Merge remote-tracking branch 'upstream/master'
This commit is contained in:
commit
ca89fbb6c4
55 changed files with 1664 additions and 366 deletions
3
.gitignore
vendored
3
.gitignore
vendored
|
@ -158,3 +158,6 @@ $RECYCLE.BIN/
|
|||
|
||||
# Mac desktop service store files
|
||||
.DS_Store
|
||||
|
||||
# VS Launch Settings
|
||||
launchSettings.json
|
||||
|
|
|
@ -4,6 +4,7 @@ using ChocolArm64.Instruction;
|
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using ChocolArm64.Instruction32;
|
||||
using ChocolArm64.State;
|
||||
using System;
|
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using System.Collections.Generic;
|
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|
||||
namespace ChocolArm64
|
||||
{
|
||||
|
@ -389,6 +390,7 @@ namespace ChocolArm64
|
|||
SetA64("0100111101xxxxxx000001xxxxxxxxxx", AInstEmit.Sshr_V, typeof(AOpCodeSimdShImm));
|
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SetA64("0x00111100>>>xxx000101xxxxxxxxxx", AInstEmit.Ssra_V, typeof(AOpCodeSimdShImm));
|
||||
SetA64("0100111101xxxxxx000101xxxxxxxxxx", AInstEmit.Ssra_V, typeof(AOpCodeSimdShImm));
|
||||
SetA64("0x001110<<1xxxxx001100xxxxxxxxxx", AInstEmit.Ssubw_V, typeof(AOpCodeSimdReg));
|
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SetA64("0x00110000000000xxxxxxxxxxxxxxxx", AInstEmit.St__Vms, typeof(AOpCodeSimdMemMs));
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SetA64("0x001100100xxxxxxxxxxxxxxxxxxxxx", AInstEmit.St__Vms, typeof(AOpCodeSimdMemMs));
|
||||
SetA64("0x00110100x00000xxxxxxxxxxxxxxxx", AInstEmit.St__Vss, typeof(AOpCodeSimdMemSs));
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@ -434,24 +436,50 @@ namespace ChocolArm64
|
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SetA64("0110111101xxxxxx000001xxxxxxxxxx", AInstEmit.Ushr_V, typeof(AOpCodeSimdShImm));
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SetA64("0x10111100>>>xxx000101xxxxxxxxxx", AInstEmit.Usra_V, typeof(AOpCodeSimdShImm));
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SetA64("0110111101xxxxxx000101xxxxxxxxxx", AInstEmit.Usra_V, typeof(AOpCodeSimdShImm));
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SetA64("0x101110<<1xxxxx001100xxxxxxxxxx", AInstEmit.Usubw_V, typeof(AOpCodeSimdReg));
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SetA64("0>001110<<0xxxxx000110xxxxxxxxxx", AInstEmit.Uzp1_V, typeof(AOpCodeSimdReg));
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SetA64("0>001110<<0xxxxx010110xxxxxxxxxx", AInstEmit.Uzp2_V, typeof(AOpCodeSimdReg));
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SetA64("0x001110<<100001001010xxxxxxxxxx", AInstEmit.Xtn_V, typeof(AOpCodeSimd));
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SetA64("0>001110<<0xxxxx001110xxxxxxxxxx", AInstEmit.Zip1_V, typeof(AOpCodeSimdReg));
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SetA64("0>001110<<0xxxxx011110xxxxxxxxxx", AInstEmit.Zip2_V, typeof(AOpCodeSimdReg));
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#endregion
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|
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#region "Generate InstA64FastLookup Table (AArch64)"
|
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var Tmp = new List<InstInfo>[FastLookupSize];
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for (int i = 0; i < FastLookupSize; i++)
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{
|
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Tmp[i] = new List<InstInfo>();
|
||||
}
|
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|
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foreach (var Inst in AllInstA64)
|
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{
|
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int Mask = ToFastLookupIndex(Inst.Mask);
|
||||
int Value = ToFastLookupIndex(Inst.Value);
|
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|
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for (int i = 0; i < FastLookupSize; i++)
|
||||
{
|
||||
if ((i & Mask) == Value)
|
||||
{
|
||||
Tmp[i].Add(Inst);
|
||||
}
|
||||
}
|
||||
}
|
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|
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for (int i = 0; i < FastLookupSize; i++)
|
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{
|
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InstA64FastLookup[i] = Tmp[i].ToArray();
|
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}
|
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#endregion
|
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}
|
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|
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private class TreeNode
|
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private class InstInfo
|
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{
|
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public int Mask;
|
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public int Value;
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|
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public TreeNode Next;
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|
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public AInst Inst;
|
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|
||||
public TreeNode(int Mask, int Value, AInst Inst)
|
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public InstInfo(int Mask, int Value, AInst Inst)
|
||||
{
|
||||
this.Mask = Mask;
|
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this.Value = Value;
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||||
|
@ -459,8 +487,11 @@ namespace ChocolArm64
|
|||
}
|
||||
}
|
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|
||||
private static TreeNode InstHeadA32;
|
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private static TreeNode InstHeadA64;
|
||||
private static List<InstInfo> AllInstA32 = new List<InstInfo>();
|
||||
private static List<InstInfo> AllInstA64 = new List<InstInfo>();
|
||||
|
||||
private static int FastLookupSize = 0x1000;
|
||||
private static InstInfo[][] InstA64FastLookup = new InstInfo[FastLookupSize][];
|
||||
|
||||
private static void SetA32(string Encoding, AInstInterpreter Interpreter, Type Type)
|
||||
{
|
||||
|
@ -521,7 +552,7 @@ namespace ChocolArm64
|
|||
|
||||
if (XBits == 0)
|
||||
{
|
||||
InsertTop(XMask, Value, Inst, Mode);
|
||||
InsertInst(XMask, Value, Inst, Mode);
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -537,55 +568,53 @@ namespace ChocolArm64
|
|||
|
||||
if (Mask != Blacklisted)
|
||||
{
|
||||
InsertTop(XMask, Value | Mask, Inst, Mode);
|
||||
InsertInst(XMask, Value | Mask, Inst, Mode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void InsertTop(
|
||||
private static void InsertInst(
|
||||
int XMask,
|
||||
int Value,
|
||||
AInst Inst,
|
||||
AExecutionMode Mode)
|
||||
{
|
||||
TreeNode Node = new TreeNode(XMask, Value, Inst);
|
||||
InstInfo Info = new InstInfo(XMask, Value, Inst);
|
||||
|
||||
if (Mode == AExecutionMode.AArch64)
|
||||
{
|
||||
Node.Next = InstHeadA64;
|
||||
|
||||
InstHeadA64 = Node;
|
||||
AllInstA64.Add(Info);
|
||||
}
|
||||
else
|
||||
{
|
||||
Node.Next = InstHeadA32;
|
||||
|
||||
InstHeadA32 = Node;
|
||||
AllInstA32.Add(Info);
|
||||
}
|
||||
}
|
||||
|
||||
public static AInst GetInstA32(int OpCode)
|
||||
{
|
||||
return GetInst(InstHeadA32, OpCode);
|
||||
return GetInstFromList(AllInstA32, OpCode);
|
||||
}
|
||||
|
||||
public static AInst GetInstA64(int OpCode)
|
||||
{
|
||||
return GetInst(InstHeadA64, OpCode);
|
||||
return GetInstFromList(InstA64FastLookup[ToFastLookupIndex(OpCode)], OpCode);
|
||||
}
|
||||
|
||||
private static AInst GetInst(TreeNode Head, int OpCode)
|
||||
private static int ToFastLookupIndex(int Value)
|
||||
{
|
||||
TreeNode Node = Head;
|
||||
return ((Value >> 10) & 0x00F) | ((Value >> 18) & 0xFF0);
|
||||
}
|
||||
|
||||
do
|
||||
private static AInst GetInstFromList(IEnumerable<InstInfo> InstList, int OpCode)
|
||||
{
|
||||
foreach (var Node in InstList)
|
||||
{
|
||||
if ((OpCode & Node.Mask) == Node.Value)
|
||||
{
|
||||
return Node.Inst;
|
||||
}
|
||||
}
|
||||
while ((Node = Node.Next) != null);
|
||||
|
||||
return AInst.Undefined;
|
||||
}
|
||||
|
|
|
@ -1082,6 +1082,11 @@ namespace ChocolArm64.Instruction
|
|||
EmitVectorSaturatingNarrowOpSxZx(Context, () => { });
|
||||
}
|
||||
|
||||
public static void Ssubw_V(AILEmitterCtx Context)
|
||||
{
|
||||
EmitVectorWidenRmBinaryOpSx(Context, () => Context.Emit(OpCodes.Sub));
|
||||
}
|
||||
|
||||
public static void Sub_S(AILEmitterCtx Context)
|
||||
{
|
||||
EmitScalarBinaryOpZx(Context, () => Context.Emit(OpCodes.Sub));
|
||||
|
@ -1245,5 +1250,10 @@ namespace ChocolArm64.Instruction
|
|||
{
|
||||
EmitVectorSaturatingNarrowOpZxZx(Context, () => { });
|
||||
}
|
||||
|
||||
public static void Usubw_V(AILEmitterCtx Context)
|
||||
{
|
||||
EmitVectorWidenRmBinaryOpZx(Context, () => Context.Emit(OpCodes.Sub));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -364,7 +364,7 @@ namespace ChocolArm64.Instruction
|
|||
AOpCodeSimd Op = (AOpCodeSimd)Context.CurrOp;
|
||||
|
||||
int Bytes = Op.GetBitsCount() >> 3;
|
||||
int Elems = (!Scalar ? Bytes >> Op.Size : 1);
|
||||
int Elems = !Scalar ? Bytes >> Op.Size : 1;
|
||||
|
||||
ulong SzMask = ulong.MaxValue >> (64 - (8 << Op.Size));
|
||||
|
||||
|
@ -408,7 +408,7 @@ namespace ChocolArm64.Instruction
|
|||
AOpCodeSimdReg Op = (AOpCodeSimdReg)Context.CurrOp;
|
||||
|
||||
int Bytes = Op.GetBitsCount() >> 3;
|
||||
int Elems = (!Scalar ? Bytes >> Op.Size : 1);
|
||||
int Elems = !Scalar ? Bytes >> Op.Size : 1;
|
||||
|
||||
ulong SzMask = ulong.MaxValue >> (64 - (8 << Op.Size));
|
||||
|
||||
|
@ -522,4 +522,4 @@ namespace ChocolArm64.Instruction
|
|||
Context.MarkLabel(LblEnd);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -419,20 +419,25 @@ namespace ChocolArm64.Instruction
|
|||
int SizeF = Op.Size & 1;
|
||||
|
||||
int Bytes = Op.GetBitsCount() >> 3;
|
||||
int Elems = Bytes >> SizeF + 2;
|
||||
|
||||
for (int Index = 0; Index < (Bytes >> SizeF + 2); Index++)
|
||||
bool Rd = (Opers & OperFlags.Rd) != 0;
|
||||
bool Rn = (Opers & OperFlags.Rn) != 0;
|
||||
bool Rm = (Opers & OperFlags.Rm) != 0;
|
||||
|
||||
for (int Index = 0; Index < Elems; Index++)
|
||||
{
|
||||
if (Opers.HasFlag(OperFlags.Rd))
|
||||
if (Rd)
|
||||
{
|
||||
EmitVectorExtractF(Context, Op.Rd, Index, SizeF);
|
||||
}
|
||||
|
||||
if (Opers.HasFlag(OperFlags.Rn))
|
||||
if (Rn)
|
||||
{
|
||||
EmitVectorExtractF(Context, Op.Rn, Index, SizeF);
|
||||
}
|
||||
|
||||
if (Opers.HasFlag(OperFlags.Rm))
|
||||
if (Rm)
|
||||
{
|
||||
EmitVectorExtractF(Context, ((AOpCodeSimdReg)Op).Rm, Index, SizeF);
|
||||
}
|
||||
|
@ -469,8 +474,9 @@ namespace ChocolArm64.Instruction
|
|||
int SizeF = Op.Size & 1;
|
||||
|
||||
int Bytes = Op.GetBitsCount() >> 3;
|
||||
int Elems = Bytes >> SizeF + 2;
|
||||
|
||||
for (int Index = 0; Index < (Bytes >> SizeF + 2); Index++)
|
||||
for (int Index = 0; Index < Elems; Index++)
|
||||
{
|
||||
if (Ternary)
|
||||
{
|
||||
|
@ -531,19 +537,23 @@ namespace ChocolArm64.Instruction
|
|||
int Bytes = Op.GetBitsCount() >> 3;
|
||||
int Elems = Bytes >> Op.Size;
|
||||
|
||||
bool Rd = (Opers & OperFlags.Rd) != 0;
|
||||
bool Rn = (Opers & OperFlags.Rn) != 0;
|
||||
bool Rm = (Opers & OperFlags.Rm) != 0;
|
||||
|
||||
for (int Index = 0; Index < Elems; Index++)
|
||||
{
|
||||
if (Opers.HasFlag(OperFlags.Rd))
|
||||
if (Rd)
|
||||
{
|
||||
EmitVectorExtract(Context, Op.Rd, Index, Op.Size, Signed);
|
||||
}
|
||||
|
||||
if (Opers.HasFlag(OperFlags.Rn))
|
||||
if (Rn)
|
||||
{
|
||||
EmitVectorExtract(Context, Op.Rn, Index, Op.Size, Signed);
|
||||
}
|
||||
|
||||
if (Opers.HasFlag(OperFlags.Rm))
|
||||
if (Rm)
|
||||
{
|
||||
EmitVectorExtract(Context, ((AOpCodeSimdReg)Op).Rm, Index, Op.Size, Signed);
|
||||
}
|
||||
|
@ -662,9 +672,6 @@ namespace ChocolArm64.Instruction
|
|||
{
|
||||
AOpCodeSimdReg Op = (AOpCodeSimdReg)Context.CurrOp;
|
||||
|
||||
Context.EmitLdvec(Op.Rd);
|
||||
Context.EmitStvectmp();
|
||||
|
||||
int Elems = 8 >> Op.Size;
|
||||
|
||||
int Part = Op.RegisterSize == ARegisterSize.SIMD128 ? Elems : 0;
|
||||
|
@ -707,9 +714,6 @@ namespace ChocolArm64.Instruction
|
|||
{
|
||||
AOpCodeSimdReg Op = (AOpCodeSimdReg)Context.CurrOp;
|
||||
|
||||
Context.EmitLdvec(Op.Rd);
|
||||
Context.EmitStvectmp();
|
||||
|
||||
int Elems = 8 >> Op.Size;
|
||||
|
||||
int Part = Op.RegisterSize == ARegisterSize.SIMD128 ? Elems : 0;
|
||||
|
@ -747,21 +751,25 @@ namespace ChocolArm64.Instruction
|
|||
{
|
||||
AOpCodeSimdReg Op = (AOpCodeSimdReg)Context.CurrOp;
|
||||
|
||||
int Bytes = Op.GetBitsCount() >> 3;
|
||||
int Words = Op.GetBitsCount() >> 4;
|
||||
int Pairs = Words >> Op.Size;
|
||||
|
||||
int Elems = Bytes >> Op.Size;
|
||||
int Half = Elems >> 1;
|
||||
|
||||
for (int Index = 0; Index < Elems; Index++)
|
||||
for (int Index = 0; Index < Pairs; Index++)
|
||||
{
|
||||
int Elem = (Index & (Half - 1)) << 1;
|
||||
int Idx = Index << 1;
|
||||
|
||||
EmitVectorExtract(Context, Index < Half ? Op.Rn : Op.Rm, Elem + 0, Op.Size, Signed);
|
||||
EmitVectorExtract(Context, Index < Half ? Op.Rn : Op.Rm, Elem + 1, Op.Size, Signed);
|
||||
EmitVectorExtract(Context, Op.Rn, Idx, Op.Size, Signed);
|
||||
EmitVectorExtract(Context, Op.Rn, Idx + 1, Op.Size, Signed);
|
||||
|
||||
Emit();
|
||||
|
||||
EmitVectorInsertTmp(Context, Index, Op.Size);
|
||||
EmitVectorExtract(Context, Op.Rm, Idx, Op.Size, Signed);
|
||||
EmitVectorExtract(Context, Op.Rm, Idx + 1, Op.Size, Signed);
|
||||
|
||||
Emit();
|
||||
|
||||
EmitVectorInsertTmp(Context, Pairs + Index, Op.Size);
|
||||
EmitVectorInsertTmp(Context, Index, Op.Size);
|
||||
}
|
||||
|
||||
Context.EmitLdvectmp();
|
||||
|
@ -928,7 +936,7 @@ namespace ChocolArm64.Instruction
|
|||
|
||||
int Part = !Scalar && (Op.RegisterSize == ARegisterSize.SIMD128) ? Elems : 0;
|
||||
|
||||
long TMaxValue = SignedDst ? (1 << (ESize - 1)) - 1 : (1L << ESize) - 1L;
|
||||
long TMaxValue = SignedDst ? (1 << (ESize - 1)) - 1 : (long)(~0UL >> (64 - ESize));
|
||||
long TMinValue = SignedDst ? -((1 << (ESize - 1))) : 0;
|
||||
|
||||
Context.EmitLdc_I8(0L);
|
||||
|
@ -981,7 +989,7 @@ namespace ChocolArm64.Instruction
|
|||
|
||||
if (Scalar)
|
||||
{
|
||||
EmitVectorZeroLower(Context, Op.Rd);
|
||||
EmitVectorZeroLowerTmp(Context);
|
||||
}
|
||||
|
||||
EmitVectorInsertTmp(Context, Part + Index, Op.Size);
|
||||
|
@ -1073,6 +1081,11 @@ namespace ChocolArm64.Instruction
|
|||
EmitVectorInsert(Context, Rd, 0, 3, 0);
|
||||
}
|
||||
|
||||
public static void EmitVectorZeroLowerTmp(AILEmitterCtx Context)
|
||||
{
|
||||
EmitVectorInsertTmp(Context, 0, 3, 0);
|
||||
}
|
||||
|
||||
public static void EmitVectorZeroUpper(AILEmitterCtx Context, int Rd)
|
||||
{
|
||||
EmitVectorInsert(Context, Rd, 1, 3, 0);
|
||||
|
@ -1118,6 +1131,20 @@ namespace ChocolArm64.Instruction
|
|||
Context.EmitStvec(Reg);
|
||||
}
|
||||
|
||||
public static void EmitVectorInsertTmp(AILEmitterCtx Context, int Index, int Size, long Value)
|
||||
{
|
||||
ThrowIfInvalid(Index, Size);
|
||||
|
||||
Context.EmitLdc_I8(Value);
|
||||
Context.EmitLdvectmp();
|
||||
Context.EmitLdc_I4(Index);
|
||||
Context.EmitLdc_I4(Size);
|
||||
|
||||
AVectorHelper.EmitCall(Context, nameof(AVectorHelper.VectorInsertInt));
|
||||
|
||||
Context.EmitStvectmp();
|
||||
}
|
||||
|
||||
public static void EmitVectorInsertF(AILEmitterCtx Context, int Reg, int Index, int Size)
|
||||
{
|
||||
ThrowIfInvalidF(Index, Size);
|
||||
|
|
|
@ -295,13 +295,22 @@ namespace ChocolArm64.Instruction
|
|||
|
||||
int Part = Op.RegisterSize == ARegisterSize.SIMD128 ? Elems : 0;
|
||||
|
||||
if (Part != 0)
|
||||
{
|
||||
Context.EmitLdvec(Op.Rd);
|
||||
Context.EmitStvectmp();
|
||||
}
|
||||
|
||||
for (int Index = 0; Index < Elems; Index++)
|
||||
{
|
||||
EmitVectorExtractZx(Context, Op.Rn, Index, Op.Size + 1);
|
||||
|
||||
EmitVectorInsert(Context, Op.Rd, Part + Index, Op.Size);
|
||||
EmitVectorInsertTmp(Context, Part + Index, Op.Size);
|
||||
}
|
||||
|
||||
Context.EmitLdvectmp();
|
||||
Context.EmitStvec(Op.Rd);
|
||||
|
||||
if (Part == 0)
|
||||
{
|
||||
EmitVectorZeroUpper(Context, Op.Rd);
|
||||
|
@ -342,7 +351,7 @@ namespace ChocolArm64.Instruction
|
|||
EmitVectorExtractZx(Context, Op.Rm, Idx + Part, Op.Size);
|
||||
|
||||
EmitVectorInsertTmp(Context, Idx + 1, Op.Size);
|
||||
EmitVectorInsertTmp(Context, Idx , Op.Size);
