diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs
index b5f9395e7..93d293f62 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs
@@ -1,5 +1,4 @@
using Ryujinx.Common.Logging;
-using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Shader.Translation;
@@ -44,6 +43,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
_newSpecState = newSpecState;
_stageIndex = stageIndex;
_isVulkan = context.Capabilities.Api == TargetApi.Vulkan;
+
+ if (stageIndex == (int)ShaderStage.Geometry - 1)
+ {
+ // Only geometry shaders require the primitive topology.
+ newSpecState.RecordPrimitiveTopology();
+ }
}
///
@@ -69,48 +74,6 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
return MemoryMarshal.Cast(_data.Span[(int)address..]);
}
- ///
- public bool QueryAlphaToCoverageDitherEnable()
- {
- return _oldSpecState.GraphicsState.AlphaToCoverageEnable && _oldSpecState.GraphicsState.AlphaToCoverageDitherEnable;
- }
-
- ///
- public AlphaTestOp QueryAlphaTestCompare()
- {
- if (!_isVulkan || !_oldSpecState.GraphicsState.AlphaTestEnable)
- {
- return AlphaTestOp.Always;
- }
-
- return _oldSpecState.GraphicsState.AlphaTestCompare switch
- {
- CompareOp.Never or CompareOp.NeverGl => AlphaTestOp.Never,
- CompareOp.Less or CompareOp.LessGl => AlphaTestOp.Less,
- CompareOp.Equal or CompareOp.EqualGl => AlphaTestOp.Equal,
- CompareOp.LessOrEqual or CompareOp.LessOrEqualGl => AlphaTestOp.LessOrEqual,
- CompareOp.Greater or CompareOp.GreaterGl => AlphaTestOp.Greater,
- CompareOp.NotEqual or CompareOp.NotEqualGl => AlphaTestOp.NotEqual,
- CompareOp.GreaterOrEqual or CompareOp.GreaterOrEqualGl => AlphaTestOp.GreaterOrEqual,
- _ => AlphaTestOp.Always,
- };
- }
-
- ///
- public float QueryAlphaTestReference() => _oldSpecState.GraphicsState.AlphaTestReference;
-
- ///
- public AttributeType QueryAttributeType(int location)
- {
- return _oldSpecState.GraphicsState.AttributeTypes[location];
- }
-
- ///
- public AttributeType QueryFragmentOutputType(int location)
- {
- return _oldSpecState.GraphicsState.FragmentOutputTypes[location];
- }
-
///
public int QueryComputeLocalSizeX() => _oldSpecState.ComputeState.LocalSizeX;
@@ -133,55 +96,18 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
return _oldSpecState.ConstantBufferUse[_stageIndex];
}
+ ///
+ public GpuGraphicsState QueryGraphicsState()
+ {
+ return _oldSpecState.GraphicsState.CreateShaderGraphicsState(!_isVulkan, _isVulkan || _oldSpecState.GraphicsState.YNegateEnabled);
+ }
+
///
public bool QueryHasConstantBufferDrawParameters()
{
return _oldSpecState.GraphicsState.HasConstantBufferDrawParameters;
}
- ///
- public bool QueryDualSourceBlendEnable()
- {
- return _oldSpecState.GraphicsState.DualSourceBlendEnable;
- }
-
- ///
- public InputTopology QueryPrimitiveTopology()
- {
- _newSpecState.RecordPrimitiveTopology();
- return ConvertToInputTopology(_oldSpecState.GraphicsState.Topology, _oldSpecState.GraphicsState.TessellationMode);
- }
-
- ///
- public bool QueryProgramPointSize()
- {
- return _oldSpecState.GraphicsState.ProgramPointSizeEnable;
- }
-
- ///
- public float QueryPointSize()
- {
- return _oldSpecState.GraphicsState.PointSize;
- }
-
- ///
- public bool QueryTessCw()
- {
- return _oldSpecState.GraphicsState.TessellationMode.UnpackCw();
- }
-
- ///
- public TessPatchType QueryTessPatchType()
- {
- return _oldSpecState.GraphicsState.TessellationMode.UnpackPatchType();
- }
-
- ///
- public TessSpacing QueryTessSpacing()
- {
- return _oldSpecState.GraphicsState.TessellationMode.UnpackSpacing();
- }
-
///
public TextureFormat QueryTextureFormat(int handle, int cbufSlot)
{
@@ -204,12 +130,6 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
return _oldSpecState.GetCoordNormalized(_stageIndex, handle, cbufSlot);
}
- ///
- public bool QueryTransformDepthMinusOneToOne()
- {
- return _oldSpecState.GraphicsState.DepthMode;
- }
-
///
public bool QueryTransformFeedbackEnabled()
{
@@ -228,31 +148,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
return _oldSpecState.TransformFeedbackDescriptors[bufferIndex].Stride;
}
- ///
- public bool QueryEarlyZForce()
- {
- _newSpecState.RecordEarlyZForce();
- return _oldSpecState.GraphicsState.EarlyZForce;
- }
-
///
public bool QueryHasUnalignedStorageBuffer()
{
return _oldSpecState.GraphicsState.HasUnalignedStorageBuffer || _oldSpecState.ComputeState.HasUnalignedStorageBuffer;
}
- ///
- public bool QueryViewportTransformDisable()
- {
- return _oldSpecState.GraphicsState.ViewportTransformDisable;
- }
-
- ///
- public bool QueryYNegateEnabled()
- {
- return _oldSpecState.GraphicsState.YNegateEnabled;
- }
-
///
public void RegisterTexture(int handle, int cbufSlot)
{
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
index 1fcc93c50..b4f4a439c 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
@@ -1,5 +1,4 @@
using Ryujinx.Common.Logging;
-using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Shader.Translation;
@@ -36,6 +35,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
_channel = channel;
_state = state;
_stageIndex = stageIndex;
+
+ if (stageIndex == (int)ShaderStage.Geometry - 1)
+ {
+ // Only geometry shaders require the primitive topology.
+ _state.SpecializationState.RecordPrimitiveTopology();
+ }
}
///
@@ -74,58 +79,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
return MemoryMarshal.Cast(_channel.MemoryManager.GetSpan(address, size));
}
- ///
- public bool QueryAlphaToCoverageDitherEnable()
- {
- return _state.GraphicsState.AlphaToCoverageEnable && _state.GraphicsState.AlphaToCoverageDitherEnable;
- }
-
- ///
- public AlphaTestOp QueryAlphaTestCompare()
- {
- if (!_isVulkan || !_state.GraphicsState.AlphaTestEnable)
- {
- return AlphaTestOp.Always;
- }
-
- return _state.GraphicsState.AlphaTestCompare switch
- {
- CompareOp.Never or CompareOp.NeverGl => AlphaTestOp.Never,
- CompareOp.Less or CompareOp.LessGl => AlphaTestOp.Less,
- CompareOp.Equal or CompareOp.EqualGl => AlphaTestOp.Equal,
- CompareOp.LessOrEqual or CompareOp.LessOrEqualGl => AlphaTestOp.LessOrEqual,
- CompareOp.Greater or CompareOp.GreaterGl => AlphaTestOp.Greater,
- CompareOp.NotEqual or CompareOp.NotEqualGl => AlphaTestOp.NotEqual,
- CompareOp.GreaterOrEqual or CompareOp.GreaterOrEqualGl => AlphaTestOp.GreaterOrEqual,
- _ => AlphaTestOp.Always,
- };
- }
-
- ///
- public float QueryAlphaTestReference()
- {
- return _state.GraphicsState.AlphaTestReference;
- }
-
- ///
- public AttributeType QueryAttributeType(int location)
- {
- return _state.GraphicsState.AttributeTypes[location];
- }
-
- ///
- public bool QueryEarlyZForce()
- {
- _state.SpecializationState?.RecordEarlyZForce();
- return _state.GraphicsState.EarlyZForce;
- }
-
- ///
- public AttributeType QueryFragmentOutputType(int location)
- {
- return _state.GraphicsState.FragmentOutputTypes[location];
- }
-
///
public int QueryComputeLocalSizeX() => _state.ComputeState.LocalSizeX;
@@ -152,6 +105,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
return useMask;
}
+ ///
+ public GpuGraphicsState QueryGraphicsState()
+ {
+ return _state.GraphicsState.CreateShaderGraphicsState(!_isVulkan, _isVulkan || _state.GraphicsState.YNegateEnabled);
+ }
+
///
public bool QueryHasConstantBufferDrawParameters()
{
@@ -164,49 +123,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
return _state.GraphicsState.HasUnalignedStorageBuffer || _state.ComputeState.HasUnalignedStorageBuffer;
}
- ///
- public bool QueryDualSourceBlendEnable()
- {
- return _state.GraphicsState.DualSourceBlendEnable;
- }
-
- ///
- public InputTopology QueryPrimitiveTopology()
- {
- _state.SpecializationState?.RecordPrimitiveTopology();
- return ConvertToInputTopology(_state.GraphicsState.Topology, _state.GraphicsState.TessellationMode);
- }
-
- ///
- public bool QueryProgramPointSize()
- {
- return _state.GraphicsState.ProgramPointSizeEnable;
- }
-
- ///
- public float QueryPointSize()
- {
- return _state.GraphicsState.PointSize;
- }
-
- ///
- public bool QueryTessCw()
- {
- return _state.GraphicsState.TessellationMode.UnpackCw();
- }
-
- ///
- public TessPatchType QueryTessPatchType()
- {
- return _state.GraphicsState.TessellationMode.UnpackPatchType();
- }
-
- ///
- public TessSpacing QueryTessSpacing()
- {
- return _state.GraphicsState.TessellationMode.UnpackSpacing();
- }
-
////
public TextureFormat QueryTextureFormat(int handle, int cbufSlot)
{
@@ -258,12 +174,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
}
- ///
- public bool QueryTransformDepthMinusOneToOne()
- {
- return _state.GraphicsState.DepthMode;
- }
-
///
public bool QueryTransformFeedbackEnabled()
{
@@ -282,18 +192,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
return _state.TransformFeedbackDescriptors[bufferIndex].Stride;
}
- ///
- public bool QueryViewportTransformDisable()
- {
- return _state.GraphicsState.ViewportTransformDisable;
- }
-
- ///
- public bool QueryYNegateEnabled()
- {
- return _state.GraphicsState.YNegateEnabled;
- }
-
///
public void RegisterTexture(int handle, int cbufSlot)
{
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs
index 07b7ddc28..6d27f18dc 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs
@@ -1,6 +1,5 @@
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
-using Ryujinx.Graphics.Gpu.Engine.Threed;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Shader.Translation;
@@ -232,33 +231,5 @@ namespace Ryujinx.Graphics.Gpu.Shader
#pragma warning restore IDE0055
};
}
-
- ///
- /// Converts the Maxwell primitive topology to the shader translator topology.
- ///
- /// Maxwell primitive topology
- /// Maxwell tessellation mode
- /// Shader translator topology
- protected static InputTopology ConvertToInputTopology(PrimitiveTopology topology, TessMode tessellationMode)
- {
- return topology switch
- {
- PrimitiveTopology.Points => InputTopology.Points,
- PrimitiveTopology.Lines or
- PrimitiveTopology.LineLoop or
- PrimitiveTopology.LineStrip => InputTopology.Lines,
- PrimitiveTopology.LinesAdjacency or
- PrimitiveTopology.LineStripAdjacency => InputTopology.LinesAdjacency,
- PrimitiveTopology.Triangles or
- PrimitiveTopology.TriangleStrip or
- PrimitiveTopology.TriangleFan => InputTopology.Triangles,
- PrimitiveTopology.TrianglesAdjacency or
- PrimitiveTopology.TriangleStripAdjacency => InputTopology.TrianglesAdjacency,
- PrimitiveTopology.Patches => tessellationMode.UnpackPatchType() == TessPatchType.Isolines
- ? InputTopology.Lines
- : InputTopology.Triangles,
- _ => InputTopology.Points,
- };
- }
}
}
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs b/src/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs
index f392491c3..b5bc4df3c 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs
@@ -103,64 +103,81 @@ namespace Ryujinx.Graphics.Gpu.Shader
public bool YNegateEnabled;
///
- /// Creates a new GPU graphics state.
+ /// Creates a new graphics state from this state that can be used for shader generation.
///
- /// Early Z force enable
- /// Primitive topology
- /// Tessellation mode
- /// Indicates whether alpha-to-coverage is enabled
- /// Indicates whether alpha-to-coverage dithering is enabled
- /// Indicates whether the viewport transform is disabled
- /// Depth mode zero to one or minus one to one
- /// Indicates if the point size is set on the shader or is fixed
- /// Point size if not set from shader
- /// Indicates whether alpha test is enabled
- /// When alpha test is enabled, indicates the comparison that decides if the fragment should be discarded
- /// When alpha test is enabled, indicates the value to compare with the fragment output alpha
- /// Type of the vertex attributes consumed by the shader
- /// Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0
- /// Indicates that any storage buffer use is unaligned
- /// Type of the fragment shader outputs
- /// Indicates whether dual source blend is enabled
- /// Indicates whether Y negate of the fragment coordinates is enabled
- public GpuChannelGraphicsState(
- bool earlyZForce,
- PrimitiveTopology topology,
- TessMode tessellationMode,
- bool alphaToCoverageEnable,
- bool alphaToCoverageDitherEnable,
- bool viewportTransformDisable,
- bool depthMode,
- bool programPointSizeEnable,
- float pointSize,
- bool alphaTestEnable,
- CompareOp alphaTestCompare,
- float alphaTestReference,
- ref Array32 attributeTypes,
- bool hasConstantBufferDrawParameters,
- bool hasUnalignedStorageBuffer,
- ref Array8 fragmentOutputTypes,
- bool dualSourceBlendEnable,
- bool yNegateEnabled)
+ /// Indicates if the host API supports alpha test operations
+ /// GPU graphics state that can be used for shader translation
+ public readonly GpuGraphicsState CreateShaderGraphicsState(bool hostSupportsAlphaTest, bool originUpperLeft)
{
- EarlyZForce = earlyZForce;
- Topology = topology;
- TessellationMode = tessellationMode;
- AlphaToCoverageEnable = alphaToCoverageEnable;
- AlphaToCoverageDitherEnable = alphaToCoverageDitherEnable;
- ViewportTransformDisable = viewportTransformDisable;
- DepthMode = depthMode;
- ProgramPointSizeEnable = programPointSizeEnable;
- PointSize = pointSize;
- AlphaTestEnable = alphaTestEnable;
- AlphaTestCompare = alphaTestCompare;
- AlphaTestReference = alphaTestReference;
- AttributeTypes = attributeTypes;
- HasConstantBufferDrawParameters = hasConstantBufferDrawParameters;
- HasUnalignedStorageBuffer = hasUnalignedStorageBuffer;
- FragmentOutputTypes = fragmentOutputTypes;
- DualSourceBlendEnable = dualSourceBlendEnable;
- YNegateEnabled = yNegateEnabled;
+ AlphaTestOp alphaTestOp;
+
+ if (hostSupportsAlphaTest || !AlphaTestEnable)
+ {
+ alphaTestOp = AlphaTestOp.Always;
+ }
+ else
+ {
+ alphaTestOp = AlphaTestCompare switch
+ {
+ CompareOp.Never or CompareOp.NeverGl => AlphaTestOp.Never,
+ CompareOp.Less or CompareOp.LessGl => AlphaTestOp.Less,
+ CompareOp.Equal or CompareOp.EqualGl => AlphaTestOp.Equal,
+ CompareOp.LessOrEqual or CompareOp.LessOrEqualGl => AlphaTestOp.LessOrEqual,
+ CompareOp.Greater or CompareOp.GreaterGl => AlphaTestOp.Greater,
+ CompareOp.NotEqual or CompareOp.NotEqualGl => AlphaTestOp.NotEqual,
+ CompareOp.GreaterOrEqual or CompareOp.GreaterOrEqualGl => AlphaTestOp.GreaterOrEqual,
+ _ => AlphaTestOp.Always,
+ };
+ }
+
+ return new GpuGraphicsState(
+ EarlyZForce,
+ ConvertToInputTopology(Topology, TessellationMode),
+ TessellationMode.UnpackCw(),
+ TessellationMode.UnpackPatchType(),
+ TessellationMode.UnpackSpacing(),
+ AlphaToCoverageEnable,
+ AlphaToCoverageDitherEnable,
+ ViewportTransformDisable,
+ DepthMode,
+ ProgramPointSizeEnable,
+ PointSize,
+ alphaTestOp,
+ AlphaTestReference,
+ in AttributeTypes,
+ HasConstantBufferDrawParameters,
+ in FragmentOutputTypes,
+ DualSourceBlendEnable,
+ YNegateEnabled,
+ originUpperLeft);
+ }
+
+ ///
+ /// Converts the Maxwell primitive topology to the shader translator topology.
+ ///
+ /// Maxwell primitive topology
+ /// Maxwell tessellation mode
+ /// Shader translator topology
+ private static InputTopology ConvertToInputTopology(PrimitiveTopology topology, TessMode tessellationMode)
+ {
+ return topology switch
+ {
+ PrimitiveTopology.Points => InputTopology.Points,
+ PrimitiveTopology.Lines or
+ PrimitiveTopology.LineLoop or
+ PrimitiveTopology.LineStrip => InputTopology.Lines,
+ PrimitiveTopology.LinesAdjacency or
+ PrimitiveTopology.LineStripAdjacency => InputTopology.LinesAdjacency,
+ PrimitiveTopology.Triangles or
+ PrimitiveTopology.TriangleStrip or
+ PrimitiveTopology.TriangleFan => InputTopology.Triangles,
+ PrimitiveTopology.TrianglesAdjacency or
+ PrimitiveTopology.TriangleStripAdjacency => InputTopology.TrianglesAdjacency,
+ PrimitiveTopology.Patches => tessellationMode.UnpackPatchType() == TessPatchType.Isolines
+ ? InputTopology.Lines
+ : InputTopology.Triangles,
+ _ => InputTopology.Points,
+ };
}
}
}
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
index b33f96c57..fcd953754 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
@@ -28,9 +28,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
[Flags]
private enum QueriedStateFlags
{
- EarlyZForce = 1 << 0,
PrimitiveTopology = 1 << 1,
- TessellationMode = 1 << 2,
TransformFeedback = 1 << 3,
}
@@ -264,14 +262,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
PipelineState = pipelineState;
}
- ///
- /// Indicates that the shader accesses the early Z force state.
- ///
- public void RecordEarlyZForce()
- {
- _queriedState |= QueriedStateFlags.EarlyZForce;
- }
-
///
/// Indicates that the shader accesses the primitive topology state.
///
@@ -280,14 +270,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
_queriedState |= QueriedStateFlags.PrimitiveTopology;
}
- ///
- /// Indicates that the shader accesses the tessellation mode state.
- ///
- public void RecordTessellationMode()
- {
- _queriedState |= QueriedStateFlags.TessellationMode;
- }
-
///
/// Indicates that the shader accesses the constant buffer use state.
///
diff --git a/src/Ryujinx.Graphics.Shader/AttributeType.cs b/src/Ryujinx.Graphics.Shader/AttributeType.cs
index 50a39945b..e6adb4b85 100644
--- a/src/Ryujinx.Graphics.Shader/AttributeType.cs
+++ b/src/Ryujinx.Graphics.Shader/AttributeType.cs
@@ -13,17 +13,6 @@ namespace Ryujinx.Graphics.Shader
static class AttributeTypeExtensions
{
- public static string ToVec4Type(this AttributeType type)
- {
- return type switch
- {
- AttributeType.Float => "vec4",
- AttributeType.Sint => "ivec4",
- AttributeType.Uint => "uvec4",
- _ => throw new ArgumentException($"Invalid attribute type \"{type}\"."),
- };
- }
-
public static AggregateType ToAggregateType(this AttributeType type)
{
return type switch
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/CodeGenParameters.cs b/src/Ryujinx.Graphics.Shader/CodeGen/CodeGenParameters.cs
new file mode 100644
index 000000000..f692c428b
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/CodeGenParameters.cs
@@ -0,0 +1,31 @@
+using Ryujinx.Graphics.Shader.StructuredIr;
+using Ryujinx.Graphics.Shader.Translation;
+
+namespace Ryujinx.Graphics.Shader.CodeGen
+{
+ readonly struct CodeGenParameters
+ {
+ public readonly AttributeUsage AttributeUsage;
+ public readonly ShaderDefinitions Definitions;
+ public readonly ShaderProperties Properties;
+ public readonly HostCapabilities HostCapabilities;
+ public readonly ILogger Logger;
+ public readonly TargetApi TargetApi;
+
+ public CodeGenParameters(
+ AttributeUsage attributeUsage,
+ ShaderDefinitions definitions,
+ ShaderProperties properties,
+ HostCapabilities hostCapabilities,
+ ILogger logger,
+ TargetApi targetApi)
+ {
+ AttributeUsage = attributeUsage;
+ Definitions = definitions;
+ Properties = properties;
+ HostCapabilities = hostCapabilities;
+ Logger = logger;
+ TargetApi = targetApi;
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs
index 551e5cefa..7506f72af 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs
@@ -12,7 +12,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
public StructuredProgramInfo Info { get; }
- public ShaderConfig Config { get; }
+ public AttributeUsage AttributeUsage { get; }
+ public ShaderDefinitions Definitions { get; }
+ public ShaderProperties Properties { get; }
+ public HostCapabilities HostCapabilities { get; }
+ public ILogger Logger { get; }
+ public TargetApi TargetApi { get; }
public OperandManager OperandManager { get; }
@@ -22,10 +27,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
private string _indentation;
- public CodeGenContext(StructuredProgramInfo info, ShaderConfig config)
+ public CodeGenContext(StructuredProgramInfo info, CodeGenParameters parameters)
{
Info = info;
- Config = config;
+ AttributeUsage = parameters.AttributeUsage;
+ Definitions = parameters.Definitions;
+ Properties = parameters.Properties;
+ HostCapabilities = parameters.HostCapabilities;
+ Logger = parameters.Logger;
+ TargetApi = parameters.TargetApi;
OperandManager = new OperandManager();
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
index 2a45e23de..e181ae98d 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
@@ -1,4 +1,5 @@
using Ryujinx.Common;
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System;
@@ -13,10 +14,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
public static void Declare(CodeGenContext context, StructuredProgramInfo info)
{
- context.AppendLine(context.Config.Options.TargetApi == TargetApi.Vulkan ? "#version 460 core" : "#version 450 core");
+ context.AppendLine(context.TargetApi == TargetApi.Vulkan ? "#version 460 core" : "#version 450 core");
context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable");
- if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot())
+ if (context.HostCapabilities.SupportsShaderBallot)
{
context.AppendLine("#extension GL_ARB_shader_ballot : enable");
}
@@ -30,24 +31,24 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.AppendLine("#extension GL_EXT_shader_image_load_formatted : enable");
context.AppendLine("#extension GL_EXT_texture_shadow_lod : enable");
- if (context.Config.Stage == ShaderStage.Compute)
+ if (context.Definitions.Stage == ShaderStage.Compute)
{
context.AppendLine("#extension GL_ARB_compute_shader : enable");
}
- else if (context.Config.Stage == ShaderStage.Fragment)
+ else if (context.Definitions.Stage == ShaderStage.Fragment)
{
- if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
+ if (context.HostCapabilities.SupportsFragmentShaderInterlock)
{
context.AppendLine("#extension GL_ARB_fragment_shader_interlock : enable");
}
- else if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderOrderingIntel())
+ else if (context.HostCapabilities.SupportsFragmentShaderOrderingIntel)
{
context.AppendLine("#extension GL_INTEL_fragment_shader_ordering : enable");
}
}
else
{
- if (context.Config.Stage == ShaderStage.Vertex)
+ if (context.Definitions.Stage == ShaderStage.Vertex)
{
context.AppendLine("#extension GL_ARB_shader_draw_parameters : enable");
}
@@ -55,12 +56,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.AppendLine("#extension GL_ARB_shader_viewport_layer_array : enable");
}
- if (context.Config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
+ if (context.Definitions.GpPassthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough)
{
context.AppendLine("#extension GL_NV_geometry_shader_passthrough : enable");
}
- if (context.Config.GpuAccessor.QueryHostSupportsViewportMask())
+ if (context.HostCapabilities.SupportsViewportMask)
{
context.AppendLine("#extension GL_NV_viewport_array2 : enable");
}
@@ -71,23 +72,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;");
context.AppendLine();
- DeclareConstantBuffers(context, context.Config.Properties.ConstantBuffers.Values);
- DeclareStorageBuffers(context, context.Config.Properties.StorageBuffers.Values);
- DeclareMemories(context, context.Config.Properties.LocalMemories.Values, isShared: false);
- DeclareMemories(context, context.Config.Properties.SharedMemories.Values, isShared: true);
- DeclareSamplers(context, context.Config.Properties.Textures.Values);
- DeclareImages(context, context.Config.Properties.Images.Values);
+ DeclareConstantBuffers(context, context.Properties.ConstantBuffers.Values);
+ DeclareStorageBuffers(context, context.Properties.StorageBuffers.Values);
+ DeclareMemories(context, context.Properties.LocalMemories.Values, isShared: false);
+ DeclareMemories(context, context.Properties.SharedMemories.Values, isShared: true);
+ DeclareSamplers(context, context.Properties.Textures.Values);
+ DeclareImages(context, context.Properties.Images.Values);
- if (context.Config.Stage != ShaderStage.Compute)
+ if (context.Definitions.Stage != ShaderStage.Compute)
{
- if (context.Config.Stage == ShaderStage.Geometry)
+ if (context.Definitions.Stage == ShaderStage.Geometry)
{
- InputTopology inputTopology = context.Config.GpuAccessor.QueryPrimitiveTopology();
- string inPrimitive = inputTopology.ToGlslString();
+ string inPrimitive = context.Definitions.InputTopology.ToGlslString();
- context.AppendLine($"layout (invocations = {context.Config.ThreadsPerInputPrimitive}, {inPrimitive}) in;");
+ context.AppendLine($"layout (invocations = {context.Definitions.ThreadsPerInputPrimitive}, {inPrimitive}) in;");
- if (context.Config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
+ if (context.Definitions.GpPassthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough)
{
context.AppendLine($"layout (passthrough) in gl_PerVertex");
context.EnterScope();
@@ -98,87 +98,75 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
else
{
- string outPrimitive = context.Config.OutputTopology.ToGlslString();
+ string outPrimitive = context.Definitions.OutputTopology.ToGlslString();
- int maxOutputVertices = context.Config.GpPassthrough
- ? inputTopology.ToInputVertices()
- : context.Config.MaxOutputVertices;
+ int maxOutputVertices = context.Definitions.GpPassthrough
+ ? context.Definitions.InputTopology.ToInputVertices()
+ : context.Definitions.MaxOutputVertices;
context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;");
}
context.AppendLine();
}
- else if (context.Config.Stage == ShaderStage.TessellationControl)
+ else if (context.Definitions.Stage == ShaderStage.TessellationControl)
{
- int threadsPerInputPrimitive = context.Config.ThreadsPerInputPrimitive;
+ int threadsPerInputPrimitive = context.Definitions.ThreadsPerInputPrimitive;
context.AppendLine($"layout (vertices = {threadsPerInputPrimitive}) out;");
context.AppendLine();
}
- else if (context.Config.Stage == ShaderStage.TessellationEvaluation)
+ else if (context.Definitions.Stage == ShaderStage.TessellationEvaluation)
{
- bool tessCw = context.Config.GpuAccessor.QueryTessCw();
+ bool tessCw = context.Definitions.TessCw;
- if (context.Config.Options.TargetApi == TargetApi.Vulkan)
+ if (context.TargetApi == TargetApi.Vulkan)
{
// We invert the front face on Vulkan backend, so we need to do that here aswell.
