Avoid some redundant GL calls (#1958)
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d6bd0470fb
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caf049ed15
6 changed files with 115 additions and 51 deletions
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@ -68,8 +68,7 @@ namespace Ryujinx.Graphics.GAL
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void SetSampler(int binding, ISampler sampler);
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void SetScissorEnable(int index, bool enable);
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void SetScissor(int index, int x, int y, int width, int height);
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void SetScissor(int index, bool enable, int x, int y, int width, int height);
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void SetStencilTest(StencilTestDescriptor stencilTest);
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@ -1,6 +1,8 @@
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using System;
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namespace Ryujinx.Graphics.GAL
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{
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public struct VertexAttribDescriptor
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public struct VertexAttribDescriptor : IEquatable<VertexAttribDescriptor>
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{
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public int BufferIndex { get; }
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public int Offset { get; }
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@ -16,5 +18,23 @@ namespace Ryujinx.Graphics.GAL
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IsZero = isZero;
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Format = format;
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}
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public override bool Equals(object obj)
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{
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return obj is VertexAttribDescriptor other && Equals(other);
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}
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public bool Equals(VertexAttribDescriptor other)
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{
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return BufferIndex == other.BufferIndex &&
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Offset == other.Offset &&
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IsZero == other.IsZero &&
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Format == other.Format;
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(BufferIndex, Offset, IsZero, Format);
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}
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}
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}
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@ -436,8 +436,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
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bool enable = scissor.Enable && (scissor.X1 != 0 || scissor.Y1 != 0 || scissor.X2 != 0xffff || scissor.Y2 != 0xffff);
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_context.Renderer.Pipeline.SetScissorEnable(index, enable);
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if (enable)
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{
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int x = scissor.X1;
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@ -454,7 +452,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
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height = (int)Math.Ceiling(height * scale);
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}
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_context.Renderer.Pipeline.SetScissor(index, x, y, width, height);
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_context.Renderer.Pipeline.SetScissor(index, true, x, y, width, height);
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}
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else
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{
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_context.Renderer.Pipeline.SetScissor(index, false, 0, 0, 0, 0);
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}
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}
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}
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@ -2,6 +2,7 @@ using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.OpenGL.Image;
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using System;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Graphics.OpenGL
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{
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@ -29,21 +30,27 @@ namespace Ryujinx.Graphics.OpenGL
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return Handle;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void AttachColor(int index, TextureView color)
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{
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if (_colors[index] == color)
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{
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return;
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}
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FramebufferAttachment attachment = FramebufferAttachment.ColorAttachment0 + index;
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if (HwCapabilities.Vendor == HwCapabilities.GpuVendor.Amd ||
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HwCapabilities.Vendor == HwCapabilities.GpuVendor.Intel)
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{
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GL.FramebufferTexture(FramebufferTarget.Framebuffer, attachment, color?.GetIncompatibleFormatViewHandle() ?? 0, 0);
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_colors[index] = color;
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}
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else
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{
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GL.FramebufferTexture(FramebufferTarget.Framebuffer, attachment, color?.Handle ?? 0, 0);
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}
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_colors[index] = color;
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}
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public void AttachDepthStencil(TextureView depthStencil)
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@ -43,7 +43,7 @@ namespace Ryujinx.Graphics.OpenGL
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private readonly uint[] _componentMasks;
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private bool _scissor0Enable = false;
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private uint _scissorEnables;
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private bool _tfEnabled;
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private TransformFeedbackPrimitiveType _tfTopology;
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@ -883,25 +883,27 @@ namespace Ryujinx.Graphics.OpenGL
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((Sampler)sampler).Bind(binding);
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}
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public void SetScissorEnable(int index, bool enable)
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public void SetScissor(int index, bool enable, int x, int y, int width, int height)
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{
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if (enable)
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uint mask = 1u << index;
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if (!enable)
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{
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GL.Enable(IndexedEnableCap.ScissorTest, index);
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}
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else
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if ((_scissorEnables & mask) != 0)
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{
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_scissorEnables &= ~mask;
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GL.Disable(IndexedEnableCap.ScissorTest, index);
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}
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if (index == 0)
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{
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_scissor0Enable = enable;
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}
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return;
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}
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public void SetScissor(int index, int x, int y, int width, int height)
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if ((_scissorEnables & mask) == 0)
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{
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_scissorEnables |= mask;
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GL.Enable(IndexedEnableCap.ScissorTest, index);
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}
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GL.ScissorIndexed(index, x, y, width, height);
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}
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@ -1241,7 +1243,7 @@ namespace Ryujinx.Graphics.OpenGL