|
||||
EmitVectorInsertTmp(Context, Idx, Op.Size);
|
||||
}
|
||||
|
||||
Context.EmitLdvectmp();
|
||||
|
@ -398,7 +407,7 @@ namespace ChocolArm64.Instruction
|
|||
EmitVectorExtractZx(Context, Op.Rm, Base + Index, Op.Size);
|
||||
|
||||
EmitVectorInsertTmp(Context, Idx + 1, Op.Size);
|
||||
EmitVectorInsertTmp(Context, Idx , Op.Size);
|
||||
EmitVectorInsertTmp(Context, Idx, Op.Size);
|
||||
}
|
||||
|
||||
Context.EmitLdvectmp();
|
||||
|
|
|
@ -204,6 +204,13 @@ namespace ChocolArm64.Memory
|
|||
return Modified;
|
||||
}
|
||||
|
||||
public IntPtr GetHostAddress(long Position, long Size)
|
||||
{
|
||||
EnsureRangeIsValid(Position, Size, AMemoryPerm.Read);
|
||||
|
||||
return (IntPtr)(RamPtr + (ulong)Position);
|
||||
}
|
||||
|
||||
public sbyte ReadSByte(long Position)
|
||||
{
|
||||
return (sbyte)ReadByte(Position);
|
||||
|
|
|
@ -14,11 +14,13 @@ namespace Ryujinx.Graphics.Gal
|
|||
G8R8 = 0x18,
|
||||
R16 = 0x1b,
|
||||
R8 = 0x1d,
|
||||
BF10GF11RF11 = 0x21,
|
||||
BC1 = 0x24,
|
||||
BC2 = 0x25,
|
||||
BC3 = 0x26,
|
||||
BC4 = 0x27,
|
||||
BC5 = 0x28,
|
||||
Z24S8 = 0x29,
|
||||
ZF32 = 0x2f,
|
||||
Astc2D4x4 = 0x40,
|
||||
Astc2D5x5 = 0x41,
|
||||
|
|
|
@ -22,6 +22,25 @@ namespace Ryujinx.Graphics.Gal
|
|||
|
||||
void Render();
|
||||
|
||||
void Copy(
|
||||
long SrcKey,
|
||||
long DstKey,
|
||||
int SrcX0,
|
||||
int SrcY0,
|
||||
int SrcX1,
|
||||
int SrcY1,
|
||||
int DstX0,
|
||||
int DstY0,
|
||||
int DstX1,
|
||||
int DstY1);
|
||||
|
||||
void GetBufferData(long Key, Action<byte[]> Callback);
|
||||
|
||||
void SetBufferData(
|
||||
long Key,
|
||||
int Width,
|
||||
int Height,
|
||||
GalTextureFormat Format,
|
||||
byte[] Buffer);
|
||||
}
|
||||
}
|
|
@ -1,3 +1,5 @@
|
|||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Gal
|
||||
{
|
||||
public interface IGalRasterizer
|
||||
|
@ -45,9 +47,9 @@ namespace Ryujinx.Graphics.Gal
|
|||
|
||||
void SetPrimitiveRestartIndex(uint Index);
|
||||
|
||||
void CreateVbo(long Key, byte[] Buffer);
|
||||
void CreateVbo(long Key, int DataSize, IntPtr HostAddress);
|
||||
|
||||
void CreateIbo(long Key, byte[] Buffer);
|
||||
void CreateIbo(long Key, int DataSize, IntPtr HostAddress);
|
||||
|
||||
void SetVertexArray(int Stride, long VboKey, GalVertexAttrib[] Attribs);
|
||||
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Gal
|
||||
|
@ -10,7 +11,7 @@ namespace Ryujinx.Graphics.Gal
|
|||
|
||||
IEnumerable<ShaderDeclInfo> GetTextureUsage(long Key);
|
||||
|
||||
void SetConstBuffer(long Key, int Cbuf, byte[] Data);
|
||||
void SetConstBuffer(long Key, int Cbuf, int DataSize, IntPtr HostAddress);
|
||||
|
||||
void EnsureTextureBinding(string UniformName, int Value);
|
||||
|
||||
|
|
|
@ -139,6 +139,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
case GalTextureFormat.R16: return (PixelFormat.Red, PixelType.HalfFloat);
|
||||
case GalTextureFormat.R8: return (PixelFormat.Red, PixelType.UnsignedByte);
|
||||
case GalTextureFormat.ZF32: return (PixelFormat.DepthComponent, PixelType.Float);
|
||||
case GalTextureFormat.BF10GF11RF11: return (PixelFormat.Rgb, PixelType.UnsignedInt10F11F11FRev);
|
||||
case GalTextureFormat.Z24S8: return (PixelFormat.DepthStencil, PixelType.UnsignedInt248);
|
||||
}
|
||||
|
||||
throw new NotImplementedException(Format.ToString());
|
||||
|
|
43
Ryujinx.Graphics/Gal/OpenGL/OGLExtension.cs
Normal file
43
Ryujinx.Graphics/Gal/OpenGL/OGLExtension.cs
Normal file
|
@ -0,0 +1,43 @@
|
|||
using OpenTK.Graphics.OpenGL;
|
||||
|
||||
namespace Ryujinx.Graphics.Gal.OpenGL
|
||||
{
|
||||
static class OGLExtension
|
||||
{
|
||||
private static bool Initialized = false;
|
||||
|
||||
private static bool EnhancedLayouts;
|
||||
|
||||
public static bool HasEnhancedLayouts()
|
||||
{
|
||||
EnsureInitialized();
|
||||
|
||||
return EnhancedLayouts;
|
||||
}
|
||||
|
||||
private static void EnsureInitialized()
|
||||
{
|
||||
if (Initialized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
EnhancedLayouts = HasExtension("GL_ARB_enhanced_layouts");
|
||||
}
|
||||
|
||||
private static bool HasExtension(string Name)
|
||||
{
|
||||
int NumExtensions = GL.GetInteger(GetPName.NumExtensions);
|
||||
|
||||
for (int Extension = 0; Extension < NumExtensions; Extension++)
|
||||
{
|
||||
if (GL.GetString(StringNameIndexed.Extensions, Extension) == Name)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -78,11 +78,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
|
||||
public void Create(long Key, int Width, int Height)
|
||||
{
|
||||
//TODO: We should either use the original frame buffer size,
|
||||
//or just remove the Width/Height arguments.
|
||||
Width = Window.Width;
|
||||
Height = Window.Height;
|
||||
|
||||
if (Fbs.TryGetValue(Key, out FrameBuffer Fb))
|
||||
{
|
||||
if (Fb.Width != Width ||
|
||||
|
@ -125,8 +120,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
|
||||
GL.DrawBuffer(DrawBufferMode.ColorAttachment0);
|
||||
|
||||
GL.Viewport(0, 0, Width, Height);
|
||||
|
||||
Fbs.Add(Key, Fb);
|
||||
}
|
||||
|
||||
|
@ -230,7 +223,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
{
|
||||
Viewport = new Rect(X, Y, Width, Height);
|
||||
|
||||
//TODO
|
||||
SetViewport(Viewport);
|
||||
}
|
||||
|
||||
private void SetViewport(Rect Viewport)
|
||||
{
|
||||
GL.Viewport(
|
||||
Viewport.X,
|
||||
Viewport.Y,
|
||||
Viewport.Width,
|
||||
Viewport.Height);
|
||||
}
|
||||
|
||||
public void Render()
|
||||
|
@ -300,10 +302,38 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
GL.Enable(EnableCap.Blend);
|
||||
}
|
||||
|
||||
//GL.Viewport(0, 0, 1280, 720);
|
||||
SetViewport(Viewport);
|
||||
}
|
||||
}
|
||||
|
||||
public void Copy(
|
||||
long SrcKey,
|
||||
long DstKey,
|
||||
int SrcX0,
|
||||
int SrcY0,
|
||||
int SrcX1,
|
||||
int SrcY1,
|
||||
int DstX0,
|
||||
int DstY0,
|
||||
int DstX1,
|
||||
int DstY1)
|
||||
{
|
||||
if (Fbs.TryGetValue(SrcKey, out FrameBuffer SrcFb) &&
|
||||
Fbs.TryGetValue(DstKey, out FrameBuffer DstFb))
|
||||
{
|
||||
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, SrcFb.Handle);
|
||||
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, DstFb.Handle);
|
||||
|
||||
GL.Clear(ClearBufferMask.ColorBufferBit);
|
||||
|
||||
GL.BlitFramebuffer(
|
||||
SrcX0, SrcY0, SrcX1, SrcY1,
|
||||
DstX0, DstY0, DstX1, DstY1,
|
||||
ClearBufferMask.ColorBufferBit,
|
||||
BlitFramebufferFilter.Linear);
|
||||
}
|
||||
}
|
||||
|
||||
public void GetBufferData(long Key, Action<byte[]> Callback)
|
||||
{
|
||||
if (Fbs.TryGetValue(Key, out FrameBuffer Fb))
|
||||
|
@ -329,13 +359,35 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
}
|
||||
}
|
||||
|
||||
private void SetViewport(Rect Viewport)
|
||||
public void SetBufferData(
|
||||
long Key,
|
||||
int Width,
|
||||
int Height,
|
||||
GalTextureFormat Format,
|
||||
byte[] Buffer)
|
||||
{
|
||||
GL.Viewport(
|
||||
Viewport.X,
|
||||
Viewport.Y,
|
||||
Viewport.Width,
|
||||
Viewport.Height);
|
||||
if (Fbs.TryGetValue(Key, out FrameBuffer Fb))
|
||||
{
|
||||
GL.BindTexture(TextureTarget.Texture2D, Fb.TexHandle);
|
||||
|
||||
const int Level = 0;
|
||||
const int Border = 0;
|
||||
|
||||
const PixelInternalFormat InternalFmt = PixelInternalFormat.Rgba;
|
||||
|
||||
(PixelFormat GlFormat, PixelType Type) = OGLEnumConverter.GetTextureFormat(Format);
|
||||
|
||||
GL.TexImage2D(
|
||||
TextureTarget.Texture2D,
|
||||
Level,
|
||||
InternalFmt,
|
||||
Width,
|
||||
Height,
|
||||
Border,
|
||||
GlFormat,
|
||||
Type,
|
||||
Buffer);
|
||||
}
|
||||
}
|
||||
|
||||
private void EnsureInitialized()
|
||||
|
|
|
@ -211,28 +211,28 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
GL.PrimitiveRestartIndex(Index);
|
||||
}
|
||||
|
||||
public void CreateVbo(long Key, byte[] Buffer)
|
||||
public void CreateVbo(long Key, int DataSize, IntPtr HostAddress)
|
||||
{
|
||||
int Handle = GL.GenBuffer();
|
||||
|
||||
VboCache.AddOrUpdate(Key, Handle, (uint)Buffer.Length);
|
||||
VboCache.AddOrUpdate(Key, Handle, (uint)DataSize);
|
||||
|
||||
IntPtr Length = new IntPtr(Buffer.Length);
|
||||
IntPtr Length = new IntPtr(DataSize);
|
||||
|
||||
GL.BindBuffer(BufferTarget.ArrayBuffer, Handle);
|
||||
GL.BufferData(BufferTarget.ArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
|
||||
GL.BufferData(BufferTarget.ArrayBuffer, Length, HostAddress, BufferUsageHint.StreamDraw);
|
||||
}
|
||||
|
||||
public void CreateIbo(long Key, byte[] Buffer)
|
||||
public void CreateIbo(long Key, int DataSize, IntPtr HostAddress)
|
||||
{
|
||||
int Handle = GL.GenBuffer();
|
||||
|
||||
IboCache.AddOrUpdate(Key, Handle, (uint)Buffer.Length);
|
||||
IboCache.AddOrUpdate(Key, Handle, (uint)DataSize);
|
||||
|
||||
IntPtr Length = new IntPtr(Buffer.Length);
|
||||
IntPtr Length = new IntPtr(DataSize);
|
||||
|
||||
GL.BindBuffer(BufferTarget.ElementArrayBuffer, Handle);
|
||||
GL.BufferData(BufferTarget.ElementArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
|
||||
GL.BufferData(BufferTarget.ElementArrayBuffer, Length, HostAddress, BufferUsageHint.StreamDraw);
|
||||
}
|
||||
|
||||
public void SetVertexArray(int Stride, long VboKey, GalVertexAttrib[] Attribs)
|
||||
|
|
|
@ -5,6 +5,8 @@ using System.Collections.Concurrent;
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
using Buffer = System.Buffer;
|
||||
|
||||
namespace Ryujinx.Graphics.Gal.OpenGL
|
||||
{
|
||||
public class OGLShader : IGalShader
|
||||
|
@ -118,20 +120,20 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
|
||||
if (IsDualVp)
|
||||
{
|
||||
ShaderDumper.Dump(Memory, Position + 0x50, Type, "a");
|
||||
ShaderDumper.Dump(Memory, PositionB + 0x50, Type, "b");
|
||||
ShaderDumper.Dump(Memory, Position, Type, "a");
|
||||
ShaderDumper.Dump(Memory, PositionB, Type, "b");
|
||||
|
||||
Program = Decompiler.Decompile(
|
||||
Memory,
|
||||
Position + 0x50,
|
||||
PositionB + 0x50,
|
||||
Position,
|
||||
PositionB,
|
||||
Type);
|
||||
}
|
||||
else
|
||||
{
|
||||
ShaderDumper.Dump(Memory, Position + 0x50, Type);
|
||||
ShaderDumper.Dump(Memory, Position, Type);
|
||||
|
||||
Program = Decompiler.Decompile(Memory, Position + 0x50, Type);
|
||||
Program = Decompiler.Decompile(Memory, Position, Type);
|
||||
}
|
||||
|
||||
return new ShaderStage(
|
||||
|
@ -151,7 +153,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
return Enumerable.Empty<ShaderDeclInfo>();
|
||||
}
|
||||
|
||||
public void SetConstBuffer(long Key, int Cbuf, byte[] Data)
|
||||
public void SetConstBuffer(long Key, int Cbuf, int DataSize, IntPtr HostAddress)
|
||||
{
|
||||
if (Stages.TryGetValue(Key, out ShaderStage Stage))
|
||||
{
|
||||
|
@ -159,13 +161,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
{
|
||||
OGLStreamBuffer Buffer = GetConstBuffer(Stage.Type, Cbuf);
|
||||
|
||||
int Size = Math.Min(Data.Length, Buffer.Size);
|
||||
int Size = Math.Min(DataSize, Buffer.Size);
|
||||
|
||||
byte[] Destiny = Buffer.Map(Size);
|
||||
|
||||
Array.Copy(Data, Destiny, Size);
|
||||
|
||||
Buffer.Unmap(Size);
|
||||
Buffer.SetData(Size, HostAddress);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -198,6 +196,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
|
||||
private void Bind(ShaderStage Stage)
|
||||
{
|
||||
if (Stage.Type == GalShaderType.Geometry)
|
||||
{
|
||||
//Enhanced layouts are required for Geometry shaders
|
||||
//skip this stage if current driver has no ARB_enhanced_layouts
|
||||
if (!OGLExtension.HasEnhancedLayouts())
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
switch (Stage.Type)
|
||||
{
|
||||
case GalShaderType.Vertex: Current.Vertex = Stage; break;
|
||||
|
@ -268,7 +276,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
{
|
||||
int FreeBinding = 0;
|
||||
|
||||
int BindUniformBlocksIfNotNull(ShaderStage Stage)
|
||||
void BindUniformBlocksIfNotNull(ShaderStage Stage)
|
||||
{
|
||||
if (Stage != null)
|
||||
{
|
||||
|
@ -287,8 +295,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
FreeBinding++;
|
||||
}
|
||||
}
|
||||
|
||||
return FreeBinding;
|
||||
}
|
||||
|
||||
BindUniformBlocksIfNotNull(Current.Vertex);
|
||||
|
@ -302,7 +308,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
{
|
||||
int FreeBinding = 0;
|
||||
|
||||
int BindUniformBuffersIfNotNull(ShaderStage Stage)
|
||||
void BindUniformBuffersIfNotNull(ShaderStage Stage)
|
||||
{
|
||||
if (Stage != null)
|
||||
{
|
||||
|
@ -315,8 +321,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
FreeBinding++;
|
||||
}
|
||||
}
|
||||
|
||||
return FreeBinding;
|
||||
}
|
||||
|
||||
BindUniformBuffersIfNotNull(Current.Vertex);
|
||||
|
@ -337,7 +341,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
//Allocate a maximum of 64 KiB
|
||||
int Size = Math.Min(GL.GetInteger(GetPName.MaxUniformBlockSize), 64 * 1024);
|
||||
|
||||
Buffer = OGLStreamBuffer.Create(BufferTarget.UniformBuffer, Size);
|
||||
Buffer = new OGLStreamBuffer(BufferTarget.UniformBuffer, Size);
|
||||
|
||||
ConstBuffers[StageIndex][Cbuf] = Buffer;
|
||||
}
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
using System;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Gal.OpenGL
|
||||
{
|
||||
abstract class OGLStreamBuffer : IDisposable
|
||||
class OGLStreamBuffer : IDisposable
|
||||
{
|
||||
public int Handle { get; protected set; }
|
||||
|
||||
|
@ -11,53 +11,25 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
|
||||
protected BufferTarget Target { get; private set; }
|
||||
|
||||
private bool Mapped = false;
|
||||
|
||||
public OGLStreamBuffer(BufferTarget Target, int MaxSize)
|
||||
public OGLStreamBuffer(BufferTarget Target, int Size)
|
||||
{
|
||||
Handle = 0;
|
||||
Mapped = false;
|
||||
|
||||
this.Target = Target;
|
||||
this.Size = MaxSize;
|
||||
this.Size = Size;
|
||||
|
||||
Handle = GL.GenBuffer();
|
||||
|
||||
GL.BindBuffer(Target, Handle);
|
||||
|
||||
GL.BufferData(Target, Size, IntPtr.Zero, BufferUsageHint.StreamDraw);
|
||||
}
|
||||
|
||||
public static OGLStreamBuffer Create(BufferTarget Target, int MaxSize)
|
||||
public void SetData(int Size, IntPtr HostAddress)
|
||||
{
|
||||
//TODO: Query here for ARB_buffer_storage and use when available
|
||||
return new SubDataBuffer(Target, MaxSize);
|
||||
GL.BindBuffer(Target, Handle);
|
||||
|
||||
GL.BufferSubData(Target, IntPtr.Zero, Size, HostAddress);
|
||||
}
|
||||
|
||||
public byte[] Map(int Size)
|
||||
{
|
||||
if (Handle == 0 || Mapped || Size > this.Size)
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
byte[] Memory = InternMap(Size);
|
||||
|
||||
Mapped = true;
|
||||
|
||||
return Memory;
|
||||
}
|
||||
|
||||
public void Unmap(int UsedSize)
|
||||
{
|
||||
if (Handle == 0 || !Mapped)
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
InternUnmap(UsedSize);
|
||||
|
||||
Mapped = false;
|
||||
}
|
||||
|
||||
protected abstract byte[] InternMap(int Size);
|
||||
|
||||
protected abstract void InternUnmap(int UsedSize);
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
|
@ -73,41 +45,4 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
class SubDataBuffer : OGLStreamBuffer
|
||||
{
|
||||
private byte[] Memory;
|
||||
|
||||
public SubDataBuffer(BufferTarget Target, int MaxSize)
|
||||
: base(Target, MaxSize)
|
||||
{
|
||||
Memory = new byte[MaxSize];
|
||||
|
||||
GL.GenBuffers(1, out int Handle);
|
||||
|
||||
GL.BindBuffer(Target, Handle);
|
||||
|
||||
GL.BufferData(Target, Size, IntPtr.Zero, BufferUsageHint.StreamDraw);
|
||||
|
||||
this.Handle = Handle;
|
||||
}
|
||||
|
||||
protected override byte[] InternMap(int Size)
|
||||
{
|
||||
return Memory;
|
||||
}
|
||||
|
||||
protected override void InternUnmap(int UsedSize)
|
||||
{
|
||||
GL.BindBuffer(Target, Handle);
|
||||
|
||||
unsafe
|
||||
{
|
||||
fixed (byte* MemoryPtr = Memory)
|
||||
{
|
||||
GL.BufferSubData(Target, IntPtr.Zero, UsedSize, (IntPtr)MemoryPtr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,13 +4,13 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
{
|
||||
class GlslDecl
|
||||
{
|
||||
public const int LayerAttr = 0x064;
|
||||
public const int TessCoordAttrX = 0x2f0;
|
||||
public const int TessCoordAttrY = 0x2f4;
|
||||
public const int TessCoordAttrZ = 0x2f8;
|
||||
public const int InstanceIdAttr = 0x2f8;
|
||||
public const int VertexIdAttr = 0x2fc;
|
||||
public const int FaceAttr = 0x3fc;
|
||||
public const int GlPositionWAttr = 0x7c;
|
||||
|
||||
public const int MaxUboSize = 1024;
|
||||
|
||||
|
@ -210,7 +210,8 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
//This is a built-in input variable.