tessCw = !tessCw;
}
- string patchType = context.Config.GpuAccessor.QueryTessPatchType().ToGlsl();
- string spacing = context.Config.GpuAccessor.QueryTessSpacing().ToGlsl();
+ string patchType = context.Definitions.TessPatchType.ToGlsl();
+ string spacing = context.Definitions.TessSpacing.ToGlsl();
string windingOrder = tessCw ? "cw" : "ccw";
context.AppendLine($"layout ({patchType}, {spacing}, {windingOrder}) in;");
context.AppendLine();
}
- if (context.Config.UsedInputAttributes != 0 || context.Config.GpPassthrough)
+ static bool IsUserDefined(IoDefinition ioDefinition, StorageKind storageKind)
{
- DeclareInputAttributes(context, info);
-
- context.AppendLine();
+ return ioDefinition.StorageKind == storageKind && ioDefinition.IoVariable == IoVariable.UserDefined;
}
- if (context.Config.UsedOutputAttributes != 0 || context.Config.Stage != ShaderStage.Fragment)
+ static bool IsUserDefinedOutput(ShaderStage stage, IoDefinition ioDefinition)
{
- DeclareOutputAttributes(context, info);
-
- context.AppendLine();
+ IoVariable ioVariable = stage == ShaderStage.Fragment ? IoVariable.FragmentOutputColor : IoVariable.UserDefined;
+ return ioDefinition.StorageKind == StorageKind.Output && ioDefinition.IoVariable == ioVariable;
}
- if (context.Config.UsedInputAttributesPerPatch.Count != 0)
+ DeclareInputAttributes(context, info.IoDefinitions.Where(x => IsUserDefined(x, StorageKind.Input)));
+ DeclareOutputAttributes(context, info.IoDefinitions.Where(x => IsUserDefinedOutput(context.Definitions.Stage, x)));
+ DeclareInputAttributesPerPatch(context, info.IoDefinitions.Where(x => IsUserDefined(x, StorageKind.InputPerPatch)));
+ DeclareOutputAttributesPerPatch(context, info.IoDefinitions.Where(x => IsUserDefined(x, StorageKind.OutputPerPatch)));
+
+ if (context.Definitions.TransformFeedbackEnabled && context.Definitions.LastInVertexPipeline)
{
- DeclareInputAttributesPerPatch(context, context.Config.UsedInputAttributesPerPatch);
-
- context.AppendLine();
- }
-
- if (context.Config.UsedOutputAttributesPerPatch.Count != 0)
- {
- DeclareUsedOutputAttributesPerPatch(context, context.Config.UsedOutputAttributesPerPatch);
-
- context.AppendLine();
- }
-
- if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline)
- {
- var tfOutput = context.Config.GetTransformFeedbackOutput(AttributeConsts.PositionX);
+ var tfOutput = context.Definitions.GetTransformFeedbackOutput(AttributeConsts.PositionX);
if (tfOutput.Valid)
{
context.AppendLine($"layout (xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}) out gl_PerVertex");
context.EnterScope();
context.AppendLine("vec4 gl_Position;");
- context.LeaveScope(context.Config.Stage == ShaderStage.TessellationControl ? " gl_out[];" : ";");
+ context.LeaveScope(context.Definitions.Stage == ShaderStage.TessellationControl ? " gl_out[];" : ";");
}
}
}
else
{
- string localSizeX = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeX());
- string localSizeY = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeY());
- string localSizeZ = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeZ());
+ string localSizeX = NumberFormatter.FormatInt(context.Definitions.ComputeLocalSizeX);
+ string localSizeY = NumberFormatter.FormatInt(context.Definitions.ComputeLocalSizeY);
+ string localSizeZ = NumberFormatter.FormatInt(context.Definitions.ComputeLocalSizeZ);
context.AppendLine(
"layout (" +
@@ -188,15 +176,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.AppendLine();
}
- if (context.Config.Stage == ShaderStage.Fragment)
+ if (context.Definitions.Stage == ShaderStage.Fragment)
{
- if (context.Config.GpuAccessor.QueryEarlyZForce())
+ if (context.Definitions.EarlyZForce)
{
context.AppendLine("layout (early_fragment_tests) in;");
context.AppendLine();
}
- if (context.Config.Properties.OriginUpperLeft)
+ if (context.Definitions.OriginUpperLeft)
{
context.AppendLine("layout (origin_upper_left) in vec4 gl_FragCoord;");
context.AppendLine();
@@ -251,7 +239,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
public static string GetVarTypeName(CodeGenContext context, AggregateType type, bool precise = true)
{
- if (context.Config.GpuAccessor.QueryHostReducedPrecision())
+ if (context.HostCapabilities.ReducedPrecision)
{
precise = false;
}
@@ -305,7 +293,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
string set = string.Empty;
- if (context.Config.Options.TargetApi == TargetApi.Vulkan)
+ if (context.TargetApi == TargetApi.Vulkan)
{
set = $"set = {buffer.Set}, ";
}
@@ -390,7 +378,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
string layout = string.Empty;
- if (context.Config.Options.TargetApi == TargetApi.Vulkan)
+ if (context.TargetApi == TargetApi.Vulkan)
{
layout = $", set = {definition.Set}";
}
@@ -435,7 +423,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
layout = ", " + layout;
}
- if (context.Config.Options.TargetApi == TargetApi.Vulkan)
+ if (context.TargetApi == TargetApi.Vulkan)
{
layout = $", set = {definition.Set}{layout}";
}
@@ -444,42 +432,50 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
}
- private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info)
+ private static void DeclareInputAttributes(CodeGenContext context, IEnumerable inputs)
{
- if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IaIndexing))
+ if (context.Definitions.IaIndexing)
{
- string suffix = context.Config.Stage == ShaderStage.Geometry ? "[]" : string.Empty;
+ string suffix = context.Definitions.Stage == ShaderStage.Geometry ? "[]" : string.Empty;
context.AppendLine($"layout (location = 0) in vec4 {DefaultNames.IAttributePrefix}{suffix}[{Constants.MaxAttributes}];");
+ context.AppendLine();
}
else
{
- int usedAttributes = context.Config.UsedInputAttributes | context.Config.PassthroughAttributes;
- while (usedAttributes != 0)
+ foreach (var ioDefinition in inputs.OrderBy(x => x.Location))
{
- int index = BitOperations.TrailingZeroCount(usedAttributes);
- DeclareInputAttribute(context, info, index);
- usedAttributes &= ~(1 << index);
+ DeclareInputAttribute(context, ioDefinition.Location, ioDefinition.Component);
+ }
+
+ if (inputs.Any())
+ {
+ context.AppendLine();
}
}
}
- private static void DeclareInputAttributesPerPatch(CodeGenContext context, HashSet attrs)
+ private static void DeclareInputAttributesPerPatch(CodeGenContext context, IEnumerable inputs)
{
- foreach (int attr in attrs.Order())
+ foreach (var ioDefinition in inputs.OrderBy(x => x.Location))
{
- DeclareInputAttributePerPatch(context, attr);
+ DeclareInputAttributePerPatch(context, ioDefinition.Location);
+ }
+
+ if (inputs.Any())
+ {
+ context.AppendLine();
}
}
- private static void DeclareInputAttribute(CodeGenContext context, StructuredProgramInfo info, int attr)
+ private static void DeclareInputAttribute(CodeGenContext context, int location, int component)
{
- string suffix = IsArrayAttributeGlsl(context.Config.Stage, isOutAttr: false) ? "[]" : string.Empty;
+ string suffix = IsArrayAttributeGlsl(context.Definitions.Stage, isOutAttr: false) ? "[]" : string.Empty;
string iq = string.Empty;
- if (context.Config.Stage == ShaderStage.Fragment)
+ if (context.Definitions.Stage == ShaderStage.Fragment)
{
- iq = context.Config.ImapTypes[attr].GetFirstUsedType() switch
+ iq = context.Definitions.ImapTypes[location].GetFirstUsedType() switch
{
PixelImap.Constant => "flat ",
PixelImap.ScreenLinear => "noperspective ",
@@ -487,14 +483,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
};
}
- string name = $"{DefaultNames.IAttributePrefix}{attr}";
+ string name = $"{DefaultNames.IAttributePrefix}{location}";
- if (context.Config.TransformFeedbackEnabled && context.Config.Stage == ShaderStage.Fragment)
+ if (context.Definitions.TransformFeedbackEnabled && context.Definitions.Stage == ShaderStage.Fragment)
{
- int components = context.Config.GetTransformFeedbackOutputComponents(attr, 0);
+ bool hasComponent = context.Definitions.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput: false);
- if (components > 1)
+ if (hasComponent)
{
+ char swzMask = "xyzw"[component];
+
+ context.AppendLine($"layout (location = {location}, component = {component}) {iq}in float {name}_{swzMask}{suffix};");
+ }
+ else
+ {
+ int components = context.Definitions.GetTransformFeedbackOutputComponents(location, 0);
+
string type = components switch
{
2 => "vec2",
@@ -503,85 +507,89 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
_ => "float",
};
- context.AppendLine($"layout (location = {attr}) in {type} {name};");
- }
-
- for (int c = components > 1 ? components : 0; c < 4; c++)
- {
- char swzMask = "xyzw"[c];
-
- context.AppendLine($"layout (location = {attr}, component = {c}) {iq}in float {name}_{swzMask}{suffix};");
+ context.AppendLine($"layout (location = {location}) in {type} {name};");
}
}
else
{
- bool passthrough = (context.Config.PassthroughAttributes & (1 << attr)) != 0;
- string pass = passthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough() ? "passthrough, " : string.Empty;
- string type;
+ bool passthrough = (context.AttributeUsage.PassthroughAttributes & (1 << location)) != 0;
+ string pass = passthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough ? "passthrough, " : string.Empty;
+ string type = GetVarTypeName(context, context.Definitions.GetUserDefinedType(location, isOutput: false), false);
- if (context.Config.Stage == ShaderStage.Vertex)
- {
- type = context.Config.GpuAccessor.QueryAttributeType(attr).ToVec4Type();
- }
- else
- {
- type = AttributeType.Float.ToVec4Type();
- }
-
- context.AppendLine($"layout ({pass}location = {attr}) {iq}in {type} {name}{suffix};");
+ context.AppendLine($"layout ({pass}location = {location}) {iq}in {type} {name}{suffix};");
}
}
- private static void DeclareInputAttributePerPatch(CodeGenContext context, int attr)
+ private static void DeclareInputAttributePerPatch(CodeGenContext context, int patchLocation)
{
- int location = context.Config.GetPerPatchAttributeLocation(attr);
- string name = $"{DefaultNames.PerPatchAttributePrefix}{attr}";
+ int location = context.AttributeUsage.GetPerPatchAttributeLocation(patchLocation);
+ string name = $"{DefaultNames.PerPatchAttributePrefix}{patchLocation}";
context.AppendLine($"layout (location = {location}) patch in vec4 {name};");
}
- private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
+ private static void DeclareOutputAttributes(CodeGenContext context, IEnumerable outputs)
{
- if (context.Config.UsedFeatures.HasFlag(FeatureFlags.OaIndexing))
+ if (context.Definitions.OaIndexing)
{
context.AppendLine($"layout (location = 0) out vec4 {DefaultNames.OAttributePrefix}[{Constants.MaxAttributes}];");
+ context.AppendLine();
}
else
{
- int usedAttributes = context.Config.UsedOutputAttributes;
+ outputs = outputs.OrderBy(x => x.Location);
- if (context.Config.Stage == ShaderStage.Fragment && context.Config.GpuAccessor.QueryDualSourceBlendEnable())
+ if (context.Definitions.Stage == ShaderStage.Fragment && context.Definitions.DualSourceBlend)
{
- int firstOutput = BitOperations.TrailingZeroCount(usedAttributes);
- int mask = 3 << firstOutput;
+ IoDefinition firstOutput = outputs.ElementAtOrDefault(0);
+ IoDefinition secondOutput = outputs.ElementAtOrDefault(1);
- if ((usedAttributes & mask) == mask)
+ if (firstOutput.Location + 1 == secondOutput.Location)
{
- usedAttributes &= ~mask;
- DeclareOutputDualSourceBlendAttribute(context, firstOutput);
+ DeclareOutputDualSourceBlendAttribute(context, firstOutput.Location);
+ outputs = outputs.Skip(2);
}
}
- while (usedAttributes != 0)
+ foreach (var ioDefinition in outputs)
{
- int index = BitOperations.TrailingZeroCount(usedAttributes);
- DeclareOutputAttribute(context, index);
- usedAttributes &= ~(1 << index);
+ DeclareOutputAttribute(context, ioDefinition.Location, ioDefinition.Component);
+ }
+
+ if (outputs.Any())
+ {
+ context.AppendLine();
}
}
}
- private static void DeclareOutputAttribute(CodeGenContext context, int attr)
+ private static void DeclareOutputAttribute(CodeGenContext context, int location, int component)
{
- string suffix = IsArrayAttributeGlsl(context.Config.Stage, isOutAttr: true) ? "[]" : string.Empty;
- string name = $"{DefaultNames.OAttributePrefix}{attr}{suffix}";
+ string suffix = IsArrayAttributeGlsl(context.Definitions.Stage, isOutAttr: true) ? "[]" : string.Empty;
+ string name = $"{DefaultNames.OAttributePrefix}{location}{suffix}";
- if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline)
+ if (context.Definitions.TransformFeedbackEnabled && context.Definitions.LastInVertexPipeline)
{
- int components = context.Config.GetTransformFeedbackOutputComponents(attr, 0);
+ bool hasComponent = context.Definitions.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput: true);
- if (components > 1)
+ if (hasComponent)
{
+ char swzMask = "xyzw"[component];
+
+ string xfb = string.Empty;
+
+ var tfOutput = context.Definitions.GetTransformFeedbackOutput(location, component);
+ if (tfOutput.Valid)
+ {
+ xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
+ }
+
+ context.AppendLine($"layout (location = {location}, component = {component}{xfb}) out float {name}_{swzMask};");
+ }
+ else
+ {
+ int components = context.Definitions.GetTransformFeedbackOutputComponents(location, 0);
+
string type = components switch
{
2 => "vec2",
@@ -592,58 +600,59 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
string xfb = string.Empty;
- var tfOutput = context.Config.GetTransformFeedbackOutput(attr, 0);
+ var tfOutput = context.Definitions.GetTransformFeedbackOutput(location, 0);
if (tfOutput.Valid)
{
xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
}
- context.AppendLine($"layout (location = {attr}{xfb}) out {type} {name};");
- }
-
- for (int c = components > 1 ? components : 0; c < 4; c++)
- {
- char swzMask = "xyzw"[c];
-
- string xfb = string.Empty;
-
- var tfOutput = context.Config.GetTransformFeedbackOutput(attr, c);
- if (tfOutput.Valid)
- {
- xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
- }
-
- context.AppendLine($"layout (location = {attr}, component = {c}{xfb}) out float {name}_{swzMask};");
+ context.AppendLine($"layout (location = {location}{xfb}) out {type} {name};");
}
}
else
{
- string type = context.Config.Stage != ShaderStage.Fragment ? "vec4" :
- context.Config.GpuAccessor.QueryFragmentOutputType(attr) switch
- {
- AttributeType.Sint => "ivec4",
- AttributeType.Uint => "uvec4",
- _ => "vec4",
- };
+ string type = context.Definitions.Stage != ShaderStage.Fragment ? "vec4" :
+ GetVarTypeName(context, context.Definitions.GetFragmentOutputColorType(location), false);
- if (context.Config.GpuAccessor.QueryHostReducedPrecision() && context.Config.Stage == ShaderStage.Vertex && attr == 0)
+ if (context.HostCapabilities.ReducedPrecision && context.Definitions.Stage == ShaderStage.Vertex && location == 0)
{
- context.AppendLine($"layout (location = {attr}) invariant out {type} {name};");
+ context.AppendLine($"layout (location = {location}) invariant out {type} {name};");
}
else
{
- context.AppendLine($"layout (location = {attr}) out {type} {name};");
+ context.AppendLine($"layout (location = {location}) out {type} {name};");
}
}
}
- private static void DeclareOutputDualSourceBlendAttribute(CodeGenContext context, int attr)
+ private static void DeclareOutputDualSourceBlendAttribute(CodeGenContext context, int location)
{
- string name = $"{DefaultNames.OAttributePrefix}{attr}";
- string name2 = $"{DefaultNames.OAttributePrefix}{(attr + 1)}";
+ string name = $"{DefaultNames.OAttributePrefix}{location}";
+ string name2 = $"{DefaultNames.OAttributePrefix}{(location + 1)}";
- context.AppendLine($"layout (location = {attr}, index = 0) out vec4 {name};");
- context.AppendLine($"layout (location = {attr}, index = 1) out vec4 {name2};");
+ context.AppendLine($"layout (location = {location}, index = 0) out vec4 {name};");
+ context.AppendLine($"layout (location = {location}, index = 1) out vec4 {name2};");
+ }
+
+ private static void DeclareOutputAttributesPerPatch(CodeGenContext context, IEnumerable outputs)
+ {
+ foreach (var ioDefinition in outputs)
+ {
+ DeclareOutputAttributePerPatch(context, ioDefinition.Location);
+ }
+
+ if (outputs.Any())
+ {
+ context.AppendLine();
+ }
+ }
+
+ private static void DeclareOutputAttributePerPatch(CodeGenContext context, int patchLocation)
+ {
+ int location = context.AttributeUsage.GetPerPatchAttributeLocation(patchLocation);
+ string name = $"{DefaultNames.PerPatchAttributePrefix}{patchLocation}";
+
+ context.AppendLine($"layout (location = {location}) patch out vec4 {name};");
}
private static bool IsArrayAttributeGlsl(ShaderStage stage, bool isOutAttr)
@@ -660,29 +669,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
}
- private static void DeclareUsedOutputAttributesPerPatch(CodeGenContext context, HashSet attrs)
- {
- foreach (int attr in attrs.Order())
- {
- DeclareOutputAttributePerPatch(context, attr);
- }
- }
-
- private static void DeclareOutputAttributePerPatch(CodeGenContext context, int attr)
- {
- int location = context.Config.GetPerPatchAttributeLocation(attr);
- string name = $"{DefaultNames.PerPatchAttributePrefix}{attr}";
-
- context.AppendLine($"layout (location = {location}) patch out vec4 {name};");
- }
-
private static void AppendHelperFunction(CodeGenContext context, string filename)
{
string code = EmbeddedResources.ReadAllText(filename);
code = code.Replace("\t", CodeGenContext.Tab);
- if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot())
+ if (context.HostCapabilities.SupportsShaderBallot)
{
code = code.Replace("$SUBGROUP_INVOCATION$", "gl_SubGroupInvocationARB");
code = code.Replace("$SUBGROUP_BROADCAST$", "readInvocationARB");
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs
index 0140c1b93..469c4f0a2 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs
@@ -11,9 +11,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
private const string MainFunctionName = "main";
- public static string Generate(StructuredProgramInfo info, ShaderConfig config)
+ public static string Generate(StructuredProgramInfo info, CodeGenParameters parameters)
{
- CodeGenContext context = new(info, config);
+ CodeGenContext context = new(info, parameters);
Declarations.Declare(context, info);
@@ -113,7 +113,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
};
- bool supportsBarrierDivergence = context.Config.GpuAccessor.QueryHostSupportsShaderBarrierDivergence();
+ bool supportsBarrierDivergence = context.HostCapabilities.SupportsShaderBarrierDivergence;
bool mayHaveReturned = false;
foreach (IAstNode node in visitor.Visit())
@@ -128,7 +128,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
// so skip emitting the barrier for those cases.
if (visitor.Block.Type != AstBlockType.Main || mayHaveReturned || !isMainFunction)
{
- context.Config.GpuAccessor.Log($"Shader has barrier on potentially divergent block, the barrier will be removed.");
+ context.Logger.Log("Shader has barrier on potentially divergent block, the barrier will be removed.");
continue;
}
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenBallot.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenBallot.cs
index 9a2bfef0c..b44759c0d 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenBallot.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenBallot.cs
@@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
string arg = GetSoureExpr(context, operation.GetSource(0), dstType);
- if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot())
+ if (context.HostCapabilities.SupportsShaderBallot)
{
return $"unpackUint2x32(ballotARB({arg})).x";
}
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenFSI.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenFSI.cs
index a3d68028f..1697aa47e 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenFSI.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenFSI.cs
@@ -4,11 +4,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
public static string FSIBegin(CodeGenContext context)
{
- if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
+ if (context.HostCapabilities.SupportsFragmentShaderInterlock)
{
return "beginInvocationInterlockARB()";
}
- else if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderOrderingIntel())
+ else if (context.HostCapabilities.SupportsFragmentShaderOrderingIntel)
{
return "beginFragmentShaderOrderingINTEL()";
}
@@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
public static string FSIEnd(CodeGenContext context)
{
- if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
+ if (context.HostCapabilities.SupportsFragmentShaderInterlock)
{
return "endInvocationInterlockARB()";
}
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
index 7e6d8bb5c..a1f92d11a 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
@@ -84,7 +84,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
indexExpr = Src(AggregateType.S32);
}
- string imageName = GetImageName(context.Config, texOp, indexExpr);
+ string imageName = GetImageName(context.Properties, texOp, indexExpr);
texCallBuilder.Append('(');
texCallBuilder.Append(imageName);
@@ -216,7 +216,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
}
- string samplerName = GetSamplerName(context.Config, texOp, indexExpr);
+ string samplerName = GetSamplerName(context.Properties, texOp, indexExpr);
int coordsIndex = isBindless || isIndexed ? 1 : 0;
@@ -273,7 +273,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
// 2D Array and Cube shadow samplers with LOD level or bias requires an extension.
// If the extension is not supported, just remove the LOD parameter.
- if (isArray && isShadow && (is2D || isCube) && !context.Config.GpuAccessor.QueryHostSupportsTextureShadowLod())
+ if (isArray && isShadow && (is2D || isCube) && !context.HostCapabilities.SupportsTextureShadowLod)
{
hasLodBias = false;
hasLodLevel = false;
@@ -281,7 +281,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
// Cube shadow samplers with LOD level requires an extension.
// If the extension is not supported, just remove the LOD level parameter.
- if (isShadow && isCube && !context.Config.GpuAccessor.QueryHostSupportsTextureShadowLod())
+ if (isShadow && isCube && !context.HostCapabilities.SupportsTextureShadowLod)
{
hasLodLevel = false;
}
@@ -342,7 +342,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
indexExpr = Src(AggregateType.S32);
}
- string samplerName = GetSamplerName(context.Config, texOp, indexExpr);
+ string samplerName = GetSamplerName(context.Properties, texOp, indexExpr);
texCall += "(" + samplerName;
@@ -538,7 +538,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
}
- string samplerName = GetSamplerName(context.Config, texOp, indexExpr);
+ string samplerName = GetSamplerName(context.Properties, texOp, indexExpr);
if (texOp.Index == 3)
{
@@ -546,7 +546,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
}
else
{
- context.Config.Properties.Textures.TryGetValue(texOp.Binding, out TextureDefinition definition);
+ context.Properties.Textures.TryGetValue(texOp.Binding, out TextureDefinition definition);
bool hasLod = !definition.Type.HasFlag(SamplerType.Multisample) && (definition.Type & SamplerType.Mask) != SamplerType.TextureBuffer;
string texCall;
@@ -593,8 +593,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
int binding = bindingIndex.Value;
BufferDefinition buffer = storageKind == StorageKind.ConstantBuffer
- ? context.Config.Properties.ConstantBuffers[binding]
- : context.Config.Properties.StorageBuffers[binding];
+ ? context.Properties.ConstantBuffers[binding]
+ : context.Properties.StorageBuffers[binding];
if (operation.GetSource(srcIndex++) is not AstOperand fieldIndex || fieldIndex.Type != OperandType.Constant)
{
@@ -614,8 +614,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
}
MemoryDefinition memory = storageKind == StorageKind.LocalMemory
- ? context.Config.Properties.LocalMemories[bindingId.Value]
- : context.Config.Properties.SharedMemories[bindingId.Value];
+ ? context.Properties.LocalMemories[bindingId.Value]
+ : context.Properties.SharedMemories[bindingId.Value];
varName = memory.Name;
varType = memory.Type;
@@ -636,7 +636,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
int location = -1;
int component = 0;
- if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput))
+ if (context.Definitions.HasPerLocationInputOrOutput(ioVariable, isOutput))
{
if (operation.GetSource(srcIndex++) is not AstOperand vecIndex || vecIndex.Type != OperandType.Constant)
{
@@ -648,16 +648,23 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
if (operation.SourcesCount > srcIndex &&
operation.GetSource(srcIndex) is AstOperand elemIndex &&
elemIndex.Type == OperandType.Constant &&
- context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
+ context.Definitions.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
{
component = elemIndex.Value;
srcIndex++;
}
}
- (varName, varType) = IoMap.GetGlslVariable(context.Config, ioVariable, location, component, isOutput, isPerPatch);
+ (varName, varType) = IoMap.GetGlslVariable(
+ context.Definitions,
+ context.HostCapabilities,
+ ioVariable,
+ location,
+ component,
+ isOutput,
+ isPerPatch);
- if (IoMap.IsPerVertexBuiltIn(context.Config.Stage, ioVariable, isOutput))
+ if (IoMap.IsPerVertexBuiltIn(context.Definitions.Stage, ioVariable, isOutput))
{
// Since those exist both as input and output on geometry and tessellation shaders,
// we need the gl_in and gl_out prefixes to disambiguate.
@@ -692,7 +699,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
varName += "." + "xyzw"[elementIndex.Value & 3];
}
- else if (srcIndex == firstSrcIndex && context.Config.Stage == ShaderStage.TessellationControl && storageKind == StorageKind.Output)
+ else if (srcIndex == firstSrcIndex && context.Definitions.Stage == ShaderStage.TessellationControl && storageKind == StorageKind.Output)
{
// GLSL requires that for tessellation control shader outputs,
// that the index expression must be *exactly* "gl_InvocationID",
@@ -715,9 +722,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
return varName;
}
- private static string GetSamplerName(ShaderConfig config, AstTextureOperation texOp, string indexExpr)
+ private static string GetSamplerName(ShaderProperties resourceDefinitions, AstTextureOperation texOp, string indexExpr)
{
- string name = config.Properties.Textures[texOp.Binding].Name;
+ string name = resourceDefinitions.Textures[texOp.Binding].Name;
if (texOp.Type.HasFlag(SamplerType.Indexed))
{
@@ -727,9 +734,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
return name;
}
- private static string GetImageName(ShaderConfig config, AstTextureOperation texOp, string indexExpr)
+ private static string GetImageName(ShaderProperties resourceDefinitions, AstTextureOperation texOp, string indexExpr)
{
- string name = config.Properties.Images[texOp.Binding].Name;
+ string name = resourceDefinitions.Images[texOp.Binding].Name;
if (texOp.Type.HasFlag(SamplerType.Indexed))
{
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs
index 3f88d2b32..b5f453aef 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs
@@ -7,7 +7,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
static class IoMap
{
public static (string, AggregateType) GetGlslVariable(
- ShaderConfig config,
+ ShaderDefinitions definitions,
+ HostCapabilities hostCapabilities,
IoVariable ioVariable,
int location,
int component,
@@ -25,7 +26,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
IoVariable.DrawIndex => ("gl_DrawIDARB", AggregateType.S32),
IoVariable.FogCoord => ("gl_FogFragCoord", AggregateType.FP32), // Deprecated.
IoVariable.FragmentCoord => ("gl_FragCoord", AggregateType.Vector4 | AggregateType.FP32),
- IoVariable.FragmentOutputColor => GetFragmentOutputColorVariableName(config, location),
+ IoVariable.FragmentOutputColor => GetFragmentOutputColorVariableName(definitions, location),
IoVariable.FragmentOutputDepth => ("gl_FragDepth", AggregateType.FP32),
IoVariable.FrontColorDiffuse => ("gl_FrontColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
IoVariable.FrontColorSpecular => ("gl_FrontSecondaryColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
@@ -38,20 +39,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
IoVariable.PointCoord => ("gl_PointCoord", AggregateType.Vector2 | AggregateType.FP32),
IoVariable.PointSize => ("gl_PointSize", AggregateType.FP32),
IoVariable.Position => ("gl_Position", AggregateType.Vector4 | AggregateType.FP32),
- IoVariable.PrimitiveId => GetPrimitiveIdVariableName(config.Stage, isOutput),
- IoVariable.SubgroupEqMask => GetSubgroupMaskVariableName(config, "Eq"),
- IoVariable.SubgroupGeMask => GetSubgroupMaskVariableName(config, "Ge"),
- IoVariable.SubgroupGtMask => GetSubgroupMaskVariableName(config, "Gt"),
- IoVariable.SubgroupLaneId => GetSubgroupInvocationIdVariableName(config),
- IoVariable.SubgroupLeMask => GetSubgroupMaskVariableName(config, "Le"),
- IoVariable.SubgroupLtMask => GetSubgroupMaskVariableName(config, "Lt"),
+ IoVariable.PrimitiveId => GetPrimitiveIdVariableName(definitions.Stage, isOutput),
+ IoVariable.SubgroupEqMask => GetSubgroupMaskVariableName(hostCapabilities.SupportsShaderBallot, "Eq"),
+ IoVariable.SubgroupGeMask => GetSubgroupMaskVariableName(hostCapabilities.SupportsShaderBallot, "Ge"),
+ IoVariable.SubgroupGtMask => GetSubgroupMaskVariableName(hostCapabilities.SupportsShaderBallot, "Gt"),
+ IoVariable.SubgroupLaneId => GetSubgroupInvocationIdVariableName(hostCapabilities.SupportsShaderBallot),
+ IoVariable.SubgroupLeMask => GetSubgroupMaskVariableName(hostCapabilities.SupportsShaderBallot, "Le"),
+ IoVariable.SubgroupLtMask => GetSubgroupMaskVariableName(hostCapabilities.SupportsShaderBallot, "Lt"),
IoVariable.TessellationCoord => ("gl_TessCoord", AggregateType.Vector3 | AggregateType.FP32),
IoVariable.TessellationLevelInner => ("gl_TessLevelInner", AggregateType.Array | AggregateType.FP32),
IoVariable.TessellationLevelOuter => ("gl_TessLevelOuter", AggregateType.Array | AggregateType.FP32),
IoVariable.TextureCoord => ("gl_TexCoord", AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
IoVariable.ThreadId => ("gl_LocalInvocationID", AggregateType.Vector3 | AggregateType.U32),
IoVariable.ThreadKill => ("gl_HelperInvocation", AggregateType.Bool),
- IoVariable.UserDefined => GetUserDefinedVariableName(config, location, component, isOutput, isPerPatch),
+ IoVariable.UserDefined => GetUserDefinedVariableName(definitions, location, component, isOutput, isPerPatch),
IoVariable.VertexId => ("gl_VertexID", AggregateType.S32),
IoVariable.VertexIndex => ("gl_VertexIndex", AggregateType.S32),
IoVariable.ViewportIndex => ("gl_ViewportIndex", AggregateType.S32),
@@ -86,16 +87,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
return false;
}
- private static (string, AggregateType) GetFragmentOutputColorVariableName(ShaderConfig config, int location)
+ private static (string, AggregateType) GetFragmentOutputColorVariableName(ShaderDefinitions definitions, int location)
{
if (location < 0)
{
- return (DefaultNames.OAttributePrefix, config.GetFragmentOutputColorType(0));
+ return (DefaultNames.OAttributePrefix, definitions.GetFragmentOutputColorType(0));
}
string name = DefaultNames.OAttributePrefix + location.ToString(CultureInfo.InvariantCulture);
- return (name, config.GetFragmentOutputColorType(location));
+ return (name, definitions.GetFragmentOutputColorType(location));
}
private static (string, AggregateType) GetPrimitiveIdVariableName(ShaderStage stage, bool isOutput)
@@ -104,21 +105,21 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
return (isOutput || stage != ShaderStage.Geometry ? "gl_PrimitiveID" : "gl_PrimitiveIDIn", AggregateType.S32);
}
- private static (string, AggregateType) GetSubgroupMaskVariableName(ShaderConfig config, string cc)
+ private static (string, AggregateType) GetSubgroupMaskVariableName(bool supportsShaderBallot, string cc)
{
- return config.GpuAccessor.QueryHostSupportsShaderBallot()
+ return supportsShaderBallot
? ($"unpackUint2x32(gl_SubGroup{cc}MaskARB)", AggregateType.Vector2 | AggregateType.U32)
: ($"gl_Subgroup{cc}Mask", AggregateType.Vector4 | AggregateType.U32);
}
- private static (string, AggregateType) GetSubgroupInvocationIdVariableName(ShaderConfig config)
+ private static (string, AggregateType) GetSubgroupInvocationIdVariableName(bool supportsShaderBallot)
{
- return config.GpuAccessor.QueryHostSupportsShaderBallot()
+ return supportsShaderBallot
? ("gl_SubGroupInvocationARB", AggregateType.U32)
: ("gl_SubgroupInvocationID", AggregateType.U32);
}
- private static (string, AggregateType) GetUserDefinedVariableName(ShaderConfig config, int location, int component, bool isOutput, bool isPerPatch)
+ private static (string, AggregateType) GetUserDefinedVariableName(ShaderDefinitions definitions, int location, int component, bool isOutput, bool isPerPatch)
{
string name = isPerPatch
? DefaultNames.PerPatchAttributePrefix
@@ -126,17 +127,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
if (location < 0)
{
- return (name, config.GetUserDefinedType(0, isOutput));
+ return (name, definitions.GetUserDefinedType(0, isOutput));
}
name += location.ToString(CultureInfo.InvariantCulture);
- if (config.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput))
+ if (definitions.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput))
{
name += "_" + "xyzw"[component & 3];
}
- return (name, config.GetUserDefinedType(location, isOutput));
+ return (name, definitions.GetUserDefinedType(location, isOutput));
}
}
}
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
index 9346341f8..53ecc4531 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
@@ -68,8 +68,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
BufferDefinition buffer = operation.StorageKind == StorageKind.ConstantBuffer
- ? context.Config.Properties.ConstantBuffers[bindingIndex.Value]
- : context.Config.Properties.StorageBuffers[bindingIndex.Value];
+ ? context.Properties.ConstantBuffers[bindingIndex.Value]
+ : context.Properties.StorageBuffers[bindingIndex.Value];
StructureField field = buffer.Type.Fields[fieldIndex.Value];
return field.Type & AggregateType.ElementTypeMask;
@@ -82,8 +82,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
MemoryDefinition memory = operation.StorageKind == StorageKind.LocalMemory
- ? context.Config.Properties.LocalMemories[bindingId.Value]
- : context.Config.Properties.SharedMemories[bindingId.Value];
+ ? context.Properties.LocalMemories[bindingId.Value]
+ : context.Properties.SharedMemories[bindingId.Value];
return memory.Type & AggregateType.ElementTypeMask;
@@ -102,7 +102,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
int location = 0;
int component = 0;
- if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput))
+ if (context.Definitions.HasPerLocationInputOrOutput(ioVariable, isOutput))
{
if (operation.GetSource(1) is not AstOperand vecIndex || vecIndex.Type != OperandType.Constant)
{
@@ -114,13 +114,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
if (operation.SourcesCount > 2 &&
operation.GetSource(2) is AstOperand elemIndex &&
elemIndex.Type == OperandType.Constant &&
- context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
+ context.Definitions.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
{
component = elemIndex.Value;
}
}
- (_, AggregateType varType) = IoMap.GetGlslVariable(context.Config, ioVariable, location, component, isOutput, isPerPatch);
+ (_, AggregateType varType) = IoMap.GetGlslVariable(
+ context.Definitions,
+ context.HostCapabilities,
+ ioVariable,
+ location,
+ component,
+ isOutput,
+ isPerPatch);
return varType & AggregateType.ElementTypeMask;
}
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs
index d4f490458..d385782af 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs
@@ -20,21 +20,29 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
public StructuredProgramInfo Info { get; }
- public ShaderConfig Config { get; }
+ public AttributeUsage AttributeUsage { get; }
+ public ShaderDefinitions Definitions { get; }
+ public ShaderProperties Properties { get; }
+ public HostCapabilities HostCapabilities { get; }
+ public ILogger Logger { get; }
+ public TargetApi TargetApi { get; }
public int InputVertices { get; }
- public Dictionary ConstantBuffers { get; } = new Dictionary();
- public Dictionary StorageBuffers { get; } = new Dictionary();
- public Dictionary LocalMemories { get; } = new Dictionary();
- public Dictionary SharedMemories { get; } = new Dictionary();
- public Dictionary SamplersTypes { get; } = new Dictionary();
- public Dictionary Samplers { get; } = new Dictionary();
- public Dictionary Images { get; } = new Dictionary();
- public Dictionary Inputs { get; } = new Dictionary();
- public Dictionary Outputs { get; } = new Dictionary();
- public Dictionary InputsPerPatch { get; } = new Dictionary();
- public Dictionary OutputsPerPatch { get; } = new Dictionary();
+ public Dictionary ConstantBuffers { get; } = new();
+ public Dictionary StorageBuffers { get; } = new();
+
+ public Dictionary LocalMemories { get; } = new();
+ public Dictionary SharedMemories { get; } = new();
+
+ public Dictionary SamplersTypes { get; } = new();
+ public Dictionary Samplers { get; } = new();
+ public Dictionary Images { get; } = new();
+
+ public Dictionary Inputs { get; } = new();
+ public Dictionary Outputs { get; } = new();
+ public Dictionary InputsPerPatch { get; } = new();
+ public Dictionary OutputsPerPatch { get; } = new();
public StructuredFunction CurrentFunction { get; set; }
private readonly Dictionary _locals = new();
@@ -81,25 +89,28 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
public CodeGenContext(
StructuredProgramInfo info,
- ShaderConfig config,
+ CodeGenParameters parameters,
GeneratorPool instPool,
GeneratorPool integerPool) : base(SpirvVersionPacked, instPool, integerPool)
{
Info = info;
- Config = config;
+ AttributeUsage = parameters.AttributeUsage;
+ Definitions = parameters.Definitions;
+ Properties = parameters.Properties;
+ HostCapabilities = parameters.HostCapabilities;
+ Logger = parameters.Logger;
+ TargetApi = parameters.TargetApi;
- if (config.Stage == ShaderStage.Geometry)
+ if (parameters.Definitions.Stage == ShaderStage.Geometry)
{
- InputTopology inPrimitive = config.GpuAccessor.QueryPrimitiveTopology();
-
- InputVertices = inPrimitive switch
+ InputVertices = parameters.Definitions.InputTopology switch
{
InputTopology.Points => 1,
InputTopology.Lines => 2,
InputTopology.LinesAdjacency => 2,
InputTopology.Triangles => 3,
InputTopology.TrianglesAdjacency => 3,
- _ => throw new InvalidOperationException($"Invalid input topology \"{inPrimitive}\"."),
+ _ => throw new InvalidOperationException($"Invalid input topology \"{parameters.Definitions.InputTopology}\"."),
};
}
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs
index b14fead8a..f3a083c3b 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs
@@ -5,7 +5,6 @@ using Spv.Generator;
using System;
using System.Collections.Generic;
using System.Diagnostics;
-using System.Numerics;
using static Spv.Specification;
using SpvInstruction = Spv.Generator.Instruction;
@@ -66,12 +65,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
public static void DeclareAll(CodeGenContext context, StructuredProgramInfo info)
{
- DeclareConstantBuffers(context, context.Config.Properties.ConstantBuffers.Values);
- DeclareStorageBuffers(context, context.Config.Properties.StorageBuffers.Values);
- DeclareMemories(context, context.Config.Properties.LocalMemories, context.LocalMemories, StorageClass.Private);
- DeclareMemories(context, context.Config.Properties.SharedMemories, context.SharedMemories, StorageClass.Workgroup);
- DeclareSamplers(context, context.Config.Properties.Textures.Values);
- DeclareImages(context, context.Config.Properties.Images.Values);
+ DeclareConstantBuffers(context, context.Properties.ConstantBuffers.Values);
+ DeclareStorageBuffers(context, context.Properties.StorageBuffers.Values);
+ DeclareMemories(context, context.Properties.LocalMemories, context.LocalMemories, StorageClass.Private);
+ DeclareMemories(context, context.Properties.SharedMemories, context.SharedMemories, StorageClass.Workgroup);
+ DeclareSamplers(context, context.Properties.Textures.Values);
+ DeclareImages(context, context.Properties.Images.Values);
DeclareInputsAndOutputs(context, info);
}
@@ -108,7 +107,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
foreach (BufferDefinition buffer in buffers)
{
- int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? buffer.Set : 0;
+ int setIndex = context.TargetApi == TargetApi.Vulkan ? buffer.Set : 0;
int alignment = buffer.Layout == BufferLayout.Std140 ? 16 : 4;
int alignmentMask = alignment - 1;
int offset = 0;
@@ -181,7 +180,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
foreach (var sampler in samplers)
{
- int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? sampler.Set : 0;
+ int setIndex = context.TargetApi == TargetApi.Vulkan ? sampler.Set : 0;
var dim = (sampler.Type & SamplerType.Mask) switch
{
@@ -220,7 +219,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
foreach (var image in images)
{
- int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? image.Set : 0;
+ int setIndex = context.TargetApi == TargetApi.Vulkan ? image.Set : 0;
var dim = GetDim(image.Type);
@@ -314,16 +313,29 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static void DeclareInputsAndOutputs(CodeGenContext context, StructuredProgramInfo info)
{
+ int firstLocation = int.MaxValue;
+
+ if (context.Definitions.Stage == ShaderStage.Fragment && context.Definitions.DualSourceBlend)
+ {
+ foreach (var ioDefinition in info.IoDefinitions)
+ {
+ if (ioDefinition.IoVariable == IoVariable.FragmentOutputColor && ioDefinition.Location < firstLocation)
+ {
+ firstLocation = ioDefinition.Location;
+ }
+ }
+ }
+
foreach (var ioDefinition in info.IoDefinitions)
{
PixelImap iq = PixelImap.Unused;
- if (context.Config.Stage == ShaderStage.Fragment)
+ if (context.Definitions.Stage == ShaderStage.Fragment)
{
var ioVariable = ioDefinition.IoVariable;
if (ioVariable == IoVariable.UserDefined)
{
- iq = context.Config.ImapTypes[ioDefinition.Location].GetFirstUsedType();
+ iq = context.Definitions.ImapTypes[ioDefinition.Location].GetFirstUsedType();
}
else
{
@@ -340,11 +352,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
bool isOutput = ioDefinition.StorageKind.IsOutput();
bool isPerPatch = ioDefinition.StorageKind.IsPerPatch();
- DeclareInputOrOutput(context, ioDefinition, isOutput, isPerPatch, iq);
+ DeclareInputOrOutput(context, ioDefinition, isOutput, isPerPatch, iq, firstLocation);
}
}
- private static void DeclareInputOrOutput(CodeGenContext context, IoDefinition ioDefinition, bool isOutput, bool isPerPatch, PixelImap iq = PixelImap.Unused)
+ private static void DeclareInputOrOutput(
+ CodeGenContext context,
+ IoDefinition ioDefinition,
+ bool isOutput,
+ bool isPerPatch,
+ PixelImap iq = PixelImap.Unused,
+ int firstLocation = 0)
{
IoVariable ioVariable = ioDefinition.IoVariable;
var storageClass = isOutput ? StorageClass.Output : StorageClass.Input;
@@ -355,12 +373,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
if (ioVariable == IoVariable.UserDefined)
{
- varType = context.Config.GetUserDefinedType(ioDefinition.Location, isOutput);
+ varType = context.Definitions.GetUserDefinedType(ioDefinition.Location, isOutput);
isBuiltIn = false;
}
else if (ioVariable == IoVariable.FragmentOutputColor)
{
- varType = context.Config.GetFragmentOutputColorType(ioDefinition.Location);
+ varType = context.Definitions.GetFragmentOutputColorType(ioDefinition.Location);
isBuiltIn = false;
}
else
@@ -374,16 +392,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
}
}
- bool hasComponent = context.Config.HasPerLocationInputOrOutputComponent(ioVariable, ioDefinition.Location, ioDefinition.Component, isOutput);
+ bool hasComponent = context.Definitions.HasPerLocationInputOrOutputComponent(ioVariable, ioDefinition.Location, ioDefinition.Component, isOutput);
if (hasComponent)
{
varType &= AggregateType.ElementTypeMask;
}
- else if (ioVariable == IoVariable.UserDefined && context.Config.HasTransformFeedbackOutputs(isOutput))
+ else if (ioVariable == IoVariable.UserDefined && context.Definitions.HasTransformFeedbackOutputs(isOutput))
{
varType &= AggregateType.ElementTypeMask;
- varType |= context.Config.GetTransformFeedbackOutputComponents(ioDefinition.Location, ioDefinition.Component) switch
+ varType |= context.Definitions.GetTransformFeedbackOutputComponents(ioDefinition.Location, ioDefinition.Component) switch
{
2 => AggregateType.Vector2,
3 => AggregateType.Vector3,
@@ -395,20 +413,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
var spvType = context.GetType(varType, IoMap.GetSpirvBuiltInArrayLength(ioVariable));
bool builtInPassthrough = false;
- if (!isPerPatch && IoMap.IsPerVertex(ioVariable, context.Config.Stage, isOutput))
+ if (!isPerPatch && IoMap.IsPerVertex(ioVariable, context.Definitions.Stage, isOutput))
{
- int arraySize = context.Config.Stage == ShaderStage.Geometry ? context.InputVertices : 32;
+ int arraySize = context.Definitions.Stage == ShaderStage.Geometry ? context.InputVertices : 32;
spvType = context.TypeArray(spvType, context.Constant(context.TypeU32(), arraySize));
- if (context.Config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
+ if (context.Definitions.GpPassthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough)
{
builtInPassthrough = true;
}
}
- if (context.Config.Stage == ShaderStage.TessellationControl && isOutput && !isPerPatch)
+ if (context.Definitions.Stage == ShaderStage.TessellationControl && isOutput && !isPerPatch)
{
- spvType = context.TypeArray(spvType, context.Constant(context.TypeU32(), context.Config.ThreadsPerInputPrimitive));
+ spvType = context.TypeArray(spvType, context.Constant(context.TypeU32(), context.Definitions.ThreadsPerInputPrimitive));
}
var spvPointerType = context.TypePointer(storageClass, spvType);
@@ -426,7 +444,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
context.Decorate(spvVar, Decoration.Patch);
}
- if (context.Config.GpuAccessor.QueryHostReducedPrecision() && ioVariable == IoVariable.Position)
+ if (context.HostCapabilities.ReducedPrecision && ioVariable == IoVariable.Position)
{
context.Decorate(spvVar, Decoration.Invariant);
}
@@ -439,7 +457,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
if (ioVariable == IoVariable.UserDefined)
{
- int location = context.Config.GetPerPatchAttributeLocation(ioDefinition.Location);
+ int location = context.AttributeUsage.GetPerPatchAttributeLocation(ioDefinition.Location);
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
}
@@ -455,8 +473,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
if (!isOutput &&
!isPerPatch &&
- (context.Config.PassthroughAttributes & (1 << ioDefinition.Location)) != 0 &&
- context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
+ (context.AttributeUsage.PassthroughAttributes & (1 << ioDefinition.Location)) != 0 &&
+ context.HostCapabilities.SupportsGeometryShaderPassthrough)
{
context.Decorate(spvVar, Decoration.PassthroughNV);
}
@@ -465,13 +483,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
int location = ioDefinition.Location;
- if (context.Config.Stage == ShaderStage.Fragment && context.Config.GpuAccessor.QueryDualSourceBlendEnable())
+ if (context.Definitions.Stage == ShaderStage.Fragment && context.Definitions.DualSourceBlend)
{
- int firstLocation = BitOperations.TrailingZeroCount(context.Config.UsedOutputAttributes);
int index = location - firstLocation;
- int mask = 3 << firstLocation;
- if ((uint)index < 2 && (context.Config.UsedOutputAttributes & mask) == mask)
+ if ((uint)index < 2)
{
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)firstLocation);
context.Decorate(spvVar, Decoration.Index, (LiteralInteger)index);
@@ -499,7 +515,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
break;
}
}
- else if (context.Config.TryGetTransformFeedbackOutput(
+ else if (context.Definitions.TryGetTransformFeedbackOutput(
ioVariable,
ioDefinition.Location,
ioDefinition.Component,
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs
index 9489397bc..30ce7f8ba 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs
@@ -240,10 +240,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
// Barrier on divergent control flow paths may cause the GPU to hang,
// so skip emitting the barrier for those cases.
