fix: incorrect layer count of texture view

This commit is contained in:
Samuliak 2024-05-21 16:23:42 +02:00 committed by Isaac Marovitz
parent f5cffa0b46
commit bd14efb220
2 changed files with 2 additions and 6 deletions

View file

@ -51,7 +51,7 @@ namespace Ryujinx.Graphics.Metal
public void BackgroundContextAction(Action action, bool alwaysBackground = false) public void BackgroundContextAction(Action action, bool alwaysBackground = false)
{ {
throw new NotImplementedException(); Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
} }
public BufferHandle CreateBuffer(int size, BufferAccess access, BufferHandle storageHint) public BufferHandle CreateBuffer(int size, BufferAccess access, BufferHandle storageHint)

View file

@ -68,11 +68,7 @@ namespace Ryujinx.Graphics.Metal
slices.location = (ulong)firstLayer; slices.location = (ulong)firstLayer;
slices.length = 1; slices.length = 1;
if (info.Target == Target.Texture3D) if (info.Target != Target.Texture3D && info.Target != Target.Cubemap)
{
slices.length = (ulong)Info.Depth;
}
else if (info.Target != Target.Cubemap)
{ {
slices.length = (ulong)Info.Depth; slices.length = (ulong)Info.Depth;
} }