|
||||
if (Abuf.Offs == VertexIdAttr ||
|
||||
Abuf.Offs == InstanceIdAttr ||
|
||||
Abuf.Offs == FaceAttr)
|
||||
Abuf.Offs == FaceAttr ||
|
||||
Abuf.Offs == LayerAttr)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
@ -254,6 +255,8 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
m_Attributes.Add(Index, DeclInfo);
|
||||
}
|
||||
|
||||
Traverse(Abuf, Abuf.Vertex);
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -21,10 +21,14 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
private const string IdentationStr = " ";
|
||||
|
||||
private const int MaxVertexInput = 3;
|
||||
|
||||
private static string[] ElemTypes = new string[] { "float", "vec2", "vec3", "vec4" };
|
||||
|
||||
private GlslDecl Decl;
|
||||
|
||||
private ShaderHeader Header, HeaderB;
|
||||
|
||||
private ShaderIrBlock[] Blocks, BlocksB;
|
||||
|
||||
private StringBuilder SB;
|
||||
|
@ -50,6 +54,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
{ ShaderIrInst.Cle, GetCleExpr },
|
||||
{ ShaderIrInst.Clt, GetCltExpr },
|
||||
{ ShaderIrInst.Cne, GetCneExpr },
|
||||
{ ShaderIrInst.Cut, GetCutExpr },
|
||||
{ ShaderIrInst.Exit, GetExitExpr },
|
||||
{ ShaderIrInst.Fabs, GetAbsExpr },
|
||||
{ ShaderIrInst.Fadd, GetAddExpr },
|
||||
|
@ -110,6 +115,9 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
long VpBPosition,
|
||||
GalShaderType ShaderType)
|
||||
{
|
||||
Header = new ShaderHeader(Memory, VpAPosition);
|
||||
HeaderB = new ShaderHeader(Memory, VpBPosition);
|
||||
|
||||
Blocks = ShaderDecoder.Decode(Memory, VpAPosition);
|
||||
BlocksB = ShaderDecoder.Decode(Memory, VpBPosition);
|
||||
|
||||
|
@ -123,6 +131,9 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
public GlslProgram Decompile(IGalMemory Memory, long Position, GalShaderType ShaderType)
|
||||
{
|
||||
Header = new ShaderHeader(Memory, Position);
|
||||
HeaderB = null;
|
||||
|
||||
Blocks = ShaderDecoder.Decode(Memory, Position);
|
||||
BlocksB = null;
|
||||
|
||||
|
@ -137,6 +148,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
SB.AppendLine("#version 410 core");
|
||||
|
||||
PrintDeclHeader();
|
||||
PrintDeclTextures();
|
||||
PrintDeclUniforms();
|
||||
PrintDeclAttributes();
|
||||
|
@ -170,6 +182,37 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
Decl.Uniforms.Values);
|
||||
}
|
||||
|
||||
private void PrintDeclHeader()
|
||||
{
|
||||
if (Decl.ShaderType == GalShaderType.Geometry)
|
||||
{
|
||||
int MaxVertices = Header.MaxOutputVertexCount;
|
||||
|
||||
string OutputTopology;
|
||||
|
||||
switch (Header.OutputTopology)
|
||||
{
|
||||
case ShaderHeader.PointList: OutputTopology = "points"; break;
|
||||
case ShaderHeader.LineStrip: OutputTopology = "line_strip"; break;
|
||||
case ShaderHeader.TriangleStrip: OutputTopology = "triangle_strip"; break;
|
||||
|
||||
default: throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
SB.AppendLine("#extension GL_ARB_enhanced_layouts : require");
|
||||
|
||||
SB.AppendLine();
|
||||
|
||||
SB.AppendLine("// Stubbed. Maxwell geometry shaders don't inform input geometry type");
|
||||
|
||||
SB.AppendLine("layout(triangles) in;" + Environment.NewLine);
|
||||
|
||||
SB.AppendLine($"layout({OutputTopology}, max_vertices = {MaxVertices}) out;");
|
||||
|
||||
SB.AppendLine();
|
||||
}
|
||||
}
|
||||
|
||||
private void PrintDeclTextures()
|
||||
{
|
||||
PrintDecls(Decl.Textures, "uniform sampler2D");
|
||||
|
@ -201,7 +244,9 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
private void PrintDeclAttributes()
|
||||
{
|
||||
PrintDecls(Decl.Attributes);
|
||||
string GeometryArray = (Decl.ShaderType == GalShaderType.Geometry) ? "[" + MaxVertexInput + "]" : "";
|
||||
|
||||
PrintDecls(Decl.Attributes, Suffix: GeometryArray);
|
||||
}
|
||||
|
||||
private void PrintDeclInAttributes()
|
||||
|
@ -211,7 +256,27 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
SB.AppendLine("layout (location = " + GlslDecl.PositionOutAttrLocation + ") in vec4 " + GlslDecl.PositionOutAttrName + ";");
|
||||
}
|
||||
|
||||
PrintDeclAttributes(Decl.InAttributes.Values, "in");
|
||||
if (Decl.ShaderType == GalShaderType.Geometry)
|
||||
{
|
||||
if (Decl.InAttributes.Count > 0)
|
||||
{
|
||||
SB.AppendLine("in Vertex {");
|
||||
|
||||
foreach (ShaderDeclInfo DeclInfo in Decl.InAttributes.Values.OrderBy(DeclKeySelector))
|
||||
{
|
||||
if (DeclInfo.Index >= 0)
|
||||
{
|
||||
SB.AppendLine(IdentationStr + "layout (location = " + DeclInfo.Index + ") " + GetDecl(DeclInfo) + "; ");
|
||||
}
|
||||
}
|
||||
|
||||
SB.AppendLine("} block_in[];" + Environment.NewLine);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
PrintDeclAttributes(Decl.InAttributes.Values, "in");
|
||||
}
|
||||
}
|
||||
|
||||
private void PrintDeclOutAttributes()
|
||||
|
@ -254,7 +319,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
PrintDecls(Decl.Preds, "bool");
|
||||
}
|
||||
|
||||
private void PrintDecls(IReadOnlyDictionary<int, ShaderDeclInfo> Dict, string CustomType = null)
|
||||
private void PrintDecls(IReadOnlyDictionary<int, ShaderDeclInfo> Dict, string CustomType = null, string Suffix = "")
|
||||
{
|
||||
foreach (ShaderDeclInfo DeclInfo in Dict.Values.OrderBy(DeclKeySelector))
|
||||
{
|
||||
|
@ -262,15 +327,15 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
if (CustomType != null)
|
||||
{
|
||||
Name = CustomType + " " + DeclInfo.Name + ";";
|
||||
Name = CustomType + " " + DeclInfo.Name + Suffix + ";";
|
||||
}
|
||||
else if (DeclInfo.Name == GlslDecl.FragmentOutputName)
|
||||
{
|
||||
Name = "layout (location = 0) out " + GetDecl(DeclInfo) + ";" + Environment.NewLine;
|
||||
Name = "layout (location = 0) out " + GetDecl(DeclInfo) + Suffix + ";" + Environment.NewLine;
|
||||
}
|
||||
else
|
||||
{
|
||||
Name = GetDecl(DeclInfo) + ";";
|
||||
Name = GetDecl(DeclInfo) + Suffix + ";";
|
||||
}
|
||||
|
||||
SB.AppendLine(Name);
|
||||
|
@ -307,7 +372,21 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
string Swizzle = ".xyzw".Substring(0, DeclInfo.Size + 1);
|
||||
|
||||
SB.AppendLine(IdentationStr + Attr.Name + Swizzle + " = " + DeclInfo.Name + ";");
|
||||
if (Decl.ShaderType == GalShaderType.Geometry)
|
||||
{
|
||||
for (int Vertex = 0; Vertex < MaxVertexInput; Vertex++)
|
||||
{
|
||||
string Dst = Attr.Name + "[" + Vertex + "]" + Swizzle;
|
||||
|
||||
string Src = "block_in[" + Vertex + "]." + DeclInfo.Name;
|
||||
|
||||
SB.AppendLine(IdentationStr + Dst + " = " + Src + ";");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SB.AppendLine(IdentationStr + Attr.Name + Swizzle + " = " + DeclInfo.Name + ";");
|
||||
}
|
||||
}
|
||||
|
||||
if (BlocksB != null)
|
||||
|
@ -320,6 +399,16 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
SB.AppendLine(IdentationStr + GlslDecl.ProgramName + "();");
|
||||
}
|
||||
|
||||
if (Decl.ShaderType != GalShaderType.Geometry)
|
||||
{
|
||||
PrintAttrToOutput();
|
||||
}
|
||||
|
||||
SB.AppendLine("}");
|
||||
}
|
||||
|
||||
private void PrintAttrToOutput(string Identation = IdentationStr)
|
||||
{
|
||||
foreach (KeyValuePair<int, ShaderDeclInfo> KV in Decl.OutAttributes)
|
||||
{
|
||||
if (!Decl.Attributes.TryGetValue(KV.Key, out ShaderDeclInfo Attr))
|
||||
|
@ -331,21 +420,26 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
string Swizzle = ".xyzw".Substring(0, DeclInfo.Size + 1);
|
||||
|
||||
SB.AppendLine(IdentationStr + DeclInfo.Name + " = " + Attr.Name + Swizzle + ";");
|
||||
string Name = Attr.Name;
|
||||
|
||||
if (Decl.ShaderType == GalShaderType.Geometry)
|
||||
{
|
||||
Name += "[0]";
|
||||
}
|
||||
|
||||
SB.AppendLine(Identation + DeclInfo.Name + " = " + Name + Swizzle + ";");
|
||||
}
|
||||
|
||||
if (Decl.ShaderType == GalShaderType.Vertex)
|
||||
{
|
||||
SB.AppendLine(IdentationStr + "gl_Position.xy *= " + GlslDecl.FlipUniformName + ";");
|
||||
SB.AppendLine(Identation + "gl_Position.xy *= " + GlslDecl.FlipUniformName + ";");
|
||||
}
|
||||
|
||||
if (Decl.ShaderType != GalShaderType.Fragment)
|
||||
{
|
||||
SB.AppendLine(IdentationStr + GlslDecl.PositionOutAttrName + " = gl_Position;");
|
||||
SB.AppendLine(IdentationStr + GlslDecl.PositionOutAttrName + ".w = 1;");
|
||||
SB.AppendLine(Identation + GlslDecl.PositionOutAttrName + " = gl_Position;");
|
||||
SB.AppendLine(Identation + GlslDecl.PositionOutAttrName + ".w = 1;");
|
||||
}
|
||||
|
||||
SB.AppendLine("}");
|
||||
}
|
||||
|
||||
private void PrintBlockScope(
|
||||
|
@ -484,11 +578,17 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
{
|
||||
SB.AppendLine(Identation + "continue;");
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
else if (Op.Inst == ShaderIrInst.Emit)
|
||||
{
|
||||
PrintAttrToOutput(Identation);
|
||||
|
||||
SB.AppendLine(Identation + GetSrcExpr(Op, true) + ";");
|
||||
SB.AppendLine(Identation + "EmitVertex();");
|
||||
}
|
||||
else
|
||||
{
|
||||
SB.AppendLine(Identation + GetSrcExpr(Op, true) + ";");
|
||||
}
|
||||
}
|
||||
else if (Node is ShaderIrCmnt Cmnt)
|
||||
{
|
||||
|
@ -634,6 +734,14 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
private string GetOutAbufName(ShaderIrOperAbuf Abuf)
|
||||
{
|
||||
if (Decl.ShaderType == GalShaderType.Geometry)
|
||||
{
|
||||
switch (Abuf.Offs)
|
||||
{
|
||||
case GlslDecl.LayerAttr: return "gl_Layer";
|
||||
}
|
||||
}
|
||||
|
||||
return GetAttrTempName(Abuf);
|
||||
}
|
||||
|
||||
|
@ -692,7 +800,16 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
return DeclInfo.Name + Swizzle;
|
||||
if (Decl.ShaderType == GalShaderType.Geometry)
|
||||
{
|
||||
string Vertex = "floatBitsToInt(" + GetSrcExpr(Abuf.Vertex) + ")";
|
||||
|
||||
return DeclInfo.Name + "[" + Vertex + "]" + Swizzle;
|
||||
}
|
||||
else
|
||||
{
|
||||
return DeclInfo.Name + Swizzle;
|
||||
}
|
||||
}
|
||||
|
||||
private string GetName(ShaderIrOperGpr Gpr)
|
||||
|
@ -805,6 +922,8 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
private string GetCneExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "!=");
|
||||
|
||||
private string GetCutExpr(ShaderIrOp Op) => "EndPrimitive()";
|
||||
|
||||
private string GetCneuExpr(ShaderIrOp Op) => GetBinaryExprWithNaN(Op, "!=");
|
||||
|
||||
private string GetCnumExpr(ShaderIrOp Op) => GetUnaryCall(Op, "!isnan");
|
||||
|
@ -1104,8 +1223,9 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
switch (Node)
|
||||
{
|
||||
case ShaderIrOperAbuf Abuf:
|
||||
return Abuf.Offs == GlslDecl.VertexIdAttr ||
|
||||
return Abuf.Offs == GlslDecl.LayerAttr ||
|
||||
Abuf.Offs == GlslDecl.InstanceIdAttr ||
|
||||
Abuf.Offs == GlslDecl.VertexIdAttr ||
|
||||
Abuf.Offs == GlslDecl.FaceAttr
|
||||
? OperType.I32
|
||||
: OperType.F32;
|
||||
|
|
|
@ -442,6 +442,41 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
return Signed ? ShaderIrInst.Asr : ShaderIrInst.Lsr;
|
||||
}
|
||||
|
||||
public static void Vmad(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode);
|
||||
|
||||
ShaderIrNode OperB;
|
||||
|
||||
if (((OpCode >> 50) & 1) != 0)
|
||||
{
|
||||
OperB = GetOperGpr20(OpCode);
|
||||
}
|
||||
else
|
||||
{
|
||||
OperB = GetOperImm19_20(OpCode);
|
||||
}
|
||||
|
||||
ShaderIrOperGpr OperC = GetOperGpr39(OpCode);
|
||||
|
||||
ShaderIrNode Tmp = new ShaderIrOp(ShaderIrInst.Mul, OperA, OperB);
|
||||
|
||||
ShaderIrNode Final = new ShaderIrOp(ShaderIrInst.Add, Tmp, OperC);
|
||||
|
||||
int Shr = (int)((OpCode >> 51) & 3);
|
||||
|
||||
if (Shr != 0)
|
||||
{
|
||||
int Shift = (Shr == 2) ? 15 : 7;
|
||||
|
||||
Final = new ShaderIrOp(ShaderIrInst.Lsr, Final, new ShaderIrOperImm(Shift));
|
||||
}
|
||||
|
||||
Block.AddNode(new ShaderIrCmnt("Stubbed. Instruction is reduced to a * b + c"));
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Final), OpCode));
|
||||
}
|
||||
|
||||
public static void Xmad_CR(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitXmad(Block, OpCode, ShaderOper.CR);
|
||||
|
@ -819,6 +854,8 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
OperA = GetAluFabsFneg(OperA, AbsA, NegA);
|
||||
|
||||
Block.AddNode(new ShaderIrCmnt("Stubbed."));
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode));
|
||||
}
|
||||
|
||||
|
|
|
@ -7,14 +7,15 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
public static ShaderIrOperAbuf[] GetOperAbuf20(long OpCode)
|
||||
{
|
||||
int Abuf = (int)(OpCode >> 20) & 0x3ff;
|
||||
int Reg = (int)(OpCode >> 39) & 0xff;
|
||||
int Size = (int)(OpCode >> 47) & 3;
|
||||
|
||||
ShaderIrOperGpr Vertex = GetOperGpr39(OpCode);
|
||||
|
||||
ShaderIrOperAbuf[] Opers = new ShaderIrOperAbuf[Size + 1];
|
||||
|
||||
for (int Index = 0; Index <= Size; Index++)
|
||||
{
|
||||
Opers[Index] = new ShaderIrOperAbuf(Abuf + Index * 4, Reg);
|
||||
Opers[Index] = new ShaderIrOperAbuf(Abuf + Index * 4, Vertex);
|
||||
}
|
||||
|
||||
return Opers;
|
||||
|
@ -23,9 +24,8 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
public static ShaderIrOperAbuf GetOperAbuf28(long OpCode)
|
||||
{
|
||||
int Abuf = (int)(OpCode >> 28) & 0x3ff;
|
||||
int Reg = (int)(OpCode >> 39) & 0xff;
|
||||
|
||||
return new ShaderIrOperAbuf(Abuf, Reg);
|
||||
return new ShaderIrOperAbuf(Abuf, GetOperGpr39(OpCode));
|
||||
}
|
||||
|
||||
public static ShaderIrOperCbuf GetOperCbuf34(long OpCode)
|
||||
|
|
|
@ -35,6 +35,9 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
{
|
||||
ShaderIrNode[] Opers = GetOperAbuf20(OpCode);
|
||||
|
||||
//Used by GS
|
||||
ShaderIrOperGpr Vertex = GetOperGpr39(OpCode);
|
||||
|
||||
int Index = 0;
|
||||
|
||||
foreach (ShaderIrNode OperA in Opers)
|
||||
|
|
|
@ -85,6 +85,16 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
EmitI2i(Block, OpCode, ShaderOper.RR);
|
||||
}
|
||||
|
||||
public static void Isberd(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
//This instruction seems to be used to translate from an address to a vertex index in a GS
|
||||
//Stub it as such
|
||||
|
||||
Block.AddNode(new ShaderIrCmnt("Stubbed."));
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), GetOperGpr8(OpCode)), OpCode));
|
||||
}
|
||||
|
||||
public static void Mov_C(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
ShaderIrOperCbuf Cbuf = GetOperCbuf34(OpCode);
|
||||
|
@ -128,6 +138,16 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
EmitSel(Block, OpCode, ShaderOper.RR);
|
||||
}
|
||||
|
||||
public static void Mov_S(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
Block.AddNode(new ShaderIrCmnt("Stubbed."));
|
||||
|
||||
//Zero is used as a special number to get a valid "0 * 0 + VertexIndex" in a GS
|
||||
ShaderIrNode Source = new ShaderIrOperImm(0);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Source), OpCode));
|
||||
}
|
||||
|
||||
private static void EmitF2f(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
bool NegA = ((OpCode >> 45) & 1) != 0;
|
||||
|
|
29
Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs
Normal file
29
Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs
Normal file
|
@ -0,0 +1,29 @@
|
|||
using System;
|
||||
|
||||
using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
|
||||
|
||||
namespace Ryujinx.Graphics.Gal.Shader
|
||||
{
|
||||
static partial class ShaderDecode
|
||||
{
|
||||
public static void Out_R(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
//TODO: Those registers have to be used for something
|
||||
ShaderIrOperGpr Gpr0 = GetOperGpr0(OpCode);
|
||||
ShaderIrOperGpr Gpr8 = GetOperGpr8(OpCode);
|
||||
ShaderIrOperGpr Gpr20 = GetOperGpr20(OpCode);
|
||||
|
||||
int Type = (int)((OpCode >> 39) & 3);
|
||||
|
||||
if ((Type & 1) != 0)
|
||||
{
|
||||
Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Emit), OpCode));
|
||||
}
|
||||
|
||||
if ((Type & 2) != 0)
|
||||
{
|
||||
Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Cut), OpCode));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -4,6 +4,8 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
{
|
||||
static class ShaderDecoder
|
||||
{
|
||||
private const long HeaderSize = 0x50;
|
||||
|
||||
private const bool AddDbgComments = true;
|
||||
|
||||
public static ShaderIrBlock[] Decode(IGalMemory Memory, long Start)
|
||||
|
@ -32,13 +34,13 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
return Output;
|
||||
}
|
||||
|
||||
ShaderIrBlock Entry = Enqueue(Start);
|
||||
ShaderIrBlock Entry = Enqueue(Start + HeaderSize);
|
||||
|
||||
while (Blocks.Count > 0)
|
||||
{
|
||||
ShaderIrBlock Current = Blocks.Dequeue();
|
||||
|
||||
FillBlock(Memory, Current);
|
||||
FillBlock(Memory, Current, Start + HeaderSize);
|
||||
|
||||
//Set child blocks. "Branch" is the block the branch instruction
|
||||
//points to (when taken), "Next" is the block at the next address,
|
||||
|
@ -122,14 +124,14 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
return Graph;
|
||||
}
|
||||
|
||||
private static void FillBlock(IGalMemory Memory, ShaderIrBlock Block)
|
||||
private static void FillBlock(IGalMemory Memory, ShaderIrBlock Block, long Beginning)
|
||||
{
|
||||
long Position = Block.Position;
|
||||
|
||||
do
|
||||
{
|
||||
//Ignore scheduling instructions, which are written every 32 bytes.