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public void RestoreScissor0Enable()
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{
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if (_scissor0Enable)
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if ((_scissorEnables & 1u) != 0)
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{
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GL.Enable(IndexedEnableCap.ScissorTest, 0);
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}
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@ -1,6 +1,7 @@
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL;
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using System;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Graphics.OpenGL
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{
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@ -16,6 +17,9 @@ namespace Ryujinx.Graphics.OpenGL
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private int _vertexAttribsCount;
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private int _vertexBuffersCount;
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private uint _vertexAttribsInUse;
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private uint _vertexBuffersInUse;
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public VertexArray()
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{
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Handle = GL.GenVertexArray();
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@ -31,30 +35,30 @@ namespace Ryujinx.Graphics.OpenGL
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public void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
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{
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int bindingIndex = 0;
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for (int index = 0; index < vertexBuffers.Length; index++)
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int bindingIndex;
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for (bindingIndex = 0; bindingIndex < vertexBuffers.Length; bindingIndex++)
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{
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VertexBufferDescriptor vb = vertexBuffers[index];
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VertexBufferDescriptor vb = vertexBuffers[bindingIndex];
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if (vb.Buffer.Handle != BufferHandle.Null)
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{
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GL.BindVertexBuffer(bindingIndex, vb.Buffer.Handle.ToInt32(), (IntPtr)vb.Buffer.Offset, vb.Stride);
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GL.VertexBindingDivisor(bindingIndex, vb.Divisor);
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_vertexBuffersInUse |= 1u << bindingIndex;
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}
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else
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{
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if ((_vertexBuffersInUse & (1u << bindingIndex)) != 0)
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{
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GL.BindVertexBuffer(bindingIndex, 0, IntPtr.Zero, 0);
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_vertexBuffersInUse &= ~(1u << bindingIndex);
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}
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}
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_vertexBuffers[index] = vb;
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bindingIndex++;
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_vertexBuffers[bindingIndex] = vb;
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}
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_vertexBuffersCount = bindingIndex;
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_needsAttribsUpdate = true;
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}
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@ -66,17 +70,22 @@ namespace Ryujinx.Graphics.OpenGL
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{
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VertexAttribDescriptor attrib = vertexAttribs[index];
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if (attrib.Equals(_vertexAttribs[index]))
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{
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continue;
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}
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FormatInfo fmtInfo = FormatTable.GetFormatInfo(attrib.Format);
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if (attrib.IsZero)
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{
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// Disabling the attribute causes the shader to read a constant value.
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// The value is configurable, but by default is a vector of (0, 0, 0, 1).
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GL.DisableVertexAttribArray(index);
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DisableVertexAttrib(index);
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}
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else
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{
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GL.EnableVertexAttribArray(index);
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EnableVertexAttrib(index);
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}
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int offset = attrib.Offset;
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@ -107,7 +116,7 @@ namespace Ryujinx.Graphics.OpenGL
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for (; index < Constants.MaxVertexAttribs; index++)
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{
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GL.DisableVertexAttribArray(index);
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DisableVertexAttrib(index);
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}
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}
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@ -122,29 +131,54 @@ namespace Ryujinx.Graphics.OpenGL
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{
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VertexAttribDescriptor attrib = _vertexAttribs[attribIndex];
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if (!attrib.IsZero)
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{
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if ((uint)attrib.BufferIndex >= _vertexBuffersCount)
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{
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GL.DisableVertexAttribArray(attribIndex);
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DisableVertexAttrib(attribIndex);
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continue;
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}
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if (_vertexBuffers[attrib.BufferIndex].Buffer.Handle == BufferHandle.Null)
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{
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GL.DisableVertexAttribArray(attribIndex);
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DisableVertexAttrib(attribIndex);
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continue;
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}
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if (_needsAttribsUpdate && !attrib.IsZero)
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if (_needsAttribsUpdate)
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{
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GL.EnableVertexAttribArray(attribIndex);
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EnableVertexAttrib(attribIndex);
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}
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}
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}
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_needsAttribsUpdate = false;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void EnableVertexAttrib(int index)
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{
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uint mask = 1u << index;
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if ((_vertexAttribsInUse & mask) == 0)
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{
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_vertexAttribsInUse |= mask;
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GL.EnableVertexAttribArray(index);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void DisableVertexAttrib(int index)
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{
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uint mask = 1u << index;
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if ((_vertexAttribsInUse & mask) != 0)
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{
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_vertexAttribsInUse &= ~mask;
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GL.DisableVertexAttribArray(index);
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}
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}
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public void Dispose()
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{
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if (Handle != 0)
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