- if (!context.Config.GpuAccessor.QueryHostSupportsShaderBarrierDivergence() &&
+ if (!context.HostCapabilities.SupportsShaderBarrierDivergence &&
(context.CurrentBlock.Type != AstBlockType.Main || context.MayHaveReturned || !context.IsMainFunction))
{
- context.Config.GpuAccessor.Log($"Shader has barrier on potentially divergent block, the barrier will be removed.");
+ context.Logger.Log("Shader has barrier on potentially divergent block, the barrier will be removed.");
return OperationResult.Invalid;
}
@@ -546,7 +546,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static OperationResult GenerateFSIBegin(CodeGenContext context, AstOperation operation)
{
- if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
+ if (context.HostCapabilities.SupportsFragmentShaderInterlock)
{
context.BeginInvocationInterlockEXT();
}
@@ -556,7 +556,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static OperationResult GenerateFSIEnd(CodeGenContext context, AstOperation operation)
{
- if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
+ if (context.HostCapabilities.SupportsFragmentShaderInterlock)
{
context.EndInvocationInterlockEXT();
}
@@ -1446,7 +1446,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
lodBias = Src(AggregateType.FP32);
}
- if (!isGather && !intCoords && !isMultisample && !hasLodLevel && !hasDerivatives && context.Config.Stage != ShaderStage.Fragment)
+ if (!isGather && !intCoords && !isMultisample && !hasLodLevel && !hasDerivatives && context.Definitions.Stage != ShaderStage.Fragment)
{
// Implicit LOD is only valid on fragment.
// Use the LOD bias as explicit LOD if available.
@@ -1804,8 +1804,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
}
BufferDefinition buffer = storageKind == StorageKind.ConstantBuffer
- ? context.Config.Properties.ConstantBuffers[bindingIndex.Value]
- : context.Config.Properties.StorageBuffers[bindingIndex.Value];
+ ? context.Properties.ConstantBuffers[bindingIndex.Value]
+ : context.Properties.StorageBuffers[bindingIndex.Value];
StructureField field = buffer.Type.Fields[fieldIndex.Value];
storageClass = StorageClass.Uniform;
@@ -1825,13 +1825,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
if (storageKind == StorageKind.LocalMemory)
{
storageClass = StorageClass.Private;
- varType = context.Config.Properties.LocalMemories[bindingId.Value].Type & AggregateType.ElementTypeMask;
+ varType = context.Properties.LocalMemories[bindingId.Value].Type & AggregateType.ElementTypeMask;
baseObj = context.LocalMemories[bindingId.Value];
}
else
{
storageClass = StorageClass.Workgroup;
- varType = context.Config.Properties.SharedMemories[bindingId.Value].Type & AggregateType.ElementTypeMask;
+ varType = context.Properties.SharedMemories[bindingId.Value].Type & AggregateType.ElementTypeMask;
baseObj = context.SharedMemories[bindingId.Value];
}
break;
@@ -1851,7 +1851,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
int location = 0;
int component = 0;
- if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput))
+ if (context.Definitions.HasPerLocationInputOrOutput(ioVariable, isOutput))
{
if (operation.GetSource(srcIndex++) is not AstOperand vecIndex || vecIndex.Type != OperandType.Constant)
{
@@ -1863,7 +1863,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
if (operation.SourcesCount > srcIndex &&
operation.GetSource(srcIndex) is AstOperand elemIndex &&
elemIndex.Type == OperandType.Constant &&
- context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
+ context.Definitions.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
{
component = elemIndex.Value;
srcIndex++;
@@ -1872,11 +1872,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
if (ioVariable == IoVariable.UserDefined)
{
- varType = context.Config.GetUserDefinedType(location, isOutput);
+ varType = context.Definitions.GetUserDefinedType(location, isOutput);
}
else if (ioVariable == IoVariable.FragmentOutputColor)
{
- varType = context.Config.GetFragmentOutputColorType(location);
+ varType = context.Definitions.GetFragmentOutputColorType(location);
}
else
{
@@ -2076,7 +2076,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
var result = emitF(context.TypeFP64(), context.GetFP64(src1), context.GetFP64(src2));
- if (!context.Config.GpuAccessor.QueryHostReducedPrecision() || operation.ForcePrecise)
+ if (!context.HostCapabilities.ReducedPrecision || operation.ForcePrecise)
{
context.Decorate(result, Decoration.NoContraction);
}
@@ -2087,7 +2087,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
var result = emitF(context.TypeFP32(), context.GetFP32(src1), context.GetFP32(src2));
- if (!context.Config.GpuAccessor.QueryHostReducedPrecision() || operation.ForcePrecise)
+ if (!context.HostCapabilities.ReducedPrecision || operation.ForcePrecise)
{
context.Decorate(result, Decoration.NoContraction);
}
@@ -2147,7 +2147,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
var result = emitF(context.TypeFP64(), context.GetFP64(src1), context.GetFP64(src2), context.GetFP64(src3));
- if (!context.Config.GpuAccessor.QueryHostReducedPrecision() || operation.ForcePrecise)
+ if (!context.HostCapabilities.ReducedPrecision || operation.ForcePrecise)
{
context.Decorate(result, Decoration.NoContraction);
}
@@ -2158,7 +2158,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
var result = emitF(context.TypeFP32(), context.GetFP32(src1), context.GetFP32(src2), context.GetFP32(src3));
- if (!context.Config.GpuAccessor.QueryHostReducedPrecision() || operation.ForcePrecise)
+ if (!context.HostCapabilities.ReducedPrecision || operation.ForcePrecise)
{
context.Decorate(result, Decoration.NoContraction);
}
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs
index 217979757..5eee888e4 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs
@@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
HelperFunctionsMask.ShuffleXor |
HelperFunctionsMask.SwizzleAdd;
- public static byte[] Generate(StructuredProgramInfo info, ShaderConfig config)
+ public static byte[] Generate(StructuredProgramInfo info, CodeGenParameters parameters)
{
SpvInstructionPool instPool;
SpvLiteralIntegerPool integerPool;
@@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
integerPool = _integerPool.Allocate();
}
- CodeGenContext context = new(info, config, instPool, integerPool);
+ CodeGenContext context = new(info, parameters, instPool, integerPool);
context.AddCapability(Capability.GroupNonUniformBallot);
context.AddCapability(Capability.GroupNonUniformShuffle);
@@ -56,39 +56,40 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
context.AddCapability(Capability.ImageQuery);
context.AddCapability(Capability.SampledBuffer);
- if (config.TransformFeedbackEnabled && config.LastInVertexPipeline)
+ if (parameters.Definitions.TransformFeedbackEnabled && parameters.Definitions.LastInVertexPipeline)
{
context.AddCapability(Capability.TransformFeedback);
}
- if (config.Stage == ShaderStage.Fragment)
+ if (parameters.Definitions.Stage == ShaderStage.Fragment)
{
if (context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Input, IoVariable.Layer)))
{
context.AddCapability(Capability.Geometry);
}
- if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
+ if (context.HostCapabilities.SupportsFragmentShaderInterlock)
{
context.AddCapability(Capability.FragmentShaderPixelInterlockEXT);
context.AddExtension("SPV_EXT_fragment_shader_interlock");
}
}
- else if (config.Stage == ShaderStage.Geometry)
+ else if (parameters.Definitions.Stage == ShaderStage.Geometry)
{
context.AddCapability(Capability.Geometry);
- if (config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
+ if (parameters.Definitions.GpPassthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough)
{
context.AddExtension("SPV_NV_geometry_shader_passthrough");
context.AddCapability(Capability.GeometryShaderPassthroughNV);
}
}
- else if (config.Stage == ShaderStage.TessellationControl || config.Stage == ShaderStage.TessellationEvaluation)
+ else if (parameters.Definitions.Stage == ShaderStage.TessellationControl ||
+ parameters.Definitions.Stage == ShaderStage.TessellationEvaluation)
{
context.AddCapability(Capability.Tessellation);
}
- else if (config.Stage == ShaderStage.Vertex)
+ else if (parameters.Definitions.Stage == ShaderStage.Vertex)
{
context.AddCapability(Capability.DrawParameters);
}
@@ -170,15 +171,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
if (funcIndex == 0)
{
- context.AddEntryPoint(context.Config.Stage.Convert(), spvFunc, "main", context.GetMainInterface());
+ context.AddEntryPoint(context.Definitions.Stage.Convert(), spvFunc, "main", context.GetMainInterface());
- if (context.Config.Stage == ShaderStage.TessellationControl)
+ if (context.Definitions.Stage == ShaderStage.TessellationControl)
{
- context.AddExecutionMode(spvFunc, ExecutionMode.OutputVertices, (SpvLiteralInteger)context.Config.ThreadsPerInputPrimitive);
+ context.AddExecutionMode(spvFunc, ExecutionMode.OutputVertices, (SpvLiteralInteger)context.Definitions.ThreadsPerInputPrimitive);
}
- else if (context.Config.Stage == ShaderStage.TessellationEvaluation)
+ else if (context.Definitions.Stage == ShaderStage.TessellationEvaluation)
{
- switch (context.Config.GpuAccessor.QueryTessPatchType())
+ switch (context.Definitions.TessPatchType)
{
case TessPatchType.Isolines:
context.AddExecutionMode(spvFunc, ExecutionMode.Isolines);
@@ -191,7 +192,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
break;
}
- switch (context.Config.GpuAccessor.QueryTessSpacing())
+ switch (context.Definitions.TessSpacing)
{
case TessSpacing.EqualSpacing:
context.AddExecutionMode(spvFunc, ExecutionMode.SpacingEqual);
@@ -204,9 +205,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
break;
}
- bool tessCw = context.Config.GpuAccessor.QueryTessCw();
+ bool tessCw = context.Definitions.TessCw;
- if (context.Config.Options.TargetApi == TargetApi.Vulkan)
+ if (context.TargetApi == TargetApi.Vulkan)
{
// We invert the front face on Vulkan backend, so we need to do that here as well.
tessCw = !tessCw;
@@ -221,37 +222,35 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
context.AddExecutionMode(spvFunc, ExecutionMode.VertexOrderCcw);
}
}
- else if (context.Config.Stage == ShaderStage.Geometry)
+ else if (context.Definitions.Stage == ShaderStage.Geometry)
{
- InputTopology inputTopology = context.Config.GpuAccessor.QueryPrimitiveTopology();
-
- context.AddExecutionMode(spvFunc, inputTopology switch
+ context.AddExecutionMode(spvFunc, context.Definitions.InputTopology switch
{
InputTopology.Points => ExecutionMode.InputPoints,
InputTopology.Lines => ExecutionMode.InputLines,
InputTopology.LinesAdjacency => ExecutionMode.InputLinesAdjacency,
InputTopology.Triangles => ExecutionMode.Triangles,
InputTopology.TrianglesAdjacency => ExecutionMode.InputTrianglesAdjacency,
- _ => throw new InvalidOperationException($"Invalid input topology \"{inputTopology}\"."),
+ _ => throw new InvalidOperationException($"Invalid input topology \"{context.Definitions.InputTopology}\"."),
});
- context.AddExecutionMode(spvFunc, ExecutionMode.Invocations, (SpvLiteralInteger)context.Config.ThreadsPerInputPrimitive);
+ context.AddExecutionMode(spvFunc, ExecutionMode.Invocations, (SpvLiteralInteger)context.Definitions.ThreadsPerInputPrimitive);
- context.AddExecutionMode(spvFunc, context.Config.OutputTopology switch
+ context.AddExecutionMode(spvFunc, context.Definitions.OutputTopology switch
{
OutputTopology.PointList => ExecutionMode.OutputPoints,
OutputTopology.LineStrip => ExecutionMode.OutputLineStrip,
OutputTopology.TriangleStrip => ExecutionMode.OutputTriangleStrip,
- _ => throw new InvalidOperationException($"Invalid output topology \"{context.Config.OutputTopology}\"."),
+ _ => throw new InvalidOperationException($"Invalid output topology \"{context.Definitions.OutputTopology}\"."),
});
- int maxOutputVertices = context.Config.GpPassthrough ? context.InputVertices : context.Config.MaxOutputVertices;
+ int maxOutputVertices = context.Definitions.GpPassthrough ? context.InputVertices : context.Definitions.MaxOutputVertices;
context.AddExecutionMode(spvFunc, ExecutionMode.OutputVertices, (SpvLiteralInteger)maxOutputVertices);
}
- else if (context.Config.Stage == ShaderStage.Fragment)
+ else if (context.Definitions.Stage == ShaderStage.Fragment)
{
- context.AddExecutionMode(spvFunc, context.Config.Properties.OriginUpperLeft
+ context.AddExecutionMode(spvFunc, context.Definitions.OriginUpperLeft
? ExecutionMode.OriginUpperLeft
: ExecutionMode.OriginLowerLeft);
@@ -260,22 +259,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
context.AddExecutionMode(spvFunc, ExecutionMode.DepthReplacing);
}
- if (context.Config.GpuAccessor.QueryEarlyZForce())
+ if (context.Definitions.EarlyZForce)
{
context.AddExecutionMode(spvFunc, ExecutionMode.EarlyFragmentTests);
}
if ((info.HelperFunctionsMask & HelperFunctionsMask.FSI) != 0 &&
- context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
+ context.HostCapabilities.SupportsFragmentShaderInterlock)
{
context.AddExecutionMode(spvFunc, ExecutionMode.PixelInterlockOrderedEXT);
}
}
- else if (context.Config.Stage == ShaderStage.Compute)
+ else if (context.Definitions.Stage == ShaderStage.Compute)
{
- var localSizeX = (SpvLiteralInteger)context.Config.GpuAccessor.QueryComputeLocalSizeX();
- var localSizeY = (SpvLiteralInteger)context.Config.GpuAccessor.QueryComputeLocalSizeY();
- var localSizeZ = (SpvLiteralInteger)context.Config.GpuAccessor.QueryComputeLocalSizeZ();
+ var localSizeX = (SpvLiteralInteger)context.Definitions.ComputeLocalSizeX;
+ var localSizeY = (SpvLiteralInteger)context.Definitions.ComputeLocalSizeY;
+ var localSizeZ = (SpvLiteralInteger)context.Definitions.ComputeLocalSizeZ;
context.AddExecutionMode(
spvFunc,
@@ -285,7 +284,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
localSizeZ);
}
- if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline)
+ if (context.Definitions.TransformFeedbackEnabled && context.Definitions.LastInVertexPipeline)
{
context.AddExecutionMode(spvFunc, ExecutionMode.Xfb);
}
diff --git a/src/Ryujinx.Graphics.Shader/Decoders/DecodedProgram.cs b/src/Ryujinx.Graphics.Shader/Decoders/DecodedProgram.cs
index 7776ccc52..67304d027 100644
--- a/src/Ryujinx.Graphics.Shader/Decoders/DecodedProgram.cs
+++ b/src/Ryujinx.Graphics.Shader/Decoders/DecodedProgram.cs
@@ -1,3 +1,4 @@
+using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections;
using System.Collections.Generic;
@@ -11,11 +12,26 @@ namespace Ryujinx.Graphics.Shader.Decoders
private readonly List _functionsWithId;
public int FunctionsWithIdCount => _functionsWithId.Count;
- public DecodedProgram(DecodedFunction mainFunction, IReadOnlyDictionary functions)
+ public AttributeUsage AttributeUsage { get; }
+ public FeatureFlags UsedFeatures { get; }
+ public byte ClipDistancesWritten { get; }
+ public int Cb1DataSize { get; }
+
+ public DecodedProgram(
+ DecodedFunction mainFunction,
+ IReadOnlyDictionary functions,
+ AttributeUsage attributeUsage,
+ FeatureFlags usedFeatures,
+ byte clipDistancesWritten,
+ int cb1DataSize)
{
MainFunction = mainFunction;
_functions = functions;
- _functionsWithId = new List();
+ _functionsWithId = new();
+ AttributeUsage = attributeUsage;
+ UsedFeatures = usedFeatures;
+ ClipDistancesWritten = clipDistancesWritten;
+ Cb1DataSize = cb1DataSize;
}
public DecodedFunction GetFunctionByAddress(ulong address)
diff --git a/src/Ryujinx.Graphics.Shader/Decoders/Decoder.cs b/src/Ryujinx.Graphics.Shader/Decoders/Decoder.cs
index ba31c0205..d18a9baf8 100644
--- a/src/Ryujinx.Graphics.Shader/Decoders/Decoder.cs
+++ b/src/Ryujinx.Graphics.Shader/Decoders/Decoder.cs
@@ -9,8 +9,45 @@ namespace Ryujinx.Graphics.Shader.Decoders
{
static class Decoder
{
- public static DecodedProgram Decode(ShaderConfig config, ulong startAddress)
+ private class Context
{
+ public AttributeUsage AttributeUsage { get; }
+ public FeatureFlags UsedFeatures { get; private set; }
+ public byte ClipDistancesWritten { get; private set; }
+ public int Cb1DataSize { get; private set; }
+
+ private readonly IGpuAccessor _gpuAccessor;
+
+ public Context(IGpuAccessor gpuAccessor)
+ {
+ _gpuAccessor = gpuAccessor;
+ AttributeUsage = new(gpuAccessor);
+ }
+
+ public uint ConstantBuffer1Read(int offset)
+ {
+ if (Cb1DataSize < offset + 4)
+ {
+ Cb1DataSize = offset + 4;
+ }
+
+ return _gpuAccessor.ConstantBuffer1Read(offset);
+ }
+
+ public void SetUsedFeature(FeatureFlags flags)
+ {
+ UsedFeatures |= flags;
+ }
+
+ public void SetClipDistanceWritten(int index)
+ {
+ ClipDistancesWritten |= (byte)(1 << index);
+ }
+ }
+
+ public static DecodedProgram Decode(ShaderDefinitions definitions, IGpuAccessor gpuAccessor, ulong startAddress)
+ {
+ Context context = new(gpuAccessor);
Queue functionsQueue = new();
Dictionary functionsVisited = new();
@@ -89,7 +126,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
}
}
- FillBlock(config, currBlock, limitAddress, startAddress);
+ FillBlock(definitions, gpuAccessor, context, currBlock, limitAddress, startAddress);
if (currBlock.OpCodes.Count != 0)
{
@@ -148,7 +185,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
}
// Try to find targets for BRX (indirect branch) instructions.
- hasNewTarget = FindBrxTargets(config, blocks, GetBlock);
+ hasNewTarget = FindBrxTargets(context, blocks, GetBlock);
// If we discovered new branch targets from the BRX instruction,
// we need another round of decoding to decode the new blocks.
@@ -160,7 +197,13 @@ namespace Ryujinx.Graphics.Shader.Decoders
currentFunction.SetBlocks(blocks.ToArray());
}
- return new DecodedProgram(mainFunction, functionsVisited);
+ return new DecodedProgram(
+ mainFunction,
+ functionsVisited,
+ context.AttributeUsage,
+ context.UsedFeatures,
+ context.ClipDistancesWritten,
+ context.Cb1DataSize);
}
private static bool BinarySearch(List blocks, ulong address, out int index)
@@ -198,10 +241,14 @@ namespace Ryujinx.Graphics.Shader.Decoders
return false;
}
- private static void FillBlock(ShaderConfig config, Block block, ulong limitAddress, ulong startAddress)
+ private static void FillBlock(
+ ShaderDefinitions definitions,
+ IGpuAccessor gpuAccessor,
+ Context context,
+ Block block,
+ ulong limitAddress,
+ ulong startAddress)
{
- IGpuAccessor gpuAccessor = config.GpuAccessor;
-
ulong address = block.Address;
int bufferOffset = 0;
ReadOnlySpan buffer = ReadOnlySpan.Empty;
@@ -235,27 +282,31 @@ namespace Ryujinx.Graphics.Shader.Decoders
if (op.Props.HasFlag(InstProps.TexB))
{
- config.SetUsedFeature(FeatureFlags.Bindless);
+ context.SetUsedFeature(FeatureFlags.Bindless);
}
- if (op.Name == InstName.Ald || op.Name == InstName.Ast || op.Name == InstName.Ipa)
+ switch (op.Name)
{
- SetUserAttributeUses(config, op.Name, opCode);
- }
- else if (op.Name == InstName.Pbk || op.Name == InstName.Pcnt || op.Name == InstName.Ssy)
- {
- block.AddPushOp(op);
- }
- else if (op.Name == InstName.Ldl || op.Name == InstName.Stl)
- {
- config.SetUsedFeature(FeatureFlags.LocalMemory);
- }
- else if (op.Name == InstName.Atoms ||
- op.Name == InstName.AtomsCas ||
- op.Name == InstName.Lds ||
- op.Name == InstName.Sts)
- {
- config.SetUsedFeature(FeatureFlags.SharedMemory);
+ case InstName.Ald:
+ case InstName.Ast:
+ case InstName.Ipa:
+ SetUserAttributeUses(definitions, context, op.Name, opCode);
+ break;
+ case InstName.Pbk:
+ case InstName.Pcnt:
+ case InstName.Ssy:
+ block.AddPushOp(op);
+ break;
+ case InstName.Ldl:
+ case InstName.Stl:
+ context.SetUsedFeature(FeatureFlags.LocalMemory);
+ break;
+ case InstName.Atoms:
+ case InstName.AtomsCas:
+ case InstName.Lds:
+ case InstName.Sts:
+ context.SetUsedFeature(FeatureFlags.SharedMemory);
+ break;
}
block.OpCodes.Add(op);
@@ -267,7 +318,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
block.EndAddress = address;
}
- private static void SetUserAttributeUses(ShaderConfig config, InstName name, ulong opCode)
+ private static void SetUserAttributeUses(ShaderDefinitions definitions, Context context, InstName name, ulong opCode)
{
int offset;
int count = 1;
@@ -304,13 +355,13 @@ namespace Ryujinx.Graphics.Shader.Decoders
{
if (isStore)
{
- config.SetAllOutputUserAttributes();
- config.SetUsedFeature(FeatureFlags.OaIndexing);
+ context.AttributeUsage.SetAllOutputUserAttributes();
+ definitions.EnableOutputIndexing();
}
else
{
- config.SetAllInputUserAttributes();
- config.SetUsedFeature(FeatureFlags.IaIndexing);
+ context.AttributeUsage.SetAllInputUserAttributes();
+ definitions.EnableInputIndexing();
}
}
else
@@ -328,11 +379,11 @@ namespace Ryujinx.Graphics.Shader.Decoders
if (isStore)
{
- config.SetOutputUserAttributePerPatch(index);
+ context.AttributeUsage.SetOutputUserAttributePerPatch(index);
}
else
{
- config.SetInputUserAttributePerPatch(index);
+ context.AttributeUsage.SetInputUserAttributePerPatch(index);
}
}
}
@@ -343,11 +394,11 @@ namespace Ryujinx.Graphics.Shader.Decoders
if (isStore)
{
- config.SetOutputUserAttribute(index);
+ context.AttributeUsage.SetOutputUserAttribute(index);
}
else
{
- config.SetInputUserAttribute(index, (userAttr >> 2) & 3);
+ context.AttributeUsage.SetInputUserAttribute(index, (userAttr >> 2) & 3);
}
}
@@ -356,7 +407,54 @@ namespace Ryujinx.Graphics.Shader.Decoders
(attr >= AttributeConsts.FrontColorDiffuseR && attr < AttributeConsts.ClipDistance0) ||
(attr >= AttributeConsts.TexCoordBase && attr < AttributeConsts.TexCoordEnd)))
{
- config.SetUsedFeature(FeatureFlags.FixedFuncAttr);
+ context.SetUsedFeature(FeatureFlags.FixedFuncAttr);
+ }
+ else
+ {
+ if (isStore)
+ {
+ switch (attr)
+ {
+ case AttributeConsts.Layer:
+ if (definitions.Stage != ShaderStage.Compute && definitions.Stage != ShaderStage.Fragment)
+ {
+ context.SetUsedFeature(FeatureFlags.RtLayer);
+ }
+ break;
+ case AttributeConsts.ClipDistance0:
+ case AttributeConsts.ClipDistance1:
+ case AttributeConsts.ClipDistance2:
+ case AttributeConsts.ClipDistance3:
+ case AttributeConsts.ClipDistance4:
+ case AttributeConsts.ClipDistance5:
+ case AttributeConsts.ClipDistance6:
+ case AttributeConsts.ClipDistance7:
+ if (definitions.Stage == ShaderStage.Vertex)
+ {
+ context.SetClipDistanceWritten((attr - AttributeConsts.ClipDistance0) / 4);
+ }
+ break;
+ }
+ }
+ else
+ {
+ switch (attr)
+ {
+ case AttributeConsts.PositionX:
+ case AttributeConsts.PositionY:
+ if (definitions.Stage == ShaderStage.Fragment)
+ {
+ context.SetUsedFeature(FeatureFlags.FragCoordXY);
+ }
+ break;
+ case AttributeConsts.InstanceId:
+ if (definitions.Stage == ShaderStage.Vertex)
+ {
+ context.SetUsedFeature(FeatureFlags.InstanceId);
+ }
+ break;
+ }
+ }
}
}
}
@@ -379,7 +477,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
return condOp.Pred == RegisterConsts.PredicateTrueIndex && !condOp.PredInv;
}
- private static bool FindBrxTargets(ShaderConfig config, IEnumerable blocks, Func getBlock)
+ private static bool FindBrxTargets(Context context, IEnumerable blocks, Func getBlock)
{
bool hasNewTarget = false;
@@ -406,7 +504,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
for (int i = 0; i < cbOffsetsCount; i++)
{
- uint targetOffset = config.ConstantBuffer1Read(cbBaseOffset + i * 4);
+ uint targetOffset = context.ConstantBuffer1Read(cbBaseOffset + i * 4);
ulong targetAddress = baseOffset + targetOffset;
if (visited.Add(targetAddress))
diff --git a/src/Ryujinx.Graphics.Shader/GpuGraphicsState.cs b/src/Ryujinx.Graphics.Shader/GpuGraphicsState.cs
new file mode 100644
index 000000000..f16c71d55
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/GpuGraphicsState.cs
@@ -0,0 +1,169 @@
+using Ryujinx.Common.Memory;
+
+namespace Ryujinx.Graphics.Shader
+{
+ ///
+ /// GPU graphics state that the shader depends on.
+ ///
+ public readonly struct GpuGraphicsState
+ {
+ ///
+ /// Early Z force enable.
+ ///
+ public readonly bool EarlyZForce;
+
+ ///
+ /// Primitive topology of current draw.
+ ///
+ public readonly InputTopology Topology;
+
+ ///
+ /// Tessellation winding order.
+ ///
+ public readonly bool TessCw;
+
+ ///
+ /// Tessellation patch type.
+ ///
+ public readonly TessPatchType TessPatchType;
+
+ ///
+ /// Tessellation spacing.
+ ///
+ public readonly TessSpacing TessSpacing;
+
+ ///
+ /// Indicates whether alpha-to-coverage is enabled.
+ ///
+ public readonly bool AlphaToCoverageEnable;
+
+ ///
+ /// Indicates whether alpha-to-coverage dithering is enabled.
+ ///
+ public readonly bool AlphaToCoverageDitherEnable;
+
+ ///
+ /// Indicates whether the viewport transform is disabled.
+ ///
+ public readonly bool ViewportTransformDisable;
+
+ ///
+ /// Depth mode zero to one or minus one to one.
+ ///
+ public readonly bool DepthMode;
+
+ ///
+ /// Indicates if the point size is set on the shader or is fixed.
+ ///
+ public readonly bool ProgramPointSizeEnable;
+
+ ///
+ /// Point size used if is false.
+ ///
+ public readonly float PointSize;
+
+ ///
+ /// When alpha test is enabled, indicates the comparison that decides if the fragment should be discarded.
+ ///
+ public readonly AlphaTestOp AlphaTestCompare;
+
+ ///
+ /// When alpha test is enabled, indicates the value to compare with the fragment output alpha.
+ ///
+ public readonly float AlphaTestReference;
+
+ ///
+ /// Type of the vertex attributes consumed by the shader.
+ ///
+ public readonly Array32 AttributeTypes;
+
+ ///
+ /// Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0.
+ ///
+ public readonly bool HasConstantBufferDrawParameters;
+
+ ///
+ /// Type of the fragment shader outputs.
+ ///
+ public readonly Array8 FragmentOutputTypes;
+
+ ///
+ /// Indicates whether dual source blend is enabled.
+ ///
+ public readonly bool DualSourceBlendEnable;
+
+ ///
+ /// Indicates if negation of the viewport Y axis is enabled.
+ ///
+ public readonly bool YNegateEnabled;
+
+ ///
+ /// If true, indicates that the fragment origin is the upper left corner of the viewport, otherwise it is the lower left corner.
+ ///
+ public readonly bool OriginUpperLeft;
+
+ ///
+ /// Creates a new GPU graphics state.
+ ///
+ /// Early Z force enable
+ /// Primitive topology
+ /// Tessellation winding order (clockwise or counter-clockwise)
+ /// Tessellation patch type
+ /// Tessellation spacing
+ /// Indicates whether alpha-to-coverage is enabled
+ /// Indicates whether alpha-to-coverage dithering is enabled
+ /// Indicates whether the viewport transform is disabled
+ /// Depth mode zero to one or minus one to one
+ /// Indicates if the point size is set on the shader or is fixed
+ /// Point size if not set from shader
+ /// When alpha test is enabled, indicates the comparison that decides if the fragment should be discarded
+ /// When alpha test is enabled, indicates the value to compare with the fragment output alpha
+ /// Type of the vertex attributes consumed by the shader
+ /// Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0
+ /// Type of the fragment shader outputs
+ /// Indicates whether dual source blend is enabled
+ /// Indicates if negation of the viewport Y axis is enabled
+ /// If true, indicates that the fragment origin is the upper left corner of the viewport, otherwise it is the lower left corner
+ public GpuGraphicsState(
+ bool earlyZForce,
+ InputTopology topology,
+ bool tessCw,
+ TessPatchType tessPatchType,
+ TessSpacing tessSpacing,
+ bool alphaToCoverageEnable,
+ bool alphaToCoverageDitherEnable,
+ bool viewportTransformDisable,
+ bool depthMode,
+ bool programPointSizeEnable,
+ float pointSize,
+ AlphaTestOp alphaTestCompare,
+ float alphaTestReference,
+ in Array32 attributeTypes,
+ bool hasConstantBufferDrawParameters,
+ in Array8 fragmentOutputTypes,
+ bool dualSourceBlendEnable,
+ bool yNegateEnabled,
+ bool originUpperLeft)
+ {
+ EarlyZForce = earlyZForce;
+ Topology = topology;
+ TessCw = tessCw;
+ TessPatchType = tessPatchType;
+ TessSpacing = tessSpacing;
+ AlphaToCoverageEnable = alphaToCoverageEnable;
+ AlphaToCoverageDitherEnable = alphaToCoverageDitherEnable;
+ ViewportTransformDisable = viewportTransformDisable;
+ DepthMode = depthMode;
+ ProgramPointSizeEnable = programPointSizeEnable;
+ PointSize = pointSize;
+ AlphaTestCompare = alphaTestCompare;
+ AlphaTestReference = alphaTestReference;
+ AttributeTypes = attributeTypes;
+ HasConstantBufferDrawParameters = hasConstantBufferDrawParameters;
+ FragmentOutputTypes = fragmentOutputTypes;
+ DualSourceBlendEnable = dualSourceBlendEnable;
+ YNegateEnabled = yNegateEnabled;
+ OriginUpperLeft = originUpperLeft;
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs b/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs
index a47791d3f..4c0adc3bb 100644
--- a/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs
+++ b/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs
@@ -1,21 +1,13 @@
-using System;
+using Ryujinx.Graphics.Shader.CodeGen;
+using System;
namespace Ryujinx.Graphics.Shader
{
///
/// GPU state access interface.
///
- public interface IGpuAccessor
+ public interface IGpuAccessor : ILogger
{
- ///
- /// Prints a log message.
- ///
- /// Message to print
- void Log(string message)
- {
- // No default log output.
- }
-
///
/// Reads data from the constant buffer 1.
///
@@ -34,44 +26,6 @@ namespace Ryujinx.Graphics.Shader
/// Span of the memory location
ReadOnlySpan GetCode(ulong address, int minimumSize);
- ///
- /// Queries the alpha test comparison operator that is being used currently.
- /// If alpha test is disabled, it should be set to .
- ///
- /// Current alpha test comparison
- AlphaTestOp QueryAlphaTestCompare()
- {
- return AlphaTestOp.Always;
- }
-
- ///
- /// Queries the current alpha test reference value used by the comparison.
- ///
- /// Current alpha test reference value
- float QueryAlphaTestReference()
- {
- return 0f;
- }
-
- ///
- /// Queries the type of the vertex shader input attribute at the specified .
- ///
- /// Location of the input attribute
- /// Input type
- AttributeType QueryAttributeType(int location)
- {
- return AttributeType.Float;
- }
-
- ///
- /// Queries whenever the alpha-to-coverage dithering feature is enabled.
- ///
- /// True if the feature is enabled, false otherwise
- bool QueryAlphaToCoverageDitherEnable()
- {
- return false;
- }
-
///
/// Queries the binding number of a constant buffer.