|
||||
if ((Position & 0x1f) == 0)
|
||||
if (((Position - Beginning) & 0x1f) == 0)
|
||||
{
|
||||
Position += 8;
|
||||
|
||||
|
@ -147,7 +149,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
if (AddDbgComments)
|
||||
{
|
||||
string DbgOpCode = $"0x{(Position - 8):x16}: 0x{OpCode:x16} ";
|
||||
string DbgOpCode = $"0x{(Position - Beginning - 8):x16}: 0x{OpCode:x16} ";
|
||||
|
||||
DbgOpCode += (Decode?.Method.Name ?? "???");
|
||||
|
||||
|
|
73
Ryujinx.Graphics/Gal/Shader/ShaderHeader.cs
Normal file
73
Ryujinx.Graphics/Gal/Shader/ShaderHeader.cs
Normal file
|
@ -0,0 +1,73 @@
|
|||
namespace Ryujinx.Graphics.Gal.Shader
|
||||
{
|
||||
class ShaderHeader
|
||||
{
|
||||
public const int PointList = 1;
|
||||
public const int LineStrip = 6;
|
||||
public const int TriangleStrip = 7;
|
||||
|
||||
public int SphType { get; private set; }
|
||||
public int Version { get; private set; }
|
||||
public int ShaderType { get; private set; }
|
||||
public bool MrtEnable { get; private set; }
|
||||
public bool KillsPixels { get; private set; }
|
||||
public bool DoesGlobalStore { get; private set; }
|
||||
public int SassVersion { get; private set; }
|
||||
public bool DoesLoadOrStore { get; private set; }
|
||||
public bool DoesFp64 { get; private set; }
|
||||
public int StreamOutMask { get; private set; }
|
||||
|
||||
public int ShaderLocalMemoryLowSize { get; private set; }
|
||||
public int PerPatchAttributeCount { get; private set; }
|
||||
|
||||
public int ShaderLocalMemoryHighSize { get; private set; }
|
||||
public int ThreadsPerInputPrimitive { get; private set; }
|
||||
|
||||
public int ShaderLocalMemoryCrsSize { get; private set; }
|
||||
public int OutputTopology { get; private set; }
|
||||
|
||||
public int MaxOutputVertexCount { get; private set; }
|
||||
public int StoreReqStart { get; private set; }
|
||||
public int StoreReqEnd { get; private set; }
|
||||
|
||||
public ShaderHeader(IGalMemory Memory, long Position)
|
||||
{
|
||||
uint CommonWord0 = (uint)Memory.ReadInt32(Position + 0);
|
||||
uint CommonWord1 = (uint)Memory.ReadInt32(Position + 4);
|
||||
uint CommonWord2 = (uint)Memory.ReadInt32(Position + 8);
|
||||
uint CommonWord3 = (uint)Memory.ReadInt32(Position + 12);
|
||||
uint CommonWord4 = (uint)Memory.ReadInt32(Position + 16);
|
||||
|
||||
SphType = ReadBits(CommonWord0, 0, 5);
|
||||
Version = ReadBits(CommonWord0, 5, 5);
|
||||
ShaderType = ReadBits(CommonWord0, 10, 4);
|
||||
MrtEnable = ReadBits(CommonWord0, 14, 1) != 0;
|
||||
KillsPixels = ReadBits(CommonWord0, 15, 1) != 0;
|
||||
DoesGlobalStore = ReadBits(CommonWord0, 16, 1) != 0;
|
||||
SassVersion = ReadBits(CommonWord0, 17, 4);
|
||||
DoesLoadOrStore = ReadBits(CommonWord0, 26, 1) != 0;
|
||||
DoesFp64 = ReadBits(CommonWord0, 27, 1) != 0;
|
||||
StreamOutMask = ReadBits(CommonWord0, 28, 4);
|
||||
|
||||
ShaderLocalMemoryLowSize = ReadBits(CommonWord1, 0, 24);
|
||||
PerPatchAttributeCount = ReadBits(CommonWord1, 24, 8);
|
||||
|
||||
ShaderLocalMemoryHighSize = ReadBits(CommonWord2, 0, 24);
|
||||
ThreadsPerInputPrimitive = ReadBits(CommonWord2, 24, 8);
|
||||
|
||||
ShaderLocalMemoryCrsSize = ReadBits(CommonWord3, 0, 24);
|
||||
OutputTopology = ReadBits(CommonWord3, 24, 4);
|
||||
|
||||
MaxOutputVertexCount = ReadBits(CommonWord4, 0, 12);
|
||||
StoreReqStart = ReadBits(CommonWord4, 12, 8);
|
||||
StoreReqEnd = ReadBits(CommonWord4, 24, 8);
|
||||
}
|
||||
|
||||
private static int ReadBits(uint Word, int Offset, int BitWidth)
|
||||
{
|
||||
uint Mask = (1u << BitWidth) - 1u;
|
||||
|
||||
return (int)((Word >> Offset) & Mask);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -82,6 +82,9 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
Bra,
|
||||
Exit,
|
||||
Kil
|
||||
Kil,
|
||||
|
||||
Emit,
|
||||
Cut
|
||||
}
|
||||
}
|
|
@ -2,13 +2,14 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
{
|
||||
class ShaderIrOperAbuf : ShaderIrNode
|
||||
{
|
||||
public int Offs { get; private set; }
|
||||
public int GprIndex { get; private set; }
|
||||
public int Offs { get; private set; }
|
||||
|
||||
public ShaderIrOperAbuf(int Offs, int GprIndex)
|
||||
public ShaderIrNode Vertex { get; private set; }
|
||||
|
||||
public ShaderIrOperAbuf(int Offs, ShaderIrNode Vertex)
|
||||
{
|
||||
this.Offs = Offs;
|
||||
this.GprIndex = GprIndex;
|
||||
this.Offs = Offs;
|
||||
this.Vertex = Vertex;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -74,6 +74,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
Set("0100110000100x", ShaderDecode.Imnmx_C);
|
||||
Set("0011100x00100x", ShaderDecode.Imnmx_I);
|
||||
Set("0101110000100x", ShaderDecode.Imnmx_R);
|
||||
Set("1110111111010x", ShaderDecode.Isberd);
|
||||
Set("11100000xxxxxx", ShaderDecode.Ipa);
|
||||
Set("0100110000011x", ShaderDecode.Iscadd_C);
|
||||
Set("0011100x00011x", ShaderDecode.Iscadd_I);
|
||||
|
@ -95,7 +96,9 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
Set("0011100x10011x", ShaderDecode.Mov_I);
|
||||
Set("000000010000xx", ShaderDecode.Mov_I32);
|
||||
Set("0101110010011x", ShaderDecode.Mov_R);
|
||||
Set("1111000011001x", ShaderDecode.Mov_S);
|
||||
Set("0101000010000x", ShaderDecode.Mufu);
|
||||
Set("1111101111100x", ShaderDecode.Out_R);
|
||||
Set("0101000010010x", ShaderDecode.Psetp);
|
||||
Set("0100110010010x", ShaderDecode.Rro_C);
|
||||
Set("0011100x10010x", ShaderDecode.Rro_I);
|
||||
|
@ -114,6 +117,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
Set("1101111101001x", ShaderDecode.Texq);
|
||||
Set("1101100xxxxxxx", ShaderDecode.Texs);
|
||||
Set("1101101xxxxxxx", ShaderDecode.Tlds);
|
||||
Set("01011111xxxxxx", ShaderDecode.Vmad);
|
||||
Set("0100111xxxxxxx", ShaderDecode.Xmad_CR);
|
||||
Set("0011011x00xxxx", ShaderDecode.Xmad_I);
|
||||
Set("010100010xxxxx", ShaderDecode.Xmad_RC);
|
||||
|
|
|
@ -18,13 +18,21 @@ namespace Ryujinx.Graphics.Gal
|
|||
|
||||
string FileName = "Shader" + DumpIndex.ToString("d4") + "." + ShaderExtension(Type) + ExtSuffix + ".bin";
|
||||
|
||||
string FilePath = Path.Combine(DumpDir(), FileName);
|
||||
string FullPath = Path.Combine(FullDir(), FileName);
|
||||
string CodePath = Path.Combine(CodeDir(), FileName);
|
||||
|
||||
DumpIndex++;
|
||||
|
||||
using (FileStream Output = File.Create(FilePath))
|
||||
using (BinaryWriter Writer = new BinaryWriter(Output))
|
||||
using (FileStream FullFile = File.Create(FullPath))
|
||||
using (FileStream CodeFile = File.Create(CodePath))
|
||||
using (BinaryWriter FullWriter = new BinaryWriter(FullFile))
|
||||
using (BinaryWriter CodeWriter = new BinaryWriter(CodeFile))
|
||||
{
|
||||
for (long i = 0; i < 0x50; i += 4)
|
||||
{
|
||||
FullWriter.Write(Memory.ReadInt32(Position + i));
|
||||
}
|
||||
|
||||
long Offset = 0;
|
||||
|
||||
ulong Instruction = 0;
|
||||
|
@ -32,8 +40,8 @@ namespace Ryujinx.Graphics.Gal
|
|||
//Dump until a NOP instruction is found
|
||||
while ((Instruction >> 52 & 0xfff8) != 0x50b0)
|
||||
{
|
||||
uint Word0 = (uint)Memory.ReadInt32(Position + Offset + 0);
|
||||
uint Word1 = (uint)Memory.ReadInt32(Position + Offset + 4);
|
||||
uint Word0 = (uint)Memory.ReadInt32(Position + 0x50 + Offset + 0);
|
||||
uint Word1 = (uint)Memory.ReadInt32(Position + 0x50 + Offset + 4);
|
||||
|
||||
Instruction = Word0 | (ulong)Word1 << 32;
|
||||
|
||||
|
@ -44,7 +52,8 @@ namespace Ryujinx.Graphics.Gal
|
|||
break;
|
||||
}
|
||||
|
||||
Writer.Write(Instruction);
|
||||
FullWriter.Write(Instruction);
|
||||
CodeWriter.Write(Instruction);
|
||||
|
||||
Offset += 8;
|
||||
}
|
||||
|
@ -52,13 +61,24 @@ namespace Ryujinx.Graphics.Gal
|
|||
//Align to meet nvdisasm requeriments
|
||||
while (Offset % 0x20 != 0)
|
||||
{
|
||||
Writer.Write(0);
|
||||
FullWriter.Write(0);
|
||||
CodeWriter.Write(0);
|
||||
|
||||
Offset += 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static string FullDir()
|
||||
{
|
||||
return CreateAndReturn(Path.Combine(DumpDir(), "Full"));
|
||||
}
|
||||
|
||||
private static string CodeDir()
|
||||
{
|
||||
return CreateAndReturn(Path.Combine(DumpDir(), "Code"));
|
||||
}
|
||||
|
||||
private static string DumpDir()
|
||||
{
|
||||
if (string.IsNullOrEmpty(RuntimeDir))
|
||||
|
@ -79,6 +99,16 @@ namespace Ryujinx.Graphics.Gal
|
|||
return RuntimeDir;
|
||||
}
|
||||
|
||||
private static string CreateAndReturn(string Dir)
|
||||
{
|
||||
if (!Directory.Exists(Dir))
|
||||
{
|
||||
Directory.CreateDirectory(Dir);
|
||||
}
|
||||
|
||||
return Dir;
|
||||
}
|
||||
|
||||
private static string ShaderExtension(GalShaderType Type)
|
||||
{
|
||||
switch (Type)
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using Ryujinx.Graphics.Gal;
|
||||
using Ryujinx.HLE.Gpu.Memory;
|
||||
using Ryujinx.HLE.Gpu.Texture;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.HLE.Gpu.Engines
|
||||
|
@ -64,6 +65,8 @@ namespace Ryujinx.HLE.Gpu.Engines
|
|||
bool SrcLinear = ReadRegister(NvGpuEngine2dReg.SrcLinear) != 0;
|
||||
int SrcWidth = ReadRegister(NvGpuEngine2dReg.SrcWidth);
|
||||
int SrcHeight = ReadRegister(NvGpuEngine2dReg.SrcHeight);
|
||||
int SrcPitch = ReadRegister(NvGpuEngine2dReg.SrcPitch);
|
||||
int SrcBlkDim = ReadRegister(NvGpuEngine2dReg.SrcBlockDimensions);
|
||||
|
||||
bool DstLinear = ReadRegister(NvGpuEngine2dReg.DstLinear) != 0;
|
||||
int DstWidth = ReadRegister(NvGpuEngine2dReg.DstWidth);
|
||||
|
@ -71,75 +74,114 @@ namespace Ryujinx.HLE.Gpu.Engines
|
|||
int DstPitch = ReadRegister(NvGpuEngine2dReg.DstPitch);
|
||||
int DstBlkDim = ReadRegister(NvGpuEngine2dReg.DstBlockDimensions);
|
||||
|
||||
TextureSwizzle SrcSwizzle = SrcLinear
|
||||
? TextureSwizzle.Pitch
|
||||
: TextureSwizzle.BlockLinear;
|
||||
|
||||
TextureSwizzle DstSwizzle = DstLinear
|
||||
? TextureSwizzle.Pitch
|
||||
: TextureSwizzle.BlockLinear;
|
||||
|
||||
int SrcBlockHeight = 1 << ((SrcBlkDim >> 4) & 0xf);
|
||||
int DstBlockHeight = 1 << ((DstBlkDim >> 4) & 0xf);
|
||||
|
||||
long Key = Vmm.GetPhysicalAddress(MakeInt64From2xInt32(NvGpuEngine2dReg.SrcAddress));
|
||||
|
||||
long SrcAddress = MakeInt64From2xInt32(NvGpuEngine2dReg.SrcAddress);
|
||||
long DstAddress = MakeInt64From2xInt32(NvGpuEngine2dReg.DstAddress);
|
||||
|
||||
bool IsFbTexture = Gpu.Engine3d.IsFrameBufferPosition(Key);
|
||||
long SrcKey = Vmm.GetPhysicalAddress(SrcAddress);
|
||||
long DstKey = Vmm.GetPhysicalAddress(DstAddress);
|
||||
|
||||
if (IsFbTexture && DstLinear)
|
||||
bool IsSrcFb = Gpu.Engine3d.IsFrameBufferPosition(SrcKey);
|
||||
bool IsDstFb = Gpu.Engine3d.IsFrameBufferPosition(DstKey);
|
||||
|
||||
TextureInfo SrcTexture()
|
||||
{
|
||||
DstSwizzle = TextureSwizzle.BlockLinear;
|
||||
return new TextureInfo(
|
||||
SrcAddress,
|
||||
SrcWidth,
|
||||
SrcHeight,
|
||||
SrcPitch,
|
||||
SrcBlockHeight, 1,
|
||||
SrcSwizzle,
|
||||
GalTextureFormat.A8B8G8R8);
|
||||
}
|
||||
|
||||
TextureInfo DstTexture = new TextureInfo(
|
||||
DstAddress,
|
||||
DstWidth,
|
||||
DstHeight,
|
||||
DstBlockHeight,
|
||||
DstBlockHeight,
|
||||
DstSwizzle,
|
||||
GalTextureFormat.A8B8G8R8);
|
||||
|
||||
if (IsFbTexture)
|
||||
TextureInfo DstTexture()
|
||||
{
|
||||
//TODO: Change this when the correct frame buffer resolution is used.
