Fix image units bindings and shader dump in the presence of NOPs
This commit is contained in:
parent
d620aa7d1b
commit
d274328c31
3 changed files with 51 additions and 48 deletions
|
@ -117,7 +117,13 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
||||||
|
|
||||||
program = Translator.Translate(code, translationConfig);
|
program = Translator.Translate(code, translationConfig);
|
||||||
|
|
||||||
_dumper.Dump(gpuVa, compute : true);
|
_dumper.Dump(code, compute : true, out string fullPath, out string codePath);
|
||||||
|
|
||||||
|
if (fullPath != null && codePath != null)
|
||||||
|
{
|
||||||
|
program.Prepend("// " + codePath);
|
||||||
|
program.Prepend("// " + fullPath);
|
||||||
|
}
|
||||||
|
|
||||||
return program;
|
return program;
|
||||||
}
|
}
|
||||||
|
@ -144,8 +150,16 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
||||||
|
|
||||||
program = Translator.Translate(codeA, codeB, translationConfig);
|
program = Translator.Translate(codeA, codeB, translationConfig);
|
||||||
|
|
||||||
_dumper.Dump(gpuVaA, compute: false);
|
_dumper.Dump(codeA, compute: false, out string fullPathA, out string codePathA);
|
||||||
_dumper.Dump(gpuVa, compute: false);
|
_dumper.Dump(codeB, compute: false, out string fullPathB, out string codePathB);
|
||||||
|
|
||||||
|
if (fullPathA != null && fullPathB != null && codePathA != null && codePathB != null)
|
||||||
|
{
|
||||||
|
program.Prepend("// " + codePathB);
|
||||||
|
program.Prepend("// " + fullPathB);
|
||||||
|
program.Prepend("// " + codePathA);
|
||||||
|
program.Prepend("// " + fullPathA);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -153,7 +167,13 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
||||||
|
|
||||||
program = Translator.Translate(code, translationConfig);
|
program = Translator.Translate(code, translationConfig);
|
||||||
|
|
||||||
_dumper.Dump(gpuVa, compute: false);
|
_dumper.Dump(code, compute: false, out string fullPath, out string codePath);
|
||||||
|
|
||||||
|
if (fullPath != null && codePath != null)
|
||||||
|
{
|
||||||
|
program.Prepend("// " + codePath);
|
||||||
|
program.Prepend("// " + fullPath);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (program.Stage == ShaderStage.Geometry)
|
if (program.Stage == ShaderStage.Geometry)
|
||||||
|
|
|
@ -1,11 +1,11 @@
|
||||||
|
using Ryujinx.Graphics.Shader.Translation;
|
||||||
|
using System;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.Gpu.Engine
|
namespace Ryujinx.Graphics.Gpu.Engine
|
||||||
{
|
{
|
||||||
class ShaderDumper
|
class ShaderDumper
|
||||||
{
|
{
|
||||||
private const int ShaderHeaderSize = 0x50;
|
|
||||||
|
|
||||||
private GpuContext _context;
|
private GpuContext _context;
|
||||||
|
|
||||||
private string _runtimeDir;
|
private string _runtimeDir;
|
||||||
|
@ -21,67 +21,49 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
||||||
_dumpIndex = 1;
|
_dumpIndex = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Dump(ulong gpuVa, bool compute)
|
public void Dump(Span<byte> code, bool compute, out string fullPath, out string codePath)
|
||||||
{
|
{
|
||||||
_dumpPath = GraphicsConfig.ShadersDumpPath;
|
_dumpPath = GraphicsConfig.ShadersDumpPath;
|
||||||
|
|
||||||
if (string.IsNullOrWhiteSpace(_dumpPath))
|
if (string.IsNullOrWhiteSpace(_dumpPath))
|
||||||
{
|
{
|
||||||
|
fullPath = null;
|
||||||
|
codePath = null;
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
string fileName = "Shader" + _dumpIndex.ToString("d4") + ".bin";
|
string fileName = "Shader" + _dumpIndex.ToString("d4") + ".bin";
|
||||||
|
|
||||||
string fullPath = Path.Combine(FullDir(), fileName);
|
fullPath = Path.Combine(FullDir(), fileName);
|
||||||
string codePath = Path.Combine(CodeDir(), fileName);
|