///
@@ -114,16 +68,6 @@ namespace Ryujinx.Graphics.Shader
return index;
}
- ///
- /// Queries output type for fragment shaders.
- ///
- /// Location of the framgent output
- /// Output location
- AttributeType QueryFragmentOutputType(int location)
- {
- return AttributeType.Float;
- }
-
///
/// Queries Local Size X for compute shaders.
///
@@ -179,12 +123,12 @@ namespace Ryujinx.Graphics.Shader
}
///
- /// Queries if host state forces early depth testing.
+ /// Queries specialized GPU graphics state that the shader depends on.
///
- /// True if early depth testing is forced
- bool QueryEarlyZForce()
+ /// GPU graphics state
+ GpuGraphicsState QueryGraphicsState()
{
- return false;
+ return default;
}
///
@@ -223,15 +167,6 @@ namespace Ryujinx.Graphics.Shader
return false;
}
- ///
- /// Queries dual source blend state.
- ///
- /// True if blending is enabled with a dual source blend equation, false otherwise
- bool QueryDualSourceBlendEnable()
- {
- return false;
- }
-
///
/// Queries host about the presence of the FrontFacing built-in variable bug.
///
@@ -412,25 +347,6 @@ namespace Ryujinx.Graphics.Shader
return true;
}
- ///
- /// Queries the point size from the GPU state, used when it is not explicitly set on the shader.
- ///
- /// Current point size
- float QueryPointSize()
- {
- return 1f;
- }
-
- ///
- /// Queries the state that indicates if the program point size should be explicitly set on the shader
- /// or read from the GPU state.
- ///
- /// True if the shader is expected to set the point size explicitly, false otherwise
- bool QueryProgramPointSize()
- {
- return true;
- }
-
///
/// Queries sampler type information.
///
@@ -453,42 +369,6 @@ namespace Ryujinx.Graphics.Shader
return true;
}
- ///
- /// Queries current primitive topology for geometry shaders.
- ///
- /// Current primitive topology
- InputTopology QueryPrimitiveTopology()
- {
- return InputTopology.Points;
- }
-
- ///
- /// Queries the tessellation evaluation shader primitive winding order.
- ///
- /// True if the primitive winding order is clockwise, false if counter-clockwise
- bool QueryTessCw()
- {
- return false;
- }
-
- ///
- /// Queries the tessellation evaluation shader abstract patch type.
- ///
- /// Abstract patch type
- TessPatchType QueryTessPatchType()
- {
- return TessPatchType.Triangles;
- }
-
- ///
- /// Queries the tessellation evaluation shader spacing between tessellated vertices of the patch.
- ///
- /// Spacing between tessellated vertices of the patch
- TessSpacing QueryTessSpacing()
- {
- return TessSpacing.EqualSpacing;
- }
-
///
/// Queries texture format information, for shaders using image load or store.
///
@@ -504,15 +384,6 @@ namespace Ryujinx.Graphics.Shader
return TextureFormat.R8G8B8A8Unorm;
}
- ///
- /// Queries depth mode information from the GPU state.
- ///
- /// True if current depth mode is -1 to 1, false if 0 to 1
- bool QueryTransformDepthMinusOneToOne()
- {
- return false;
- }
-
///
/// Queries transform feedback enable state.
///
@@ -542,24 +413,6 @@ namespace Ryujinx.Graphics.Shader
return 0;
}
- ///
- /// Queries if host state disables the viewport transform.
- ///
- /// True if the viewport transform is disabled
- bool QueryViewportTransformDisable()
- {
- return false;
- }
-
- ///
- /// Queries Y negate enable state.
- ///
- /// True if Y negate of the fragment coordinates is enabled, false otherwise
- bool QueryYNegateEnabled()
- {
- return false;
- }
-
///
/// Registers a texture used by the shader.
///
diff --git a/src/Ryujinx.Graphics.Shader/ILogger.cs b/src/Ryujinx.Graphics.Shader/ILogger.cs
new file mode 100644
index 000000000..c43067f50
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/ILogger.cs
@@ -0,0 +1,17 @@
+namespace Ryujinx.Graphics.Shader.CodeGen
+{
+ ///
+ /// Shader code generation logging interface.
+ ///
+ public interface ILogger
+ {
+ ///
+ /// Prints a log message.
+ ///
+ /// Message to print
+ void Log(string message)
+ {
+ // No default log output.
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/AttributeMap.cs b/src/Ryujinx.Graphics.Shader/Instructions/AttributeMap.cs
index 5e572f5a7..54705acaf 100644
--- a/src/Ryujinx.Graphics.Shader/Instructions/AttributeMap.cs
+++ b/src/Ryujinx.Graphics.Shader/Instructions/AttributeMap.cs
@@ -127,25 +127,25 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
if (!(isPerPatch ? _attributesPerPatch : _attributes).TryGetValue(offset, out AttributeEntry entry))
{
- context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} is not valid.");
+ context.TranslatorContext.GpuAccessor.Log($"Attribute offset 0x{offset:X} is not valid.");
return Const(0);
}
StagesMask validUseMask = isOutput ? entry.OutputMask : entry.InputMask;
- if (((StagesMask)(1 << (int)context.Config.Stage) & validUseMask) == StagesMask.None)
+ if (((StagesMask)(1 << (int)context.TranslatorContext.Definitions.Stage) & validUseMask) == StagesMask.None)
{
- context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not valid for stage {context.Config.Stage}.");
+ context.TranslatorContext.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not valid for stage {context.TranslatorContext.Definitions.Stage}.");
return Const(0);
}
- if (!IsSupportedByHost(context.Config.GpuAccessor, context.Config.Stage, entry.IoVariable))
+ if (!IsSupportedByHost(context.TranslatorContext.GpuAccessor, context.TranslatorContext.Definitions.Stage, entry.IoVariable))
{
- context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not supported by the host for stage {context.Config.Stage}.");
+ context.TranslatorContext.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not supported by the host for stage {context.TranslatorContext.Definitions.Stage}.");
return Const(0);
}
- if (HasInvocationId(context.Config.Stage, isOutput) && !isPerPatch)
+ if (HasInvocationId(context.TranslatorContext.Definitions.Stage, isOutput) && !isPerPatch)
{
primVertex = context.Load(StorageKind.Input, IoVariable.InvocationId);
}
@@ -156,12 +156,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
StorageKind storageKind = isPerPatch
? (isOutput ? StorageKind.OutputPerPatch : StorageKind.InputPerPatch)
: (isOutput ? StorageKind.Output : StorageKind.Input);
- IoVariable ioVariable = GetIoVariable(context.Config.Stage, in entry);
- AggregateType type = GetType(context.Config, isOutput, innerIndex, in entry);
+ IoVariable ioVariable = GetIoVariable(context.TranslatorContext.Definitions.Stage, in entry);
+ AggregateType type = GetType(context.TranslatorContext.Definitions, isOutput, innerIndex, in entry);
int elementCount = GetElementCount(type);
bool isArray = type.HasFlag(AggregateType.Array);
- bool hasArrayIndex = isArray || context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput);
+ bool hasArrayIndex = isArray || context.TranslatorContext.Definitions.HasPerLocationInputOrOutput(ioVariable, isOutput);
bool hasElementIndex = elementCount > 1;
@@ -190,25 +190,25 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
if (!(isPerPatch ? _attributesPerPatch : _attributes).TryGetValue(offset, out AttributeEntry entry))
{
- context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} is not valid.");
+ context.TranslatorContext.GpuAccessor.Log($"Attribute offset 0x{offset:X} is not valid.");
return;
}
- if (((StagesMask)(1 << (int)context.Config.Stage) & entry.OutputMask) == StagesMask.None)
+ if (((StagesMask)(1 << (int)context.TranslatorContext.Definitions.Stage) & entry.OutputMask) == StagesMask.None)
{
- context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not valid for stage {context.Config.Stage}.");
+ context.TranslatorContext.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not valid for stage {context.TranslatorContext.Definitions.Stage}.");
return;
}
- if (!IsSupportedByHost(context.Config.GpuAccessor, context.Config.Stage, entry.IoVariable))
+ if (!IsSupportedByHost(context.TranslatorContext.GpuAccessor, context.TranslatorContext.Definitions.Stage, entry.IoVariable))
{
- context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not supported by the host for stage {context.Config.Stage}.");
+ context.TranslatorContext.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not supported by the host for stage {context.TranslatorContext.Definitions.Stage}.");
return;
}
Operand invocationId = null;
- if (HasInvocationId(context.Config.Stage, isOutput: true) && !isPerPatch)
+ if (HasInvocationId(context.TranslatorContext.Definitions.Stage, isOutput: true) && !isPerPatch)
{
invocationId = context.Load(StorageKind.Input, IoVariable.InvocationId);
}
@@ -217,12 +217,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
int innerIndex = innerOffset / 4;
StorageKind storageKind = isPerPatch ? StorageKind.OutputPerPatch : StorageKind.Output;
- IoVariable ioVariable = GetIoVariable(context.Config.Stage, in entry);
- AggregateType type = GetType(context.Config, isOutput: true, innerIndex, in entry);
+ IoVariable ioVariable = GetIoVariable(context.TranslatorContext.Definitions.Stage, in entry);
+ AggregateType type = GetType(context.TranslatorContext.Definitions, isOutput: true, innerIndex, in entry);
int elementCount = GetElementCount(type);
bool isArray = type.HasFlag(AggregateType.Array);
- bool hasArrayIndex = isArray || context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput: true);
+ bool hasArrayIndex = isArray || context.TranslatorContext.Definitions.HasPerLocationInputOrOutput(ioVariable, isOutput: true);
bool hasElementIndex = elementCount > 1;
@@ -271,7 +271,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
return true;
}
- public static IoVariable GetIoVariable(ShaderConfig config, int offset, out int location)
+ public static IoVariable GetIoVariable(ShaderDefinitions definitions, int offset, out int location)
{
location = 0;
@@ -280,17 +280,17 @@ namespace Ryujinx.Graphics.Shader.Instructions
return IoVariable.Invalid;
}
- if (((StagesMask)(1 << (int)config.Stage) & entry.OutputMask) == StagesMask.None)
+ if (((StagesMask)(1 << (int)definitions.Stage) & entry.OutputMask) == StagesMask.None)
{
return IoVariable.Invalid;
}
- if (config.HasPerLocationInputOrOutput(entry.IoVariable, isOutput: true))
+ if (definitions.HasPerLocationInputOrOutput(entry.IoVariable, isOutput: true))
{
location = (offset - entry.BaseOffset) / 16;
}
- return GetIoVariable(config.Stage, in entry);
+ return GetIoVariable(definitions.Stage, in entry);
}
private static IoVariable GetIoVariable(ShaderStage stage, in AttributeEntry entry)
@@ -303,17 +303,17 @@ namespace Ryujinx.Graphics.Shader.Instructions
return entry.IoVariable;
}
- private static AggregateType GetType(ShaderConfig config, bool isOutput, int innerIndex, in AttributeEntry entry)
+ private static AggregateType GetType(ShaderDefinitions definitions, bool isOutput, int innerIndex, in AttributeEntry entry)
{
AggregateType type = entry.Type;
if (entry.IoVariable == IoVariable.UserDefined)
{
- type = config.GetUserDefinedType(innerIndex / 4, isOutput);
+ type = definitions.GetUserDefinedType(innerIndex / 4, isOutput);
}
else if (entry.IoVariable == IoVariable.FragmentOutputColor)
{
- type = config.GetFragmentOutputColorType(innerIndex / 4);
+ type = definitions.GetFragmentOutputColorType(innerIndex / 4);
}
return type;
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmit.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmit.cs
index f105505dd..0c2f90b7e 100644
--- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmit.cs
+++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmit.cs
@@ -9,350 +9,350 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction AtomCas is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction AtomCas is not implemented.");
}
public static void AtomsCas(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction AtomsCas is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction AtomsCas is not implemented.");
}
public static void B2r(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction B2r is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction B2r is not implemented.");
}
public static void Bpt(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction Bpt is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Bpt is not implemented.");
}
public static void Cctl(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction Cctl is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Cctl is not implemented.");
}
public static void Cctll(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction Cctll is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Cctll is not implemented.");
}
public static void Cctlt(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction Cctlt is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Cctlt is not implemented.");
}
public static void Cs2r(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction Cs2r is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Cs2r is not implemented.");
}
public static void FchkR(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction FchkR is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction FchkR is not implemented.");
}
public static void FchkI(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction FchkI is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction FchkI is not implemented.");
}
public static void FchkC(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction FchkC is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction FchkC is not implemented.");
}
public static void Getcrsptr(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction Getcrsptr is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Getcrsptr is not implemented.");
}
public static void Getlmembase(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction Getlmembase is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Getlmembase is not implemented.");
}
public static void Ide(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction Ide is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Ide is not implemented.");
}
public static void IdpR(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction IdpR is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction IdpR is not implemented.");
}
public static void IdpC(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction IdpC is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction IdpC is not implemented.");
}
public static void ImadspR(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction ImadspR is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction ImadspR is not implemented.");
}
public static void ImadspI(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction ImadspI is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction ImadspI is not implemented.");
}
public static void ImadspC(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction ImadspC is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction ImadspC is not implemented.");
}
public static void ImadspRc(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction ImadspRc is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction ImadspRc is not implemented.");
}
public static void Jcal(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction Jcal is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Jcal is not implemented.");
}
public static void Jmp(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction Jmp is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Jmp is not implemented.");
}
public static void Jmx(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction Jmx is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Jmx is not implemented.");
}
public static void Ld(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction Ld is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Ld is not implemented.");
}
public static void Lepc(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction Lepc is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Lepc is not implemented.");
}
public static void Longjmp(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction Longjmp is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Longjmp is not implemented.");
}
public static void Pexit(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction Pexit is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Pexit is not implemented.");
}
public static void Pixld(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction Pixld is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Pixld is not implemented.");
}
public static void Plongjmp(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction Plongjmp is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Plongjmp is not implemented.");
}
public static void Pret(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction Pret is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Pret is not implemented.");
}
public static void PrmtR(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction PrmtR is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction PrmtR is not implemented.");
}
public static void PrmtI(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction PrmtI is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction PrmtI is not implemented.");
}
public static void PrmtC(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction PrmtC is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction PrmtC is not implemented.");
}
public static void PrmtRc(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction PrmtRc is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction PrmtRc is not implemented.");
}
public static void R2b(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction R2b is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction R2b is not implemented.");
}
public static void Ram(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction Ram is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Ram is not implemented.");
}
public static void Rtt(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction Rtt is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Rtt is not implemented.");
}
public static void Sam(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction Sam is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Sam is not implemented.");
}
public static void Setcrsptr(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction Setcrsptr is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Setcrsptr is not implemented.");
}
public static void Setlmembase(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction Setlmembase is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Setlmembase is not implemented.");
}
public static void St(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction St is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction St is not implemented.");
}
public static void Stp(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction Stp is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Stp is not implemented.");
}
public static void Txa(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction Txa is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Txa is not implemented.");
}
public static void Vabsdiff(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction Vabsdiff is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Vabsdiff is not implemented.");
}
public static void Vabsdiff4(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction Vabsdiff4 is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Vabsdiff4 is not implemented.");
}
public static void Vadd(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction Vadd is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Vadd is not implemented.");
}
public static void Votevtg(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction Votevtg is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Votevtg is not implemented.");
}
public static void Vset(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction Vset is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Vset is not implemented.");
}
public static void Vshl(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction Vshl is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Vshl is not implemented.");
}
public static void Vshr(EmitterContext context)
{
context.GetOp();
- context.Config.GpuAccessor.Log("Shader instruction Vshr is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Vshr is not implemented.");
}
}
}
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs
index c7bd0fd63..542ec74ad 100644
--- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs
+++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs
@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
// Some of those attributes are per invocation,
// so we should ignore any primitive vertex indexing for those.
- bool hasPrimitiveVertex = AttributeMap.HasPrimitiveVertex(context.Config.Stage, op.O) && !op.P;
+ bool hasPrimitiveVertex = AttributeMap.HasPrimitiveVertex(context.TranslatorContext.Definitions.Stage, op.O) && !op.P;
if (!op.Phys)
{
@@ -52,10 +52,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else if (op.SrcB == RegisterConsts.RegisterZeroIndex || op.P)
{
- int offset = FixedFuncToUserAttribute(context.Config, op.Imm11 + index * 4, op.O);
-
- context.FlagAttributeRead(offset);
-
+ int offset = FixedFuncToUserAttribute(context.TranslatorContext, op.Imm11 + index * 4, op.O);
bool isOutput = op.O && CanLoadOutput(offset);
if (!op.P && !isOutput && TryConvertIdToIndexForVulkan(context, offset, out Operand value))
@@ -69,10 +66,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
- int offset = FixedFuncToUserAttribute(context.Config, op.Imm11 + index * 4, op.O);
-
- context.FlagAttributeRead(offset);
-
+ int offset = FixedFuncToUserAttribute(context.TranslatorContext, op.Imm11 + index * 4, op.O);
bool isOutput = op.O && CanLoadOutput(offset);
context.Copy(Register(rd), AttributeMap.GenerateAttributeLoad(context, primVertex, offset, isOutput, false));
@@ -98,7 +92,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
Operand offset = context.ISubtract(GetSrcReg(context, op.SrcA), Const(AttributeConsts.UserAttributeBase));
Operand vecIndex = context.ShiftRightU32(offset, Const(4));
Operand elemIndex = context.BitwiseAnd(context.ShiftRightU32(offset, Const(2)), Const(3));
- Operand invocationId = AttributeMap.HasInvocationId(context.Config.Stage, isOutput: true)
+ Operand invocationId = AttributeMap.HasInvocationId(context.TranslatorContext.Definitions.Stage, isOutput: true)
? context.Load(StorageKind.Input, IoVariable.InvocationId)
: null;
@@ -110,15 +104,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
int offset = op.Imm11 + index * 4;
- if (!context.Config.IsUsedOutputAttribute(offset))
+ if (!context.TranslatorContext.AttributeUsage.IsUsedOutputAttribute(offset))
{
return;
}
- offset = FixedFuncToUserAttribute(context.Config, offset, isOutput: true);
-
- context.FlagAttributeWritten(offset);
-
+ offset = FixedFuncToUserAttribute(context.TranslatorContext, offset, isOutput: true);
AttributeMap.GenerateAttributeStore(context, offset, op.P, Register(rd));
}
}
@@ -128,8 +119,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
InstIpa op = context.GetOp();
- context.FlagAttributeRead(op.Imm10);
-
Operand res;
bool isFixedFunc = false;
@@ -151,7 +140,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
int index = (op.Imm10 - AttributeConsts.UserAttributeBase) >> 4;
- if (context.Config.ImapTypes[index].GetFirstUsedType() == PixelImap.Perspective)
+ if (context.TranslatorContext.Definitions.ImapTypes[index].GetFirstUsedType() == PixelImap.Perspective)
{
res = context.FPMultiply(res, context.Load(StorageKind.Input, IoVariable.FragmentCoord, null, Const(3)));
}
@@ -162,11 +151,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
// because the shader code is not expecting scaled values.
res = context.FPDivide(res, context.Load(StorageKind.ConstantBuffer, SupportBuffer.Binding, Const((int)SupportBufferField.RenderScale), Const(0)));
- if (op.Imm10 == AttributeConsts.PositionY && context.Config.Options.TargetApi != TargetApi.OpenGL)
+ if (op.Imm10 == AttributeConsts.PositionY && context.TranslatorContext.Options.TargetApi != TargetApi.OpenGL)
{
// If YNegate is enabled, we need to flip the fragment coordinates vertically, unless
// the API supports changing the origin (only OpenGL does).
- if (context.Config.GpuAccessor.QueryYNegateEnabled())
+ if (context.TranslatorContext.Definitions.YNegateEnabled)
{
Operand viewportHeight = context.Load(StorageKind.ConstantBuffer, 0, Const((int)SupportBufferField.ViewportSize), Const(1));
@@ -174,7 +163,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
}
}
- else if (op.Imm10 == AttributeConsts.FrontFacing && context.Config.GpuAccessor.QueryHostHasFrontFacingBug())
+ else if (op.Imm10 == AttributeConsts.FrontFacing && context.TranslatorContext.GpuAccessor.QueryHostHasFrontFacingBug())
{
// gl_FrontFacing sometimes has incorrect (flipped) values depending how it is accessed on Intel GPUs.
// This weird trick makes it behave.
@@ -231,12 +220,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
if (!(emit || cut))
{
- context.Config.GpuAccessor.Log("Invalid OUT encoding.");
+ context.TranslatorContext.GpuAccessor.Log("Invalid OUT encoding.");
}
if (emit)
{
- if (context.Config.LastInVertexPipeline)
+ if (context.TranslatorContext.Definitions.LastInVertexPipeline)
{
context.PrepareForVertexReturn(out var tempXLocal, out var tempYLocal, out var tempZLocal);
@@ -289,13 +278,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
// TODO: If two sided rendering is enabled, then this should return
// FrontColor if the fragment is front facing, and back color otherwise.
- selectedAttr = GenerateIpaLoad(context, FixedFuncToUserAttribute(context.Config, attr, isOutput: false));
+ selectedAttr = GenerateIpaLoad(context, FixedFuncToUserAttribute(context.TranslatorContext, attr, isOutput: false));
return true;
}
else if (attr == AttributeConsts.FogCoord)
{
// TODO: We likely need to emulate the fixed-function functionality for FogCoord here.
- selectedAttr = GenerateIpaLoad(context, FixedFuncToUserAttribute(context.Config, attr, isOutput: false));
+ selectedAttr = GenerateIpaLoad(context, FixedFuncToUserAttribute(context.TranslatorContext, attr, isOutput: false));
return true;
}
else if (attr >= AttributeConsts.BackColorDiffuseR && attr < AttributeConsts.ClipDistance0)
@@ -305,7 +294,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else if (attr >= AttributeConsts.TexCoordBase && attr < AttributeConsts.TexCoordEnd)
{
- selectedAttr = GenerateIpaLoad(context, FixedFuncToUserAttribute(context.Config, attr, isOutput: false));
+ selectedAttr = GenerateIpaLoad(context, FixedFuncToUserAttribute(context.TranslatorContext, attr, isOutput: false));
return true;
}
@@ -318,53 +307,44 @@ namespace Ryujinx.Graphics.Shader.Instructions
return AttributeMap.GenerateAttributeLoad(context, null, offset, isOutput: false, isPerPatch: false);
}
- private static int FixedFuncToUserAttribute(ShaderConfig config, int attr, bool isOutput)
+ private static int FixedFuncToUserAttribute(TranslatorContext translatorContext, int attr, bool isOutput)
{
- bool supportsLayerFromVertexOrTess = config.GpuAccessor.QueryHostSupportsLayerVertexTessellation();
+ bool supportsLayerFromVertexOrTess = translatorContext.GpuAccessor.QueryHostSupportsLayerVertexTessellation();
int fixedStartAttr = supportsLayerFromVertexOrTess ? 0 : 1;
- if (attr == AttributeConsts.Layer && config.Stage != ShaderStage.Geometry && !supportsLayerFromVertexOrTess)
+ if (attr == AttributeConsts.Layer && translatorContext.Definitions.Stage != ShaderStage.Geometry && !supportsLayerFromVertexOrTess)
{
- attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.Layer, 0, isOutput);
- config.SetLayerOutputAttribute(attr);
+ attr = FixedFuncToUserAttribute(translatorContext, attr, AttributeConsts.Layer, 0, isOutput);
+ translatorContext.SetLayerOutputAttribute(attr);
}
else if (attr == AttributeConsts.FogCoord)
{
- attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.FogCoord, fixedStartAttr, isOutput);
+ attr = FixedFuncToUserAttribute(translatorContext, attr, AttributeConsts.FogCoord, fixedStartAttr, isOutput);
}
else if (attr >= AttributeConsts.FrontColorDiffuseR && attr < AttributeConsts.ClipDistance0)
{
- attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.FrontColorDiffuseR, fixedStartAttr + 1, isOutput);
+ attr = FixedFuncToUserAttribute(translatorContext, attr, AttributeConsts.FrontColorDiffuseR, fixedStartAttr + 1, isOutput);
}
else if (attr >= AttributeConsts.TexCoordBase && attr < AttributeConsts.TexCoordEnd)
{
- attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.TexCoordBase, fixedStartAttr + 5, isOutput);
+ attr = FixedFuncToUserAttribute(translatorContext, attr, AttributeConsts.TexCoordBase, fixedStartAttr + 5, isOutput);
}
return attr;
}
- private static int FixedFuncToUserAttribute(ShaderConfig config, int attr, int baseAttr, int baseIndex, bool isOutput)
+ private static int FixedFuncToUserAttribute(TranslatorContext translatorContext, int attr, int baseAttr, int baseIndex, bool isOutput)
{
int index = (attr - baseAttr) >> 4;
- int userAttrIndex = config.GetFreeUserAttribute(isOutput, baseIndex + index);
+ int userAttrIndex = translatorContext.AttributeUsage.GetFreeUserAttribute(isOutput, baseIndex + index);
if ((uint)userAttrIndex < Constants.MaxAttributes)
{
attr = AttributeConsts.UserAttributeBase + userAttrIndex * 16 + (attr & 0xf);
-
- if (isOutput)
- {
- config.SetOutputUserAttributeFixedFunc(userAttrIndex);
- }
- else
- {
- config.SetInputUserAttributeFixedFunc(userAttrIndex);
- }
}
else
{
- config.GpuAccessor.Log($"No enough user attributes for fixed attribute offset 0x{attr:X}.");
+ translatorContext.GpuAccessor.Log($"No enough user attributes for fixed attribute offset 0x{attr:X}.");
}
return attr;
@@ -372,7 +352,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
private static bool TryConvertIdToIndexForVulkan(EmitterContext context, int attr, out Operand value)
{
- if (context.Config.Options.TargetApi == TargetApi.Vulkan)
+ if (context.TranslatorContext.Options.TargetApi == TargetApi.Vulkan)
{
if (attr == AttributeConsts.InstanceId)
{
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitBarrier.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitBarrier.cs
index ae5e078f6..8061aec28 100644
--- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitBarrier.cs
+++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitBarrier.cs
@@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
- context.Config.GpuAccessor.Log($"Invalid barrier mode: {op.BarOp}.");
+ context.TranslatorContext.GpuAccessor.Log($"Invalid barrier mode: {op.BarOp}.");
}
}
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitConversion.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitConversion.cs
index 8d59023ae..e7e0fba92 100644
--- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitConversion.cs
+++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitConversion.cs
@@ -174,7 +174,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
if (dstType == IDstFmt.U64)
{
- context.Config.GpuAccessor.Log("Unimplemented 64-bits F2I.");
+ context.TranslatorContext.GpuAccessor.Log("Unimplemented 64-bits F2I.");
}
Instruction fpType = srcType.ToInstFPType();
@@ -297,7 +297,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
if ((srcType & ~ISrcDstFmt.S8) > ISrcDstFmt.U32 || (dstType & ~ISrcDstFmt.S8) > ISrcDstFmt.U32)
{
- context.Config.GpuAccessor.Log("Invalid I2I encoding.");
+ context.TranslatorContext.GpuAccessor.Log("Invalid I2I encoding.");
return;
}
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitFloatArithmetic.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitFloatArithmetic.cs
index ab643b5c6..04dbd20eb 100644
--- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitFloatArithmetic.cs
+++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitFloatArithmetic.cs
@@ -462,7 +462,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (scaleConst.AsFloat() == 1f)
{
- context.Config.GpuAccessor.Log($"Invalid FP multiply scale \"{scale}\".");
+ context.TranslatorContext.GpuAccessor.Log($"Invalid FP multiply scale \"{scale}\".");
}
if (isFP64)
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitFlowControl.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitFlowControl.cs
index 7462fc5ad..803aaa62d 100644
--- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitFlowControl.cs
+++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitFlowControl.cs
@@ -31,7 +31,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (context.CurrBlock.Successors.Count <= startIndex)
{
- context.Config.GpuAccessor.Log($"Failed to find targets for BRX instruction at 0x{currOp.Address:X}.");
+ context.TranslatorContext.GpuAccessor.Log($"Failed to find targets for BRX instruction at 0x{currOp.Address:X}.");
return;
}
@@ -156,7 +156,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (context.IsNonMain)
{
- context.Config.GpuAccessor.Log("Invalid exit on non-main function.");
+ context.TranslatorContext.GpuAccessor.Log("Invalid exit on non-main function.");
return;
}
@@ -218,7 +218,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
- context.Config.GpuAccessor.Log("Invalid return on main function.");
+ context.TranslatorContext.GpuAccessor.Log("Invalid return on main function.");
}
}
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitIntegerArithmetic.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitIntegerArithmetic.cs
index c06f4671f..99922f7a1 100644
--- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitIntegerArithmetic.cs
+++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitIntegerArithmetic.cs
@@ -371,7 +371,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
- context.Config.GpuAccessor.Log($"Iadd3 has invalid component selection {part}.");
+ context.TranslatorContext.GpuAccessor.Log($"Iadd3 has invalid component selection {part}.");
}
return src;
@@ -555,7 +555,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
modeConv = XmadCop.Csfu;
break;
default:
- context.Config.GpuAccessor.Log($"Invalid XMAD mode \"{mode}\".");
+ context.TranslatorContext.GpuAccessor.Log($"Invalid XMAD mode \"{mode}\".");
return;
}
@@ -634,7 +634,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
break;
default:
- context.Config.GpuAccessor.Log($"Invalid XMAD mode \"{mode}\".");
+ context.TranslatorContext.GpuAccessor.Log($"Invalid XMAD mode \"{mode}\".");
return;
}
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitMemory.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitMemory.cs
index 006c14b54..40129252a 100644
--- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitMemory.cs
+++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitMemory.cs
@@ -26,9 +26,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
public static void Atoms(EmitterContext context)
{
- if (context.Config.Stage != ShaderStage.Compute)
+ if (context.TranslatorContext.Definitions.Stage != ShaderStage.Compute)
{
- context.Config.GpuAccessor.Log($"Atoms instruction is not valid on \"{context.Config.Stage}\" stage.");
+ context.TranslatorContext.GpuAccessor.Log($"Atoms instruction is not valid on \"{context.TranslatorContext.Definitions.Stage}\" stage.");
return;
}
@@ -50,7 +50,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
_ => AtomSize.U32,
};
- Operand id = Const(context.Config.ResourceManager.SharedMemoryId);
+ Operand id = Const(context.ResourceManager.SharedMemoryId);
Operand res = EmitAtomicOp(context, StorageKind.SharedMemory, op.AtomOp, size, id, offset, value);
context.Copy(GetDest(op.Dest), res);
@@ -62,7 +62,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (op.LsSize > LsSize2.B64)
{
- context.Config.GpuAccessor.Log($"Invalid LDC size: {op.LsSize}.");
+ context.TranslatorContext.GpuAccessor.Log($"Invalid LDC size: {op.LsSize}.");
return;
}
@@ -119,9 +119,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
public static void Lds(EmitterContext context)
{
- if (context.Config.Stage != ShaderStage.Compute)
+ if (context.TranslatorContext.Definitions.Stage != ShaderStage.Compute)
{
- context.Config.GpuAccessor.Log($"Lds instruction is not valid on \"{context.Config.Stage}\" stage.");
+ context.TranslatorContext.GpuAccessor.Log($"Lds instruction is not valid on \"{context.TranslatorContext.Definitions.Stage}\" stage.");
return;
}
@@ -155,9 +155,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
public static void Sts(EmitterContext context)
{
- if (context.Config.Stage != ShaderStage.Compute)
+ if (context.TranslatorContext.Definitions.Stage != ShaderStage.Compute)
{
- context.Config.GpuAccessor.Log($"Sts instruction is not valid on \"{context.Config.Stage}\" stage.");
+ context.TranslatorContext.GpuAccessor.Log($"Sts instruction is not valid on \"{context.TranslatorContext.Definitions.Stage}\" stage.");
return;
}
@@ -173,19 +173,19 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (slot.Type == OperandType.Constant)
{
- int binding = context.Config.ResourceManager.GetConstantBufferBinding(slot.Value);
+ int binding = context.ResourceManager.GetConstantBufferBinding(slot.Value);
return context.Load(StorageKind.ConstantBuffer, binding, Const(0), vecIndex, elemIndex);
}
else
{
Operand value = Const(0);
- uint cbUseMask = context.Config.GpuAccessor.QueryConstantBufferUse();
+ uint cbUseMask = context.TranslatorContext.GpuAccessor.QueryConstantBufferUse();
while (cbUseMask != 0)
{
int cbIndex = BitOperations.TrailingZeroCount(cbUseMask);
- int binding = context.Config.ResourceManager.GetConstantBufferBinding(cbIndex);
+ int binding = context.ResourceManager.GetConstantBufferBinding(cbIndex);
Operand isCurrent = context.ICompareEqual(slot, Const(cbIndex));
Operand currentValue = context.Load(StorageKind.ConstantBuffer, binding, Const(0), vecIndex, elemIndex);
@@ -219,7 +219,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
- context.Config.GpuAccessor.Log($"Invalid reduction type: {type}.");
+ context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
}
break;
case AtomOp.And:
@@ -229,7 +229,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
- context.Config.GpuAccessor.Log($"Invalid reduction type: {type}.");
+ context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
}
break;
case AtomOp.Xor:
@@ -239,7 +239,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
- context.Config.GpuAccessor.Log($"Invalid reduction type: {type}.");
+ context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
}
break;
case AtomOp.Or:
@@ -249,7 +249,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
- context.Config.GpuAccessor.Log($"Invalid reduction type: {type}.");
+ context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
}
break;
case AtomOp.Max:
@@ -263,7 +263,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
- context.Config.GpuAccessor.Log($"Invalid reduction type: {type}.");
+ context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
}
break;
case AtomOp.Min:
@@ -277,7 +277,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
- context.Config.GpuAccessor.Log($"Invalid reduction type: {type}.");
+ context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
}
break;
}
@@ -295,13 +295,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
if (size > LsSize2.B128)
{
- context.Config.GpuAccessor.Log($"Invalid load size: {size}.");
+ context.TranslatorContext.GpuAccessor.Log($"Invalid load size: {size}.");
return;
}
int id = storageKind == StorageKind.LocalMemory
- ? context.Config.ResourceManager.LocalMemoryId
- : context.Config.ResourceManager.SharedMemoryId;
+ ? context.ResourceManager.LocalMemoryId
+ : context.ResourceManager.SharedMemoryId;
bool isSmallInt = size < LsSize2.B32;
int count = size switch
@@ -376,13 +376,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
if (size > LsSize2.B128)
{
- context.Config.GpuAccessor.Log($"Invalid store size: {size}.");
+ context.TranslatorContext.GpuAccessor.Log($"Invalid store size: {size}.");
return;
}
int id = storageKind == StorageKind.LocalMemory
- ? context.Config.ResourceManager.LocalMemoryId
- : context.Config.ResourceManager.SharedMemoryId;
+ ? context.ResourceManager.LocalMemoryId
+ : context.ResourceManager.SharedMemoryId;
bool isSmallInt = size < LsSize2.B32;
int count = size switch
@@ -444,7 +444,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
if (size > LsSize2.B128)
{
- context.Config.GpuAccessor.Log($"Invalid store size: {size}.");
+ context.TranslatorContext.GpuAccessor.Log($"Invalid store size: {size}.");
return;
}
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitMove.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitMove.cs
index f6c3bf6f0..9d1c7d087 100644
--- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitMove.cs
+++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitMove.cs
@@ -88,24 +88,24 @@ namespace Ryujinx.Graphics.Shader.Instructions
break;
case SReg.ThreadKill:
- src = context.Config.Stage == ShaderStage.Fragment ? context.Load(StorageKind.Input, IoVariable.ThreadKill) : Const(0);
+ src = context.TranslatorContext.Definitions.Stage == ShaderStage.Fragment ? context.Load(StorageKind.Input, IoVariable.ThreadKill) : Const(0);
break;
case SReg.InvocationInfo:
- if (context.Config.Stage != ShaderStage.Compute && context.Config.Stage != ShaderStage.Fragment)
+ if (context.TranslatorContext.Definitions.Stage != ShaderStage.Compute && context.TranslatorContext.Definitions.Stage != ShaderStage.Fragment)
{
// Note: Lowest 8-bits seems to contain some primitive index,
// but it seems to be NVIDIA implementation specific as it's only used
// to calculate ISBE offsets, so we can just keep it as zero.