|
||||
//Currently, the frame buffer size is hardcoded to 1280x720.
|
||||
SrcWidth = 1280;
|
||||
SrcHeight = 720;
|
||||
return new TextureInfo(
|
||||
DstAddress,
|
||||
DstWidth,
|
||||
DstHeight,
|
||||
DstPitch,
|
||||
DstBlockHeight, 1,
|
||||
DstSwizzle,
|
||||
GalTextureFormat.A8B8G8R8);
|
||||
}
|
||||
|
||||
Gpu.Renderer.FrameBuffer.GetBufferData(Key, (byte[] Buffer) =>
|
||||
//TODO: fb -> fb copies, tex -> fb copies, formats other than RGBA8,
|
||||
//make it throw for unimpl stuff (like the copy mode)...
|
||||
if (IsSrcFb && IsDstFb)
|
||||
{
|
||||
//Frame Buffer -> Frame Buffer copy.
|
||||
Gpu.Renderer.FrameBuffer.Copy(
|
||||
SrcKey,
|
||||
DstKey,
|
||||
0,
|
||||
0,
|
||||
SrcWidth,
|
||||
SrcHeight,
|
||||
0,
|
||||
0,
|
||||
DstWidth,
|
||||
DstHeight);
|
||||
}
|
||||
if (IsSrcFb)
|
||||
{
|
||||
//Frame Buffer -> Texture copy.
|
||||
Gpu.Renderer.FrameBuffer.GetBufferData(SrcKey, (byte[] Buffer) =>
|
||||
{
|
||||
CopyTexture(
|
||||
Vmm,
|
||||
DstTexture,
|
||||
Buffer,
|
||||
SrcWidth,
|
||||
SrcHeight);
|
||||
TextureInfo Src = SrcTexture();
|
||||
TextureInfo Dst = DstTexture();
|
||||
|
||||
if (Src.Width != Dst.Width ||
|
||||
Src.Height != Dst.Height)
|
||||
{
|
||||
throw new NotImplementedException("Texture resizing is not supported");
|
||||
}
|
||||
|
||||
TextureWriter.Write(Vmm, Dst, Buffer);
|
||||
});
|
||||
}
|
||||
else if (IsDstFb)
|
||||
{
|
||||
//Texture -> Frame Buffer copy.
|
||||
const GalTextureFormat Format = GalTextureFormat.A8B8G8R8;
|
||||
|
||||
byte[] Buffer = TextureReader.Read(Vmm, SrcTexture());
|
||||
|
||||
Gpu.Renderer.FrameBuffer.SetBufferData(
|
||||
DstKey,
|
||||
DstWidth,
|
||||
DstHeight,
|
||||
Format,
|
||||
Buffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
long Size = SrcWidth * SrcHeight * 4;
|
||||
//Texture -> Texture copy.
|
||||
TextureInfo Src = SrcTexture();
|
||||
TextureInfo Dst = DstTexture();
|
||||
|
||||
byte[] Buffer = Vmm.ReadBytes(SrcAddress, Size);
|
||||
if (Src.Width != Dst.Width ||
|
||||
Src.Height != Dst.Height)
|
||||
{
|
||||
throw new NotImplementedException("Texture resizing is not supported");
|
||||
}
|
||||
|
||||
CopyTexture(
|
||||
Vmm,
|
||||
DstTexture,
|
||||
Buffer,
|
||||
SrcWidth,
|
||||
SrcHeight);
|
||||
TextureWriter.Write(Vmm, Dst, TextureReader.Read(Vmm, Src));
|
||||
}
|
||||
}
|
||||
|
||||
private void CopyTexture(
|
||||
NvGpuVmm Vmm,
|
||||
TextureInfo Texture,
|
||||
byte[] Buffer,
|
||||
int Width,
|
||||
int Height)
|
||||
{
|
||||
TextureWriter.Write(Vmm, Texture, Buffer, Width, Height);
|
||||
}
|
||||
|
||||
private long MakeInt64From2xInt32(NvGpuEngine2dReg Reg)
|
||||
{
|
||||
return
|
||||
|
|
|
@ -132,10 +132,22 @@ namespace Ryujinx.HLE.Gpu.Engines
|
|||
int Width = ReadRegister(NvGpuEngine3dReg.FrameBufferNWidth + FbIndex * 0x10);
|
||||
int Height = ReadRegister(NvGpuEngine3dReg.FrameBufferNHeight + FbIndex * 0x10);
|
||||
|
||||
//Note: Using the Width/Height results seems to give incorrect results.
|
||||
//Maybe the size of all frame buffers is hardcoded to screen size? This seems unlikely.
|
||||
Gpu.Renderer.FrameBuffer.Create(Key, 1280, 720);
|
||||
float TX = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNTranslateX + FbIndex * 4);
|
||||
float TY = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNTranslateY + FbIndex * 4);
|
||||
|
||||
float SX = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNScaleX + FbIndex * 4);
|
||||
float SY = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNScaleY + FbIndex * 4);
|
||||
|
||||
int VpX = (int)MathF.Max(0, TX - MathF.Abs(SX));
|
||||
int VpY = (int)MathF.Max(0, TY - MathF.Abs(SY));
|
||||
|
||||
int VpW = (int)(TX + MathF.Abs(SX)) - VpX;
|
||||
int VpH = (int)(TY + MathF.Abs(SY)) - VpY;
|
||||
|
||||
Gpu.Renderer.FrameBuffer.Create(Key, Width, Height);
|
||||
Gpu.Renderer.FrameBuffer.Bind(Key);
|
||||
|
||||
Gpu.Renderer.FrameBuffer.SetViewport(VpX, VpY, VpW, VpH);
|
||||
}
|
||||
|
||||
private long[] UploadShaders(NvGpuVmm Vmm)
|
||||
|
@ -195,8 +207,8 @@ namespace Ryujinx.HLE.Gpu.Engines
|
|||
Gpu.Renderer.Shader.Bind(Key);
|
||||
}
|
||||
|
||||
float SignX = GetFlipSign(NvGpuEngine3dReg.ViewportScaleX);
|
||||
float SignY = GetFlipSign(NvGpuEngine3dReg.ViewportScaleY);
|
||||
float SignX = GetFlipSign(NvGpuEngine3dReg.ViewportNScaleX);
|
||||
float SignY = GetFlipSign(NvGpuEngine3dReg.ViewportNScaleY);
|
||||
|
||||
Gpu.Renderer.Shader.SetFlip(SignX, SignY);
|
||||
|
||||
|
@ -220,8 +232,8 @@ namespace Ryujinx.HLE.Gpu.Engines
|
|||
|
||||
private void SetFrontFace()
|
||||
{
|
||||
float SignX = GetFlipSign(NvGpuEngine3dReg.ViewportScaleX);
|
||||
float SignY = GetFlipSign(NvGpuEngine3dReg.ViewportScaleY);
|
||||
float SignX = GetFlipSign(NvGpuEngine3dReg.ViewportNScaleX);
|
||||
float SignY = GetFlipSign(NvGpuEngine3dReg.ViewportNScaleY);
|
||||
|
||||
GalFrontFace FrontFace = (GalFrontFace)ReadRegister(NvGpuEngine3dReg.FrontFace);
|
||||
|
||||
|
@ -548,9 +560,9 @@ namespace Ryujinx.HLE.Gpu.Engines
|
|||
|
||||
if (Cb.Enabled)
|
||||
{
|
||||
byte[] Data = Vmm.ReadBytes(Cb.Position, (uint)Cb.Size);
|
||||
IntPtr DataAddress = Vmm.GetHostAddress(Cb.Position, Cb.Size);
|
||||
|
||||
Gpu.Renderer.Shader.SetConstBuffer(BasePosition + (uint)Offset, Cbuf, Data);
|
||||
Gpu.Renderer.Shader.SetConstBuffer(BasePosition + (uint)Offset, Cbuf, Cb.Size, DataAddress);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -583,9 +595,9 @@ namespace Ryujinx.HLE.Gpu.Engines
|
|||
|
||||
if (!IboCached || Vmm.IsRegionModified(IboKey, (uint)IbSize, NvGpuBufferType.Index))
|
||||
{
|
||||
byte[] Data = Vmm.ReadBytes(IndexPosition, (uint)IbSize);
|
||||
IntPtr DataAddress = Vmm.GetHostAddress(IndexPosition, IbSize);
|
||||
|
||||
Gpu.Renderer.Rasterizer.CreateIbo(IboKey, Data);
|
||||
Gpu.Renderer.Rasterizer.CreateIbo(IboKey, IbSize, DataAddress);
|
||||
}
|
||||
|
||||
Gpu.Renderer.Rasterizer.SetIndexArray(IbSize, IndexFormat);
|
||||
|
@ -647,9 +659,9 @@ namespace Ryujinx.HLE.Gpu.Engines
|
|||
|
||||
if (!VboCached || Vmm.IsRegionModified(VboKey, VbSize, NvGpuBufferType.Vertex))
|
||||
{
|
||||
byte[] Data = Vmm.ReadBytes(VertexPosition, VbSize);
|
||||
IntPtr DataAddress = Vmm.GetHostAddress(VertexPosition, VbSize);
|
||||
|
||||
Gpu.Renderer.Rasterizer.CreateVbo(VboKey, Data);
|
||||
Gpu.Renderer.Rasterizer.CreateVbo(VboKey, (int)VbSize, DataAddress);
|
||||
}
|
||||
|
||||
Gpu.Renderer.Rasterizer.SetVertexArray(Stride, VboKey, Attribs[Index].ToArray());
|
||||
|
|
|
@ -6,12 +6,14 @@ namespace Ryujinx.HLE.Gpu.Engines
|
|||
FrameBufferNWidth = 0x202,
|
||||
FrameBufferNHeight = 0x203,
|
||||
FrameBufferNFormat = 0x204,
|
||||
ViewportScaleX = 0x280,
|
||||
ViewportScaleY = 0x281,
|
||||
ViewportScaleZ = 0x282,
|
||||
ViewportTranslateX = 0x283,
|
||||
ViewportTranslateY = 0x284,
|
||||
ViewportTranslateZ = 0x285,
|
||||
ViewportNScaleX = 0x280,
|
||||
ViewportNScaleY = 0x281,
|
||||
ViewportNScaleZ = 0x282,
|
||||
ViewportNTranslateX = 0x283,
|
||||
ViewportNTranslateY = 0x284,
|
||||
ViewportNTranslateZ = 0x285,
|
||||
ViewportNHoriz = 0x300,
|
||||
ViewportNVert = 0x301,
|
||||
VertexArrayFirst = 0x35d,
|
||||
VertexArrayCount = 0x35e,
|
||||
ClearDepth = 0x364,
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using ChocolArm64.Memory;
|
||||
using Ryujinx.Graphics.Gal;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
|
||||
namespace Ryujinx.HLE.Gpu.Memory
|
||||
|
@ -279,6 +280,11 @@ namespace Ryujinx.HLE.Gpu.Memory
|
|||
return Cache.IsRegionModified(Memory, BufferType, PA, Size);
|
||||
}
|
||||
|
||||
public IntPtr GetHostAddress(long Position, long Size)
|
||||
{
|
||||
return Memory.GetHostAddress(GetPhysicalAddress(Position), Size);
|
||||
}
|
||||
|
||||
public byte ReadByte(long Position)
|
||||
{
|
||||
Position = GetPhysicalAddress(Position);
|
||||
|
|
|
@ -55,9 +55,11 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
|
||||
int Pitch = (Tic[3] & 0xffff) << 5;
|
||||
|
||||
int BlockHeightLog2 = (Tic[3] >> 3) & 7;
|
||||
int BlockHeightLog2 = (Tic[3] >> 3) & 7;
|
||||
int TileWidthLog2 = (Tic[3] >> 10) & 7;
|
||||
|
||||
int BlockHeight = 1 << BlockHeightLog2;
|
||||
int TileWidth = 1 << TileWidthLog2;
|
||||
|
||||
int Width = (Tic[4] & 0xffff) + 1;
|
||||
int Height = (Tic[5] & 0xffff) + 1;
|
||||
|
@ -68,6 +70,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
Height,
|
||||
Pitch,
|
||||
BlockHeight,
|
||||
TileWidth,
|
||||
Swizzle,
|
||||
Format);
|
||||
|
||||
|
|
|
@ -7,8 +7,14 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
{
|
||||
static class TextureHelper
|
||||
{
|
||||
public static ISwizzle GetSwizzle(TextureInfo Texture, int Width, int Bpp)
|
||||
public static ISwizzle GetSwizzle(TextureInfo Texture, int BlockWidth, int Bpp)
|
||||
{
|
||||
int Width = (Texture.Width + (BlockWidth - 1)) / BlockWidth;
|
||||
|
||||
int AlignMask = Texture.TileWidth * (64 / Bpp) - 1;
|
||||
|
||||
Width = (Width + AlignMask) & ~AlignMask;
|
||||
|
||||
switch (Texture.Swizzle)
|
||||
{
|
||||
case TextureSwizzle._1dBuffer:
|
||||
|
@ -37,6 +43,8 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
case GalTextureFormat.A8B8G8R8:
|
||||
case GalTextureFormat.R32:
|
||||
case GalTextureFormat.ZF32:
|
||||
case GalTextureFormat.BF10GF11RF11:
|
||||
case GalTextureFormat.Z24S8:
|
||||
return Texture.Width * Texture.Height * 4;
|
||||
|
||||
case GalTextureFormat.A1B5G5R5:
|
||||
|
|
|
@ -11,6 +11,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
public int Pitch { get; private set; }
|
||||
|
||||
public int BlockHeight { get; private set; }
|
||||
public int TileWidth { get; private set; }
|
||||
|
||||
public TextureSwizzle Swizzle { get; private set; }
|
||||
|
||||
|
@ -29,6 +30,8 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
|
||||
BlockHeight = 16;
|
||||
|
||||
TileWidth = 1;
|
||||
|
||||
Swizzle = TextureSwizzle.BlockLinear;
|
||||
|
||||
Format = GalTextureFormat.A8B8G8R8;
|
||||
|
@ -40,16 +43,18 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
int Height,
|
||||
int Pitch,
|
||||
int BlockHeight,
|
||||
int TileWidth,
|
||||
TextureSwizzle Swizzle,
|
||||
GalTextureFormat Format)
|
||||
{
|
||||
this.Position = Position;
|
||||
this.Width = Width;
|
||||
this.Height = Height;
|
||||
this.Pitch = Pitch;
|
||||
this.BlockHeight = BlockHeight;
|
||||
this.Swizzle = Swizzle;
|
||||
this.Format = Format;
|
||||
this.Position = Position;
|
||||
this.Width = Width;
|
||||
this.Height = Height;
|
||||
this.Pitch = Pitch;
|
||||
this.BlockHeight = BlockHeight;
|
||||
this.TileWidth = TileWidth;
|
||||
this.Swizzle = Swizzle;
|
||||
this.Format = Format;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -14,6 +14,8 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture);
|
||||
case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture);
|
||||
case GalTextureFormat.R32: return Read4Bpp (Memory, Texture);
|
||||
case GalTextureFormat.BF10GF11RF11: return Read4Bpp (Memory, Texture);
|
||||
case GalTextureFormat.Z24S8: return Read4Bpp (Memory, Texture);
|
||||
case GalTextureFormat.A1B5G5R5: return Read5551 (Memory, Texture);
|
||||
case GalTextureFormat.B5G6R5: return Read565 (Memory, Texture);
|
||||
case GalTextureFormat.G8R8: return Read2Bpp (Memory, Texture);
|
||||
|
@ -42,7 +44,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
case GalTextureFormat.Astc2D8x5: return Read16BptCompressedTexture(Memory, Texture, 8, 5);
|
||||
case GalTextureFormat.Astc2D10x5: return Read16BptCompressedTexture(Memory, Texture, 10, 5);
|
||||
case GalTextureFormat.Astc2D10x6: return Read16BptCompressedTexture(Memory, Texture, 10, 6);
|
||||
}
|
||||
}
|
||||
|
||||
throw new NotImplementedException(Texture.Format.ToString());
|
||||
}
|
||||
|
@ -54,7 +56,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
|
||||
byte[] Output = new byte[Width * Height];
|
||||
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 1);
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 1);
|
||||
|
||||
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
||||
Memory,
|
||||
|
@ -87,7 +89,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
|
||||
byte[] Output = new byte[Width * Height * 2];
|
||||
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 2);
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 2);
|
||||
|
||||
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
||||
Memory,
|
||||
|
@ -125,7 +127,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
|
||||
byte[] Output = new byte[Width * Height * 2];
|
||||
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 2);
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 2);
|
||||
|
||||
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
||||
Memory,
|
||||
|
@ -162,7 +164,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
|
||||
byte[] Output = new byte[Width * Height * 2];
|
||||
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 2);
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 2);
|
||||
|
||||
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
||||
Memory,
|
||||
|
@ -195,7 +197,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
|
||||
byte[] Output = new byte[Width * Height * 4];
|
||||
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 4);
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 4);
|
||||
|
||||
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
||||
Memory,
|
||||
|
@ -228,7 +230,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
|
||||
byte[] Output = new byte[Width * Height * 8];
|
||||
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 8);
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 8);
|
||||
|
||||