codePath = Path.Combine(CodeDir(), fileName);
|
||||||
|
|
||||||
_dumpIndex++;
|
_dumpIndex++;
|
||||||
|
|
||||||
ulong headerSize = compute ? 0UL : ShaderHeaderSize;
|
code = Translator.ExtractCode(code, compute, out int headerSize);
|
||||||
|
|
||||||
using (FileStream fullFile = File.Create(fullPath))
|
using (MemoryStream stream = new MemoryStream(code.ToArray()))
|
||||||
using (FileStream codeFile = File.Create(codePath))
|
|
||||||
{
|
{
|
||||||
BinaryWriter fullWriter = new BinaryWriter(fullFile);
|
BinaryReader codeReader = new BinaryReader(stream);
|
||||||
BinaryWriter codeWriter = new BinaryWriter(codeFile);
|
|
||||||
|
|
||||||
for (ulong i = 0; i < headerSize; i += 4)
|
using (FileStream fullFile = File.Create(fullPath))
|
||||||
|
using (FileStream codeFile = File.Create(codePath))
|
||||||
{
|
{
|
||||||
fullWriter.Write(_context.MemoryAccessor.ReadInt32(gpuVa + i));
|
BinaryWriter fullWriter = new BinaryWriter(fullFile);
|
||||||
}
|
BinaryWriter codeWriter = new BinaryWriter(codeFile);
|
||||||
|
|
||||||
ulong offset = 0;
|
fullWriter.Write(codeReader.ReadBytes(headerSize));
|
||||||
|
|
||||||
ulong instruction = 0;
|
byte[] temp = codeReader.ReadBytes(code.Length - headerSize);
|
||||||
|
|
||||||
// Dump until a NOP instruction is found.
|
fullWriter.Write(temp);
|
||||||
while ((instruction >> 48 & 0xfff8) != 0x50b0)
|
codeWriter.Write(temp);
|
||||||
{
|
|
||||||
uint word0 = (uint)_context.MemoryAccessor.ReadInt32(gpuVa + headerSize + offset + 0);
|
|
||||||
uint word1 = (uint)_context.MemoryAccessor.ReadInt32(gpuVa + headerSize + offset + 4);
|
|
||||||
|
|
||||||
instruction = word0 | (ulong)word1 << 32;
|
// Align to meet nvdisasm requirements.
|
||||||
|
while (codeFile.Length % 0x20 != 0)
|
||||||
// Zero instructions (other kind of NOP) stop immediately,
|
|
||||||
// this is to avoid two rows of zeroes.
|
|
||||||
if (instruction == 0)
|
|
||||||
{
|
{
|
||||||
break;
|
codeWriter.Write(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
fullWriter.Write(instruction);
|
|
||||||
codeWriter.Write(instruction);
|
|
||||||
|
|
||||||
offset += 8;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Align to meet nvdisasm requirements.
|
|
||||||
while (offset % 0x20 != 0)
|
|
||||||
{
|
|
||||||
fullWriter.Write(0);
|
|
||||||
codeWriter.Write(0);
|
|
||||||
|
|
||||||
offset += 4;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -79,6 +79,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
int ubBindingPoint = 1;
|
int ubBindingPoint = 1;
|
||||||
int sbBindingPoint = 0;
|
int sbBindingPoint = 0;
|
||||||
int textureUnit = 0;
|
int textureUnit = 0;
|
||||||
|
int imageUnit = 0;
|
||||||
|
|
||||||
for (int index = 0; index < shaders.Length; index++)
|
for (int index = 0; index < shaders.Length; index++)
|
||||||
{
|
{
|
||||||
|
@ -151,13 +152,13 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
GL.Uniform1(location, textureUnit);
|
GL.Uniform1(location, imageUnit);
|
||||||
|
|
||||||
int uIndex = (int)shader.Stage << ImgStageShift | imageIndex++;
|
int uIndex = (int)shader.Stage << ImgStageShift | imageIndex++;
|
||||||
|
|
||||||
_textureUnits[uIndex] = textureUnit;
|
_imageUnits[uIndex] = imageUnit;
|
||||||
|
|
||||||
textureUnit++;
|
imageUnit++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -184,7 +185,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
|
|
||||||
public int GetImageUnit(ShaderStage stage, int index)
|
public int GetImageUnit(ShaderStage stage, int index)
|
||||||
{
|
{
|
||||||
return _textureUnits[(int)stage << ImgStageShift | index];
|
return _imageUnits[(int)stage << ImgStageShift | index];
|
||||||
}
|
}
|
||||||
|
|
||||||
private void CheckProgramLink()
|
private void CheckProgramLink()
|
||||||
|
|
Loading…
Reference in a new issue