- if (context.Config.Stage == ShaderStage.TessellationControl ||
- context.Config.Stage == ShaderStage.TessellationEvaluation)
+ if (context.TranslatorContext.Definitions.Stage == ShaderStage.TessellationControl ||
+ context.TranslatorContext.Definitions.Stage == ShaderStage.TessellationEvaluation)
{
src = context.ShiftLeft(context.Load(StorageKind.Input, IoVariable.PatchVertices), Const(16));
}
else
{
- src = Const(context.Config.GpuAccessor.QueryPrimitiveTopology().ToInputVertices() << 16);
+ src = Const(context.TranslatorContext.Definitions.InputTopology.ToInputVertices() << 16);
}
}
else
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitMultifunction.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitMultifunction.cs
index 86f154bdb..5c079378e 100644
--- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitMultifunction.cs
+++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitMultifunction.cs
@@ -76,7 +76,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
break;
default:
- context.Config.GpuAccessor.Log($"Invalid MUFU operation \"{op.MufuOp}\".");
+ context.TranslatorContext.GpuAccessor.Log($"Invalid MUFU operation \"{op.MufuOp}\".");
break;
}
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitSurface.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitSurface.cs
index 6bf7de7f0..0aac0ffa8 100644
--- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitSurface.cs
+++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitSurface.cs
@@ -1,5 +1,6 @@
using Ryujinx.Graphics.Shader.Decoders;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections.Generic;
@@ -194,7 +195,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (type == SamplerType.None)
{
- context.Config.GpuAccessor.Log("Invalid image atomic sampler type.");
+ context.TranslatorContext.GpuAccessor.Log("Invalid image atomic sampler type.");
return;
}
@@ -258,7 +259,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
// TODO: FP and 64-bit formats.
TextureFormat format = size == SuatomSize.Sd32 || size == SuatomSize.Sd64
- ? (isBindless ? TextureFormat.Unknown : context.Config.GetTextureFormatAtomic(imm))
+ ? (isBindless ? TextureFormat.Unknown : ShaderProperties.GetTextureFormatAtomic(context.TranslatorContext.GpuAccessor, imm))
: GetTextureFormat(size);
if (compareAndSwap)
@@ -277,7 +278,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
flags |= TextureFlags.Bindless;
}
- int binding = isBindless ? 0 : context.Config.ResourceManager.GetTextureOrImageBinding(
+ int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
Instruction.ImageAtomic,
type,
format,
@@ -309,13 +310,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
return;
}
- context.Config.SetUsedFeature(FeatureFlags.IntegerSampling);
-
SamplerType type = ConvertSamplerType(dimensions);
if (type == SamplerType.None)
{
- context.Config.GpuAccessor.Log("Invalid image store sampler type.");
+ context.TranslatorContext.GpuAccessor.Log("Invalid image store sampler type.");
return;
}
@@ -388,9 +387,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
Array.Resize(ref dests, outputIndex);
}
- TextureFormat format = isBindless ? TextureFormat.Unknown : context.Config.GetTextureFormat(handle);
+ TextureFormat format = isBindless ? TextureFormat.Unknown : ShaderProperties.GetTextureFormat(context.TranslatorContext.GpuAccessor, handle);
- int binding = isBindless ? 0 : context.Config.ResourceManager.GetTextureOrImageBinding(
+ int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
Instruction.ImageLoad,
type,
format,
@@ -433,7 +432,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
TextureFormat format = GetTextureFormat(size);
- int binding = isBindless ? 0 : context.Config.ResourceManager.GetTextureOrImageBinding(
+ int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
Instruction.ImageLoad,
type,
format,
@@ -477,7 +476,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (type == SamplerType.None)
{
- context.Config.GpuAccessor.Log("Invalid image reduction sampler type.");
+ context.TranslatorContext.GpuAccessor.Log("Invalid image reduction sampler type.");
return;
}
@@ -539,7 +538,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
// TODO: FP and 64-bit formats.
TextureFormat format = size == SuatomSize.Sd32 || size == SuatomSize.Sd64
- ? (isBindless ? TextureFormat.Unknown : context.Config.GetTextureFormatAtomic(imm))
+ ? (isBindless ? TextureFormat.Unknown : ShaderProperties.GetTextureFormatAtomic(context.TranslatorContext.GpuAccessor, imm))
: GetTextureFormat(size);
sourcesList.Add(Rb());
@@ -553,7 +552,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
flags |= TextureFlags.Bindless;
}
- int binding = isBindless ? 0 : context.Config.ResourceManager.GetTextureOrImageBinding(
+ int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
Instruction.ImageAtomic,
type,
format,
@@ -582,7 +581,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (type == SamplerType.None)
{
- context.Config.GpuAccessor.Log("Invalid image store sampler type.");
+ context.TranslatorContext.GpuAccessor.Log("Invalid image store sampler type.");
return;
}
@@ -647,7 +646,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (!isBindless)
{
- format = context.Config.GetTextureFormat(imm);
+ format = ShaderProperties.GetTextureFormat(context.TranslatorContext.GpuAccessor, imm);
}
}
else
@@ -680,7 +679,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
flags |= TextureFlags.Coherent;
}
- int binding = isBindless ? 0 : context.Config.ResourceManager.GetTextureOrImageBinding(
+ int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
Instruction.ImageStore,
type,
format,
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs
index 7d3d22d8a..1b2673abf 100644
--- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs
+++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs
@@ -57,8 +57,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
InstTld op = context.GetOp();
- context.Config.SetUsedFeature(FeatureFlags.IntegerSampling);
-
var lod = op.Lod ? Lod.Ll : Lod.Lz;
EmitTex(context, TextureFlags.IntCoords, op.Dim, lod, op.TidB, op.WMask, op.SrcA, op.SrcB, op.Dest, op.Ms, false, op.Toff);
@@ -68,8 +66,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
InstTldB op = context.GetOp();
- context.Config.SetUsedFeature(FeatureFlags.IntegerSampling);
-
var flags = TextureFlags.IntCoords | TextureFlags.Bindless;
var lod = op.Lod ? Lod.Ll : Lod.Lz;
@@ -224,7 +220,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
// For bindless, we don't have any way to know the texture type,
// so we assume it's texture buffer when the sampler type is 1D, since that's more common.
- bool isTypeBuffer = isBindless || context.Config.GpuAccessor.QuerySamplerType(imm) == SamplerType.TextureBuffer;
+ bool isTypeBuffer = isBindless || context.TranslatorContext.GpuAccessor.QuerySamplerType(imm) == SamplerType.TextureBuffer;
if (isTypeBuffer)
{
type = SamplerType.TextureBuffer;
@@ -386,7 +382,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (type == SamplerType.None)
{
- context.Config.GpuAccessor.Log("Invalid texture sampler type.");
+ context.TranslatorContext.GpuAccessor.Log("Invalid texture sampler type.");
return;
}
@@ -478,16 +474,14 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (type == SamplerType.None)
{
- context.Config.GpuAccessor.Log("Invalid texel fetch sampler type.");
+ context.TranslatorContext.GpuAccessor.Log("Invalid texel fetch sampler type.");
return;
}
- context.Config.SetUsedFeature(FeatureFlags.IntegerSampling);
-
flags = ConvertTextureFlags(tldsOp.Target) | TextureFlags.IntCoords;
if (tldsOp.Target == TldsTarget.Texture1DLodZero &&
- context.Config.GpuAccessor.QuerySamplerType(tldsOp.TidB) == SamplerType.TextureBuffer)
+ context.TranslatorContext.GpuAccessor.QuerySamplerType(tldsOp.TidB) == SamplerType.TextureBuffer)
{
type = SamplerType.TextureBuffer;
flags &= ~TextureFlags.LodLevel;
@@ -884,7 +878,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
return Register(dest++, RegisterType.Gpr);
}
- int binding = isBindless ? 0 : context.Config.ResourceManager.GetTextureOrImageBinding(
+ int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
Instruction.Lod,
type,
TextureFormat.Unknown,
@@ -1065,8 +1059,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
return;
}
- context.Config.SetUsedFeature(FeatureFlags.IntegerSampling);
-
Operand Ra()
{
if (srcA > RegisterConsts.RegisterZeroIndex)
@@ -1106,12 +1098,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
- type = context.Config.GpuAccessor.QuerySamplerType(imm);
+ type = context.TranslatorContext.GpuAccessor.QuerySamplerType(imm);
}
TextureFlags flags = isBindless ? TextureFlags.Bindless : TextureFlags.None;
- int binding = isBindless ? 0 : context.Config.ResourceManager.GetTextureOrImageBinding(
+ int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
Instruction.TextureSize,
type,
TextureFormat.Unknown,
@@ -1147,7 +1139,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
Operand[] dests,
Operand[] sources)
{
- int binding = flags.HasFlag(TextureFlags.Bindless) ? 0 : context.Config.ResourceManager.GetTextureOrImageBinding(
+ int binding = flags.HasFlag(TextureFlags.Bindless) ? 0 : context.ResourceManager.GetTextureOrImageBinding(
Instruction.TextureSample,
type,
TextureFormat.Unknown,
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitWarp.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitWarp.cs
index 67dc3398b..a84944e43 100644
--- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitWarp.cs
+++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitWarp.cs
@@ -71,7 +71,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
- context.Config.GpuAccessor.Log($"Invalid vote operation: {op.VoteMode}.");
+ context.TranslatorContext.GpuAccessor.Log($"Invalid vote operation: {op.VoteMode}.");
}
if (op.Dest != RegisterConsts.RegisterZeroIndex)
diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs
index 4fb5d02b3..5d46ab498 100644
--- a/src/Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs
+++ b/src/Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs
@@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
// When debug mode is enabled, we disable expression propagation
// (this makes comparison with the disassembly easier).
- if (!context.Config.Options.Flags.HasFlag(TranslationFlags.DebugMode))
+ if (!context.DebugMode)
{
AstBlockVisitor visitor = new(mainBlock);
diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs
index b7e379c6b..8c12c2aaf 100644
--- a/src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs
+++ b/src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs
@@ -18,8 +18,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
public IReadOnlyDictionary LocalMemories => _localMemories;
public IReadOnlyDictionary SharedMemories => _sharedMemories;
- public readonly bool OriginUpperLeft;
-
public ShaderProperties()
{
_constantBuffers = new Dictionary();
@@ -30,29 +28,24 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
_sharedMemories = new Dictionary();
}
- public ShaderProperties(bool originUpperLeft) : this()
+ public void AddOrUpdateConstantBuffer(BufferDefinition definition)
{
- OriginUpperLeft = originUpperLeft;
+ _constantBuffers[definition.Binding] = definition;
}
- public void AddOrUpdateConstantBuffer(int binding, BufferDefinition definition)
+ public void AddOrUpdateStorageBuffer(BufferDefinition definition)
{
- _constantBuffers[binding] = definition;
+ _storageBuffers[definition.Binding] = definition;
}
- public void AddOrUpdateStorageBuffer(int binding, BufferDefinition definition)
+ public void AddOrUpdateTexture(TextureDefinition definition)
{
- _storageBuffers[binding] = definition;
+ _textures[definition.Binding] = definition;
}
- public void AddOrUpdateTexture(int binding, TextureDefinition descriptor)
+ public void AddOrUpdateImage(TextureDefinition definition)
{
- _textures[binding] = descriptor;
- }
-
- public void AddOrUpdateImage(int binding, TextureDefinition descriptor)
- {
- _images[binding] = descriptor;
+ _images[definition.Binding] = definition;
}
public int AddLocalMemory(MemoryDefinition definition)
@@ -70,5 +63,48 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
return id;
}
+
+ public static TextureFormat GetTextureFormat(IGpuAccessor gpuAccessor, int handle, int cbufSlot = -1)
+ {
+ // When the formatted load extension is supported, we don't need to
+ // specify a format, we can just declare it without a format and the GPU will handle it.
+ if (gpuAccessor.QueryHostSupportsImageLoadFormatted())
+ {
+ return TextureFormat.Unknown;
+ }
+
+ var format = gpuAccessor.QueryTextureFormat(handle, cbufSlot);
+
+ if (format == TextureFormat.Unknown)
+ {
+ gpuAccessor.Log($"Unknown format for texture {handle}.");
+
+ format = TextureFormat.R8G8B8A8Unorm;
+ }
+
+ return format;
+ }
+
+ private static bool FormatSupportsAtomic(TextureFormat format)
+ {
+ return format == TextureFormat.R32Sint || format == TextureFormat.R32Uint;
+ }
+
+ public static TextureFormat GetTextureFormatAtomic(IGpuAccessor gpuAccessor, int handle, int cbufSlot = -1)
+ {
+ // Atomic image instructions do not support GL_EXT_shader_image_load_formatted,
+ // and must have a type specified. Default to R32Sint if not available.
+
+ var format = gpuAccessor.QueryTextureFormat(handle, cbufSlot);
+
+ if (!FormatSupportsAtomic(format))
+ {
+ gpuAccessor.Log($"Unsupported format for texture {handle}: {format}.");
+
+ format = TextureFormat.R32Sint;
+ }
+
+ return format;
+ }
}
}
diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs
index 87acedf62..862fef126 100644
--- a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs
+++ b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs
@@ -8,9 +8,14 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
static class StructuredProgram
{
- public static StructuredProgramInfo MakeStructuredProgram(IReadOnlyList functions, ShaderConfig config)
+ public static StructuredProgramInfo MakeStructuredProgram(
+ IReadOnlyList functions,
+ AttributeUsage attributeUsage,
+ ShaderDefinitions definitions,
+ ResourceManager resourceManager,
+ bool debugMode)
{
- StructuredProgramContext context = new(config);
+ StructuredProgramContext context = new(attributeUsage, definitions, resourceManager, debugMode);
for (int funcIndex = 0; funcIndex < functions.Count; funcIndex++)
{
@@ -82,13 +87,13 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
int location = 0;
int component = 0;
- if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput))
+ if (context.Definitions.HasPerLocationInputOrOutput(ioVariable, isOutput))
{
location = operation.GetSource(1).Value;
if (operation.SourcesCount > 2 &&
operation.GetSource(2).Type == OperandType.Constant &&
- context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, operation.GetSource(2).Value, isOutput))
+ context.Definitions.HasPerLocationInputOrOutputComponent(ioVariable, location, operation.GetSource(2).Value, isOutput))
{
component = operation.GetSource(2).Value;
}
@@ -98,7 +103,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
}
else if (storageKind == StorageKind.ConstantBuffer && operation.GetSource(0).Type == OperandType.Constant)
{
- context.Config.ResourceManager.SetUsedConstantBufferBinding(operation.GetSource(0).Value);
+ context.ResourceManager.SetUsedConstantBufferBinding(operation.GetSource(0).Value);
}
}
diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
index 019fc332b..045662a1e 100644
--- a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
+++ b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
@@ -28,17 +28,25 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
public StructuredProgramInfo Info { get; }
- public ShaderConfig Config { get; }
+ public ShaderDefinitions Definitions { get; }
+ public ResourceManager ResourceManager { get; }
+ public bool DebugMode { get; }
- public StructuredProgramContext(ShaderConfig config)
+ public StructuredProgramContext(
+ AttributeUsage attributeUsage,
+ ShaderDefinitions definitions,
+ ResourceManager resourceManager,
+ bool debugMode)
{
Info = new StructuredProgramInfo();
- Config = config;
+ Definitions = definitions;
+ ResourceManager = resourceManager;
+ DebugMode = debugMode;
- if (config.GpPassthrough)
+ if (definitions.GpPassthrough)
{
- int passthroughAttributes = config.PassthroughAttributes;
+ int passthroughAttributes = attributeUsage.PassthroughAttributes;
while (passthroughAttributes != 0)
{
int index = BitOperations.TrailingZeroCount(passthroughAttributes);
@@ -52,11 +60,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Info.IoDefinitions.Add(new IoDefinition(StorageKind.Input, IoVariable.PointSize));
Info.IoDefinitions.Add(new IoDefinition(StorageKind.Input, IoVariable.ClipDistance));
}
- else if (config.Stage == ShaderStage.Fragment)
- {
- // Potentially used for texture coordinate scaling.
- Info.IoDefinitions.Add(new IoDefinition(StorageKind.Input, IoVariable.FragmentCoord));
- }
}
public void EnterFunction(
@@ -304,11 +307,11 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
int cbufSlot = operand.GetCbufSlot();
int cbufOffset = operand.GetCbufOffset();
- int binding = Config.ResourceManager.GetConstantBufferBinding(cbufSlot);
+ int binding = ResourceManager.GetConstantBufferBinding(cbufSlot);
int vecIndex = cbufOffset >> 2;
int elemIndex = cbufOffset & 3;
- Config.ResourceManager.SetUsedConstantBufferBinding(binding);
+ ResourceManager.SetUsedConstantBufferBinding(binding);
IAstNode[] sources = new IAstNode[]
{
diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs
index 4f18c7fd7..ded2f2a89 100644
--- a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs
+++ b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs
@@ -2,22 +2,6 @@ using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
- readonly struct TransformFeedbackOutput
- {
- public readonly bool Valid;
- public readonly int Buffer;
- public readonly int Offset;
- public readonly int Stride;
-
- public TransformFeedbackOutput(int buffer, int offset, int stride)
- {
- Valid = true;
- Buffer = buffer;
- Offset = offset;
- Stride = stride;
- }
- }
-
class StructuredProgramInfo
{
public List Functions { get; }
diff --git a/src/Ryujinx.Graphics.Shader/Translation/AttributeUsage.cs b/src/Ryujinx.Graphics.Shader/Translation/AttributeUsage.cs
new file mode 100644
index 000000000..9dab9fdf9
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/Translation/AttributeUsage.cs
@@ -0,0 +1,168 @@
+using System;
+using System.Collections.Generic;
+using System.Numerics;
+
+namespace Ryujinx.Graphics.Shader.Translation
+{
+ class AttributeUsage
+ {
+ public bool NextUsesFixedFuncAttributes { get; private set; }
+ public int UsedInputAttributes { get; private set; }
+ public int UsedOutputAttributes { get; private set; }
+ public HashSet UsedInputAttributesPerPatch { get; }
+ public HashSet UsedOutputAttributesPerPatch { get; }
+ public HashSet NextUsedInputAttributesPerPatch { get; private set; }
+ public int PassthroughAttributes { get; private set; }
+ private int _nextUsedInputAttributes;
+ private int _thisUsedInputAttributes;
+ private Dictionary _perPatchAttributeLocations;
+ private readonly IGpuAccessor _gpuAccessor;
+
+ public UInt128 NextInputAttributesComponents { get; private set; }
+ public UInt128 ThisInputAttributesComponents { get; private set; }
+
+ public AttributeUsage(IGpuAccessor gpuAccessor)
+ {
+ _gpuAccessor = gpuAccessor;
+
+ UsedInputAttributesPerPatch = new();
+ UsedOutputAttributesPerPatch = new();
+ }
+
+ public void SetInputUserAttribute(int index, int component)
+ {
+ int mask = 1 << index;
+
+ UsedInputAttributes |= mask;
+ _thisUsedInputAttributes |= mask;
+ ThisInputAttributesComponents |= UInt128.One << (index * 4 + component);
+ }
+
+ public void SetInputUserAttributePerPatch(int index)
+ {
+ UsedInputAttributesPerPatch.Add(index);
+ }
+
+ public void SetOutputUserAttribute(int index)
+ {
+ UsedOutputAttributes |= 1 << index;
+ }
+
+ public void SetOutputUserAttributePerPatch(int index)
+ {
+ UsedOutputAttributesPerPatch.Add(index);
+ }
+
+ public void MergeFromtNextStage(bool gpPassthrough, bool nextUsesFixedFunctionAttributes, AttributeUsage nextStage)
+ {
+ NextInputAttributesComponents = nextStage.ThisInputAttributesComponents;
+ NextUsedInputAttributesPerPatch = nextStage.UsedInputAttributesPerPatch;
+ NextUsesFixedFuncAttributes = nextUsesFixedFunctionAttributes;
+ MergeOutputUserAttributes(gpPassthrough, nextStage.UsedInputAttributes, nextStage.UsedInputAttributesPerPatch);
+
+ if (UsedOutputAttributesPerPatch.Count != 0)
+ {
+ // Regular and per-patch input/output locations can't overlap,
+ // so we must assign on our location using unused regular input/output locations.
+
+ Dictionary locationsMap = new();
+
+ int freeMask = ~UsedOutputAttributes;
+
+ foreach (int attr in UsedOutputAttributesPerPatch)
+ {
+ int location = BitOperations.TrailingZeroCount(freeMask);
+ if (location == 32)
+ {
+ _gpuAccessor.Log($"No enough free locations for patch input/output 0x{attr:X}.");
+ break;
+ }
+
+ locationsMap.Add(attr, location);
+ freeMask &= ~(1 << location);
+ }
+
+ // Both stages must agree on the locations, so use the same "map" for both.
+ _perPatchAttributeLocations = locationsMap;
+ nextStage._perPatchAttributeLocations = locationsMap;
+ }
+ }
+
+ private void MergeOutputUserAttributes(bool gpPassthrough, int mask, IEnumerable perPatch)
+ {
+ _nextUsedInputAttributes = mask;
+
+ if (gpPassthrough)
+ {
+ PassthroughAttributes = mask & ~UsedOutputAttributes;
+ }
+ else
+ {
+ UsedOutputAttributes |= mask;
+ UsedOutputAttributesPerPatch.UnionWith(perPatch);
+ }
+ }
+
+ public int GetPerPatchAttributeLocation(int index)
+ {
+ if (_perPatchAttributeLocations == null || !_perPatchAttributeLocations.TryGetValue(index, out int location))
+ {
+ return index;
+ }
+
+ return location;
+ }
+
+ public bool IsUsedOutputAttribute(int attr)
+ {
+ // The check for fixed function attributes on the next stage is conservative,
+ // returning false if the output is just not used by the next stage is also valid.
+ if (NextUsesFixedFuncAttributes &&
+ attr >= AttributeConsts.UserAttributeBase &&
+ attr < AttributeConsts.UserAttributeEnd)
+ {
+ int index = (attr - AttributeConsts.UserAttributeBase) >> 4;
+ return (_nextUsedInputAttributes & (1 << index)) != 0;
+ }
+
+ return true;
+ }
+
+ public int GetFreeUserAttribute(bool isOutput, int index)
+ {
+ int useMask = isOutput ? _nextUsedInputAttributes : _thisUsedInputAttributes;
+ int bit = -1;
+
+ while (useMask != -1)
+ {
+ bit = BitOperations.TrailingZeroCount(~useMask);
+
+ if (bit == 32)
+ {
+ bit = -1;
+ break;
+ }
+ else if (index < 1)
+ {
+ break;
+ }
+
+ useMask |= 1 << bit;
+ index--;
+ }
+
+ return bit;
+ }
+
+ public void SetAllInputUserAttributes()
+ {
+ UsedInputAttributes |= Constants.AllAttributesMask;
+ ThisInputAttributesComponents |= ~UInt128.Zero >> (128 - Constants.MaxAttributes * 4);
+ }
+
+ public void SetAllOutputUserAttributes()
+ {
+ UsedOutputAttributes |= Constants.AllAttributesMask;
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs b/src/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
index 614b275ba..43263dd4b 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
@@ -11,7 +11,8 @@ namespace Ryujinx.Graphics.Shader.Translation
class EmitterContext
{
public DecodedProgram Program { get; }
- public ShaderConfig Config { get; }
+ public TranslatorContext TranslatorContext { get; }
+ public ResourceManager ResourceManager { get; }
public bool IsNonMain { get; }
@@ -54,10 +55,15 @@ namespace Ryujinx.Graphics.Shader.Translation
_labels = new Dictionary();
}
- public EmitterContext(DecodedProgram program, ShaderConfig config, bool isNonMain) : this()
+ public EmitterContext(
+ TranslatorContext translatorContext,
+ ResourceManager resourceManager,
+ DecodedProgram program,
+ bool isNonMain) : this()
{
+ TranslatorContext = translatorContext;
+ ResourceManager = resourceManager;
Program = program;
- Config = config;
IsNonMain = isNonMain;
EmitStart();
@@ -65,12 +71,12 @@ namespace Ryujinx.Graphics.Shader.Translation
private void EmitStart()
{
- if (Config.Stage == ShaderStage.Vertex &&
- Config.Options.TargetApi == TargetApi.Vulkan &&
- (Config.Options.Flags & TranslationFlags.VertexA) == 0)
+ if (TranslatorContext.Definitions.Stage == ShaderStage.Vertex &&
+ TranslatorContext.Options.TargetApi == TargetApi.Vulkan &&
+ (TranslatorContext.Options.Flags & TranslationFlags.VertexA) == 0)
{
// Vulkan requires the point size to be always written on the shader if the primitive topology is points.
- this.Store(StorageKind.Output, IoVariable.PointSize, null, ConstF(Config.GpuAccessor.QueryPointSize()));
+ this.Store(StorageKind.Output, IoVariable.PointSize, null, ConstF(TranslatorContext.Definitions.PointSize));
}
}
@@ -115,49 +121,6 @@ namespace Ryujinx.Graphics.Shader.Translation
_operations.Add(operation);
}
- public void FlagAttributeRead(int attribute)
- {
- if (Config.Stage == ShaderStage.Vertex && attribute == AttributeConsts.InstanceId)
- {
- Config.SetUsedFeature(FeatureFlags.InstanceId);
- }
- else if (Config.Stage == ShaderStage.Fragment)
- {
- switch (attribute)
- {
- case AttributeConsts.PositionX:
- case AttributeConsts.PositionY:
- Config.SetUsedFeature(FeatureFlags.FragCoordXY);
- break;
- }
- }
- }
-
- public void FlagAttributeWritten(int attribute)
- {
- if (Config.Stage == ShaderStage.Vertex)
- {
- switch (attribute)
- {
- case AttributeConsts.ClipDistance0:
- case AttributeConsts.ClipDistance1:
- case AttributeConsts.ClipDistance2:
- case AttributeConsts.ClipDistance3:
- case AttributeConsts.ClipDistance4:
- case AttributeConsts.ClipDistance5:
- case AttributeConsts.ClipDistance6:
- case AttributeConsts.ClipDistance7:
- Config.SetClipDistanceWritten((attribute - AttributeConsts.ClipDistance0) / 4);
- break;
- }
- }
-
- if (Config.Stage != ShaderStage.Fragment && attribute == AttributeConsts.Layer)
- {
- Config.SetUsedFeature(FeatureFlags.RtLayer);
- }
- }
-
public void MarkLabel(Operand label)
{
Add(Instruction.MarkLabel, label);
@@ -203,14 +166,14 @@ namespace Ryujinx.Graphics.Shader.Translation
public void PrepareForVertexReturn()
{
- if (!Config.GpuAccessor.QueryHostSupportsTransformFeedback() && Config.GpuAccessor.QueryTransformFeedbackEnabled())
+ if (!TranslatorContext.GpuAccessor.QueryHostSupportsTransformFeedback() && TranslatorContext.GpuAccessor.QueryTransformFeedbackEnabled())
{
Operand vertexCount = this.Load(StorageKind.StorageBuffer, Constants.TfeInfoBinding, Const(1));
for (int tfbIndex = 0; tfbIndex < Constants.TfeBuffersCount; tfbIndex++)
{
- var locations = Config.GpuAccessor.QueryTransformFeedbackVaryingLocations(tfbIndex);
- var stride = Config.GpuAccessor.QueryTransformFeedbackStride(tfbIndex);
+ var locations = TranslatorContext.GpuAccessor.QueryTransformFeedbackVaryingLocations(tfbIndex);
+ var stride = TranslatorContext.GpuAccessor.QueryTransformFeedbackStride(tfbIndex);
Operand baseOffset = this.Load(StorageKind.StorageBuffer, Constants.TfeInfoBinding, Const(0), Const(tfbIndex));
Operand baseVertex = this.Load(StorageKind.Input, IoVariable.BaseVertex);
@@ -242,7 +205,7 @@ namespace Ryujinx.Graphics.Shader.Translation
}
}
- if (Config.GpuAccessor.QueryViewportTransformDisable())
+ if (TranslatorContext.Definitions.ViewportTransformDisable)
{
Operand x = this.Load(StorageKind.Output, IoVariable.Position, null, Const(0));
Operand y = this.Load(StorageKind.Output, IoVariable.Position, null, Const(1));
@@ -254,7 +217,7 @@ namespace Ryujinx.Graphics.Shader.Translation
this.Store(StorageKind.Output, IoVariable.Position, null, Const(1), this.FPFusedMultiplyAdd(y, yScale, negativeOne));
}
- if (Config.GpuAccessor.QueryTransformDepthMinusOneToOne() && !Config.GpuAccessor.QueryHostSupportsDepthClipControl())
+ if (TranslatorContext.Definitions.DepthMode && !TranslatorContext.GpuAccessor.QueryHostSupportsDepthClipControl())
{
Operand z = this.Load(StorageKind.Output, IoVariable.Position, null, Const(2));
Operand w = this.Load(StorageKind.Output, IoVariable.Position, null, Const(3));
@@ -263,12 +226,10 @@ namespace Ryujinx.Graphics.Shader.Translation
this.Store(StorageKind.Output, IoVariable.Position, null, Const(2), this.FPFusedMultiplyAdd(z, ConstF(0.5f), halfW));
}
- if (Config.Stage != ShaderStage.Geometry && Config.HasLayerInputAttribute)
+ if (TranslatorContext.Definitions.Stage != ShaderStage.Geometry && TranslatorContext.HasLayerInputAttribute)
{
- Config.SetUsedFeature(FeatureFlags.RtLayer);
-
- int attrVecIndex = Config.GpLayerInputAttribute >> 2;
- int attrComponentIndex = Config.GpLayerInputAttribute & 3;
+ int attrVecIndex = TranslatorContext.GpLayerInputAttribute >> 2;
+ int attrComponentIndex = TranslatorContext.GpLayerInputAttribute & 3;
Operand layer = this.Load(StorageKind.Output, IoVariable.UserDefined, null, Const(attrVecIndex), Const(attrComponentIndex));
@@ -278,7 +239,7 @@ namespace Ryujinx.Graphics.Shader.Translation
public void PrepareForVertexReturn(out Operand oldXLocal, out Operand oldYLocal, out Operand oldZLocal)
{
- if (Config.GpuAccessor.QueryViewportTransformDisable())
+ if (TranslatorContext.Definitions.ViewportTransformDisable)
{
oldXLocal = Local();
this.Copy(oldXLocal, this.Load(StorageKind.Output, IoVariable.Position, null, Const(0)));
@@ -291,7 +252,7 @@ namespace Ryujinx.Graphics.Shader.Translation
oldYLocal = null;
}
- if (Config.GpuAccessor.QueryTransformDepthMinusOneToOne() && !Config.GpuAccessor.QueryHostSupportsDepthClipControl())
+ if (TranslatorContext.Definitions.DepthMode && !TranslatorContext.GpuAccessor.QueryHostSupportsDepthClipControl())
{
oldZLocal = Local();
this.Copy(oldZLocal, this.Load(StorageKind.Output, IoVariable.Position, null, Const(2)));
@@ -311,13 +272,13 @@ namespace Ryujinx.Graphics.Shader.Translation
return true;
}
- if (Config.LastInVertexPipeline &&
- (Config.Stage == ShaderStage.Vertex || Config.Stage == ShaderStage.TessellationEvaluation) &&
- (Config.Options.Flags & TranslationFlags.VertexA) == 0)
+ if (TranslatorContext.Definitions.LastInVertexPipeline &&
+ (TranslatorContext.Definitions.Stage == ShaderStage.Vertex || TranslatorContext.Definitions.Stage == ShaderStage.TessellationEvaluation) &&
+ (TranslatorContext.Options.Flags & TranslationFlags.VertexA) == 0)
{
PrepareForVertexReturn();
}
- else if (Config.Stage == ShaderStage.Geometry)
+ else if (TranslatorContext.Definitions.Stage == ShaderStage.Geometry)
{
void WritePositionOutput(int primIndex)
{
@@ -345,20 +306,19 @@ namespace Ryujinx.Graphics.Shader.Translation
this.Store(StorageKind.Output, IoVariable.UserDefined, null, Const(index), Const(3), w);
}
- if (Config.GpPassthrough && !Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
+ if (TranslatorContext.Definitions.GpPassthrough && !TranslatorContext.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
{
- int inputVertices = Config.GpuAccessor.QueryPrimitiveTopology().ToInputVertices();
+ int inputVertices = TranslatorContext.Definitions.InputTopology.ToInputVertices();
for (int primIndex = 0; primIndex < inputVertices; primIndex++)
{
WritePositionOutput(primIndex);
- int passthroughAttributes = Config.PassthroughAttributes;
+ int passthroughAttributes = TranslatorContext.AttributeUsage.PassthroughAttributes;
while (passthroughAttributes != 0)
{
int index = BitOperations.TrailingZeroCount(passthroughAttributes);
WriteUserDefinedOutput(index, primIndex);
- Config.SetOutputUserAttribute(index);
passthroughAttributes &= ~(1 << index);
}
@@ -368,20 +328,20 @@ namespace Ryujinx.Graphics.Shader.Translation
this.EndPrimitive();
}
}
- else if (Config.Stage == ShaderStage.Fragment)
+ else if (TranslatorContext.Definitions.Stage == ShaderStage.Fragment)
{
GenerateAlphaToCoverageDitherDiscard();
- bool supportsBgra = Config.GpuAccessor.QueryHostSupportsBgraFormat();
+ bool supportsBgra = TranslatorContext.GpuAccessor.QueryHostSupportsBgraFormat();
- if (Config.OmapDepth)
+ if (TranslatorContext.Definitions.OmapDepth)
{
- Operand src = Register(Config.GetDepthRegister(), RegisterType.Gpr);
+ Operand src = Register(TranslatorContext.GetDepthRegister(), RegisterType.Gpr);
this.Store(StorageKind.Output, IoVariable.FragmentOutputDepth, null, src);
}
- AlphaTestOp alphaTestOp = Config.GpuAccessor.QueryAlphaTestCompare();
+ AlphaTestOp alphaTestOp = TranslatorContext.Definitions.AlphaTestCompare;
if (alphaTestOp != AlphaTestOp.Always)
{
@@ -389,7 +349,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{
this.Discard();
}
- else if ((Config.OmapTargets & 8) != 0)
+ else if ((TranslatorContext.Definitions.OmapTargets & 8) != 0)
{
Instruction comparator = alphaTestOp switch
{
@@ -405,7 +365,7 @@ namespace Ryujinx.Graphics.Shader.Translation
Debug.Assert(comparator != 0, $"Invalid alpha test operation \"{alphaTestOp}\".");
Operand alpha = Register(3, RegisterType.Gpr);
- Operand alphaRef = ConstF(Config.GpuAccessor.QueryAlphaTestReference());
+ Operand alphaRef = ConstF(TranslatorContext.Definitions.AlphaTestReference);
Operand alphaPass = Add(Instruction.FP32 | comparator, Local(), alpha, alphaRef);
Operand alphaPassLabel = Label();
@@ -427,7 +387,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{
for (int component = 0; component < 4; component++)
{
- bool componentEnabled = (Config.OmapTargets & (1 << (rtIndex * 4 + component))) != 0;
+ bool componentEnabled = (TranslatorContext.Definitions.OmapTargets & (1 << (rtIndex * 4 + component))) != 0;
if (!componentEnabled)
{
continue;
@@ -460,10 +420,9 @@ namespace Ryujinx.Graphics.Shader.Translation
}
}
- bool targetEnabled = (Config.OmapTargets & (0xf << (rtIndex * 4))) != 0;
+ bool targetEnabled = (TranslatorContext.Definitions.OmapTargets & (0xf << (rtIndex * 4))) != 0;
if (targetEnabled)
{
- Config.SetOutputUserAttribute(rtIndex);
regIndexBase += 4;
}
}
@@ -475,7 +434,7 @@ namespace Ryujinx.Graphics.Shader.Translation
private void GenerateAlphaToCoverageDitherDiscard()
{
// If the feature is disabled, or alpha is not written, then we're done.
- if (!Config.GpuAccessor.QueryAlphaToCoverageDitherEnable() || (Config.OmapTargets & 8) == 0)
+ if (!TranslatorContext.Definitions.AlphaToCoverageDitherEnable || (TranslatorContext.Definitions.OmapTargets & 8) == 0)
{
return;
}
diff --git a/src/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs b/src/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs
index 9d4d032af..5b7226acd 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs
@@ -12,15 +12,12 @@ namespace Ryujinx.Graphics.Shader.Translation
None = 0,
// Affected by resolution scaling.