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
||||
Memory,
|
||||
|
@ -261,7 +263,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
|
||||
byte[] Output = new byte[Width * Height * 16];
|
||||
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 16);
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 16);
|
||||
|
||||
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
||||
Memory,
|
||||
|
@ -296,7 +298,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
|
||||
byte[] Output = new byte[Width * Height * 8];
|
||||
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 8);
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 4, 8);
|
||||
|
||||
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
||||
Memory,
|
||||
|
@ -329,7 +331,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
|
||||
byte[] Output = new byte[Width * Height * 16];
|
||||
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 16);
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, BlockWidth, 16);
|
||||
|
||||
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
||||
Memory,
|
||||
|
|
|
@ -6,29 +6,9 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
{
|
||||
static class TextureWriter
|
||||
{
|
||||
public static void Write(
|
||||
IAMemory Memory,
|
||||
TextureInfo Texture,
|
||||
byte[] Data,
|
||||
int Width,
|
||||
int Height)
|
||||
public unsafe static void Write(IAMemory Memory, TextureInfo Texture, byte[] Data)
|
||||
{
|
||||
switch (Texture.Format)
|
||||
{
|
||||
case GalTextureFormat.A8B8G8R8: Write4Bpp(Memory, Texture, Data, Width, Height); break;
|
||||
|
||||
default: throw new NotImplementedException(Texture.Format.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
private unsafe static void Write4Bpp(
|
||||
IAMemory Memory,
|
||||
TextureInfo Texture,
|
||||
byte[] Data,
|
||||
int Width,
|
||||
int Height)
|
||||
{
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 4);
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 4);
|
||||
|
||||
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
||||
Memory,
|
||||
|
@ -38,8 +18,8 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
{
|
||||
long InOffs = 0;
|
||||
|
||||
for (int Y = 0; Y < Height; Y++)
|
||||
for (int X = 0; X < Width; X++)
|
||||
for (int Y = 0; Y < Texture.Height; Y++)
|
||||
for (int X = 0; X < Texture.Width; X++)
|
||||
{
|
||||
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
|
||||
|
||||
|
|
|
@ -9,10 +9,12 @@ namespace Ryujinx.HLE.OsHle.Handles
|
|||
|
||||
public int CoreMask { get; set; }
|
||||
|
||||
public long MutexAddress { get; set; }
|
||||
public long CondVarAddress { get; set; }
|
||||
public long MutexAddress { get; set; }
|
||||
public long CondVarAddress { get; set; }
|
||||
public long ArbiterWaitAddress { get; set; }
|
||||
|
||||
public bool CondVarSignaled { get; set; }
|
||||
public bool ArbiterSignaled { get; set; }
|
||||
|
||||
private Process Process;
|
||||
|
||||
|
|
|
@ -96,7 +96,6 @@ namespace Ryujinx.HLE.OsHle
|
|||
|
||||
if (IsNro && (SwitchFilePath == null || !SwitchFilePath.StartsWith("sdmc:/")))
|
||||
{
|
||||
// TODO: avoid copying the file if we are already inside a sdmc directory
|
||||
string SwitchPath = $"sdmc:/switch/{Name}{Homebrew.TemporaryNroSuffix}";
|
||||
string TempPath = Ns.VFs.SwitchPathToSystemPath(SwitchPath);
|
||||
|
||||
|
|
112
Ryujinx.HLE/OsHle/Kernel/AddressArbiter.cs
Normal file
112
Ryujinx.HLE/OsHle/Kernel/AddressArbiter.cs
Normal file
|
@ -0,0 +1,112 @@
|
|||
using ChocolArm64.Memory;
|
||||
using ChocolArm64.State;
|
||||
using Ryujinx.HLE.OsHle.Handles;
|
||||
|
||||
using static Ryujinx.HLE.OsHle.ErrorCode;
|
||||
|
||||
namespace Ryujinx.HLE.OsHle.Kernel
|
||||
{
|
||||
static class AddressArbiter
|
||||
{
|
||||
static ulong WaitForAddress(Process Process, AThreadState ThreadState, long Address, ulong Timeout)
|
||||
{
|
||||
KThread CurrentThread = Process.GetThread(ThreadState.Tpidr);
|
||||
|
||||
Process.Scheduler.SetReschedule(CurrentThread.ProcessorId);
|
||||
|
||||
CurrentThread.ArbiterWaitAddress = Address;
|
||||
CurrentThread.ArbiterSignaled = false;
|
||||
|
||||
Process.Scheduler.EnterWait(CurrentThread, NsTimeConverter.GetTimeMs(Timeout));
|
||||
|
||||
if (!CurrentThread.ArbiterSignaled)
|
||||
{
|
||||
return MakeError(ErrorModule.Kernel, KernelErr.Timeout);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static ulong WaitForAddressIfLessThan(Process Process,
|
||||
AThreadState ThreadState,
|
||||
AMemory Memory,
|
||||
long Address,
|
||||
int Value,
|
||||
ulong Timeout,
|
||||
bool ShouldDecrement)
|
||||
{
|
||||
Memory.SetExclusive(ThreadState, Address);
|
||||
|
||||
int CurrentValue = Memory.ReadInt32(Address);
|
||||
|
||||
while (true)
|
||||
{
|
||||
if (Memory.TestExclusive(ThreadState, Address))
|
||||
{
|
||||
if (CurrentValue < Value)
|
||||
{
|
||||
if (ShouldDecrement)
|
||||
{
|
||||
Memory.WriteInt32(Address, CurrentValue - 1);
|
||||
}
|
||||
|
||||
Memory.ClearExclusiveForStore(ThreadState);
|
||||
}
|
||||
else
|
||||
{
|
||||
Memory.ClearExclusiveForStore(ThreadState);
|
||||
|
||||
return MakeError(ErrorModule.Kernel, KernelErr.InvalidState);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
Memory.SetExclusive(ThreadState, Address);
|
||||
|
||||
CurrentValue = Memory.ReadInt32(Address);
|
||||
}
|
||||
|
||||
if (Timeout == 0)
|
||||
{
|
||||
return MakeError(ErrorModule.Kernel, KernelErr.Timeout);
|
||||
}
|
||||
|
||||
return WaitForAddress(Process, ThreadState, Address, Timeout);
|
||||
}
|
||||
|
||||
public static ulong WaitForAddressIfEqual(Process Process,
|
||||
AThreadState ThreadState,
|
||||
AMemory Memory,
|
||||
long Address,
|
||||
int Value,
|
||||
ulong Timeout)
|
||||
{
|
||||
if (Memory.ReadInt32(Address) != Value)
|
||||
{
|
||||
return MakeError(ErrorModule.Kernel, KernelErr.InvalidState);
|
||||
}
|
||||
|
||||
if (Timeout == 0)
|
||||
{
|
||||
return MakeError(ErrorModule.Kernel, KernelErr.Timeout);
|
||||
}
|
||||
|
||||
return WaitForAddress(Process, ThreadState, Address, Timeout);
|
||||
}
|
||||
}
|
||||
|
||||
enum ArbitrationType : int
|
||||
{
|
||||
WaitIfLessThan,
|
||||
DecrementAndWaitIfLessThan,
|
||||
WaitIfEqual
|
||||
}
|
||||
|
||||
enum SignalType : int
|
||||
{
|
||||
Signal,
|
||||
IncrementAndSignalIfEqual,
|
||||
ModifyByWaitingCountAndSignalIfEqual
|
||||
}
|
||||
}
|
|
@ -12,7 +12,7 @@ namespace Ryujinx.HLE.OsHle.Kernel
|
|||
public const int Timeout = 117;
|
||||
public const int Canceled = 118;
|
||||
public const int CountOutOfRange = 119;
|
||||
public const int InvalidInfo = 120;
|
||||
public const int InvalidEnumValue = 120;
|
||||
public const int InvalidThread = 122;
|
||||
public const int InvalidState = 125;
|
||||
}
|
||||
|
|
|
@ -73,7 +73,8 @@ namespace Ryujinx.HLE.OsHle.Kernel
|
|||
{ 0x2c, SvcMapPhysicalMemory },
|
||||
{ 0x2d, SvcUnmapPhysicalMemory },
|
||||
{ 0x32, SvcSetThreadActivity },
|
||||
{ 0x33, SvcGetThreadContext3 }
|
||||
{ 0x33, SvcGetThreadContext3 },
|
||||
{ 0x34, SvcWaitForAddress }
|
||||
};
|
||||
|
||||
this.Ns = Ns;
|
||||
|
|
|
@ -294,7 +294,7 @@ namespace Ryujinx.HLE.OsHle.Kernel
|
|||
InfoType == 19 ||
|
||||
InfoType == 20)
|
||||
{
|
||||
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidInfo);
|
||||
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidEnumValue);
|
||||
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -197,6 +197,57 @@ namespace Ryujinx.HLE.OsHle.Kernel
|
|||
Process.Scheduler.EnterWait(CurrThread);
|
||||
}
|
||||
|
||||
private void SvcWaitForAddress(AThreadState ThreadState)
|
||||
{
|
||||
long Address = (long)ThreadState.X0;
|
||||
ArbitrationType Type = (ArbitrationType)ThreadState.X1;
|
||||
int Value = (int)ThreadState.X2;
|
||||
ulong Timeout = ThreadState.X3;
|
||||
|
||||
Ns.Log.PrintDebug(LogClass.KernelSvc,
|
||||
"Address = " + Address.ToString("x16") + ", " +
|
||||
"ArbitrationType = " + Type .ToString() + ", " +
|
||||
"Value = " + Value .ToString("x8") + ", " +
|
||||
"Timeout = " + Timeout.ToString("x16"));
|
||||
|
||||
if (IsPointingInsideKernel(Address))
|
||||
{
|
||||
Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid address 0x{Address:x16}!");
|
||||
|
||||
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidAddress);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsWordAddressUnaligned(Address))
|
||||
{
|
||||
Ns.Log.PrintWarning(LogClass.KernelSvc, $"Unaligned address 0x{Address:x16}!");
|
||||
|
||||
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidAlignment);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
switch (Type)
|
||||
{
|
||||
case ArbitrationType.WaitIfLessThan:
|
||||
ThreadState.X0 = AddressArbiter.WaitForAddressIfLessThan(Process, ThreadState, Memory, Address, Value, Timeout, false);
|
||||
break;
|
||||
|
||||
case ArbitrationType.DecrementAndWaitIfLessThan:
|
||||
ThreadState.X0 = AddressArbiter.WaitForAddressIfLessThan(Process, ThreadState, Memory, Address, Value, Timeout, true);
|
||||
break;
|
||||
|
||||
case ArbitrationType.WaitIfEqual:
|
||||
ThreadState.X0 = AddressArbiter.WaitForAddressIfEqual(Process, ThreadState, Memory, Address, Value, Timeout);
|
||||
break;
|
||||
|
||||
default:
|
||||
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidEnumValue);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void MutexUnlock(KThread CurrThread, long MutexAddress)
|
||||
{
|
||||
lock (Process.ThreadSyncLock)
|
||||
|
|
|
@ -403,11 +403,6 @@ namespace Ryujinx.HLE.OsHle
|
|||
{
|
||||
if (Disposing && !Disposed)
|
||||
{
|
||||
if (NeedsHbAbi && Executables[0].FilePath.EndsWith(Homebrew.TemporaryNroSuffix))
|
||||
{
|
||||
File.Delete(Executables[0].FilePath);
|
||||
}
|
||||
|
||||
//If there is still some thread running, disposing the objects is not
|
||||
//safe as the thread may try to access those resources. Instead, we set
|
||||
//the flag to have the Process disposed when all threads finishes.
|
||||
|
@ -431,6 +426,11 @@ namespace Ryujinx.HLE.OsHle
|
|||
}
|
||||
}
|
||||
|
||||
if (NeedsHbAbi && Executables.Count > 0 && Executables[0].FilePath.EndsWith(Homebrew.TemporaryNroSuffix))
|
||||
{
|
||||
File.Delete(Executables[0].FilePath);
|
||||
}
|
||||
|
||||
INvDrvServices.UnloadProcess(this);
|
||||
|
||||
AppletState.Dispose();
|
||||
|
|
|
@ -35,7 +35,7 @@ namespace Ryujinx.HLE.OsHle.Services.FspSrv
|
|||
{ 10, Commit },
|
||||
{ 11, GetFreeSpaceSize },
|
||||
{ 12, GetTotalSpaceSize },
|
||||
//{ 13, CleanDirectoryRecursively },
|
||||
{ 13, CleanDirectoryRecursively },
|
||||
//{ 14, GetFileTimeStampRaw }
|
||||
};
|
||||
|
||||
|
@ -46,8 +46,6 @@ namespace Ryujinx.HLE.OsHle.Services.FspSrv
|
|||
|
||||
public long CreateFile(ServiceCtx Context)
|
||||
{
|
||||
long Position = Context.Request.PtrBuff[0].Position;
|
||||
|
||||
string Name = ReadUtf8String(Context);
|
||||
|
||||
long Mode = Context.RequestData.ReadInt64();
|
||||
|
@ -80,8 +78,6 @@ namespace Ryujinx.HLE.OsHle.Services.FspSrv
|
|||
|
||||
public long DeleteFile(ServiceCtx Context)
|
||||
{
|
||||
long Position = Context.Request.PtrBuff[0].Position;
|
||||
|
||||
string Name = ReadUtf8String(Context);
|
||||
|
||||
string FileName = Context.Ns.VFs.GetFullPath(Path, Name);
|
||||
|
@ -103,8 +99,6 @@ namespace Ryujinx.HLE.OsHle.Services.FspSrv
|
|||
|
||||
public long CreateDirectory(ServiceCtx Context)
|
||||
{
|
||||
long Position = Context.Request.PtrBuff[0].Position;
|
||||
|
||||
string Name = ReadUtf8String(Context);
|
||||
|
||||
string DirName = Context.Ns.VFs.GetFullPath(Path, Name);
|
||||
|
@ -141,8 +135,6 @@ namespace Ryujinx.HLE.OsHle.Services.FspSrv
|
|||
|
||||
private long DeleteDirectory(ServiceCtx Context, bool Recursive)
|
||||
{
|
||||
long Position = Context.Request.PtrBuff[0].Position;
|
||||
|
||||
string Name = ReadUtf8String(Context);
|
||||
|
||||
string DirName = Context.Ns.VFs.GetFullPath(Path, Name);
|
||||
|
@ -220,8 +212,6 @@ namespace Ryujinx.HLE.OsHle.Services.FspSrv
|
|||
|
||||
public long GetEntryType(ServiceCtx Context)
|
||||
{
|
||||
long Position = Context.Request.PtrBuff[0].Position;
|
||||
|
||||
string Name = ReadUtf8String(Context);
|
||||
|
||||
string FileName = Context.Ns.VFs.GetFullPath(Path, Name);
|
||||
|
@ -246,8 +236,6 @@ namespace Ryujinx.HLE.OsHle.Services.FspSrv
|
|||
|
||||
public long OpenFile(ServiceCtx Context)
|
||||
{
|
||||
long Position = Context.Request.PtrBuff[0].Position;
|
||||
|
||||
int FilterFlags = Context.RequestData.ReadInt32();
|
||||
|
||||
string Name = ReadUtf8String(Context);
|
||||
|
@ -282,8 +270,6 @@ namespace Ryujinx.HLE.OsHle.Services.FspSrv
|
|||
|
||||
public long OpenDirectory(ServiceCtx Context)
|
||||
{
|
||||
long Position = Context.Request.PtrBuff[0].Position;
|
||||
|
||||
int FilterFlags = Context.RequestData.ReadInt32();
|
||||
|
||||
string Name = ReadUtf8String(Context);
|
||||
|
@ -321,8 +307,6 @@ namespace Ryujinx.HLE.OsHle.Services.FspSrv
|
|||
|
||||
public long GetFreeSpaceSize(ServiceCtx Context)
|
||||
{
|
||||
long Position = Context.Request.PtrBuff[0].Position;
|
||||
|
||||
string Name = ReadUtf8String(Context);
|
||||
|
||||
Context.ResponseData.Write(Context.Ns.VFs.GetDrive().AvailableFreeSpace);
|
||||
|
@ -332,8 +316,6 @@ namespace Ryujinx.HLE.OsHle.Services.FspSrv
|
|||
|
||||
public long GetTotalSpaceSize(ServiceCtx Context)
|
||||
{
|
||||
long Position = Context.Request.PtrBuff[0].Position;
|
||||
|
||||
string Name = ReadUtf8String(Context);
|
||||
|
||||
Context.ResponseData.Write(Context.Ns.VFs.GetDrive().TotalSize);
|
||||
|
@ -341,6 +323,37 @@ namespace Ryujinx.HLE.OsHle.Services.FspSrv
|
|||
return 0;
|
||||
}
|
||||
|
||||
public long CleanDirectoryRecursively(ServiceCtx Context)
