diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs
index 9e5bea908..656978687 100644
--- a/Ryujinx.Graphics.Gpu/Image/Texture.cs
+++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs
@@ -650,7 +650,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
///
- /// Check it's possible to create a view with the specified layout.
+ /// Check if it's possible to create a view with the specified layout.
/// The layout information is composed of the Stride for linear textures, or GOB block size
/// for block linear textures.
///
@@ -695,7 +695,7 @@ namespace Ryujinx.Graphics.Gpu.Image
///
/// Checks if the view format is compatible with this texture format.
- /// In general, the formats are considered compatible if the bytes per pixel value is equal,
+ /// In general, the formats are considered compatible if the bytes per pixel values are equal,
/// but there are more complex rules for some formats, like compressed or depth-stencil formats.
/// This follows the host API copy compatibility rules.
///
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs b/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs
index 5dbd1a082..aebf4abf7 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs
@@ -188,7 +188,7 @@ namespace Ryujinx.Graphics.Gpu.Image
///
/// Unpacks the texture coordinates normalized flag.
/// When this is true, texture coordinates are expected to be in the [0, 1] range on the shader.
- /// WHen this is false, texture coordinates are expected to be in the [0, W], [0, H] and [0, D] range.
+ /// When this is false, texture coordinates are expected to be in the [0, W], [0, H] and [0, D] range.
/// It must be set to false (by the guest driver) for rectangle textures.
///
/// The texture coordinates normalized flag
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureInfo.cs b/Ryujinx.Graphics.Gpu/Image/TextureInfo.cs
index 784ff0e97..2bcafd727 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureInfo.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureInfo.cs
@@ -112,7 +112,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// The width of the texture
/// The height or the texture
/// The depth or layers count of the texture
- /// The amount if mipmap levels of the texture
+ /// The amount of mipmap levels of the texture
/// The number of samples in the X direction for multisample textures, should be 1 otherwise
/// The number of samples in the Y direction for multisample textures, should be 1 otherwise
/// The stride for linear textures
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
index 4f6d5e588..ecc5dc511 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
@@ -120,7 +120,7 @@ namespace Ryujinx.Graphics.Gpu.Image
///
/// The start GPU virtual address of the sampler pool
/// The maximum ID of the sampler pool
- /// The indexing type of the sampler
+ /// The indexing type of the sampler pool
public void SetComputeSamplerPool(ulong gpuVa, int maximumId, SamplerIndex samplerIndex)
{
_cpBindingsManager.SetSamplerPool(gpuVa, maximumId, samplerIndex);
@@ -131,7 +131,7 @@ namespace Ryujinx.Graphics.Gpu.Image
///
/// The start GPU virtual address of the sampler pool
/// The maximum ID of the sampler pool
- /// The indexing type of the sampler
+ /// The indexing type of the sampler pool
public void SetGraphicsSamplerPool(ulong gpuVa, int maximumId, SamplerIndex samplerIndex)
{
_gpBindingsManager.SetSamplerPool(gpuVa, maximumId, samplerIndex);
@@ -734,7 +734,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
///
- /// Flushes textures in the cache inside a given range that have been modified since the last call.
+ /// Flushes the textures in the cache inside a given range that have been modified since the last call.
///
/// The range start address
/// The range size
diff --git a/Ryujinx.Graphics.Gpu/Image/TexturePool.cs b/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
index 91f6338f3..c45df96e3 100644
--- a/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
@@ -245,7 +245,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Checks if the swizzle component is equal to the red or green channels.
///
/// The swizzle component to check
- /// True if the swizzle component is equal to the red or blue, false otherwise
+ /// True if the swizzle component is equal to the red or green, false otherwise
private static bool IsRG(SwizzleComponent component)
{
return component == SwizzleComponent.Red ||