- IntegerSampling = 1 << 0,
FragCoordXY = 1 << 1,
Bindless = 1 << 2,
InstanceId = 1 << 3,
DrawParameters = 1 << 4,
RtLayer = 1 << 5,
- IaIndexing = 1 << 7,
- OaIndexing = 1 << 8,
FixedFuncAttr = 1 << 9,
LocalMemory = 1 << 10,
SharedMemory = 1 << 11,
diff --git a/src/Ryujinx.Graphics.Shader/Translation/HostCapabilities.cs b/src/Ryujinx.Graphics.Shader/Translation/HostCapabilities.cs
new file mode 100644
index 000000000..2523272b0
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/Translation/HostCapabilities.cs
@@ -0,0 +1,34 @@
+namespace Ryujinx.Graphics.Shader.Translation
+{
+ class HostCapabilities
+ {
+ public readonly bool ReducedPrecision;
+ public readonly bool SupportsFragmentShaderInterlock;
+ public readonly bool SupportsFragmentShaderOrderingIntel;
+ public readonly bool SupportsGeometryShaderPassthrough;
+ public readonly bool SupportsShaderBallot;
+ public readonly bool SupportsShaderBarrierDivergence;
+ public readonly bool SupportsTextureShadowLod;
+ public readonly bool SupportsViewportMask;
+
+ public HostCapabilities(
+ bool reducedPrecision,
+ bool supportsFragmentShaderInterlock,
+ bool supportsFragmentShaderOrderingIntel,
+ bool supportsGeometryShaderPassthrough,
+ bool supportsShaderBallot,
+ bool supportsShaderBarrierDivergence,
+ bool supportsTextureShadowLod,
+ bool supportsViewportMask)
+ {
+ ReducedPrecision = reducedPrecision;
+ SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock;
+ SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel;
+ SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
+ SupportsShaderBallot = supportsShaderBallot;
+ SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
+ SupportsTextureShadowLod = supportsTextureShadowLod;
+ SupportsViewportMask = supportsViewportMask;
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
index bf087affb..43d98d3cb 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
@@ -1,12 +1,13 @@
using Ryujinx.Graphics.Shader.Instructions;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using Ryujinx.Graphics.Shader.StructuredIr;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
class BindlessElimination
{
- public static void RunPass(BasicBlock block, ShaderConfig config)
+ public static void RunPass(BasicBlock block, ResourceManager resourceManager, IGpuAccessor gpuAccessor)
{
// We can turn a bindless into regular access by recognizing the pattern
// produced by the compiler for separate texture and sampler.
@@ -43,7 +44,15 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
if (bindlessHandle.Type == OperandType.ConstantBuffer)
{
- SetHandle(config, texOp, bindlessHandle.GetCbufOffset(), bindlessHandle.GetCbufSlot(), rewriteSamplerType, isImage: false);
+ SetHandle(
+ resourceManager,
+ gpuAccessor,
+ texOp,
+ bindlessHandle.GetCbufOffset(),
+ bindlessHandle.GetCbufSlot(),
+ rewriteSamplerType,
+ isImage: false);
+
continue;
}
@@ -140,7 +149,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
if (handleType == TextureHandleType.SeparateConstantSamplerHandle)
{
SetHandle(
- config,
+ resourceManager,
+ gpuAccessor,
texOp,
TextureHandle.PackOffsets(src0.GetCbufOffset(), ((src1.Value >> 20) & 0xfff), handleType),
TextureHandle.PackSlots(src0.GetCbufSlot(), 0),
@@ -150,7 +160,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
else if (src1.Type == OperandType.ConstantBuffer)
{
SetHandle(
- config,
+ resourceManager,
+ gpuAccessor,
texOp,
TextureHandle.PackOffsets(src0.GetCbufOffset(), src1.GetCbufOffset(), handleType),
TextureHandle.PackSlots(src0.GetCbufSlot(), src1.GetCbufSlot()),
@@ -173,17 +184,17 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
if (texOp.Inst == Instruction.ImageAtomic)
{
- texOp.Format = config.GetTextureFormatAtomic(cbufOffset, cbufSlot);
+ texOp.Format = ShaderProperties.GetTextureFormatAtomic(gpuAccessor, cbufOffset, cbufSlot);
}
else
{
- texOp.Format = config.GetTextureFormat(cbufOffset, cbufSlot);
+ texOp.Format = ShaderProperties.GetTextureFormat(gpuAccessor, cbufOffset, cbufSlot);
}
}
bool rewriteSamplerType = texOp.Type == SamplerType.TextureBuffer;
- SetHandle(config, texOp, cbufOffset, cbufSlot, rewriteSamplerType, isImage: true);
+ SetHandle(resourceManager, gpuAccessor, texOp, cbufOffset, cbufSlot, rewriteSamplerType, isImage: true);
}
}
}
@@ -220,11 +231,18 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
return null;
}
- private static void SetHandle(ShaderConfig config, TextureOperation texOp, int cbufOffset, int cbufSlot, bool rewriteSamplerType, bool isImage)
+ private static void SetHandle(
+ ResourceManager resourceManager,
+ IGpuAccessor gpuAccessor,
+ TextureOperation texOp,
+ int cbufOffset,
+ int cbufSlot,
+ bool rewriteSamplerType,
+ bool isImage)
{
if (rewriteSamplerType)
{
- SamplerType newType = config.GpuAccessor.QuerySamplerType(cbufOffset, cbufSlot);
+ SamplerType newType = gpuAccessor.QuerySamplerType(cbufOffset, cbufSlot);
if (texOp.Inst.IsTextureQuery())
{
@@ -253,7 +271,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
}
}
- int binding = config.ResourceManager.GetTextureOrImageBinding(
+ int binding = resourceManager.GetTextureOrImageBinding(
texOp.Inst,
texOp.Type,
texOp.Format,
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs
index 4b1bf76e5..2bd31fe1b 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs
@@ -9,7 +9,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
private const int NvnTextureBufferIndex = 2;
- public static void RunPass(BasicBlock block, ShaderConfig config)
+ public static void RunPass(BasicBlock block, ResourceManager resourceManager)
{
// We can turn a bindless texture access into a indexed access,
// as long the following conditions are true:
@@ -44,7 +44,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
Operand ldcSrc0 = handleAsgOp.GetSource(0);
if (ldcSrc0.Type != OperandType.Constant ||
- !config.ResourceManager.TryGetConstantBufferSlot(ldcSrc0.Value, out int src0CbufSlot) ||
+ !resourceManager.TryGetConstantBufferSlot(ldcSrc0.Value, out int src0CbufSlot) ||
src0CbufSlot != NvnTextureBufferIndex)
{
continue;
@@ -88,7 +88,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
continue;
}
- TurnIntoIndexed(config, texOp, addSrc1.Value / 4);
+ TurnIntoIndexed(resourceManager, texOp, addSrc1.Value / 4);
Operand index = Local();
@@ -102,9 +102,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
}
}
- private static void TurnIntoIndexed(ShaderConfig config, TextureOperation texOp, int handle)
+ private static void TurnIntoIndexed(ResourceManager resourceManager, TextureOperation texOp, int handle)
{
- int binding = config.ResourceManager.GetTextureOrImageBinding(
+ int binding = resourceManager.GetTextureOrImageBinding(
texOp.Inst,
texOp.Type | SamplerType.Indexed,
texOp.Format,
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs
index 0cca0ac6c..3941303b1 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs
@@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
static class ConstantFolding
{
- public static void RunPass(ShaderConfig config, Operation operation)
+ public static void RunPass(ResourceManager resourceManager, Operation operation)
{
if (!AreAllSourcesConstant(operation))
{
@@ -158,7 +158,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
int binding = operation.GetSource(0).Value;
int fieldIndex = operation.GetSource(1).Value;
- if (config.ResourceManager.TryGetConstantBufferSlot(binding, out int cbufSlot) && fieldIndex == 0)
+ if (resourceManager.TryGetConstantBufferSlot(binding, out int cbufSlot) && fieldIndex == 0)
{
int vecIndex = operation.GetSource(2).Value;
int elemIndex = operation.GetSource(3).Value;
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
index 2433aeb20..0f043f772 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
@@ -205,7 +205,12 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
}
}
- public static void RunPass(HelperFunctionManager hfm, BasicBlock[] blocks, ShaderConfig config)
+ public static void RunPass(
+ HelperFunctionManager hfm,
+ BasicBlock[] blocks,
+ ResourceManager resourceManager,
+ IGpuAccessor gpuAccessor,
+ TargetLanguage targetLanguage)
{
GtsContext gtsContext = new(hfm);
@@ -220,14 +225,20 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
if (IsGlobalMemory(operation.StorageKind))
{
- LinkedListNode nextNode = ReplaceGlobalMemoryWithStorage(gtsContext, config, block, node);
+ LinkedListNode nextNode = ReplaceGlobalMemoryWithStorage(
+ gtsContext,
+ resourceManager,
+ gpuAccessor,
+ targetLanguage,
+ block,
+ node);
if (nextNode == null)
{
// The returned value being null means that the global memory replacement failed,
// so we just make loads read 0 and stores do nothing.
- config.GpuAccessor.Log($"Failed to reserve storage buffer for global memory operation \"{operation.Inst}\".");
+ gpuAccessor.Log($"Failed to reserve storage buffer for global memory operation \"{operation.Inst}\".");
if (operation.Dest != null)
{
@@ -286,7 +297,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
private static LinkedListNode ReplaceGlobalMemoryWithStorage(
GtsContext gtsContext,
- ShaderConfig config,
+ ResourceManager resourceManager,
+ IGpuAccessor gpuAccessor,
+ TargetLanguage targetLanguage,
BasicBlock block,
LinkedListNode node)
{
@@ -303,7 +316,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
Operand offset = result.Offset;
- bool storageUnaligned = config.GpuAccessor.QueryHasUnalignedStorageBuffer();
+ bool storageUnaligned = gpuAccessor.QueryHasUnalignedStorageBuffer();
if (storageUnaligned)
{
@@ -312,7 +325,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
Operand baseAddressMasked = Local();
Operand hostOffset = Local();
- int alignment = config.GpuAccessor.QueryHostStorageBufferOffsetAlignment();
+ int alignment = gpuAccessor.QueryHostStorageBufferOffsetAlignment();
Operation maskOp = new(Instruction.BitwiseAnd, baseAddressMasked, baseAddress, Const(-alignment));
Operation subOp = new(Instruction.Subtract, hostOffset, globalAddress, baseAddressMasked);
@@ -333,13 +346,19 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
offset = newOffset;
}
- if (CanUseInlineStorageOp(operation, config.Options.TargetLanguage))
+ if (CanUseInlineStorageOp(operation, targetLanguage))
{
- return GenerateInlineStorageOp(config, node, operation, offset, result);
+ return GenerateInlineStorageOp(resourceManager, node, operation, offset, result);
}
else
{
- if (!TryGenerateSingleTargetStorageOp(gtsContext, config, operation, result, out int functionId))
+ if (!TryGenerateSingleTargetStorageOp(
+ gtsContext,
+ resourceManager,
+ targetLanguage,
+ operation,
+ result,
+ out int functionId))
{
return null;
}
@@ -354,7 +373,14 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
// the base address might be stored.
// Generate a helper function that will check all possible storage buffers and use the right one.
- if (!TryGenerateMultiTargetStorageOp(gtsContext, config, block, operation, out int functionId))
+ if (!TryGenerateMultiTargetStorageOp(
+ gtsContext,
+ resourceManager,
+ gpuAccessor,
+ targetLanguage,
+ block,
+ operation,
+ out int functionId))
{
return null;
}
@@ -375,14 +401,14 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
}
private static LinkedListNode GenerateInlineStorageOp(
- ShaderConfig config,
+ ResourceManager resourceManager,
LinkedListNode node,
Operation operation,
Operand offset,
SearchResult result)
{
bool isStore = operation.Inst == Instruction.Store || operation.Inst.IsAtomic();
- if (!config.ResourceManager.TryGetStorageBufferBinding(result.SbCbSlot, result.SbCbOffset, isStore, out int binding))
+ if (!resourceManager.TryGetStorageBufferBinding(result.SbCbSlot, result.SbCbOffset, isStore, out int binding))
{
return null;
}
@@ -474,7 +500,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
private static bool TryGenerateSingleTargetStorageOp(
GtsContext gtsContext,
- ShaderConfig config,
+ ResourceManager resourceManager,
+ TargetLanguage targetLanguage,
Operation operation,
SearchResult result,
out int functionId)
@@ -514,7 +541,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
}
if (!TryGenerateStorageOp(
- config,
+ resourceManager,
+ targetLanguage,
context,
operation.Inst,
operation.StorageKind,
@@ -555,7 +583,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
private static bool TryGenerateMultiTargetStorageOp(
GtsContext gtsContext,
- ShaderConfig config,
+ ResourceManager resourceManager,
+ IGpuAccessor gpuAccessor,
+ TargetLanguage targetLanguage,
BasicBlock block,
Operation operation,
out int functionId)
@@ -624,7 +654,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
if (targetCbs.Count == 0)
{
- config.GpuAccessor.Log($"Failed to find storage buffer for global memory operation \"{operation.Inst}\".");
+ gpuAccessor.Log($"Failed to find storage buffer for global memory operation \"{operation.Inst}\".");
}
if (gtsContext.TryGetFunctionId(operation, isMultiTarget: true, targetCbs, out functionId))
@@ -685,13 +715,14 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
SearchResult result = new(sbCbSlot, sbCbOffset);
- int alignment = config.GpuAccessor.QueryHostStorageBufferOffsetAlignment();
+ int alignment = gpuAccessor.QueryHostStorageBufferOffsetAlignment();
Operand baseAddressMasked = context.BitwiseAnd(baseAddrLow, Const(-alignment));
Operand hostOffset = context.ISubtract(globalAddressLow, baseAddressMasked);
if (!TryGenerateStorageOp(
- config,
+ resourceManager,
+ targetLanguage,
context,
operation.Inst,
operation.StorageKind,
@@ -781,7 +812,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
}
private static bool TryGenerateStorageOp(
- ShaderConfig config,
+ ResourceManager resourceManager,
+ TargetLanguage targetLanguage,
EmitterContext context,
Instruction inst,
StorageKind storageKind,
@@ -794,7 +826,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
resultValue = null;
bool isStore = inst.IsAtomic() || inst == Instruction.Store;
- if (!config.ResourceManager.TryGetStorageBufferBinding(result.SbCbSlot, result.SbCbOffset, isStore, out int binding))
+ if (!resourceManager.TryGetStorageBufferBinding(result.SbCbSlot, result.SbCbOffset, isStore, out int binding))
{
return false;
}
@@ -820,7 +852,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
resultValue = context.AtomicCompareAndSwap(StorageKind.StorageBuffer, binding, Const(0), wordOffset, compare, value);
break;
case Instruction.AtomicMaxS32:
- if (config.Options.TargetLanguage == TargetLanguage.Spirv)
+ if (targetLanguage == TargetLanguage.Spirv)
{
resultValue = context.AtomicMaxS32(StorageKind.StorageBuffer, binding, Const(0), wordOffset, value);
}
@@ -836,7 +868,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
resultValue = context.AtomicMaxU32(StorageKind.StorageBuffer, binding, Const(0), wordOffset, value);
break;
case Instruction.AtomicMinS32:
- if (config.Options.TargetLanguage == TargetLanguage.Spirv)
+ if (targetLanguage == TargetLanguage.Spirv)
{
resultValue = context.AtomicMinS32(StorageKind.StorageBuffer, binding, Const(0), wordOffset, value);
}
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
index e7805027f..17427a5f9 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
@@ -7,40 +7,40 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
static class Optimizer
{
- public static void RunPass(HelperFunctionManager hfm, BasicBlock[] blocks, ShaderConfig config)
+ public static void RunPass(TransformContext context)
{
- RunOptimizationPasses(blocks, config);
+ RunOptimizationPasses(context.Blocks, context.ResourceManager);
// TODO: Some of those are not optimizations and shouldn't be here.
- GlobalToStorage.RunPass(hfm, blocks, config);
+ GlobalToStorage.RunPass(context.Hfm, context.Blocks, context.ResourceManager, context.GpuAccessor, context.TargetLanguage);
- bool hostSupportsShaderFloat64 = config.GpuAccessor.QueryHostSupportsShaderFloat64();
+ bool hostSupportsShaderFloat64 = context.GpuAccessor.QueryHostSupportsShaderFloat64();
// Those passes are looking for specific patterns and only needs to run once.
- for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
+ for (int blkIndex = 0; blkIndex < context.Blocks.Length; blkIndex++)
{
- BindlessToIndexed.RunPass(blocks[blkIndex], config);
- BindlessElimination.RunPass(blocks[blkIndex], config);
+ BindlessToIndexed.RunPass(context.Blocks[blkIndex], context.ResourceManager);
+ BindlessElimination.RunPass(context.Blocks[blkIndex], context.ResourceManager, context.GpuAccessor);
// FragmentCoord only exists on fragment shaders, so we don't need to check other stages.
- if (config.Stage == ShaderStage.Fragment)
+ if (context.Stage == ShaderStage.Fragment)
{
- EliminateMultiplyByFragmentCoordW(blocks[blkIndex]);
+ EliminateMultiplyByFragmentCoordW(context.Blocks[blkIndex]);
}
// If the host does not support double operations, we need to turn them into float operations.
if (!hostSupportsShaderFloat64)
{
- DoubleToFloat.RunPass(hfm, blocks[blkIndex]);
+ DoubleToFloat.RunPass(context.Hfm, context.Blocks[blkIndex]);
}
}
// Run optimizations one last time to remove any code that is now optimizable after above passes.
- RunOptimizationPasses(blocks, config);
+ RunOptimizationPasses(context.Blocks, context.ResourceManager);
}
- private static void RunOptimizationPasses(BasicBlock[] blocks, ShaderConfig config)
+ private static void RunOptimizationPasses(BasicBlock[] blocks, ResourceManager resourceManager)
{
bool modified;
@@ -79,7 +79,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
continue;
}
- ConstantFolding.RunPass(config, operation);
+ ConstantFolding.RunPass(resourceManager, operation);
Simplification.RunPass(operation);
if (DestIsLocalVar(operation))
diff --git a/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs b/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs
index 555acd35c..d07d8dce5 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs
@@ -50,10 +50,10 @@ namespace Ryujinx.Graphics.Shader.Translation
public ShaderProperties Properties { get; }
- public ResourceManager(ShaderStage stage, IGpuAccessor gpuAccessor, ShaderProperties properties)
+ public ResourceManager(ShaderStage stage, IGpuAccessor gpuAccessor)
{
_gpuAccessor = gpuAccessor;
- Properties = properties;
+ Properties = new();
_stage = stage;
_stagePrefix = GetShaderStagePrefix(stage);
@@ -62,15 +62,15 @@ namespace Ryujinx.Graphics.Shader.Translation
_cbSlotToBindingMap.AsSpan().Fill(-1);
_sbSlotToBindingMap.AsSpan().Fill(-1);
- _sbSlots = new Dictionary();
- _sbSlotsReverse = new Dictionary();
+ _sbSlots = new();
+ _sbSlotsReverse = new();
- _usedConstantBufferBindings = new HashSet();
+ _usedConstantBufferBindings = new();
- _usedTextures = new Dictionary();
- _usedImages = new Dictionary();
+ _usedTextures = new();
+ _usedImages = new();
- properties.AddOrUpdateConstantBuffer(0, new BufferDefinition(BufferLayout.Std140, 0, 0, "support_buffer", SupportBuffer.GetStructureType()));
+ Properties.AddOrUpdateConstantBuffer(new(BufferLayout.Std140, 0, SupportBuffer.Binding, "support_buffer", SupportBuffer.GetStructureType()));
LocalMemoryId = -1;
SharedMemoryId = -1;
@@ -312,11 +312,11 @@ namespace Ryujinx.Graphics.Shader.Translation
if (isImage)
{
- Properties.AddOrUpdateImage(binding, definition);
+ Properties.AddOrUpdateImage(definition);
}
else
{
- Properties.AddOrUpdateTexture(binding, definition);
+ Properties.AddOrUpdateTexture(definition);
}
if (layer == 0)
@@ -500,7 +500,7 @@ namespace Ryujinx.Graphics.Shader.Translation
new StructureField(AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32, "data", Constants.ConstantBufferSize / 16),
});
- Properties.AddOrUpdateConstantBuffer(binding, new BufferDefinition(BufferLayout.Std140, 0, binding, name, type));
+ Properties.AddOrUpdateConstantBuffer(new(BufferLayout.Std140, 0, binding, name, type));
}
private void AddNewStorageBuffer(int binding, string name)
@@ -510,7 +510,7 @@ namespace Ryujinx.Graphics.Shader.Translation
new StructureField(AggregateType.Array | AggregateType.U32, "data", 0),
});
- Properties.AddOrUpdateStorageBuffer(binding, new BufferDefinition(BufferLayout.Std430, 1, binding, name, type));
+ Properties.AddOrUpdateStorageBuffer(new(BufferLayout.Std430, 1, binding, name, type));
}
public static string GetShaderStagePrefix(ShaderStage stage)
diff --git a/src/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs b/src/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
deleted file mode 100644
index 27b46867d..000000000
--- a/src/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
+++ /dev/null
@@ -1,639 +0,0 @@
-using Ryujinx.Graphics.Shader.IntermediateRepresentation;
-using Ryujinx.Graphics.Shader.StructuredIr;
-using System;
-using System.Collections.Generic;
-using System.Numerics;
-
-namespace Ryujinx.Graphics.Shader.Translation
-{
- class ShaderConfig
- {
- private const int ThreadsPerWarp = 32;
-
- public ShaderStage Stage { get; }
-
- public bool GpPassthrough { get; }
- public bool LastInVertexPipeline { get; private set; }
-
- public bool HasLayerInputAttribute { get; private set; }
- public int GpLayerInputAttribute { get; private set; }
- public int ThreadsPerInputPrimitive { get; }
-
- public OutputTopology OutputTopology { get; }
-
- public int MaxOutputVertices { get; }
-
- public int LocalMemorySize { get; }
-
- public ImapPixelType[] ImapTypes { get; }
-
- public int OmapTargets { get; }
- public bool OmapSampleMask { get; }
- public bool OmapDepth { get; }
-
- public IGpuAccessor GpuAccessor { get; }
-
- public TranslationOptions Options { get; }
-
- public ShaderProperties Properties => ResourceManager.Properties;
-
- public ResourceManager ResourceManager { get; set; }
-
- public bool TransformFeedbackEnabled { get; }
-
- private TransformFeedbackOutput[] _transformFeedbackOutputs;
-
- readonly struct TransformFeedbackVariable : IEquatable
- {
- public IoVariable IoVariable { get; }
- public int Location { get; }
- public int Component { get; }
-
- public TransformFeedbackVariable(IoVariable ioVariable, int location = 0, int component = 0)
- {
- IoVariable = ioVariable;
- Location = location;
- Component = component;
- }
-
- public override bool Equals(object other)
- {
- return other is TransformFeedbackVariable tfbVar && Equals(tfbVar);
- }
-
- public bool Equals(TransformFeedbackVariable other)
- {
- return IoVariable == other.IoVariable &&
- Location == other.Location &&
- Component == other.Component;
- }
-
- public override int GetHashCode()
- {
- return (int)IoVariable | (Location << 8) | (Component << 16);
- }
-
- public override string ToString()
- {
- return $"{IoVariable}.{Location}.{Component}";
- }
- }
-
- private readonly Dictionary _transformFeedbackDefinitions;
-
- public int Size { get; private set; }
-
- public byte ClipDistancesWritten { get; private set; }
-
- public FeatureFlags UsedFeatures { get; private set; }
-
- public int Cb1DataSize { get; private set; }
-
- public bool LayerOutputWritten { get; private set; }
- public int LayerOutputAttribute { get; private set; }
-
- public bool NextUsesFixedFuncAttributes { get; private set; }
- public int UsedInputAttributes { get; private set; }
- public int UsedOutputAttributes { get; private set; }
- public HashSet UsedInputAttributesPerPatch { get; }
- public HashSet UsedOutputAttributesPerPatch { get; }
- public HashSet NextUsedInputAttributesPerPatch { get; private set; }
- public int PassthroughAttributes { get; private set; }
- private int _nextUsedInputAttributes;
- private int _thisUsedInputAttributes;
- private Dictionary _perPatchAttributeLocations;
-
- public UInt128 NextInputAttributesComponents { get; private set; }
- public UInt128 ThisInputAttributesComponents { get; private set; }
-
- public ShaderConfig(ShaderStage stage, IGpuAccessor gpuAccessor, TranslationOptions options, int localMemorySize)
- {
- Stage = stage;
- GpuAccessor = gpuAccessor;
- Options = options;
- LocalMemorySize = localMemorySize;
-
- _transformFeedbackDefinitions = new Dictionary();
-
- TransformFeedbackEnabled =
- stage != ShaderStage.Compute &&
- gpuAccessor.QueryTransformFeedbackEnabled() &&
- gpuAccessor.QueryHostSupportsTransformFeedback();
-
- UsedInputAttributesPerPatch = new HashSet();
- UsedOutputAttributesPerPatch = new HashSet();
-
- ShaderProperties properties;
-
- switch (stage)
- {
- case ShaderStage.Fragment:
- bool originUpperLeft = options.TargetApi == TargetApi.Vulkan || gpuAccessor.QueryYNegateEnabled();
- properties = new ShaderProperties(originUpperLeft);
- break;
- default:
- properties = new ShaderProperties();
- break;
- }
-
- ResourceManager = new ResourceManager(stage, gpuAccessor, properties);
-
- if (!gpuAccessor.QueryHostSupportsTransformFeedback() && gpuAccessor.QueryTransformFeedbackEnabled())
- {
- StructureType tfeInfoStruct = new(new StructureField[]
- {
- new(AggregateType.Array | AggregateType.U32, "base_offset", 4),
- new(AggregateType.U32, "vertex_count"),
- });
-
- BufferDefinition tfeInfoBuffer = new(BufferLayout.Std430, 1, Constants.TfeInfoBinding, "tfe_info", tfeInfoStruct);
-
- properties.AddOrUpdateStorageBuffer(Constants.TfeInfoBinding, tfeInfoBuffer);
-
- StructureType tfeDataStruct = new(new StructureField[]
- {
- new(AggregateType.Array | AggregateType.U32, "data", 0),
- });
-
- for (int i = 0; i < Constants.TfeBuffersCount; i++)
- {
- int binding = Constants.TfeBufferBaseBinding + i;
- BufferDefinition tfeDataBuffer = new(BufferLayout.Std430, 1, binding, $"tfe_data{i}", tfeDataStruct);
- properties.AddOrUpdateStorageBuffer(binding, tfeDataBuffer);
- }
- }
- }
-
- public ShaderConfig(
- ShaderStage stage,
- OutputTopology outputTopology,
- int maxOutputVertices,
- IGpuAccessor gpuAccessor,
- TranslationOptions options) : this(stage, gpuAccessor, options, 0)
- {
- ThreadsPerInputPrimitive = 1;
- OutputTopology = outputTopology;
- MaxOutputVertices = maxOutputVertices;
- }
-
- public ShaderConfig(
- ShaderHeader header,
- IGpuAccessor gpuAccessor,
- TranslationOptions options) : this(header.Stage, gpuAccessor, options, GetLocalMemorySize(header))
- {
- GpPassthrough = header.Stage == ShaderStage.Geometry && header.GpPassthrough;
- ThreadsPerInputPrimitive = header.ThreadsPerInputPrimitive;
- OutputTopology = header.OutputTopology;
- MaxOutputVertices = header.MaxOutputVertexCount;
- ImapTypes = header.ImapTypes;
- OmapTargets = header.OmapTargets;
- OmapSampleMask = header.OmapSampleMask;
- OmapDepth = header.OmapDepth;
- LastInVertexPipeline = header.Stage < ShaderStage.Fragment;
- }
-
- private static int GetLocalMemorySize(ShaderHeader header)
- {
- return header.ShaderLocalMemoryLowSize + header.ShaderLocalMemoryHighSize + (header.ShaderLocalMemoryCrsSize / ThreadsPerWarp);
- }
-
- private void EnsureTransformFeedbackInitialized()
- {
- if (HasTransformFeedbackOutputs() && _transformFeedbackOutputs == null)
- {
- TransformFeedbackOutput[] transformFeedbackOutputs = new TransformFeedbackOutput[0xc0];
- ulong vecMap = 0UL;
-
- for (int tfbIndex = 0; tfbIndex < 4; tfbIndex++)
- {
- var locations = GpuAccessor.QueryTransformFeedbackVaryingLocations(tfbIndex);
- var stride = GpuAccessor.QueryTransformFeedbackStride(tfbIndex);
-
- for (int i = 0; i < locations.Length; i++)
- {
- byte wordOffset = locations[i];
- if (wordOffset < 0xc0)
- {
- transformFeedbackOutputs[wordOffset] = new TransformFeedbackOutput(tfbIndex, i * 4, stride);
- vecMap |= 1UL << (wordOffset / 4);
- }
- }
- }
-
- _transformFeedbackOutputs = transformFeedbackOutputs;
-
- while (vecMap != 0)
- {
- int vecIndex = BitOperations.TrailingZeroCount(vecMap);
-
- for (int subIndex = 0; subIndex < 4; subIndex++)
- {
- int wordOffset = vecIndex * 4 + subIndex;
- int byteOffset = wordOffset * 4;
-
- if (transformFeedbackOutputs[wordOffset].Valid)
- {
- IoVariable ioVariable = Instructions.AttributeMap.GetIoVariable(this, byteOffset, out int location);
- int component = 0;
-
- if (HasPerLocationInputOrOutputComponent(ioVariable, location, subIndex, isOutput: true))
- {
- component = subIndex;
- }
-
- var transformFeedbackVariable = new TransformFeedbackVariable(ioVariable, location, component);
- _transformFeedbackDefinitions.TryAdd(transformFeedbackVariable, transformFeedbackOutputs[wordOffset]);
- }
- }
-
- vecMap &= ~(1UL << vecIndex);
- }
- }
- }
-
- public TransformFeedbackOutput[] GetTransformFeedbackOutputs()
- {
- EnsureTransformFeedbackInitialized();
- return _transformFeedbackOutputs;
- }
-
- public bool TryGetTransformFeedbackOutput(IoVariable ioVariable, int location, int component, out TransformFeedbackOutput transformFeedbackOutput)
- {
- EnsureTransformFeedbackInitialized();
- var transformFeedbackVariable = new TransformFeedbackVariable(ioVariable, location, component);
- return _transformFeedbackDefinitions.TryGetValue(transformFeedbackVariable, out transformFeedbackOutput);
- }
-
- private bool HasTransformFeedbackOutputs()
- {
- return TransformFeedbackEnabled && (LastInVertexPipeline || Stage == ShaderStage.Fragment);
- }
-
- public bool HasTransformFeedbackOutputs(bool isOutput)
- {
- return TransformFeedbackEnabled && ((isOutput && LastInVertexPipeline) || (!isOutput && Stage == ShaderStage.Fragment));
- }
-
- public bool HasPerLocationInputOrOutput(IoVariable ioVariable, bool isOutput)
- {
- if (ioVariable == IoVariable.UserDefined)
- {
- return (!isOutput && !UsedFeatures.HasFlag(FeatureFlags.IaIndexing)) ||
- (isOutput && !UsedFeatures.HasFlag(FeatureFlags.OaIndexing));
- }
-
- return ioVariable == IoVariable.FragmentOutputColor;
- }
-
- public bool HasPerLocationInputOrOutputComponent(IoVariable ioVariable, int location, int component, bool isOutput)
- {
- if (ioVariable != IoVariable.UserDefined || !HasTransformFeedbackOutputs(isOutput))
- {
- return false;
- }
-
- return GetTransformFeedbackOutputComponents(location, component) == 1;
- }
-
- public TransformFeedbackOutput GetTransformFeedbackOutput(int wordOffset)
- {
- EnsureTransformFeedbackInitialized();
-
- return _transformFeedbackOutputs[wordOffset];
- }
-
- public TransformFeedbackOutput GetTransformFeedbackOutput(int location, int component)
- {
- return GetTransformFeedbackOutput((AttributeConsts.UserAttributeBase / 4) + location * 4 + component);
- }
-
- public int GetTransformFeedbackOutputComponents(int location, int component)
- {
- EnsureTransformFeedbackInitialized();
-
- int baseIndex = (AttributeConsts.UserAttributeBase / 4) + location * 4;
- int index = baseIndex + component;
- int count = 1;
-
- for (; count < 4; count++)
- {
- ref var prev = ref _transformFeedbackOutputs[baseIndex + count - 1];
- ref var curr = ref _transformFeedbackOutputs[baseIndex + count];
-
- int prevOffset = prev.Offset;
- int currOffset = curr.Offset;
-
- if (!prev.Valid || !curr.Valid || prevOffset + 4 != currOffset)
- {
- break;
- }
- }
-
- if (baseIndex + count <= index)
- {
- return 1;
- }
-
- return count;
- }
-
- public AggregateType GetFragmentOutputColorType(int location)
- {
- return AggregateType.Vector4 | GpuAccessor.QueryFragmentOutputType(location).ToAggregateType();
- }
-
- public AggregateType GetUserDefinedType(int location, bool isOutput)
- {
- if ((!isOutput && UsedFeatures.HasFlag(FeatureFlags.IaIndexing)) ||
- (isOutput && UsedFeatures.HasFlag(FeatureFlags.OaIndexing)))
- {
- return AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32;
- }
-
- AggregateType type = AggregateType.Vector4;
-
- if (Stage == ShaderStage.Vertex && !isOutput)
- {
- type |= GpuAccessor.QueryAttributeType(location).ToAggregateType();
- }
- else
- {
- type |= AggregateType.FP32;
- }
-
- return type;
- }
-
- public int GetDepthRegister()
- {
- // The depth register is always two registers after the last color output.
- return BitOperations.PopCount((uint)OmapTargets) + 1;
- }
-
- public uint ConstantBuffer1Read(int offset)
- {
- if (Cb1DataSize < offset + 4)
- {
- Cb1DataSize = offset + 4;
- }
-
- return GpuAccessor.ConstantBuffer1Read(offset);
- }
-
- public TextureFormat GetTextureFormat(int handle, int cbufSlot = -1)
- {
- // When the formatted load extension is supported, we don't need to
- // specify a format, we can just declare it without a format and the GPU will handle it.
- if (GpuAccessor.QueryHostSupportsImageLoadFormatted())
- {
- return TextureFormat.Unknown;
- }
-
- var format = GpuAccessor.QueryTextureFormat(handle, cbufSlot);
-
- if (format == TextureFormat.Unknown)
- {
- GpuAccessor.Log($"Unknown format for texture {handle}.");
-
- format = TextureFormat.R8G8B8A8Unorm;
- }
-
- return format;
- }
-
- private static bool FormatSupportsAtomic(TextureFormat format)
- {
- return format == TextureFormat.R32Sint || format == TextureFormat.R32Uint;
- }
-
- public TextureFormat GetTextureFormatAtomic(int handle, int cbufSlot = -1)
- {
- // Atomic image instructions do not support GL_EXT_shader_image_load_formatted,
- // and must have a type specified. Default to R32Sint if not available.
