Make windows DPI aware to display properly on high-resolution screens. (#1983)
* Make Windows DPI aware to display properly on high-resolution screens. * remove empty line * Don't use app manifest, set process dpi aware programatically. Store variables in Program.cs for use instead of re-creating them per class/ method. * Fix for linux/osx * Add braces * Re-use manifest. It appears to be required on linux. * Undo previous commit -- it appears linux was simply never affected. * Addressed AcK's comments * Remove unused usings * Address comments by AcK #2 * Re-order * Move FromHwnd call to ForceDpiAware class. Wrap in Try-Catch to prevent crashes on systems that don't support it. * Additional code cleanup * Remove "global::" reference.
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5 changed files with 65 additions and 4 deletions
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@ -7,6 +7,7 @@
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<ItemGroup>
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<PackageReference Include="MsgPack.Cli" Version="1.0.1" />
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<PackageReference Include="System.Drawing.Common" Version="5.0.1" />
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<PackageReference Include="System.Management" Version="5.0.0" />
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</ItemGroup>
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45
Ryujinx.Common/System/ForceDpiAware.cs
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45
Ryujinx.Common/System/ForceDpiAware.cs
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@ -0,0 +1,45 @@
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using Ryujinx.Common.Logging;
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using System;
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using System.Drawing;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Common.System
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{
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public static class ForceDpiAware
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{
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[DllImport("user32.dll")]
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private static extern bool SetProcessDPIAware();
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private static readonly double _standardDpiScale = 96.0;
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private static readonly double _maxScaleFactor = 1.25;
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/// <summary>
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/// Marks the application as DPI-Aware when running on the Windows operating system.
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/// </summary>
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public static void Windows()
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{
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// Make process DPI aware for proper window sizing on high-res screens.
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows) && Environment.OSVersion.Version.Major >= 6)
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{
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SetProcessDPIAware();
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}
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}
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public static double GetWindowScaleFactor()
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{
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double userDpiScale;
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try
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{
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userDpiScale = Graphics.FromHwnd(IntPtr.Zero).DpiX;
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}
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catch (Exception e)
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{
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Logger.Warning?.Print(LogClass.Application, $"Couldn't determine monitor DPI: {e.Message}");
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userDpiScale = 96.0;
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}
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return Math.Min(userDpiScale / _standardDpiScale, _maxScaleFactor);
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}
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}
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}
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@ -18,6 +18,8 @@ namespace Ryujinx
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{
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class Program
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{
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public static double WindowScaleFactor { get; private set; }
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public static string Version { get; private set; }
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public static string ConfigurationPath { get; set; }
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@ -54,6 +56,10 @@ namespace Ryujinx
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}
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}
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// Make process DPI aware for proper window sizing on high-res screens.
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ForceDpiAware.Windows();
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WindowScaleFactor = ForceDpiAware.GetWindowScaleFactor();
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// Delete backup files after updating.
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Task.Run(Updater.CleanupUpdate);
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@ -1113,7 +1113,10 @@ namespace Ryujinx.Ui
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private void Settings_Pressed(object sender, EventArgs args)
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{
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new SettingsWindow(this, _virtualFileSystem, _contentManager).Show();
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SettingsWindow settingsWindow = new SettingsWindow(this, _virtualFileSystem, _contentManager);
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settingsWindow.SetSizeRequest((int)(settingsWindow.DefaultWidth * Program.WindowScaleFactor), (int)(settingsWindow.DefaultHeight * Program.WindowScaleFactor));
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settingsWindow.Show();
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}
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private void Simulate_WakeUp_Message_Pressed(object sender, EventArgs args)
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@ -1134,7 +1137,10 @@ namespace Ryujinx.Ui
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private void About_Pressed(object sender, EventArgs args)
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{
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new AboutWindow().Show();
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AboutWindow aboutWindow = new AboutWindow();
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aboutWindow.SetSizeRequest((int)(aboutWindow.DefaultWidth * Program.WindowScaleFactor), (int)(aboutWindow.DefaultHeight * Program.WindowScaleFactor));
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aboutWindow.Show();
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}
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private void Fav_Toggled(object sender, EventArgs args)
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@ -570,7 +570,10 @@ namespace Ryujinx.Ui.Windows
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{
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((ToggleButton)sender).SetStateFlags(StateFlags.Normal, true);
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new ControllerWindow(playerIndex).Show();
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ControllerWindow controllerWindow = new ControllerWindow(playerIndex);
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controllerWindow.SetSizeRequest((int)(controllerWindow.DefaultWidth * Program.WindowScaleFactor), (int)(controllerWindow.DefaultHeight * Program.WindowScaleFactor));
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controllerWindow.Show();
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}
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private void SaveToggle_Activated(object sender, EventArgs args)
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