|
||||
{
|
||||
string Name = ReadUtf8String(Context);
|
||||
|
||||
string DirName = Context.Ns.VFs.GetFullPath(Path, Name);
|
||||
|
||||
if (!Directory.Exists(DirName))
|
||||
{
|
||||
return MakeError(ErrorModule.Fs, FsErr.PathDoesNotExist);
|
||||
}
|
||||
|
||||
if (IsPathAlreadyInUse(DirName))
|
||||
{
|
||||
return MakeError(ErrorModule.Fs, FsErr.PathAlreadyInUse);
|
||||
}
|
||||
|
||||
foreach (string Entry in Directory.EnumerateFileSystemEntries(DirName))
|
||||
{
|
||||
if (Directory.Exists(Entry))
|
||||
{
|
||||
Directory.Delete(Entry, true);
|
||||
}
|
||||
else if (File.Exists(Entry))
|
||||
{
|
||||
File.Delete(Entry);
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
private bool IsPathAlreadyInUse(string Path)
|
||||
{
|
||||
lock (OpenPaths)
|
||||
|
|
|
@ -1,6 +1,11 @@
|
|||
using Ryujinx.HLE.Logging;
|
||||
using Ryujinx.HLE.OsHle.Ipc;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Net.NetworkInformation;
|
||||
|
||||
namespace Ryujinx.HLE.OsHle.Services.Nifm
|
||||
{
|
||||
|
@ -14,10 +19,13 @@ namespace Ryujinx.HLE.OsHle.Services.Nifm
|
|||
{
|
||||
m_Commands = new Dictionary<int, ServiceProcessRequest>()
|
||||
{
|
||||
{ 4, CreateRequest }
|
||||
{ 4, CreateRequest },
|
||||
{ 12, GetCurrentIpAddress }
|
||||
};
|
||||
}
|
||||
|
||||
public const int NoInternetConnection = 0x2586e;
|
||||
|
||||
//CreateRequest(i32)
|
||||
public long CreateRequest(ServiceCtx Context)
|
||||
{
|
||||
|
@ -29,5 +37,22 @@ namespace Ryujinx.HLE.OsHle.Services.Nifm
|
|||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public long GetCurrentIpAddress(ServiceCtx Context)
|
||||
{
|
||||
if (!NetworkInterface.GetIsNetworkAvailable())
|
||||
{
|
||||
return NoInternetConnection;
|
||||
}
|
||||
|
||||
IPHostEntry Host = Dns.GetHostEntry(Dns.GetHostName());
|
||||
IPAddress Address = Host.AddressList.FirstOrDefault(A => A.AddressFamily == AddressFamily.InterNetwork);
|
||||
|
||||
Context.ResponseData.Write(BitConverter.ToUInt32(Address.GetAddressBytes()));
|
||||
|
||||
Context.Ns.Log.PrintInfo(LogClass.ServiceNifm, $"Console's local IP is {Address.ToString()}");
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -279,8 +279,8 @@ namespace Ryujinx.HLE.OsHle.Services.Android
|
|||
|
||||
private void SendFrameBuffer(ServiceCtx Context, int Slot)
|
||||
{
|
||||
int FbWidth = 1280;
|
||||
int FbHeight = 720;
|
||||
int FbWidth = BufferQueue[Slot].Data.Width;
|
||||
int FbHeight = BufferQueue[Slot].Data.Height;
|
||||
|
||||
int NvMapHandle = BitConverter.ToInt32(BufferQueue[Slot].Data.RawData, 0x4c);
|
||||
int BufferOffset = BitConverter.ToInt32(BufferQueue[Slot].Data.RawData, 0x50);
|
||||
|
|
|
@ -57,11 +57,11 @@ namespace Ryujinx.HLE
|
|||
|
||||
public string SystemPathToSwitchPath(string SystemPath)
|
||||
{
|
||||
string BaseSystemPath = GetBasePath() + "/";
|
||||
string BaseSystemPath = GetBasePath() + Path.DirectorySeparatorChar;
|
||||
if (SystemPath.StartsWith(BaseSystemPath))
|
||||
{
|
||||
string RawPath = SystemPath.Replace(BaseSystemPath, "");
|
||||
int FirstSeparatorOffset = RawPath.IndexOf('/');
|
||||
int FirstSeparatorOffset = RawPath.IndexOf(Path.DirectorySeparatorChar);
|
||||
if (FirstSeparatorOffset == -1)
|
||||
{
|
||||
return $"{RawPath}:/";
|
||||
|
|
|
@ -1377,6 +1377,60 @@ namespace Ryujinx.Tests.Cpu
|
|||
});
|
||||
Assert.That(((ThreadState.Fpsr >> 27) & 1) != 0, Is.EqualTo(Shared.FPSR[27]));
|
||||
}
|
||||
|
||||
[Test, Description("XTN{2} <Vd>.<Tb>, <Vn>.<Ta>")]
|
||||
public void Xtn_V_8H8B_4S4H_2D2S([Values(0u)] uint Rd,
|
||||
[Values(1u, 0u)] uint Rn,
|
||||
[ValueSource("_4H2S1D_")] [Random(RndCnt)] ulong Z,
|
||||
[ValueSource("_4H2S1D_")] [Random(RndCnt)] ulong A,
|
||||
[Values(0b00u, 0b01u, 0b10u)] uint size) // <8H8B, 4S4H, 2D2S>
|
||||
{
|
||||
uint Opcode = 0x0E212800; // XTN V0.8B, V0.8H
|
||||
Opcode |= ((Rn & 31) << 5) | ((Rd & 31) << 0);
|
||||
Opcode |= ((size & 3) << 22);
|
||||
Bits Op = new Bits(Opcode);
|
||||
|
||||
Vector128<float> V0 = MakeVectorE0E1(Z, Z);
|
||||
Vector128<float> V1 = MakeVectorE0E1(A, A);
|
||||
AThreadState ThreadState = SingleOpcode(Opcode, V0: V0, V1: V1);
|
||||
|
||||
AArch64.Vpart(0, 0, new Bits(Z)); AArch64.Vpart(0, 1, new Bits(Z));
|
||||
AArch64.Vpart(1, 0, new Bits(A)); AArch64.Vpart(1, 1, new Bits(A));
|
||||
SimdFp.Xtn_V(Op[30], Op[23, 22], Op[9, 5], Op[4, 0]);
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(GetVectorE0(ThreadState.V0), Is.EqualTo(AArch64.Vpart(64, 0, 0).ToUInt64()));
|
||||
Assert.That(GetVectorE1(ThreadState.V0), Is.EqualTo(AArch64.Vpart(64, 0, 1).ToUInt64()));
|
||||
});
|
||||
}
|
||||
|
||||
[Test, Description("XTN{2} <Vd>.<Tb>, <Vn>.<Ta>")]
|
||||
public void Xtn_V_8H16B_4S8H_2D4S([Values(0u)] uint Rd,
|
||||
[Values(1u, 0u)] uint Rn,
|
||||
[ValueSource("_4H2S1D_")] [Random(RndCnt)] ulong Z,
|
||||
[ValueSource("_4H2S1D_")] [Random(RndCnt)] ulong A,
|
||||
[Values(0b00u, 0b01u, 0b10u)] uint size) // <8H16B, 4S8H, 2D4S>
|
||||
{
|
||||
uint Opcode = 0x4E212800; // XTN2 V0.16B, V0.8H
|
||||
Opcode |= ((Rn & 31) << 5) | ((Rd & 31) << 0);
|
||||
Opcode |= ((size & 3) << 22);
|
||||
Bits Op = new Bits(Opcode);
|
||||
|
||||
Vector128<float> V0 = MakeVectorE0E1(Z, Z);
|
||||
Vector128<float> V1 = MakeVectorE0E1(A, A);
|
||||
AThreadState ThreadState = SingleOpcode(Opcode, V0: V0, V1: V1);
|
||||
|
||||
AArch64.Vpart(0, 0, new Bits(Z)); AArch64.Vpart(0, 1, new Bits(Z));
|
||||
AArch64.Vpart(1, 0, new Bits(A)); AArch64.Vpart(1, 1, new Bits(A));
|
||||
SimdFp.Xtn_V(Op[30], Op[23, 22], Op[9, 5], Op[4, 0]);
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(GetVectorE0(ThreadState.V0), Is.EqualTo(AArch64.Vpart(64, 0, 0).ToUInt64()));
|
||||
Assert.That(GetVectorE1(ThreadState.V0), Is.EqualTo(AArch64.Vpart(64, 0, 1).ToUInt64()));
|
||||
});
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1659,6 +1659,130 @@ namespace Ryujinx.Tests.Cpu
|
|||
});
|
||||
}
|
||||
|
||||
[Test, Pairwise, Description("SADDW{2} <Vd>.<Ta>, <Vn>.<Ta>, <Vm>.<Tb>")]
|
||||
public void Saddw_V_8B8H8H_4H4S4S_2S2D2D([Values(0u)] uint Rd,
|
||||
[Values(1u, 0u)] uint Rn,
|
||||
[Values(2u, 0u)] uint Rm,
|
||||
[ValueSource("_8B4H2S1D_")] [Random(RndCnt)] ulong Z,
|
||||
[ValueSource("_4H2S1D_")] [Random(RndCnt)] ulong A,
|
||||
[ValueSource("_8B4H2S_")] [Random(RndCnt)] ulong B,
|
||||
[Values(0b00u, 0b01u, 0b10u)] uint size) // <8B8H8H, 4H4S4S, 2S2D2D>
|
||||
{
|
||||
uint Opcode = 0x0E201000; // SADDW V0.8H, V0.8H, V0.8B
|
||||
Opcode |= ((Rm & 31) << 16) | ((Rn & 31) << 5) | ((Rd & 31) << 0);
|
||||
Opcode |= ((size & 3) << 22);
|
||||
Bits Op = new Bits(Opcode);
|
||||
|
||||
Vector128<float> V0 = MakeVectorE0E1(Z, Z);
|
||||
Vector128<float> V1 = MakeVectorE0E1(A, A);
|
||||
Vector128<float> V2 = MakeVectorE0(B);
|
||||
AThreadState ThreadState = SingleOpcode(Opcode, V0: V0, V1: V1, V2: V2);
|
||||
|
||||
AArch64.Vpart(0, 0, new Bits(Z)); AArch64.Vpart(0, 1, new Bits(Z));
|
||||
AArch64.Vpart(1, 0, new Bits(A)); AArch64.Vpart(1, 1, new Bits(A));
|
||||
AArch64.Vpart(2, 0, new Bits(B));
|
||||
SimdFp.Saddw_V(Op[30], Op[23, 22], Op[20, 16], Op[9, 5], Op[4, 0]);
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(GetVectorE0(ThreadState.V0), Is.EqualTo(AArch64.Vpart(64, 0, 0).ToUInt64()));
|
||||
Assert.That(GetVectorE1(ThreadState.V0), Is.EqualTo(AArch64.Vpart(64, 0, 1).ToUInt64()));
|
||||
});
|
||||
}
|
||||
|
||||
[Test, Pairwise, Description("SADDW{2} <Vd>.<Ta>, <Vn>.<Ta>, <Vm>.<Tb>")]
|
||||
public void Saddw_V_16B8H8H_8H4S4S_4S2D2D([Values(0u)] uint Rd,
|
||||
[Values(1u, 0u)] uint Rn,
|
||||
[Values(2u, 0u)] uint Rm,
|
||||
[ValueSource("_8B4H2S1D_")] [Random(RndCnt)] ulong Z,
|
||||
[ValueSource("_4H2S1D_")] [Random(RndCnt)] ulong A,
|
||||
[ValueSource("_8B4H2S_")] [Random(RndCnt)] ulong B,
|
||||
[Values(0b00u, 0b01u, 0b10u)] uint size) // <16B8H8H, 8H4S4S, 4S2D2D>
|
||||
{
|
||||
uint Opcode = 0x4E201000; // SADDW2 V0.8H, V0.8H, V0.16B
|
||||
Opcode |= ((Rm & 31) << 16) | ((Rn & 31) << 5) | ((Rd & 31) << 0);
|
||||
Opcode |= ((size & 3) << 22);
|
||||
Bits Op = new Bits(Opcode);
|
||||
|
||||
Vector128<float> V0 = MakeVectorE0E1(Z, Z);
|
||||
Vector128<float> V1 = MakeVectorE0E1(A, A);
|
||||
Vector128<float> V2 = MakeVectorE1(B);
|
||||
AThreadState ThreadState = SingleOpcode(Opcode, V0: V0, V1: V1, V2: V2);
|
||||
|
||||
AArch64.Vpart(0, 0, new Bits(Z)); AArch64.Vpart(0, 1, new Bits(Z));
|
||||
AArch64.Vpart(1, 0, new Bits(A)); AArch64.Vpart(1, 1, new Bits(A));
|
||||
AArch64.Vpart(2, 1, new Bits(B));
|
||||
SimdFp.Saddw_V(Op[30], Op[23, 22], Op[20, 16], Op[9, 5], Op[4, 0]);
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(GetVectorE0(ThreadState.V0), Is.EqualTo(AArch64.Vpart(64, 0, 0).ToUInt64()));
|
||||
Assert.That(GetVectorE1(ThreadState.V0), Is.EqualTo(AArch64.Vpart(64, 0, 1).ToUInt64()));
|
||||
});
|
||||
}
|
||||
|
||||
[Test, Pairwise, Description("SSUBW{2} <Vd>.<Ta>, <Vn>.<Ta>, <Vm>.<Tb>")]
|
||||
public void Ssubw_V_8B8H8H_4H4S4S_2S2D2D([Values(0u)] uint Rd,
|
||||
[Values(1u, 0u)] uint Rn,
|
||||
[Values(2u, 0u)] uint Rm,
|
||||
[ValueSource("_8B4H2S1D_")] [Random(RndCnt)] ulong Z,
|
||||
[ValueSource("_4H2S1D_")] [Random(RndCnt)] ulong A,
|
||||
[ValueSource("_8B4H2S_")] [Random(RndCnt)] ulong B,
|
||||
[Values(0b00u, 0b01u, 0b10u)] uint size) // <8B8H8H, 4H4S4S, 2S2D2D>
|
||||
{
|
||||
uint Opcode = 0x0E203000; // SSUBW V0.8H, V0.8H, V0.8B
|
||||
Opcode |= ((Rm & 31) << 16) | ((Rn & 31) << 5) | ((Rd & 31) << 0);
|
||||
Opcode |= ((size & 3) << 22);
|
||||
Bits Op = new Bits(Opcode);
|
||||
|
||||
Vector128<float> V0 = MakeVectorE0E1(Z, Z);
|
||||
Vector128<float> V1 = MakeVectorE0E1(A, A);
|
||||
Vector128<float> V2 = MakeVectorE0(B);
|
||||
AThreadState ThreadState = SingleOpcode(Opcode, V0: V0, V1: V1, V2: V2);
|
||||
|
||||
AArch64.Vpart(0, 0, new Bits(Z)); AArch64.Vpart(0, 1, new Bits(Z));
|
||||
AArch64.Vpart(1, 0, new Bits(A)); AArch64.Vpart(1, 1, new Bits(A));
|
||||
AArch64.Vpart(2, 0, new Bits(B));
|
||||
SimdFp.Ssubw_V(Op[30], Op[23, 22], Op[20, 16], Op[9, 5], Op[4, 0]);
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(GetVectorE0(ThreadState.V0), Is.EqualTo(AArch64.Vpart(64, 0, 0).ToUInt64()));
|
||||
Assert.That(GetVectorE1(ThreadState.V0), Is.EqualTo(AArch64.Vpart(64, 0, 1).ToUInt64()));
|
||||
});
|
||||
}
|
||||
|
||||
[Test, Pairwise, Description("SSUBW{2} <Vd>.<Ta>, <Vn>.<Ta>, <Vm>.<Tb>")]
|
||||
public void Ssubw_V_16B8H8H_8H4S4S_4S2D2D([Values(0u)] uint Rd,
|
||||
[Values(1u, 0u)] uint Rn,
|
||||
[Values(2u, 0u)] uint Rm,
|
||||
[ValueSource("_8B4H2S1D_")] [Random(RndCnt)] ulong Z,
|
||||
[ValueSource("_4H2S1D_")] [Random(RndCnt)] ulong A,
|
||||
[ValueSource("_8B4H2S_")] [Random(RndCnt)] ulong B,
|
||||
[Values(0b00u, 0b01u, 0b10u)] uint size) // <16B8H8H, 8H4S4S, 4S2D2D>
|
||||
{
|
||||
uint Opcode = 0x4E203000; // SSUBW2 V0.8H, V0.8H, V0.16B
|
||||
Opcode |= ((Rm & 31) << 16) | ((Rn & 31) << 5) | ((Rd & 31) << 0);
|
||||
Opcode |= ((size & 3) << 22);
|
||||
Bits Op = new Bits(Opcode);
|
||||
|
||||
Vector128<float> V0 = MakeVectorE0E1(Z, Z);
|
||||
Vector128<float> V1 = MakeVectorE0E1(A, A);
|
||||
Vector128<float> V2 = MakeVectorE1(B);
|
||||
AThreadState ThreadState = SingleOpcode(Opcode, V0: V0, V1: V1, V2: V2);
|
||||
|
||||
AArch64.Vpart(0, 0, new Bits(Z)); AArch64.Vpart(0, 1, new Bits(Z));
|
||||
AArch64.Vpart(1, 0, new Bits(A)); AArch64.Vpart(1, 1, new Bits(A));
|
||||
AArch64.Vpart(2, 1, new Bits(B));
|
||||
SimdFp.Ssubw_V(Op[30], Op[23, 22], Op[20, 16], Op[9, 5], Op[4, 0]);
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(GetVectorE0(ThreadState.V0), Is.EqualTo(AArch64.Vpart(64, 0, 0).ToUInt64()));
|
||||
Assert.That(GetVectorE1(ThreadState.V0), Is.EqualTo(AArch64.Vpart(64, 0, 1).ToUInt64()));
|
||||
});
|
||||
}
|
||||
|
||||
[Test, Pairwise, Description("SUB <V><d>, <V><n>, <V><m>")]
|
||||
public void Sub_S_D([Values(0u)] uint Rd,
|
||||
[Values(1u, 0u)] uint Rn,
|
||||
|
@ -2184,6 +2308,130 @@ namespace Ryujinx.Tests.Cpu
|
|||
});
|
||||
}
|
||||
|
||||
[Test, Pairwise, Description("UADDW{2} <Vd>.<Ta>, <Vn>.<Ta>, <Vm>.<Tb>")]
|
||||
public void Uaddw_V_8B8H8H_4H4S4S_2S2D2D([Values(0u)] uint Rd,
|
||||
[Values(1u, 0u)] uint Rn,
|
||||
[Values(2u, 0u)] uint Rm,
|
||||
[ValueSource("_8B4H2S1D_")] [Random(RndCnt)] ulong Z,
|
||||
[ValueSource("_4H2S1D_")] [Random(RndCnt)] ulong A,
|
||||
[ValueSource("_8B4H2S_")] [Random(RndCnt)] ulong B,
|
||||
[Values(0b00u, 0b01u, 0b10u)] uint size) // <8B8H8H, 4H4S4S, 2S2D2D>
|
||||
{
|
||||
uint Opcode = 0x2E201000; // UADDW V0.8H, V0.8H, V0.8B
|
||||
Opcode |= ((Rm & 31) << 16) | ((Rn & 31) << 5) | ((Rd & 31) << 0);
|
||||
Opcode |= ((size & 3) << 22);
|
||||
Bits Op = new Bits(Opcode);
|
||||
|
||||
Vector128<float> V0 = MakeVectorE0E1(Z, Z);
|
||||
Vector128<float> V1 = MakeVectorE0E1(A, A);
|
||||
Vector128<float> V2 = MakeVectorE0(B);
|
||||
AThreadState ThreadState = SingleOpcode(Opcode, V0: V0, V1: V1, V2: V2);
|
||||
|
||||
AArch64.Vpart(0, 0, new Bits(Z)); AArch64.Vpart(0, 1, new Bits(Z));
|
||||
AArch64.Vpart(1, 0, new Bits(A)); AArch64.Vpart(1, 1, new Bits(A));
|
||||
AArch64.Vpart(2, 0, new Bits(B));
|
||||
SimdFp.Uaddw_V(Op[30], Op[23, 22], Op[20, 16], Op[9, 5], Op[4, 0]);
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(GetVectorE0(ThreadState.V0), Is.EqualTo(AArch64.Vpart(64, 0, 0).ToUInt64()));
|
||||
Assert.That(GetVectorE1(ThreadState.V0), Is.EqualTo(AArch64.Vpart(64, 0, 1).ToUInt64()));
|
||||
});
|
||||
}
|
||||
|
||||
[Test, Pairwise, Description("UADDW{2} <Vd>.<Ta>, <Vn>.<Ta>, <Vm>.<Tb>")]
|
||||
public void Uaddw_V_16B8H8H_8H4S4S_4S2D2D([Values(0u)] uint Rd,
|
||||
[Values(1u, 0u)] uint Rn,
|
||||