-
- var format = GpuAccessor.QueryTextureFormat(handle, cbufSlot);
-
- if (!FormatSupportsAtomic(format))
- {
- GpuAccessor.Log($"Unsupported format for texture {handle}: {format}.");
-
- format = TextureFormat.R32Sint;
- }
-
- return format;
- }
-
- public void SizeAdd(int size)
- {
- Size += size;
- }
-
- public void InheritFrom(ShaderConfig other)
- {
- ClipDistancesWritten |= other.ClipDistancesWritten;
- UsedFeatures |= other.UsedFeatures;
-
- UsedInputAttributes |= other.UsedInputAttributes;
- UsedOutputAttributes |= other.UsedOutputAttributes;
- }
-
- public void SetLayerOutputAttribute(int attr)
- {
- LayerOutputWritten = true;
- LayerOutputAttribute = attr;
- }
-
- public void SetGeometryShaderLayerInputAttribute(int attr)
- {
- HasLayerInputAttribute = true;
- GpLayerInputAttribute = attr;
- }
-
- public void SetLastInVertexPipeline()
- {
- LastInVertexPipeline = true;
- }
-
- public void SetInputUserAttributeFixedFunc(int index)
- {
- UsedInputAttributes |= 1 << index;
- }
-
- public void SetOutputUserAttributeFixedFunc(int index)
- {
- UsedOutputAttributes |= 1 << index;
- }
-
- public void SetInputUserAttribute(int index, int component)
- {
- int mask = 1 << index;
-
- UsedInputAttributes |= mask;
- _thisUsedInputAttributes |= mask;
- ThisInputAttributesComponents |= UInt128.One << (index * 4 + component);
- }
-
- public void SetInputUserAttributePerPatch(int index)
- {
- UsedInputAttributesPerPatch.Add(index);
- }
-
- public void SetOutputUserAttribute(int index)
- {
- UsedOutputAttributes |= 1 << index;
- }
-
- public void SetOutputUserAttributePerPatch(int index)
- {
- UsedOutputAttributesPerPatch.Add(index);
- }
-
- public void MergeFromtNextStage(ShaderConfig config)
- {
- NextInputAttributesComponents = config.ThisInputAttributesComponents;
- NextUsedInputAttributesPerPatch = config.UsedInputAttributesPerPatch;
- NextUsesFixedFuncAttributes = config.UsedFeatures.HasFlag(FeatureFlags.FixedFuncAttr);
- MergeOutputUserAttributes(config.UsedInputAttributes, config.UsedInputAttributesPerPatch);
-
- if (UsedOutputAttributesPerPatch.Count != 0)
- {
- // Regular and per-patch input/output locations can't overlap,
- // so we must assign on our location using unused regular input/output locations.
-
- Dictionary locationsMap = new();
-
- int freeMask = ~UsedOutputAttributes;
-
- foreach (int attr in UsedOutputAttributesPerPatch)
- {
- int location = BitOperations.TrailingZeroCount(freeMask);
- if (location == 32)
- {
- config.GpuAccessor.Log($"No enough free locations for patch input/output 0x{attr:X}.");
- break;
- }
-
- locationsMap.Add(attr, location);
- freeMask &= ~(1 << location);
- }
-
- // Both stages must agree on the locations, so use the same "map" for both.
- _perPatchAttributeLocations = locationsMap;
- config._perPatchAttributeLocations = locationsMap;
- }
-
- // We don't consider geometry shaders using the geometry shader passthrough feature
- // as being the last because when this feature is used, it can't actually modify any of the outputs,
- // so the stage that comes before it is the last one that can do modifications.
- if (config.Stage != ShaderStage.Fragment && (config.Stage != ShaderStage.Geometry || !config.GpPassthrough))
- {
- LastInVertexPipeline = false;
- }
- }
-
- public void MergeOutputUserAttributes(int mask, IEnumerable perPatch)
- {
- _nextUsedInputAttributes = mask;
-
- if (GpPassthrough)
- {
- PassthroughAttributes = mask & ~UsedOutputAttributes;
- }
- else
- {
- UsedOutputAttributes |= mask;
- UsedOutputAttributesPerPatch.UnionWith(perPatch);
- }
- }
-
- public int GetPerPatchAttributeLocation(int index)
- {
- if (_perPatchAttributeLocations == null || !_perPatchAttributeLocations.TryGetValue(index, out int location))
- {
- return index;
- }
-
- return location;
- }
-
- public bool IsUsedOutputAttribute(int attr)
- {
- // The check for fixed function attributes on the next stage is conservative,
- // returning false if the output is just not used by the next stage is also valid.
- if (NextUsesFixedFuncAttributes &&
- attr >= AttributeConsts.UserAttributeBase &&
- attr < AttributeConsts.UserAttributeEnd)
- {
- int index = (attr - AttributeConsts.UserAttributeBase) >> 4;
- return (_nextUsedInputAttributes & (1 << index)) != 0;
- }
-
- return true;
- }
-
- public int GetFreeUserAttribute(bool isOutput, int index)
- {
- int useMask = isOutput ? _nextUsedInputAttributes : _thisUsedInputAttributes;
- int bit = -1;
-
- while (useMask != -1)
- {
- bit = BitOperations.TrailingZeroCount(~useMask);
-
- if (bit == 32)
- {
- bit = -1;
- break;
- }
- else if (index < 1)
- {
- break;
- }
-
- useMask |= 1 << bit;
- index--;
- }
-
- return bit;
- }
-
- public void SetAllInputUserAttributes()
- {
- UsedInputAttributes |= Constants.AllAttributesMask;
- ThisInputAttributesComponents |= ~UInt128.Zero >> (128 - Constants.MaxAttributes * 4);
- }
-
- public void SetAllOutputUserAttributes()
- {
- UsedOutputAttributes |= Constants.AllAttributesMask;
- }
-
- public void SetClipDistanceWritten(int index)
- {
- ClipDistancesWritten |= (byte)(1 << index);
- }
-
- public void SetUsedFeature(FeatureFlags flags)
- {
- UsedFeatures |= flags;
- }
-
- public ShaderProgramInfo CreateProgramInfo(ShaderIdentification identification = ShaderIdentification.None)
- {
- return new ShaderProgramInfo(
- ResourceManager.GetConstantBufferDescriptors(),
- ResourceManager.GetStorageBufferDescriptors(),
- ResourceManager.GetTextureDescriptors(),
- ResourceManager.GetImageDescriptors(),
- identification,
- GpLayerInputAttribute,
- Stage,
- UsedFeatures.HasFlag(FeatureFlags.FragCoordXY),
- UsedFeatures.HasFlag(FeatureFlags.InstanceId),
- UsedFeatures.HasFlag(FeatureFlags.DrawParameters),
- UsedFeatures.HasFlag(FeatureFlags.RtLayer),
- ClipDistancesWritten,
- OmapTargets);
- }
- }
-}
diff --git a/src/Ryujinx.Graphics.Shader/Translation/ShaderDefinitions.cs b/src/Ryujinx.Graphics.Shader/Translation/ShaderDefinitions.cs
new file mode 100644
index 000000000..d278c42e4
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/Translation/ShaderDefinitions.cs
@@ -0,0 +1,315 @@
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using System;
+using System.Collections.Generic;
+using System.Numerics;
+
+namespace Ryujinx.Graphics.Shader.Translation
+{
+ class ShaderDefinitions
+ {
+ private readonly GpuGraphicsState _graphicsState;
+
+ public ShaderStage Stage { get; }
+
+ public int ComputeLocalSizeX { get; }
+ public int ComputeLocalSizeY { get; }
+ public int ComputeLocalSizeZ { get; }
+
+ public bool TessCw => _graphicsState.TessCw;
+ public TessPatchType TessPatchType => _graphicsState.TessPatchType;
+ public TessSpacing TessSpacing => _graphicsState.TessSpacing;
+
+ public bool AlphaToCoverageDitherEnable => _graphicsState.AlphaToCoverageEnable && _graphicsState.AlphaToCoverageDitherEnable;
+ public bool ViewportTransformDisable => _graphicsState.ViewportTransformDisable;
+
+ public bool DepthMode => _graphicsState.DepthMode;
+
+ public float PointSize => _graphicsState.PointSize;
+
+ public AlphaTestOp AlphaTestCompare => _graphicsState.AlphaTestCompare;
+ public float AlphaTestReference => _graphicsState.AlphaTestReference;
+
+ public bool GpPassthrough { get; }
+ public bool LastInVertexPipeline { get; set; }
+
+ public int ThreadsPerInputPrimitive { get; }
+
+ public InputTopology InputTopology => _graphicsState.Topology;
+ public OutputTopology OutputTopology { get; }
+
+ public int MaxOutputVertices { get; }
+
+ public bool DualSourceBlend => _graphicsState.DualSourceBlendEnable;
+ public bool EarlyZForce => _graphicsState.EarlyZForce;
+
+ public bool YNegateEnabled => _graphicsState.YNegateEnabled;
+ public bool OriginUpperLeft => _graphicsState.OriginUpperLeft;
+
+ public ImapPixelType[] ImapTypes { get; }
+ public bool IaIndexing { get; private set; }
+ public bool OaIndexing { get; private set; }
+
+ public int OmapTargets { get; }
+ public bool OmapSampleMask { get; }
+ public bool OmapDepth { get; }
+
+ public bool TransformFeedbackEnabled { get; }
+
+ private readonly TransformFeedbackOutput[] _transformFeedbackOutputs;
+
+ readonly struct TransformFeedbackVariable : IEquatable
+ {
+ public IoVariable IoVariable { get; }
+ public int Location { get; }
+ public int Component { get; }
+
+ public TransformFeedbackVariable(IoVariable ioVariable, int location = 0, int component = 0)
+ {
+ IoVariable = ioVariable;
+ Location = location;
+ Component = component;
+ }
+
+ public override bool Equals(object other)
+ {
+ return other is TransformFeedbackVariable tfbVar && Equals(tfbVar);
+ }
+
+ public bool Equals(TransformFeedbackVariable other)
+ {
+ return IoVariable == other.IoVariable &&
+ Location == other.Location &&
+ Component == other.Component;
+ }
+
+ public override int GetHashCode()
+ {
+ return (int)IoVariable | (Location << 8) | (Component << 16);
+ }
+
+ public override string ToString()
+ {
+ return $"{IoVariable}.{Location}.{Component}";
+ }
+ }
+
+ private readonly Dictionary _transformFeedbackDefinitions;
+
+ public ShaderDefinitions(ShaderStage stage)
+ {
+ Stage = stage;
+ }
+
+ public ShaderDefinitions(
+ ShaderStage stage,
+ int computeLocalSizeX,
+ int computeLocalSizeY,
+ int computeLocalSizeZ)
+ {
+ Stage = stage;
+ ComputeLocalSizeX = computeLocalSizeX;
+ ComputeLocalSizeY = computeLocalSizeY;
+ ComputeLocalSizeZ = computeLocalSizeZ;
+ }
+
+ public ShaderDefinitions(
+ ShaderStage stage,
+ GpuGraphicsState graphicsState,
+ bool gpPassthrough,
+ int threadsPerInputPrimitive,
+ OutputTopology outputTopology,
+ int maxOutputVertices)
+ {
+ Stage = stage;
+ _graphicsState = graphicsState;
+ GpPassthrough = gpPassthrough;
+ ThreadsPerInputPrimitive = threadsPerInputPrimitive;
+ OutputTopology = outputTopology;
+ MaxOutputVertices = maxOutputVertices;
+ }
+
+ public ShaderDefinitions(
+ ShaderStage stage,
+ GpuGraphicsState graphicsState,
+ bool gpPassthrough,
+ int threadsPerInputPrimitive,
+ OutputTopology outputTopology,
+ int maxOutputVertices,
+ ImapPixelType[] imapTypes,
+ int omapTargets,
+ bool omapSampleMask,
+ bool omapDepth,
+ bool transformFeedbackEnabled,
+ ulong transformFeedbackVecMap,
+ TransformFeedbackOutput[] transformFeedbackOutputs)
+ {
+ Stage = stage;
+ _graphicsState = graphicsState;
+ GpPassthrough = gpPassthrough;
+ ThreadsPerInputPrimitive = threadsPerInputPrimitive;
+ OutputTopology = outputTopology;
+ MaxOutputVertices = maxOutputVertices;
+ ImapTypes = imapTypes;
+ OmapTargets = omapTargets;
+ OmapSampleMask = omapSampleMask;
+ OmapDepth = omapDepth;
+ LastInVertexPipeline = stage < ShaderStage.Fragment;
+ TransformFeedbackEnabled = transformFeedbackEnabled;
+ _transformFeedbackOutputs = transformFeedbackOutputs;
+ _transformFeedbackDefinitions = new();
+
+ while (transformFeedbackVecMap != 0)
+ {
+ int vecIndex = BitOperations.TrailingZeroCount(transformFeedbackVecMap);
+
+ for (int subIndex = 0; subIndex < 4; subIndex++)
+ {
+ int wordOffset = vecIndex * 4 + subIndex;
+ int byteOffset = wordOffset * 4;
+
+ if (transformFeedbackOutputs[wordOffset].Valid)
+ {
+ IoVariable ioVariable = Instructions.AttributeMap.GetIoVariable(this, byteOffset, out int location);
+ int component = 0;
+
+ if (HasPerLocationInputOrOutputComponent(ioVariable, location, subIndex, isOutput: true))
+ {
+ component = subIndex;
+ }
+
+ var transformFeedbackVariable = new TransformFeedbackVariable(ioVariable, location, component);
+ _transformFeedbackDefinitions.TryAdd(transformFeedbackVariable, transformFeedbackOutputs[wordOffset]);
+ }
+ }
+
+ transformFeedbackVecMap &= ~(1UL << vecIndex);
+ }
+ }
+
+ public void EnableInputIndexing()
+ {
+ IaIndexing = true;
+ }
+
+ public void EnableOutputIndexing()
+ {
+ OaIndexing = true;
+ }
+
+ public TransformFeedbackOutput[] GetTransformFeedbackOutputs()
+ {
+ if (!HasTransformFeedbackOutputs())
+ {
+ return null;
+ }
+
+ return _transformFeedbackOutputs;
+ }
+
+ public bool TryGetTransformFeedbackOutput(IoVariable ioVariable, int location, int component, out TransformFeedbackOutput transformFeedbackOutput)
+ {
+ if (!HasTransformFeedbackOutputs())
+ {
+ transformFeedbackOutput = default;
+ return false;
+ }
+
+ var transformFeedbackVariable = new TransformFeedbackVariable(ioVariable, location, component);
+ return _transformFeedbackDefinitions.TryGetValue(transformFeedbackVariable, out transformFeedbackOutput);
+ }
+
+ private bool HasTransformFeedbackOutputs()
+ {
+ return TransformFeedbackEnabled && (LastInVertexPipeline || Stage == ShaderStage.Fragment);
+ }
+
+ public bool HasTransformFeedbackOutputs(bool isOutput)
+ {
+ return TransformFeedbackEnabled && ((isOutput && LastInVertexPipeline) || (!isOutput && Stage == ShaderStage.Fragment));
+ }
+
+ public bool HasPerLocationInputOrOutput(IoVariable ioVariable, bool isOutput)
+ {
+ if (ioVariable == IoVariable.UserDefined)
+ {
+ return (!isOutput && !IaIndexing) || (isOutput && !OaIndexing);
+ }
+
+ return ioVariable == IoVariable.FragmentOutputColor;
+ }
+
+ public bool HasPerLocationInputOrOutputComponent(IoVariable ioVariable, int location, int component, bool isOutput)
+ {
+ if (ioVariable != IoVariable.UserDefined || !HasTransformFeedbackOutputs(isOutput))
+ {
+ return false;
+ }
+
+ return GetTransformFeedbackOutputComponents(location, component) == 1;
+ }
+
+ public TransformFeedbackOutput GetTransformFeedbackOutput(int wordOffset)
+ {
+ return _transformFeedbackOutputs[wordOffset];
+ }
+
+ public TransformFeedbackOutput GetTransformFeedbackOutput(int location, int component)
+ {
+ return GetTransformFeedbackOutput((AttributeConsts.UserAttributeBase / 4) + location * 4 + component);
+ }
+
+ public int GetTransformFeedbackOutputComponents(int location, int component)
+ {
+ int baseIndex = (AttributeConsts.UserAttributeBase / 4) + location * 4;
+ int index = baseIndex + component;
+ int count = 1;
+
+ for (; count < 4; count++)
+ {
+ ref var prev = ref _transformFeedbackOutputs[baseIndex + count - 1];
+ ref var curr = ref _transformFeedbackOutputs[baseIndex + count];
+
+ int prevOffset = prev.Offset;
+ int currOffset = curr.Offset;
+
+ if (!prev.Valid || !curr.Valid || prevOffset + 4 != currOffset)
+ {
+ break;
+ }
+ }
+
+ if (baseIndex + count <= index)
+ {
+ return 1;
+ }
+
+ return count;
+ }
+
+ public AggregateType GetFragmentOutputColorType(int location)
+ {
+ return AggregateType.Vector4 | _graphicsState.FragmentOutputTypes[location].ToAggregateType();
+ }
+
+ public AggregateType GetUserDefinedType(int location, bool isOutput)
+ {
+ if ((!isOutput && IaIndexing) || (isOutput && OaIndexing))
+ {
+ return AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32;
+ }
+
+ AggregateType type = AggregateType.Vector4;
+
+ if (Stage == ShaderStage.Vertex && !isOutput)
+ {
+ type |= _graphicsState.AttributeTypes[location].ToAggregateType();
+ }
+ else
+ {
+ type |= AggregateType.FP32;
+ }
+
+ return type;
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.Shader/Translation/ShaderIdentifier.cs b/src/Ryujinx.Graphics.Shader/Translation/ShaderIdentifier.cs
index e9c259942..c077e1cde 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/ShaderIdentifier.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/ShaderIdentifier.cs
@@ -5,18 +5,22 @@ namespace Ryujinx.Graphics.Shader.Translation
{
static class ShaderIdentifier
{
- public static ShaderIdentification Identify(IReadOnlyList functions, ShaderConfig config)
+ public static ShaderIdentification Identify(
+ IReadOnlyList functions,
+ IGpuAccessor gpuAccessor,
+ ShaderStage stage,
+ InputTopology inputTopology,
+ out int layerInputAttr)
{
- if (config.Stage == ShaderStage.Geometry &&
- config.GpuAccessor.QueryPrimitiveTopology() == InputTopology.Triangles &&
- !config.GpuAccessor.QueryHostSupportsGeometryShader() &&
- IsLayerPassthroughGeometryShader(functions, out int layerInputAttr))
+ if (stage == ShaderStage.Geometry &&
+ inputTopology == InputTopology.Triangles &&
+ !gpuAccessor.QueryHostSupportsGeometryShader() &&
+ IsLayerPassthroughGeometryShader(functions, out layerInputAttr))
{
- config.SetGeometryShaderLayerInputAttribute(layerInputAttr);
-
return ShaderIdentification.GeometryLayerPassthrough;
}
+ layerInputAttr = 0;
return ShaderIdentification.None;
}
diff --git a/src/Ryujinx.Graphics.Shader/Translation/TransformContext.cs b/src/Ryujinx.Graphics.Shader/Translation/TransformContext.cs
new file mode 100644
index 000000000..fa687eca0
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/Translation/TransformContext.cs
@@ -0,0 +1,33 @@
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+
+namespace Ryujinx.Graphics.Shader.Translation
+{
+ readonly ref struct TransformContext
+ {
+ public readonly HelperFunctionManager Hfm;
+ public readonly BasicBlock[] Blocks;
+ public readonly ResourceManager ResourceManager;
+ public readonly IGpuAccessor GpuAccessor;
+ public readonly TargetLanguage TargetLanguage;
+ public readonly ShaderStage Stage;
+ public readonly ref FeatureFlags UsedFeatures;
+
+ public TransformContext(
+ HelperFunctionManager hfm,
+ BasicBlock[] blocks,
+ ResourceManager resourceManager,
+ IGpuAccessor gpuAccessor,
+ TargetLanguage targetLanguage,
+ ShaderStage stage,
+ ref FeatureFlags usedFeatures)
+ {
+ Hfm = hfm;
+ Blocks = blocks;
+ ResourceManager = resourceManager;
+ GpuAccessor = gpuAccessor;
+ TargetLanguage = targetLanguage;
+ Stage = stage;
+ UsedFeatures = ref usedFeatures;
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.Shader/Translation/TransformFeedbackOutput.cs b/src/Ryujinx.Graphics.Shader/Translation/TransformFeedbackOutput.cs
new file mode 100644
index 000000000..7d5c74622
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/Translation/TransformFeedbackOutput.cs
@@ -0,0 +1,18 @@
+namespace Ryujinx.Graphics.Shader.Translation
+{
+ readonly struct TransformFeedbackOutput
+ {
+ public readonly bool Valid;
+ public readonly int Buffer;
+ public readonly int Offset;
+ public readonly int Stride;
+
+ public TransformFeedbackOutput(int buffer, int offset, int stride)
+ {
+ Valid = true;
+ Buffer = buffer;
+ Offset = offset;
+ Stride = stride;
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Transforms/DrawParametersReplace.cs b/src/Ryujinx.Graphics.Shader/Translation/Transforms/DrawParametersReplace.cs
new file mode 100644
index 000000000..9e73013db
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/Translation/Transforms/DrawParametersReplace.cs
@@ -0,0 +1,93 @@
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using System.Collections.Generic;
+
+using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
+
+namespace Ryujinx.Graphics.Shader.Translation.Transforms
+{
+ class DrawParametersReplace : ITransformPass
+ {
+ public static bool IsEnabled(IGpuAccessor gpuAccessor, ShaderStage stage, TargetLanguage targetLanguage, FeatureFlags usedFeatures)
+ {
+ return stage == ShaderStage.Vertex;
+ }
+
+ public static LinkedListNode RunPass(TransformContext context, LinkedListNode node)
+ {
+ Operation operation = (Operation)node.Value;
+
+ if (context.GpuAccessor.QueryHasConstantBufferDrawParameters())
+ {
+ if (ReplaceConstantBufferWithDrawParameters(node, operation))
+ {
+ context.UsedFeatures |= FeatureFlags.DrawParameters;
+ }
+ }
+ else if (HasConstantBufferDrawParameters(operation))
+ {
+ context.UsedFeatures |= FeatureFlags.DrawParameters;
+ }
+
+ return node;
+ }
+
+ private static bool ReplaceConstantBufferWithDrawParameters(LinkedListNode node, Operation operation)
+ {
+ Operand GenerateLoad(IoVariable ioVariable)
+ {
+ Operand value = Local();
+ node.List.AddBefore(node, new Operation(Instruction.Load, StorageKind.Input, value, Const((int)ioVariable)));
+ return value;
+ }
+
+ bool modified = false;
+
+ for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++)
+ {
+ Operand src = operation.GetSource(srcIndex);
+
+ if (src.Type == OperandType.ConstantBuffer && src.GetCbufSlot() == 0)
+ {
+ switch (src.GetCbufOffset())
+ {
+ case Constants.NvnBaseVertexByteOffset / 4:
+ operation.SetSource(srcIndex, GenerateLoad(IoVariable.BaseVertex));
+ modified = true;
+ break;
+ case Constants.NvnBaseInstanceByteOffset / 4:
+ operation.SetSource(srcIndex, GenerateLoad(IoVariable.BaseInstance));
+ modified = true;
+ break;
+ case Constants.NvnDrawIndexByteOffset / 4:
+ operation.SetSource(srcIndex, GenerateLoad(IoVariable.DrawIndex));
+ modified = true;
+ break;
+ }
+ }
+ }
+
+ return modified;
+ }
+
+ private static bool HasConstantBufferDrawParameters(Operation operation)
+ {
+ for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++)
+ {
+ Operand src = operation.GetSource(srcIndex);
+
+ if (src.Type == OperandType.ConstantBuffer && src.GetCbufSlot() == 0)
+ {
+ switch (src.GetCbufOffset())
+ {
+ case Constants.NvnBaseVertexByteOffset / 4:
+ case Constants.NvnBaseInstanceByteOffset / 4:
+ case Constants.NvnDrawIndexByteOffset / 4:
+ return true;
+ }
+ }
+ }
+
+ return false;
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Transforms/ForcePreciseEnable.cs b/src/Ryujinx.Graphics.Shader/Translation/Transforms/ForcePreciseEnable.cs
new file mode 100644
index 000000000..6b7e1410f
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/Translation/Transforms/ForcePreciseEnable.cs
@@ -0,0 +1,36 @@
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using System.Collections.Generic;
+
+namespace Ryujinx.Graphics.Shader.Translation.Transforms
+{
+ class ForcePreciseEnable : ITransformPass
+ {
+ public static bool IsEnabled(IGpuAccessor gpuAccessor, ShaderStage stage, TargetLanguage targetLanguage, FeatureFlags usedFeatures)
+ {
+ return stage == ShaderStage.Fragment && gpuAccessor.QueryHostReducedPrecision();
+ }
+
+ public static LinkedListNode RunPass(TransformContext context, LinkedListNode node)
+ {
+ // There are some cases where a small bias is added to values to prevent division by zero.
+ // When operating with reduced precision, it is possible for this bias to get rounded to 0
+ // and cause a division by zero.
+ // To prevent that, we force those operations to be precise even if the host wants
+ // imprecise operations for performance.
+
+ Operation operation = (Operation)node.Value;
+
+ if (operation.Inst == (Instruction.FP32 | Instruction.Divide) &&
+ operation.GetSource(0).Type == OperandType.Constant &&
+ operation.GetSource(0).AsFloat() == 1f &&
+ operation.GetSource(1).AsgOp is Operation addOp &&
+ addOp.Inst == (Instruction.FP32 | Instruction.Add) &&
+ addOp.GetSource(1).Type == OperandType.Constant)
+ {
+ addOp.ForcePrecise = true;
+ }
+
+ return node;
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Transforms/ITransformPass.cs b/src/Ryujinx.Graphics.Shader/Translation/Transforms/ITransformPass.cs
new file mode 100644
index 000000000..0a109d1d2
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/Translation/Transforms/ITransformPass.cs
@@ -0,0 +1,11 @@
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using System.Collections.Generic;
+
+namespace Ryujinx.Graphics.Shader.Translation.Transforms
+{
+ interface ITransformPass
+ {
+ abstract static bool IsEnabled(IGpuAccessor gpuAccessor, ShaderStage stage, TargetLanguage targetLanguage, FeatureFlags usedFeatures);
+ abstract static LinkedListNode RunPass(TransformContext context, LinkedListNode node);
+ }
+}
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Transforms/SharedAtomicSignedCas.cs b/src/Ryujinx.Graphics.Shader/Translation/Transforms/SharedAtomicSignedCas.cs
new file mode 100644
index 000000000..112b3b197
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/Translation/Transforms/SharedAtomicSignedCas.cs
@@ -0,0 +1,58 @@
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using Ryujinx.Graphics.Shader.Translation.Optimizations;
+using System.Collections.Generic;
+using System.Diagnostics;
+
+using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
+
+namespace Ryujinx.Graphics.Shader.Translation.Transforms
+{
+ class SharedAtomicSignedCas : ITransformPass
+ {
+ public static bool IsEnabled(IGpuAccessor gpuAccessor, ShaderStage stage, TargetLanguage targetLanguage, FeatureFlags usedFeatures)
+ {
+ return targetLanguage != TargetLanguage.Spirv && stage == ShaderStage.Compute && usedFeatures.HasFlag(FeatureFlags.SharedMemory);
+ }
+
+ public static LinkedListNode RunPass(TransformContext context, LinkedListNode node)
+ {
+ Operation operation = (Operation)node.Value;
+ HelperFunctionName name;
+
+ if (operation.Inst == Instruction.AtomicMaxS32)
+ {
+ name = HelperFunctionName.SharedAtomicMaxS32;
+ }
+ else if (operation.Inst == Instruction.AtomicMinS32)
+ {
+ name = HelperFunctionName.SharedAtomicMinS32;
+ }
+ else
+ {
+ return node;
+ }
+
+ if (operation.StorageKind != StorageKind.SharedMemory)
+ {
+ return node;
+ }
+
+ Operand result = operation.Dest;
+ Operand memoryId = operation.GetSource(0);
+ Operand byteOffset = operation.GetSource(1);
+ Operand value = operation.GetSource(2);
+
+ Debug.Assert(memoryId.Type == OperandType.Constant);
+
+ int functionId = context.Hfm.GetOrCreateFunctionId(name, memoryId.Value);
+
+ Operand[] callArgs = new Operand[] { Const(functionId), byteOffset, value };
+
+ LinkedListNode newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, result, callArgs));
+
+ Utils.DeleteNode(node, operation);
+
+ return newNode;
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Transforms/SharedStoreSmallIntCas.cs b/src/Ryujinx.Graphics.Shader/Translation/Transforms/SharedStoreSmallIntCas.cs
new file mode 100644
index 000000000..e58be0a8e
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/Translation/Transforms/SharedStoreSmallIntCas.cs
@@ -0,0 +1,57 @@
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using Ryujinx.Graphics.Shader.Translation.Optimizations;
+using System.Collections.Generic;
+using System.Diagnostics;
+
+using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
+
+namespace Ryujinx.Graphics.Shader.Translation.Transforms
+{
+ class SharedStoreSmallIntCas : ITransformPass
+ {
+ public static bool IsEnabled(IGpuAccessor gpuAccessor, ShaderStage stage, TargetLanguage targetLanguage, FeatureFlags usedFeatures)
+ {
+ return stage == ShaderStage.Compute && usedFeatures.HasFlag(FeatureFlags.SharedMemory);
+ }
+
+ public static LinkedListNode RunPass(TransformContext context, LinkedListNode node)
+ {
+ Operation operation = (Operation)node.Value;
+ HelperFunctionName name;
+
+ if (operation.StorageKind == StorageKind.SharedMemory8)
+ {
+ name = HelperFunctionName.SharedStore8;
+ }
+ else if (operation.StorageKind == StorageKind.SharedMemory16)
+ {
+ name = HelperFunctionName.SharedStore16;
+ }
+ else
+ {
+ return node;
+ }
+
+ if (operation.Inst != Instruction.Store)
+ {
+ return node;
+ }
+
+ Operand memoryId = operation.GetSource(0);
+ Operand byteOffset = operation.GetSource(1);
+ Operand value = operation.GetSource(2);
+
+ Debug.Assert(memoryId.Type == OperandType.Constant);
+
+ int functionId = context.Hfm.GetOrCreateFunctionId(name, memoryId.Value);
+
+ Operand[] callArgs = new Operand[] { Const(functionId), byteOffset, value };
+
+ LinkedListNode newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, (Operand)null, callArgs));
+
+ Utils.DeleteNode(node, operation);
+
+ return newNode;
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Rewriter.cs b/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs
similarity index 61%
rename from src/Ryujinx.Graphics.Shader/Translation/Rewriter.cs
rename to src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs
index 0fa75203b..5ceed4b7f 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/Rewriter.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs
@@ -1,268 +1,45 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
-using Ryujinx.Graphics.Shader.StructuredIr;
-using Ryujinx.Graphics.Shader.Translation.Optimizations;
using System.Collections.Generic;
-using System.Diagnostics;
using System.Linq;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
-namespace Ryujinx.Graphics.Shader.Translation
+namespace Ryujinx.Graphics.Shader.Translation.Transforms
{
- static class Rewriter
+ class TexturePass : ITransformPass
{
- public static void RunPass(HelperFunctionManager hfm, BasicBlock[] blocks, ShaderConfig config)
+ public static bool IsEnabled(IGpuAccessor gpuAccessor, ShaderStage stage, TargetLanguage targetLanguage, FeatureFlags usedFeatures)
{
- bool isVertexShader = config.Stage == ShaderStage.Vertex;
- bool isImpreciseFragmentShader = config.Stage == ShaderStage.Fragment && config.GpuAccessor.QueryHostReducedPrecision();
- bool hasConstantBufferDrawParameters = config.GpuAccessor.QueryHasConstantBufferDrawParameters();
- bool hasVectorIndexingBug = config.GpuAccessor.QueryHostHasVectorIndexingBug();
- bool supportsSnormBufferTextureFormat = config.GpuAccessor.QueryHostSupportsSnormBufferTextureFormat();
+ return true;
+ }
- for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
+ public static LinkedListNode RunPass(TransformContext context, LinkedListNode node)
+ {
+ if (node.Value is TextureOperation texOp)
{
- BasicBlock block = blocks[blkIndex];
+ node = InsertTexelFetchScale(context.Hfm, node, context.ResourceManager, context.Stage);
+ node = InsertTextureSizeUnscale(context.Hfm, node, context.ResourceManager, context.Stage);
- for (LinkedListNode node = block.Operations.First; node != null; node = node.Next)
+ if (texOp.Inst == Instruction.TextureSample)
{
- if (node.Value is not Operation operation)
+ node = InsertCoordNormalization(context.Hfm, node, context.ResourceManager, context.GpuAccessor, context.Stage);
+ node = InsertCoordGatherBias(node, context.ResourceManager, context.GpuAccessor);
+ node = InsertConstOffsets(node, context.ResourceManager, context.GpuAccessor);
+
+ if (texOp.Type == SamplerType.TextureBuffer && !context.GpuAccessor.QueryHostSupportsSnormBufferTextureFormat())
{
- continue;
- }
-
- if (isVertexShader)
- {
- if (hasConstantBufferDrawParameters)
- {
- if (ReplaceConstantBufferWithDrawParameters(node, operation))
- {
- config.SetUsedFeature(FeatureFlags.DrawParameters);
- }
- }
- else if (HasConstantBufferDrawParameters(operation))
- {
- config.SetUsedFeature(FeatureFlags.DrawParameters);
- }
- }
-
- if (isImpreciseFragmentShader)
- {
- EnableForcePreciseIfNeeded(operation);
- }
-
- if (hasVectorIndexingBug)
- {
- InsertVectorComponentSelect(node, config);
- }
-
- if (operation is TextureOperation texOp)
- {
- node = InsertTexelFetchScale(hfm, node, config);
- node = InsertTextureSizeUnscale(hfm, node, config);
-
- if (texOp.Inst == Instruction.TextureSample)
- {
- node = InsertCoordNormalization(hfm, node, config);
- node = InsertCoordGatherBias(node, config);
- node = InsertConstOffsets(node, config);
-
- if (texOp.Type == SamplerType.TextureBuffer && !supportsSnormBufferTextureFormat)
- {
- node = InsertSnormNormalization(node, config);
- }
- }
- }
- else
- {
- node = InsertSharedStoreSmallInt(hfm, node);
-
- if (config.Options.TargetLanguage != TargetLanguage.Spirv)
- {
- node = InsertSharedAtomicSigned(hfm, node);
- }
+ node = InsertSnormNormalization(node, context.ResourceManager, context.GpuAccessor);
}
}
}
+
+ return node;
}
- private static void EnableForcePreciseIfNeeded(Operation operation)
- {
- // There are some cases where a small bias is added to values to prevent division by zero.
- // When operating with reduced precision, it is possible for this bias to get rounded to 0
- // and cause a division by zero.
- // To prevent that, we force those operations to be precise even if the host wants
- // imprecise operations for performance.