[Values(2u, 0u)] uint Rm,
|
||||
[ValueSource("_8B4H2S1D_")] [Random(RndCnt)] ulong Z,
|
||||
[ValueSource("_4H2S1D_")] [Random(RndCnt)] ulong A,
|
||||
[ValueSource("_8B4H2S_")] [Random(RndCnt)] ulong B,
|
||||
[Values(0b00u, 0b01u, 0b10u)] uint size) // <16B8H8H, 8H4S4S, 4S2D2D>
|
||||
{
|
||||
uint Opcode = 0x6E201000; // UADDW2 V0.8H, V0.8H, V0.16B
|
||||
Opcode |= ((Rm & 31) << 16) | ((Rn & 31) << 5) | ((Rd & 31) << 0);
|
||||
Opcode |= ((size & 3) << 22);
|
||||
Bits Op = new Bits(Opcode);
|
||||
|
||||
Vector128<float> V0 = MakeVectorE0E1(Z, Z);
|
||||
Vector128<float> V1 = MakeVectorE0E1(A, A);
|
||||
Vector128<float> V2 = MakeVectorE1(B);
|
||||
AThreadState ThreadState = SingleOpcode(Opcode, V0: V0, V1: V1, V2: V2);
|
||||
|
||||
AArch64.Vpart(0, 0, new Bits(Z)); AArch64.Vpart(0, 1, new Bits(Z));
|
||||
AArch64.Vpart(1, 0, new Bits(A)); AArch64.Vpart(1, 1, new Bits(A));
|
||||
AArch64.Vpart(2, 1, new Bits(B));
|
||||
SimdFp.Uaddw_V(Op[30], Op[23, 22], Op[20, 16], Op[9, 5], Op[4, 0]);
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(GetVectorE0(ThreadState.V0), Is.EqualTo(AArch64.Vpart(64, 0, 0).ToUInt64()));
|
||||
Assert.That(GetVectorE1(ThreadState.V0), Is.EqualTo(AArch64.Vpart(64, 0, 1).ToUInt64()));
|
||||
});
|
||||
}
|
||||
|
||||
[Test, Pairwise, Description("USUBW{2} <Vd>.<Ta>, <Vn>.<Ta>, <Vm>.<Tb>")]
|
||||
public void Usubw_V_8B8H8H_4H4S4S_2S2D2D([Values(0u)] uint Rd,
|
||||
[Values(1u, 0u)] uint Rn,
|
||||
[Values(2u, 0u)] uint Rm,
|
||||
[ValueSource("_8B4H2S1D_")] [Random(RndCnt)] ulong Z,
|
||||
[ValueSource("_4H2S1D_")] [Random(RndCnt)] ulong A,
|
||||
[ValueSource("_8B4H2S_")] [Random(RndCnt)] ulong B,
|
||||
[Values(0b00u, 0b01u, 0b10u)] uint size) // <8B8H8H, 4H4S4S, 2S2D2D>
|
||||
{
|
||||
uint Opcode = 0x2E203000; // USUBW V0.8H, V0.8H, V0.8B
|
||||
Opcode |= ((Rm & 31) << 16) | ((Rn & 31) << 5) | ((Rd & 31) << 0);
|
||||
Opcode |= ((size & 3) << 22);
|
||||
Bits Op = new Bits(Opcode);
|
||||
|
||||
Vector128<float> V0 = MakeVectorE0E1(Z, Z);
|
||||
Vector128<float> V1 = MakeVectorE0E1(A, A);
|
||||
Vector128<float> V2 = MakeVectorE0(B);
|
||||
AThreadState ThreadState = SingleOpcode(Opcode, V0: V0, V1: V1, V2: V2);
|
||||
|
||||
AArch64.Vpart(0, 0, new Bits(Z)); AArch64.Vpart(0, 1, new Bits(Z));
|
||||
AArch64.Vpart(1, 0, new Bits(A)); AArch64.Vpart(1, 1, new Bits(A));
|
||||
AArch64.Vpart(2, 0, new Bits(B));
|
||||
SimdFp.Usubw_V(Op[30], Op[23, 22], Op[20, 16], Op[9, 5], Op[4, 0]);
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(GetVectorE0(ThreadState.V0), Is.EqualTo(AArch64.Vpart(64, 0, 0).ToUInt64()));
|
||||
Assert.That(GetVectorE1(ThreadState.V0), Is.EqualTo(AArch64.Vpart(64, 0, 1).ToUInt64()));
|
||||
});
|
||||
}
|
||||
|
||||
[Test, Pairwise, Description("USUBW{2} <Vd>.<Ta>, <Vn>.<Ta>, <Vm>.<Tb>")]
|
||||
public void Usubw_V_16B8H8H_8H4S4S_4S2D2D([Values(0u)] uint Rd,
|
||||
[Values(1u, 0u)] uint Rn,
|
||||
[Values(2u, 0u)] uint Rm,
|
||||
[ValueSource("_8B4H2S1D_")] [Random(RndCnt)] ulong Z,
|
||||
[ValueSource("_4H2S1D_")] [Random(RndCnt)] ulong A,
|
||||
[ValueSource("_8B4H2S_")] [Random(RndCnt)] ulong B,
|
||||
[Values(0b00u, 0b01u, 0b10u)] uint size) // <16B8H8H, 8H4S4S, 4S2D2D>
|
||||
{
|
||||
uint Opcode = 0x6E203000; // USUBW2 V0.8H, V0.8H, V0.16B
|
||||
Opcode |= ((Rm & 31) << 16) | ((Rn & 31) << 5) | ((Rd & 31) << 0);
|
||||
Opcode |= ((size & 3) << 22);
|
||||
Bits Op = new Bits(Opcode);
|
||||
|
||||
Vector128<float> V0 = MakeVectorE0E1(Z, Z);
|
||||
Vector128<float> V1 = MakeVectorE0E1(A, A);
|
||||
Vector128<float> V2 = MakeVectorE1(B);
|
||||
AThreadState ThreadState = SingleOpcode(Opcode, V0: V0, V1: V1, V2: V2);
|
||||
|
||||
AArch64.Vpart(0, 0, new Bits(Z)); AArch64.Vpart(0, 1, new Bits(Z));
|
||||
AArch64.Vpart(1, 0, new Bits(A)); AArch64.Vpart(1, 1, new Bits(A));
|
||||
AArch64.Vpart(2, 1, new Bits(B));
|
||||
SimdFp.Usubw_V(Op[30], Op[23, 22], Op[20, 16], Op[9, 5], Op[4, 0]);
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(GetVectorE0(ThreadState.V0), Is.EqualTo(AArch64.Vpart(64, 0, 0).ToUInt64()));
|
||||
Assert.That(GetVectorE1(ThreadState.V0), Is.EqualTo(AArch64.Vpart(64, 0, 1).ToUInt64()));
|
||||
});
|
||||
}
|
||||
|
||||
[Test, Pairwise, Description("UZP1 <Vd>.<T>, <Vn>.<T>, <Vm>.<T>")]
|
||||
public void Uzp1_V_8B_4H_2S([Values(0u)] uint Rd,
|
||||
[Values(1u, 0u)] uint Rn,
|
||||
|
|
|
@ -3315,6 +3315,37 @@ namespace Ryujinx.Tests.Cpu.Tester
|
|||
|
||||
Vpart(d, part, result);
|
||||
}
|
||||
|
||||
// xtn_advsimd.html
|
||||
public static void Xtn_V(bool Q, Bits size, Bits Rn, Bits Rd)
|
||||
{
|
||||
/* Decode Vector */
|
||||
int d = (int)UInt(Rd);
|
||||
int n = (int)UInt(Rn);
|
||||
|
||||
/* if size == '11' then ReservedValue(); */
|
||||
|
||||
int esize = 8 << (int)UInt(size);
|
||||
int datasize = 64;
|
||||
int part = (int)UInt(Q);
|
||||
int elements = datasize / esize;
|
||||
|
||||
/* Operation */
|
||||
/* CheckFPAdvSIMDEnabled64(); */
|
||||
|
||||
Bits result = new Bits(datasize);
|
||||
Bits operand = V(2 * datasize, n);
|
||||
Bits element;
|
||||
|
||||
for (int e = 0; e <= elements - 1; e++)
|
||||
{
|
||||
element = Elem(operand, e, 2 * esize);
|
||||
|
||||
Elem(result, e, esize, element[esize - 1, 0]);
|
||||
}
|
||||
|
||||
Vpart(d, part, result);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region "SimdReg"
|
||||
|
@ -4395,8 +4426,8 @@ namespace Ryujinx.Tests.Cpu.Tester
|
|||
int part = (int)UInt(Q);
|
||||
int elements = datasize / esize;
|
||||
|
||||
bool unsigned = (U == true);
|
||||
bool accumulate = (op == false);
|
||||
bool unsigned = (U == true);
|
||||
|
||||
/* Operation */
|
||||
/* CheckFPAdvSIMDEnabled64(); */
|
||||
|
@ -4484,8 +4515,8 @@ namespace Ryujinx.Tests.Cpu.Tester
|
|||
int part = (int)UInt(Q);
|
||||
int elements = datasize / esize;
|
||||
|
||||
bool unsigned = (U == true);
|
||||
bool accumulate = (op == false);
|
||||
bool unsigned = (U == true);
|
||||
|
||||
/* Operation */
|
||||
/* CheckFPAdvSIMDEnabled64(); */
|
||||
|
@ -4511,6 +4542,108 @@ namespace Ryujinx.Tests.Cpu.Tester
|
|||
V(d, result);
|
||||
}
|
||||
|
||||
// saddw_advsimd.html
|
||||
public static void Saddw_V(bool Q, Bits size, Bits Rm, Bits Rn, Bits Rd)
|
||||
{
|
||||
const bool U = false;
|
||||
const bool o1 = false;
|
||||
|
||||
/* Decode */
|
||||
int d = (int)UInt(Rd);
|
||||
int n = (int)UInt(Rn);
|
||||
int m = (int)UInt(Rm);
|
||||
|
||||
/* if size == '11' then ReservedValue(); */
|
||||
|
||||
int esize = 8 << (int)UInt(size);
|
||||
int datasize = 64;
|
||||
int part = (int)UInt(Q);
|
||||
int elements = datasize / esize;
|
||||
|
||||
bool sub_op = (o1 == true);
|
||||
bool unsigned = (U == true);
|
||||
|
||||
/* Operation */
|
||||
/* CheckFPAdvSIMDEnabled64(); */
|
||||
|
||||
Bits result = new Bits(2 * datasize);
|
||||
Bits operand1 = V(2 * datasize, n);
|
||||
Bits operand2 = Vpart(datasize, m, part);
|
||||
BigInteger element1;
|
||||
BigInteger element2;
|
||||
BigInteger sum;
|
||||
|
||||
for (int e = 0; e <= elements - 1; e++)
|
||||
{
|
||||
element1 = Int(Elem(operand1, e, 2 * esize), unsigned);
|
||||
element2 = Int(Elem(operand2, e, esize), unsigned);
|
||||
|
||||
if (sub_op)
|
||||
{
|
||||
sum = element1 - element2;
|
||||
}
|
||||
else
|
||||
{
|
||||
sum = element1 + element2;
|
||||
}
|
||||
|
||||
Elem(result, e, 2 * esize, sum.SubBigInteger(2 * esize - 1, 0));
|
||||
}
|
||||
|
||||
V(d, result);
|
||||
}
|
||||
|
||||
// ssubw_advsimd.html
|
||||
public static void Ssubw_V(bool Q, Bits size, Bits Rm, Bits Rn, Bits Rd)
|
||||
{
|
||||
const bool U = false;
|
||||
const bool o1 = true;
|
||||
|
||||
/* Decode */
|
||||
int d = (int)UInt(Rd);
|
||||
int n = (int)UInt(Rn);
|
||||
int m = (int)UInt(Rm);
|
||||
|
||||
/* if size == '11' then ReservedValue(); */
|
||||
|
||||
int esize = 8 << (int)UInt(size);
|
||||
int datasize = 64;
|
||||
int part = (int)UInt(Q);
|
||||
int elements = datasize / esize;
|
||||
|
||||
bool sub_op = (o1 == true);
|
||||
bool unsigned = (U == true);
|
||||
|
||||
/* Operation */
|
||||
/* CheckFPAdvSIMDEnabled64(); */
|
||||
|
||||
Bits result = new Bits(2 * datasize);
|
||||
Bits operand1 = V(2 * datasize, n);
|
||||
Bits operand2 = Vpart(datasize, m, part);
|
||||
BigInteger element1;
|
||||
BigInteger element2;
|
||||
BigInteger sum;
|
||||
|
||||
for (int e = 0; e <= elements - 1; e++)
|
||||
{
|
||||
element1 = Int(Elem(operand1, e, 2 * esize), unsigned);
|
||||
element2 = Int(Elem(operand2, e, esize), unsigned);
|
||||
|
||||
if (sub_op)
|
||||
{
|
||||
sum = element1 - element2;
|
||||
}
|
||||
else
|
||||
{
|
||||
sum = element1 + element2;
|
||||
}
|
||||
|
||||
Elem(result, e, 2 * esize, sum.SubBigInteger(2 * esize - 1, 0));
|
||||
}
|
||||
|
||||
V(d, result);
|
||||
}
|
||||
|
||||
// sub_advsimd.html#SUB_asisdsame_only
|
||||
public static void Sub_S(Bits size, Bits Rm, Bits Rn, Bits Rd)
|
||||
{
|
||||
|
@ -4785,8 +4918,8 @@ namespace Ryujinx.Tests.Cpu.Tester
|
|||
int part = (int)UInt(Q);
|
||||
int elements = datasize / esize;
|
||||
|
||||
bool unsigned = (U == true);
|
||||
bool accumulate = (op == false);
|
||||
bool unsigned = (U == true);
|
||||
|
||||
/* Operation */
|
||||
/* CheckFPAdvSIMDEnabled64(); */
|
||||
|
@ -4874,8 +5007,8 @@ namespace Ryujinx.Tests.Cpu.Tester
|
|||
int part = (int)UInt(Q);
|
||||
int elements = datasize / esize;
|
||||
|
||||
bool unsigned = (U == true);
|
||||
bool accumulate = (op == false);
|
||||
bool unsigned = (U == true);
|
||||
|
||||
/* Operation */
|
||||
/* CheckFPAdvSIMDEnabled64(); */
|
||||
|
@ -4901,6 +5034,108 @@ namespace Ryujinx.Tests.Cpu.Tester
|
|||
V(d, result);
|
||||
}
|
||||
|
||||
// uaddw_advsimd.html
|
||||
public static void Uaddw_V(bool Q, Bits size, Bits Rm, Bits Rn, Bits Rd)
|
||||
{
|
||||
const bool U = true;
|
||||
const bool o1 = false;
|
||||
|
||||
/* Decode */
|
||||
int d = (int)UInt(Rd);
|
||||
int n = (int)UInt(Rn);
|
||||
int m = (int)UInt(Rm);
|
||||
|
||||
/* if size == '11' then ReservedValue(); */
|
||||
|
||||
int esize = 8 << (int)UInt(size);
|
||||
int datasize = 64;
|
||||
int part = (int)UInt(Q);
|
||||
int elements = datasize / esize;
|
||||
|
||||
bool sub_op = (o1 == true);
|
||||
bool unsigned = (U == true);
|
||||
|
||||
/* Operation */
|
||||
/* CheckFPAdvSIMDEnabled64(); */
|
||||
|
||||
Bits result = new Bits(2 * datasize);
|
||||
Bits operand1 = V(2 * datasize, n);
|
||||
Bits operand2 = Vpart(datasize, m, part);
|
||||
BigInteger element1;
|
||||
BigInteger element2;
|
||||
BigInteger sum;
|
||||
|
||||
for (int e = 0; e <= elements - 1; e++)
|
||||
{
|
||||
element1 = Int(Elem(operand1, e, 2 * esize), unsigned);
|
||||
element2 = Int(Elem(operand2, e, esize), unsigned);
|
||||
|
||||
if (sub_op)
|
||||
{
|
||||
sum = element1 - element2;
|
||||
}
|
||||
else
|
||||
{
|
||||
sum = element1 + element2;
|
||||
}
|
||||
|
||||
Elem(result, e, 2 * esize, sum.SubBigInteger(2 * esize - 1, 0));
|
||||
}
|
||||
|
||||
V(d, result);
|
||||
}
|
||||
|
||||
// usubw_advsimd.html
|
||||
public static void Usubw_V(bool Q, Bits size, Bits Rm, Bits Rn, Bits Rd)
|
||||
{
|
||||
const bool U = true;
|
||||
const bool o1 = true;
|
||||
|
||||
/* Decode */
|
||||
int d = (int)UInt(Rd);
|
||||
int n = (int)UInt(Rn);
|
||||
int m = (int)UInt(Rm);
|
||||
|
||||
/* if size == '11' then ReservedValue(); */
|
||||
|
||||
int esize = 8 << (int)UInt(size);
|
||||
int datasize = 64;
|
||||
int part = (int)UInt(Q);
|
||||
int elements = datasize / esize;
|
||||
|
||||
bool sub_op = (o1 == true);
|
||||
bool unsigned = (U == true);
|
||||
|
||||
/* Operation */
|
||||
/* CheckFPAdvSIMDEnabled64(); */
|
||||
|
||||
Bits result = new Bits(2 * datasize);
|
||||
Bits operand1 = V(2 * datasize, n);
|
||||
Bits operand2 = Vpart(datasize, m, part);
|
||||
BigInteger element1;
|
||||
BigInteger element2;
|
||||
BigInteger sum;
|
||||
|
||||
for (int e = 0; e <= elements - 1; e++)
|
||||
{
|
||||
element1 = Int(Elem(operand1, e, 2 * esize), unsigned);
|
||||
element2 = Int(Elem(operand2, e, esize), unsigned);
|
||||
|
||||
if (sub_op)
|
||||
{
|
||||
sum = element1 - element2;
|
||||
}
|
||||
else
|
||||
{
|
||||
sum = element1 + element2;
|
||||
}
|
||||
|
||||
Elem(result, e, 2 * esize, sum.SubBigInteger(2 * esize - 1, 0));
|
||||
}
|
||||
|
||||
V(d, result);
|
||||
}
|
||||
|
||||
// uzp1_advsimd.html
|
||||
public static void Uzp1_V(bool Q, Bits size, Bits Rm, Bits Rn, Bits Rd)
|
||||
{
|
||||
|
|
28
appveyor.yml
Normal file
28
appveyor.yml
Normal file
|
@ -0,0 +1,28 @@
|
|||
version: 1.0.{build}
|
||||
branches:
|
||||
only:
|
||||
- master
|
||||
image: Visual Studio 2017
|
||||
configuration: Release
|
||||
build_script:
|
||||
- ps: >-
|
||||
dotnet --version
|
||||
|
||||
dotnet publish -c Release -r win-x64
|
||||
|
||||
dotnet publish -c Release -r linux-x64
|
||||
|
||||
dotnet publish -c Release -r osx-x64
|
||||
|
||||
7z a ryujinx-$env:APPVEYOR_BUILD_VERSION-win_x64.zip $env:APPVEYOR_BUILD_FOLDER\Ryujinx\bin\Release\netcoreapp2.1\win-x64\publish\
|
||||
|
||||
7z a ryujinx-$env:APPVEYOR_BUILD_VERSION-linux_x64.tar $env:APPVEYOR_BUILD_FOLDER\Ryujinx\bin\Release\netcoreapp2.1\linux-x64\publish\
|
||||
|
||||
7z a ryujinx-$env:APPVEYOR_BUILD_VERSION-linux_x64.tar.gz ryujinx-$env:APPVEYOR_BUILD_VERSION-linux_x64.tar
|
||||
|
||||
7z a ryujinx-$env:APPVEYOR_BUILD_VERSION-osx_x64.zip $env:APPVEYOR_BUILD_FOLDER\Ryujinx\bin\Release\netcoreapp2.1\osx-x64\publish\
|
||||
|
||||
artifacts:
|
||||
- path: ryujinx-%APPVEYOR_BUILD_VERSION%-win_x64.zip
|
||||
- path: ryujinx-%APPVEYOR_BUILD_VERSION%-linux_x64.tar.gz
|
||||
- path: ryujinx-%APPVEYOR_BUILD_VERSION%-osx_x64.zip
|
Loading…
Reference in a new issue