-
- if (operation.Inst == (Instruction.FP32 | Instruction.Divide) &&
- operation.GetSource(0).Type == OperandType.Constant &&
- operation.GetSource(0).AsFloat() == 1f &&
- operation.GetSource(1).AsgOp is Operation addOp &&
- addOp.Inst == (Instruction.FP32 | Instruction.Add) &&
- addOp.GetSource(1).Type == OperandType.Constant)
- {
- addOp.ForcePrecise = true;
- }
- }
-
- private static void InsertVectorComponentSelect(LinkedListNode node, ShaderConfig config)
- {
- Operation operation = (Operation)node.Value;
-
- if (operation.Inst != Instruction.Load ||
- operation.StorageKind != StorageKind.ConstantBuffer ||
- operation.SourcesCount < 3)
- {
- return;
- }
-
- Operand bindingIndex = operation.GetSource(0);
- Operand fieldIndex = operation.GetSource(1);
- Operand elemIndex = operation.GetSource(operation.SourcesCount - 1);
-
- if (bindingIndex.Type != OperandType.Constant ||
- fieldIndex.Type != OperandType.Constant ||
- elemIndex.Type == OperandType.Constant)
- {
- return;
- }
-
- BufferDefinition buffer = config.Properties.ConstantBuffers[bindingIndex.Value];
- StructureField field = buffer.Type.Fields[fieldIndex.Value];
-
- int elemCount = (field.Type & AggregateType.ElementCountMask) switch
- {
- AggregateType.Vector2 => 2,
- AggregateType.Vector3 => 3,
- AggregateType.Vector4 => 4,
- _ => 1,
- };
-
- if (elemCount == 1)
- {
- return;
- }
-
- Operand result = null;
-
- for (int i = 0; i < elemCount; i++)
- {
- Operand value = Local();
- Operand[] inputs = new Operand[operation.SourcesCount];
-
- for (int srcIndex = 0; srcIndex < inputs.Length - 1; srcIndex++)
- {
- inputs[srcIndex] = operation.GetSource(srcIndex);
- }
-
- inputs[^1] = Const(i);
-
- Operation loadOp = new(Instruction.Load, StorageKind.ConstantBuffer, value, inputs);
-
- node.List.AddBefore(node, loadOp);
-
- if (i == 0)
- {
- result = value;
- }
- else
- {
- Operand isCurrentIndex = Local();
- Operand selection = Local();
-
- Operation compareOp = new(Instruction.CompareEqual, isCurrentIndex, new Operand[] { elemIndex, Const(i) });
- Operation selectOp = new(Instruction.ConditionalSelect, selection, new Operand[] { isCurrentIndex, value, result });
-
- node.List.AddBefore(node, compareOp);
- node.List.AddBefore(node, selectOp);
-
- result = selection;
- }
- }
-
- operation.TurnIntoCopy(result);
- }
-
- private static LinkedListNode InsertSharedStoreSmallInt(HelperFunctionManager hfm, LinkedListNode node)
- {
- Operation operation = (Operation)node.Value;
- HelperFunctionName name;
-
- if (operation.StorageKind == StorageKind.SharedMemory8)
- {
- name = HelperFunctionName.SharedStore8;
- }
- else if (operation.StorageKind == StorageKind.SharedMemory16)
- {
- name = HelperFunctionName.SharedStore16;
- }
- else
- {
- return node;
- }
-
- if (operation.Inst != Instruction.Store)
- {
- return node;
- }
-
- Operand memoryId = operation.GetSource(0);
- Operand byteOffset = operation.GetSource(1);
- Operand value = operation.GetSource(2);
-
- Debug.Assert(memoryId.Type == OperandType.Constant);
-
- int functionId = hfm.GetOrCreateFunctionId(name, memoryId.Value);
-
- Operand[] callArgs = new Operand[] { Const(functionId), byteOffset, value };
-
- LinkedListNode newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, (Operand)null, callArgs));
-
- Utils.DeleteNode(node, operation);
-
- return newNode;
- }
-
- private static LinkedListNode InsertSharedAtomicSigned(HelperFunctionManager hfm, LinkedListNode node)
- {
- Operation operation = (Operation)node.Value;
- HelperFunctionName name;
-
- if (operation.Inst == Instruction.AtomicMaxS32)
- {
- name = HelperFunctionName.SharedAtomicMaxS32;
- }
- else if (operation.Inst == Instruction.AtomicMinS32)
- {
- name = HelperFunctionName.SharedAtomicMinS32;
- }
- else
- {
- return node;
- }
-
- if (operation.StorageKind != StorageKind.SharedMemory)
- {
- return node;
- }
-
- Operand result = operation.Dest;
- Operand memoryId = operation.GetSource(0);
- Operand byteOffset = operation.GetSource(1);
- Operand value = operation.GetSource(2);
-
- Debug.Assert(memoryId.Type == OperandType.Constant);
-
- int functionId = hfm.GetOrCreateFunctionId(name, memoryId.Value);
-
- Operand[] callArgs = new Operand[] { Const(functionId), byteOffset, value };
-
- LinkedListNode newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, result, callArgs));
-
- Utils.DeleteNode(node, operation);
-
- return newNode;
- }
-
- private static LinkedListNode InsertTexelFetchScale(HelperFunctionManager hfm, LinkedListNode node, ShaderConfig config)
+ private static LinkedListNode InsertTexelFetchScale(
+ HelperFunctionManager hfm,
+ LinkedListNode node,
+ ResourceManager resourceManager,
+ ShaderStage stage)
{
TextureOperation texOp = (TextureOperation)node.Value;
@@ -280,20 +57,20 @@ namespace Ryujinx.Graphics.Shader.Translation
(intCoords || isImage) &&
!isBindless &&
!isIndexed &&
- config.Stage.SupportsRenderScale() &&
+ stage.SupportsRenderScale() &&
TypeSupportsScale(texOp.Type))
{
int functionId = hfm.GetOrCreateFunctionId(HelperFunctionName.TexelFetchScale);
int samplerIndex = isImage
- ? config.ResourceManager.GetTextureDescriptors().Length + config.ResourceManager.FindImageDescriptorIndex(texOp.Binding)
- : config.ResourceManager.FindTextureDescriptorIndex(texOp.Binding);
+ ? resourceManager.GetTextureDescriptors().Length + resourceManager.FindImageDescriptorIndex(texOp.Binding)
+ : resourceManager.FindTextureDescriptorIndex(texOp.Binding);
for (int index = 0; index < coordsCount; index++)
{
Operand scaledCoord = Local();
Operand[] callArgs;
- if (config.Stage == ShaderStage.Fragment)
+ if (stage == ShaderStage.Fragment)
{
callArgs = new Operand[] { Const(functionId), texOp.GetSource(coordsIndex + index), Const(samplerIndex), Const(index) };
}
@@ -311,7 +88,11 @@ namespace Ryujinx.Graphics.Shader.Translation
return node;
}
- private static LinkedListNode InsertTextureSizeUnscale(HelperFunctionManager hfm, LinkedListNode node, ShaderConfig config)
+ private static LinkedListNode InsertTextureSizeUnscale(
+ HelperFunctionManager hfm,
+ LinkedListNode node,
+ ResourceManager resourceManager,
+ ShaderStage stage)
{
TextureOperation texOp = (TextureOperation)node.Value;
@@ -322,11 +103,11 @@ namespace Ryujinx.Graphics.Shader.Translation
texOp.Index < 2 &&
!isBindless &&
!isIndexed &&
- config.Stage.SupportsRenderScale() &&
+ stage.SupportsRenderScale() &&
TypeSupportsScale(texOp.Type))
{
int functionId = hfm.GetOrCreateFunctionId(HelperFunctionName.TextureSizeUnscale);
- int samplerIndex = config.ResourceManager.FindTextureDescriptorIndex(texOp.Binding);
+ int samplerIndex = resourceManager.FindTextureDescriptorIndex(texOp.Binding);
for (int index = texOp.DestsCount - 1; index >= 0; index--)
{
@@ -356,19 +137,12 @@ namespace Ryujinx.Graphics.Shader.Translation
return node;
}
- private static bool IsImageInstructionWithScale(Instruction inst)
- {
- // Currently, we don't support scaling images that are modified,
- // so we only need to care about the load instruction.
- return inst == Instruction.ImageLoad;
- }
-
- private static bool TypeSupportsScale(SamplerType type)
- {
- return (type & SamplerType.Mask) == SamplerType.Texture2D;
- }
-
- private static LinkedListNode InsertCoordNormalization(HelperFunctionManager hfm, LinkedListNode node, ShaderConfig config)
+ private static LinkedListNode InsertCoordNormalization(
+ HelperFunctionManager hfm,
+ LinkedListNode node,
+ ResourceManager resourceManager,
+ IGpuAccessor gpuAccessor,
+ ShaderStage stage)
{
// Emulate non-normalized coordinates by normalizing the coordinates on the shader.
// Without normalization, the coordinates are expected to the in the [0, W or H] range,
@@ -386,9 +160,9 @@ namespace Ryujinx.Graphics.Shader.Translation
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
- (int cbufSlot, int handle) = config.ResourceManager.GetCbufSlotAndHandleForTexture(texOp.Binding);
+ (int cbufSlot, int handle) = resourceManager.GetCbufSlotAndHandleForTexture(texOp.Binding);
- bool isCoordNormalized = config.GpuAccessor.QueryTextureCoordNormalized(handle, cbufSlot);
+ bool isCoordNormalized = gpuAccessor.QueryTextureCoordNormalized(handle, cbufSlot);
if (isCoordNormalized || intCoords)
{
@@ -400,8 +174,6 @@ namespace Ryujinx.Graphics.Shader.Translation
int coordsCount = texOp.Type.GetDimensions();
int coordsIndex = isBindless || isIndexed ? 1 : 0;
- config.SetUsedFeature(FeatureFlags.IntegerSampling);
-
int normCoordsCount = (texOp.Type & SamplerType.Mask) == SamplerType.TextureCube ? 2 : coordsCount;
for (int index = 0; index < normCoordsCount; index++)
@@ -429,7 +201,7 @@ namespace Ryujinx.Graphics.Shader.Translation
new[] { coordSize },
texSizeSources));
- config.ResourceManager.SetUsageFlagsForTextureQuery(texOp.Binding, texOp.Type);
+ resourceManager.SetUsageFlagsForTextureQuery(texOp.Binding, texOp.Type);
Operand source = texOp.GetSource(coordsIndex + index);
@@ -439,13 +211,13 @@ namespace Ryujinx.Graphics.Shader.Translation
texOp.SetSource(coordsIndex + index, coordNormalized);
- InsertTextureSizeUnscale(hfm, textureSizeNode, config);
+ InsertTextureSizeUnscale(hfm, textureSizeNode, resourceManager, stage);
}
return node;
}
- private static LinkedListNode InsertCoordGatherBias(LinkedListNode node, ShaderConfig config)
+ private static LinkedListNode InsertCoordGatherBias(LinkedListNode node, ResourceManager resourceManager, IGpuAccessor gpuAccessor)
{
// The gather behavior when the coordinate sits right in the middle of two texels is not well defined.
// To ensure the correct texel is sampled, we add a small bias value to the coordinate.
@@ -457,25 +229,18 @@ namespace Ryujinx.Graphics.Shader.Translation
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
- int gatherBiasPrecision = config.GpuAccessor.QueryHostGatherBiasPrecision();
+ int gatherBiasPrecision = gpuAccessor.QueryHostGatherBiasPrecision();
if (!isGather || gatherBiasPrecision == 0)
{
return node;
}
-#pragma warning disable IDE0059 // Remove unnecessary value assignment
- bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
-
- bool isArray = (texOp.Type & SamplerType.Array) != 0;
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
-#pragma warning restore IDE0059
int coordsCount = texOp.Type.GetDimensions();
int coordsIndex = isBindless || isIndexed ? 1 : 0;
- config.SetUsedFeature(FeatureFlags.IntegerSampling);
-
int normCoordsCount = (texOp.Type & SamplerType.Mask) == SamplerType.TextureCube ? 2 : coordsCount;
for (int index = 0; index < normCoordsCount; index++)
@@ -524,7 +289,7 @@ namespace Ryujinx.Graphics.Shader.Translation
return node;
}
- private static LinkedListNode InsertConstOffsets(LinkedListNode node, ShaderConfig config)
+ private static LinkedListNode InsertConstOffsets(LinkedListNode node, ResourceManager resourceManager, IGpuAccessor gpuAccessor)
{
// Non-constant texture offsets are not allowed (according to the spec),
// however some GPUs does support that.
@@ -540,7 +305,7 @@ namespace Ryujinx.Graphics.Shader.Translation
bool hasOffset = (texOp.Flags & TextureFlags.Offset) != 0;
bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0;
- bool hasInvalidOffset = (hasOffset || hasOffsets) && !config.GpuAccessor.QueryHostSupportsNonConstantTextureOffset();
+ bool hasInvalidOffset = (hasOffset || hasOffsets) && !gpuAccessor.QueryHostSupportsNonConstantTextureOffset();
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
@@ -673,8 +438,6 @@ namespace Ryujinx.Graphics.Shader.Translation
if (isGather && !isShadow)
{
- config.SetUsedFeature(FeatureFlags.IntegerSampling);
-
Operand[] newSources = new Operand[sources.Length];
sources.CopyTo(newSources, 0);
@@ -741,8 +504,6 @@ namespace Ryujinx.Graphics.Shader.Translation
}
else
{
- config.SetUsedFeature(FeatureFlags.IntegerSampling);
-
Operand[] texSizes = InsertTextureLod(node, texOp, lodSources, bindlessHandle, coordsCount);
for (int index = 0; index < coordsCount; index++)
@@ -840,7 +601,7 @@ namespace Ryujinx.Graphics.Shader.Translation
return texSizes;
}
- private static LinkedListNode InsertSnormNormalization(LinkedListNode node, ShaderConfig config)
+ private static LinkedListNode InsertSnormNormalization(LinkedListNode node, ResourceManager resourceManager, IGpuAccessor gpuAccessor)
{
TextureOperation texOp = (TextureOperation)node.Value;
@@ -851,9 +612,9 @@ namespace Ryujinx.Graphics.Shader.Translation
return node;
}
- (int cbufSlot, int handle) = config.ResourceManager.GetCbufSlotAndHandleForTexture(texOp.Binding);
+ (int cbufSlot, int handle) = resourceManager.GetCbufSlotAndHandleForTexture(texOp.Binding);
- TextureFormat format = config.GpuAccessor.QueryTextureFormat(handle, cbufSlot);
+ TextureFormat format = gpuAccessor.QueryTextureFormat(handle, cbufSlot);
int maxPositive = format switch
{
@@ -926,63 +687,16 @@ namespace Ryujinx.Graphics.Shader.Translation
return res;
}
- private static bool ReplaceConstantBufferWithDrawParameters(LinkedListNode node, Operation operation)
+ private static bool IsImageInstructionWithScale(Instruction inst)
{
- Operand GenerateLoad(IoVariable ioVariable)
- {
- Operand value = Local();
- node.List.AddBefore(node, new Operation(Instruction.Load, StorageKind.Input, value, Const((int)ioVariable)));
- return value;
- }
-
- bool modified = false;
-
- for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++)
- {
- Operand src = operation.GetSource(srcIndex);
-
- if (src.Type == OperandType.ConstantBuffer && src.GetCbufSlot() == 0)
- {
- switch (src.GetCbufOffset())
- {
- case Constants.NvnBaseVertexByteOffset / 4:
- operation.SetSource(srcIndex, GenerateLoad(IoVariable.BaseVertex));
- modified = true;
- break;
- case Constants.NvnBaseInstanceByteOffset / 4:
- operation.SetSource(srcIndex, GenerateLoad(IoVariable.BaseInstance));
- modified = true;
- break;
- case Constants.NvnDrawIndexByteOffset / 4:
- operation.SetSource(srcIndex, GenerateLoad(IoVariable.DrawIndex));
- modified = true;
- break;
- }
- }
- }
-
- return modified;
+ // Currently, we don't support scaling images that are modified,
+ // so we only need to care about the load instruction.
+ return inst == Instruction.ImageLoad;
}
- private static bool HasConstantBufferDrawParameters(Operation operation)
+ private static bool TypeSupportsScale(SamplerType type)
{
- for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++)
- {
- Operand src = operation.GetSource(srcIndex);
-
- if (src.Type == OperandType.ConstantBuffer && src.GetCbufSlot() == 0)
- {
- switch (src.GetCbufOffset())
- {
- case Constants.NvnBaseVertexByteOffset / 4:
- case Constants.NvnBaseInstanceByteOffset / 4:
- case Constants.NvnDrawIndexByteOffset / 4:
- return true;
- }
- }
- }
-
- return false;
+ return (type & SamplerType.Mask) == SamplerType.Texture2D;
}
}
}
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Transforms/TransformPasses.cs b/src/Ryujinx.Graphics.Shader/Translation/Transforms/TransformPasses.cs
new file mode 100644
index 000000000..c3bbe7ddf
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/Translation/Transforms/TransformPasses.cs
@@ -0,0 +1,41 @@
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using System.Collections.Generic;
+
+namespace Ryujinx.Graphics.Shader.Translation.Transforms
+{
+ static class TransformPasses
+ {
+ public static void RunPass(TransformContext context)
+ {
+ RunPass(context);
+ RunPass(context);
+ RunPass(context);
+ RunPass(context);
+ RunPass(context);
+ RunPass(context);
+ }
+
+ private static void RunPass(TransformContext context) where T : ITransformPass
+ {
+ if (!T.IsEnabled(context.GpuAccessor, context.Stage, context.TargetLanguage, context.UsedFeatures))
+ {
+ return;
+ }
+
+ for (int blkIndex = 0; blkIndex < context.Blocks.Length; blkIndex++)
+ {
+ BasicBlock block = context.Blocks[blkIndex];
+
+ for (LinkedListNode node = block.Operations.First; node != null; node = node.Next)
+ {
+ if (node.Value is not Operation)
+ {
+ continue;
+ }
+
+ node = T.RunPass(context, node);
+ }
+ }
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Transforms/VectorComponentSelect.cs b/src/Ryujinx.Graphics.Shader/Translation/Transforms/VectorComponentSelect.cs
new file mode 100644
index 000000000..e55f4355d
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/Translation/Transforms/VectorComponentSelect.cs
@@ -0,0 +1,96 @@
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using Ryujinx.Graphics.Shader.StructuredIr;
+using System.Collections.Generic;
+
+using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
+
+namespace Ryujinx.Graphics.Shader.Translation.Transforms
+{
+ class VectorComponentSelect : ITransformPass
+ {
+ public static bool IsEnabled(IGpuAccessor gpuAccessor, ShaderStage stage, TargetLanguage targetLanguage, FeatureFlags usedFeatures)
+ {
+ return gpuAccessor.QueryHostHasVectorIndexingBug();
+ }
+
+ public static LinkedListNode RunPass(TransformContext context, LinkedListNode node)
+ {
+ Operation operation = (Operation)node.Value;
+
+ if (operation.Inst != Instruction.Load ||
+ operation.StorageKind != StorageKind.ConstantBuffer ||
+ operation.SourcesCount < 3)
+ {
+ return node;
+ }
+
+ Operand bindingIndex = operation.GetSource(0);
+ Operand fieldIndex = operation.GetSource(1);
+ Operand elemIndex = operation.GetSource(operation.SourcesCount - 1);
+
+ if (bindingIndex.Type != OperandType.Constant ||
+ fieldIndex.Type != OperandType.Constant ||
+ elemIndex.Type == OperandType.Constant)
+ {
+ return node;
+ }
+
+ BufferDefinition buffer = context.ResourceManager.Properties.ConstantBuffers[bindingIndex.Value];
+ StructureField field = buffer.Type.Fields[fieldIndex.Value];
+
+ int elemCount = (field.Type & AggregateType.ElementCountMask) switch
+ {
+ AggregateType.Vector2 => 2,
+ AggregateType.Vector3 => 3,
+ AggregateType.Vector4 => 4,
+ _ => 1
+ };
+
+ if (elemCount == 1)
+ {
+ return node;
+ }
+
+ Operand result = null;
+
+ for (int i = 0; i < elemCount; i++)
+ {
+ Operand value = Local();
+ Operand[] inputs = new Operand[operation.SourcesCount];
+
+ for (int srcIndex = 0; srcIndex < inputs.Length - 1; srcIndex++)
+ {
+ inputs[srcIndex] = operation.GetSource(srcIndex);
+ }
+
+ inputs[^1] = Const(i);
+
+ Operation loadOp = new(Instruction.Load, StorageKind.ConstantBuffer, value, inputs);
+
+ node.List.AddBefore(node, loadOp);
+
+ if (i == 0)
+ {
+ result = value;
+ }
+ else
+ {
+ Operand isCurrentIndex = Local();
+ Operand selection = Local();
+
+ Operation compareOp = new(Instruction.CompareEqual, isCurrentIndex, new Operand[] { elemIndex, Const(i) });
+ Operation selectOp = new(Instruction.ConditionalSelect, selection, new Operand[] { isCurrentIndex, value, result });
+
+ node.List.AddBefore(node, compareOp);
+ node.List.AddBefore(node, selectOp);
+
+ result = selection;
+ }
+ }
+
+ operation.TurnIntoCopy(result);
+
+ return node;
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Translator.cs b/src/Ryujinx.Graphics.Shader/Translation/Translator.cs
index 010c80db1..b609ac073 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/Translator.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/Translator.cs
@@ -1,11 +1,6 @@
-using Ryujinx.Graphics.Shader.CodeGen.Glsl;
-using Ryujinx.Graphics.Shader.CodeGen.Spirv;
using Ryujinx.Graphics.Shader.Decoders;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
-using Ryujinx.Graphics.Shader.StructuredIr;
-using Ryujinx.Graphics.Shader.Translation.Optimizations;
using System;
-using System.Collections.Generic;
using System.Linq;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
@@ -13,6 +8,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{
public static class Translator
{
+ private const int ThreadsPerWarp = 32;
private const int HeaderSize = 0x50;
internal readonly struct FunctionCode
@@ -30,94 +26,31 @@ namespace Ryujinx.Graphics.Shader.Translation
return DecodeShader(address, gpuAccessor, options);
}
- internal static ShaderProgram Translate(FunctionCode[] functions, ShaderConfig config)
- {
- var cfgs = new ControlFlowGraph[functions.Length];
- var frus = new RegisterUsage.FunctionRegisterUsage[functions.Length];
-
- for (int i = 0; i < functions.Length; i++)
- {
- cfgs[i] = ControlFlowGraph.Create(functions[i].Code);
-
- if (i != 0)
- {
- frus[i] = RegisterUsage.RunPass(cfgs[i]);
- }
- }
-
- List funcs = new(functions.Length);
-
- for (int i = 0; i < functions.Length; i++)
- {
- funcs.Add(null);
- }
-
- HelperFunctionManager hfm = new(funcs, config.Stage);
-
- for (int i = 0; i < functions.Length; i++)
- {
- var cfg = cfgs[i];
-
- int inArgumentsCount = 0;
- int outArgumentsCount = 0;
-
- if (i != 0)
- {
- var fru = frus[i];
-
- inArgumentsCount = fru.InArguments.Length;
- outArgumentsCount = fru.OutArguments.Length;
- }
-
- if (cfg.Blocks.Length != 0)
- {
- RegisterUsage.FixupCalls(cfg.Blocks, frus);
-
- Dominance.FindDominators(cfg);
- Dominance.FindDominanceFrontiers(cfg.Blocks);
-
- Ssa.Rename(cfg.Blocks);
-
- Optimizer.RunPass(hfm, cfg.Blocks, config);
- Rewriter.RunPass(hfm, cfg.Blocks, config);
- }
-
- funcs[i] = new Function(cfg.Blocks, $"fun{i}", false, inArgumentsCount, outArgumentsCount);
- }
-
- var identification = ShaderIdentifier.Identify(funcs, config);
-
- var sInfo = StructuredProgram.MakeStructuredProgram(funcs, config);
-
- var info = config.CreateProgramInfo(identification);
-
- return config.Options.TargetLanguage switch
- {
- TargetLanguage.Glsl => new ShaderProgram(info, TargetLanguage.Glsl, GlslGenerator.Generate(sInfo, config)),
- TargetLanguage.Spirv => new ShaderProgram(info, TargetLanguage.Spirv, SpirvGenerator.Generate(sInfo, config)),
- _ => throw new NotImplementedException(config.Options.TargetLanguage.ToString()),
- };
- }
-
private static TranslatorContext DecodeShader(ulong address, IGpuAccessor gpuAccessor, TranslationOptions options)
{
- ShaderConfig config;
+ int localMemorySize;
+ ShaderDefinitions definitions;
DecodedProgram program;
- ulong maxEndAddress = 0;
if (options.Flags.HasFlag(TranslationFlags.Compute))
{
- config = new ShaderConfig(ShaderStage.Compute, gpuAccessor, options, gpuAccessor.QueryComputeLocalMemorySize());
+ definitions = CreateComputeDefinitions(gpuAccessor);
+ localMemorySize = gpuAccessor.QueryComputeLocalMemorySize();
- program = Decoder.Decode(config, address);
+ program = Decoder.Decode(definitions, gpuAccessor, address);
}
else
{
- config = new ShaderConfig(new ShaderHeader(gpuAccessor, address), gpuAccessor, options);
+ ShaderHeader header = new(gpuAccessor, address);
- program = Decoder.Decode(config, address + HeaderSize);
+ definitions = CreateGraphicsDefinitions(gpuAccessor, header);
+ localMemorySize = GetLocalMemorySize(header);
+
+ program = Decoder.Decode(definitions, gpuAccessor, address + HeaderSize);
}
+ ulong maxEndAddress = 0;
+
foreach (DecodedFunction function in program)
{
foreach (Block block in function.Blocks)
@@ -129,12 +62,76 @@ namespace Ryujinx.Graphics.Shader.Translation
}
}
- config.SizeAdd((int)maxEndAddress + (options.Flags.HasFlag(TranslationFlags.Compute) ? 0 : HeaderSize));
+ int size = (int)maxEndAddress + (options.Flags.HasFlag(TranslationFlags.Compute) ? 0 : HeaderSize);
- return new TranslatorContext(address, program, config);
+ return new TranslatorContext(address, size, localMemorySize, definitions, gpuAccessor, options, program);
}
- internal static FunctionCode[] EmitShader(DecodedProgram program, ShaderConfig config, bool initializeOutputs, out int initializationOperations)
+ private static ShaderDefinitions CreateComputeDefinitions(IGpuAccessor gpuAccessor)
+ {
+ return new ShaderDefinitions(
+ ShaderStage.Compute,
+ gpuAccessor.QueryComputeLocalSizeX(),
+ gpuAccessor.QueryComputeLocalSizeY(),
+ gpuAccessor.QueryComputeLocalSizeZ());
+ }
+
+ private static ShaderDefinitions CreateGraphicsDefinitions(IGpuAccessor gpuAccessor, ShaderHeader header)
+ {
+ bool transformFeedbackEnabled =
+ gpuAccessor.QueryTransformFeedbackEnabled() &&
+ gpuAccessor.QueryHostSupportsTransformFeedback();
+ TransformFeedbackOutput[] transformFeedbackOutputs = null;
+ ulong transformFeedbackVecMap = 0UL;
+
+ if (transformFeedbackEnabled)
+ {
+ transformFeedbackOutputs = new TransformFeedbackOutput[0xc0];
+
+ for (int tfbIndex = 0; tfbIndex < 4; tfbIndex++)
+ {
+ var locations = gpuAccessor.QueryTransformFeedbackVaryingLocations(tfbIndex);
+ var stride = gpuAccessor.QueryTransformFeedbackStride(tfbIndex);
+
+ for (int i = 0; i < locations.Length; i++)
+ {
+ byte wordOffset = locations[i];
+ if (wordOffset < 0xc0)
+ {
+ transformFeedbackOutputs[wordOffset] = new TransformFeedbackOutput(tfbIndex, i * 4, stride);
+ transformFeedbackVecMap |= 1UL << (wordOffset / 4);
+ }
+ }
+ }
+ }
+
+ return new ShaderDefinitions(
+ header.Stage,
+ gpuAccessor.QueryGraphicsState(),
+ header.Stage == ShaderStage.Geometry && header.GpPassthrough,
+ header.ThreadsPerInputPrimitive,
+ header.OutputTopology,
+ header.MaxOutputVertexCount,
+ header.ImapTypes,
+ header.OmapTargets,
+ header.OmapSampleMask,
+ header.OmapDepth,
+ transformFeedbackEnabled,
+ transformFeedbackVecMap,
+ transformFeedbackOutputs);
+ }
+
+ private static int GetLocalMemorySize(ShaderHeader header)
+ {
+ return header.ShaderLocalMemoryLowSize + header.ShaderLocalMemoryHighSize + (header.ShaderLocalMemoryCrsSize / ThreadsPerWarp);
+ }
+
+ internal static FunctionCode[] EmitShader(
+ TranslatorContext translatorContext,
+ ResourceManager resourceManager,
+ DecodedProgram program,
+ bool initializeOutputs,
+ out int initializationOperations)
{
initializationOperations = 0;
@@ -149,11 +146,11 @@ namespace Ryujinx.Graphics.Shader.Translation
for (int index = 0; index < functions.Length; index++)
{
- EmitterContext context = new(program, config, index != 0);
+ EmitterContext context = new(translatorContext, resourceManager, program, index != 0);
if (initializeOutputs && index == 0)
{
- EmitOutputsInitialization(context, config);
+ EmitOutputsInitialization(context, translatorContext.AttributeUsage, translatorContext.GpuAccessor, translatorContext.Stage);
initializationOperations = context.OperationsCount;
}
@@ -168,27 +165,27 @@ namespace Ryujinx.Graphics.Shader.Translation
EmitOps(context, block);
}
- functions[index] = new FunctionCode(context.GetOperations());
+ functions[index] = new(context.GetOperations());
}
return functions;
}
- private static void EmitOutputsInitialization(EmitterContext context, ShaderConfig config)
+ private static void EmitOutputsInitialization(EmitterContext context, AttributeUsage attributeUsage, IGpuAccessor gpuAccessor, ShaderStage stage)
{
// Compute has no output attributes, and fragment is the last stage, so we
// don't need to initialize outputs on those stages.
- if (config.Stage == ShaderStage.Compute || config.Stage == ShaderStage.Fragment)
+ if (stage == ShaderStage.Compute || stage == ShaderStage.Fragment)
{
return;
}
- if (config.Stage == ShaderStage.Vertex)
+ if (stage == ShaderStage.Vertex)
{
InitializePositionOutput(context);
}
- UInt128 usedAttributes = context.Config.NextInputAttributesComponents;
+ UInt128 usedAttributes = context.TranslatorContext.AttributeUsage.NextInputAttributesComponents;
while (usedAttributes != UInt128.Zero)
{
int index = (int)UInt128.TrailingZeroCount(usedAttributes);
@@ -197,7 +194,7 @@ namespace Ryujinx.Graphics.Shader.Translation
usedAttributes &= ~(UInt128.One << index);
// We don't need to initialize passthrough attributes.
- if ((context.Config.PassthroughAttributes & (1 << vecIndex)) != 0)
+ if ((context.TranslatorContext.AttributeUsage.PassthroughAttributes & (1 << vecIndex)) != 0)
{
continue;
}
@@ -205,30 +202,28 @@ namespace Ryujinx.Graphics.Shader.Translation
InitializeOutputComponent(context, vecIndex, index & 3, perPatch: false);
}
- if (context.Config.NextUsedInputAttributesPerPatch != null)
+ if (context.TranslatorContext.AttributeUsage.NextUsedInputAttributesPerPatch != null)
{
- foreach (int vecIndex in context.Config.NextUsedInputAttributesPerPatch.Order())
+ foreach (int vecIndex in context.TranslatorContext.AttributeUsage.NextUsedInputAttributesPerPatch.Order())
{
InitializeOutput(context, vecIndex, perPatch: true);
}
}
- if (config.NextUsesFixedFuncAttributes)
+ if (attributeUsage.NextUsesFixedFuncAttributes)
{
- bool supportsLayerFromVertexOrTess = config.GpuAccessor.QueryHostSupportsLayerVertexTessellation();
+ bool supportsLayerFromVertexOrTess = gpuAccessor.QueryHostSupportsLayerVertexTessellation();
int fixedStartAttr = supportsLayerFromVertexOrTess ? 0 : 1;
for (int i = fixedStartAttr; i < fixedStartAttr + 5 + AttributeConsts.TexCoordCount; i++)
{
- int index = config.GetFreeUserAttribute(isOutput: true, i);
+ int index = attributeUsage.GetFreeUserAttribute(isOutput: true, i);
if (index < 0)
{
break;
}
InitializeOutput(context, index, perPatch: false);
-
- config.SetOutputUserAttributeFixedFunc(index);
}
}
}
@@ -253,11 +248,11 @@ namespace Ryujinx.Graphics.Shader.Translation
{
StorageKind storageKind = perPatch ? StorageKind.OutputPerPatch : StorageKind.Output;
- if (context.Config.UsedFeatures.HasFlag(FeatureFlags.OaIndexing))
+ if (context.TranslatorContext.Definitions.OaIndexing)
{
Operand invocationId = null;
- if (context.Config.Stage == ShaderStage.TessellationControl && !perPatch)
+ if (context.TranslatorContext.Definitions.Stage == ShaderStage.TessellationControl && !perPatch)
{
invocationId = context.Load(StorageKind.Input, IoVariable.InvocationId);
}
@@ -268,7 +263,7 @@ namespace Ryujinx.Graphics.Shader.Translation
}
else
{
- if (context.Config.Stage == ShaderStage.TessellationControl && !perPatch)
+ if (context.TranslatorContext.Definitions.Stage == ShaderStage.TessellationControl && !perPatch)
{
Operand invocationId = context.Load(StorageKind.Input, IoVariable.InvocationId);
context.Store(storageKind, IoVariable.UserDefined, Const(location), invocationId, Const(c), ConstF(c == 3 ? 1f : 0f));
@@ -286,7 +281,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{
InstOp op = block.OpCodes[opIndex];
- if (context.Config.Options.Flags.HasFlag(TranslationFlags.DebugMode))
+ if (context.TranslatorContext.Options.Flags.HasFlag(TranslationFlags.DebugMode))
{
string instName;
@@ -298,7 +293,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{
instName = "???";
- context.Config.GpuAccessor.Log($"Invalid instruction at 0x{op.Address:X6} (0x{op.RawOpCode:X16}).");
+ context.TranslatorContext.GpuAccessor.Log($"Invalid instruction at 0x{op.Address:X6} (0x{op.RawOpCode:X16}).");
}
string dbgComment = $"0x{op.Address:X6}: 0x{op.RawOpCode:X16} {instName}";
diff --git a/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs b/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
index 40a79c544..39ce92c9d 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
@@ -1,8 +1,11 @@
-using Ryujinx.Graphics.Shader.CodeGen.Glsl;
+using Ryujinx.Graphics.Shader.CodeGen;
+using Ryujinx.Graphics.Shader.CodeGen.Glsl;
using Ryujinx.Graphics.Shader.CodeGen.Spirv;
using Ryujinx.Graphics.Shader.Decoders;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
+using Ryujinx.Graphics.Shader.Translation.Optimizations;
+using Ryujinx.Graphics.Shader.Translation.Transforms;
using System;
using System.Collections.Generic;
using System.Linq;
@@ -15,22 +18,47 @@ namespace Ryujinx.Graphics.Shader.Translation
public class TranslatorContext
{
private readonly DecodedProgram _program;
- private readonly ShaderConfig _config;
+ private readonly int _localMemorySize;
public ulong Address { get; }
+ public int Size { get; }
+ public int Cb1DataSize => _program.Cb1DataSize;
- public ShaderStage Stage => _config.Stage;
- public int Size => _config.Size;
- public int Cb1DataSize => _config.Cb1DataSize;
- public bool LayerOutputWritten => _config.LayerOutputWritten;
+ internal bool HasLayerInputAttribute { get; private set; }
+ internal int GpLayerInputAttribute { get; private set; }
- public IGpuAccessor GpuAccessor => _config.GpuAccessor;
+ internal AttributeUsage AttributeUsage => _program.AttributeUsage;
- internal TranslatorContext(ulong address, DecodedProgram program, ShaderConfig config)
+ internal ShaderDefinitions Definitions { get; }
+
+ public ShaderStage Stage => Definitions.Stage;
+
+ internal IGpuAccessor GpuAccessor { get; }
+
+ internal TranslationOptions Options { get; }
+
+ internal FeatureFlags UsedFeatures { get; private set; }
+
+ public bool LayerOutputWritten { get; private set; }
+ public int LayerOutputAttribute { get; private set; }
+
+ internal TranslatorContext(
+ ulong address,
+ int size,
+ int localMemorySize,
+ ShaderDefinitions definitions,
+ IGpuAccessor gpuAccessor,
+ TranslationOptions options,
+ DecodedProgram program)
{
Address = address;
+ Size = size;
_program = program;
- _config = config;
+ _localMemorySize = localMemorySize;
+ Definitions = definitions;
+ GpuAccessor = gpuAccessor;
+ Options = options;
+ UsedFeatures = program.UsedFeatures;
}
private static bool IsLoadUserDefined(Operation operation)
@@ -131,63 +159,259 @@ namespace Ryujinx.Graphics.Shader.Translation
return output;
}
- public void SetNextStage(TranslatorContext nextStage)
+ internal int GetDepthRegister()
{
- _config.MergeFromtNextStage(nextStage._config);
+ // The depth register is always two registers after the last color output.
+ return BitOperations.PopCount((uint)Definitions.OmapTargets) + 1;
+ }
+
+ public void SetLayerOutputAttribute(int attr)
+ {
+ LayerOutputWritten = true;
+ LayerOutputAttribute = attr;
}
public void SetGeometryShaderLayerInputAttribute(int attr)
{
- _config.SetGeometryShaderLayerInputAttribute(attr);
+ UsedFeatures |= FeatureFlags.RtLayer;
+ HasLayerInputAttribute = true;
+ GpLayerInputAttribute = attr;
}
public void SetLastInVertexPipeline()
{
- _config.SetLastInVertexPipeline();
+ Definitions.LastInVertexPipeline = true;
}
- public ShaderProgram Translate(TranslatorContext other = null)
+ public void SetNextStage(TranslatorContext nextStage)
{
- bool usesLocalMemory = _config.UsedFeatures.HasFlag(FeatureFlags.LocalMemory);
+ AttributeUsage.MergeFromtNextStage(
+ Definitions.GpPassthrough,
+ nextStage.UsedFeatures.HasFlag(FeatureFlags.FixedFuncAttr),
+ nextStage.AttributeUsage);
- _config.ResourceManager.SetCurrentLocalMemory(_config.LocalMemorySize, usesLocalMemory);
-
- if (_config.Stage == ShaderStage.Compute)
+ // We don't consider geometry shaders using the geometry shader passthrough feature
+ // as being the last because when this feature is used, it can't actually modify any of the outputs,
+ // so the stage that comes before it is the last one that can do modifications.
+ if (nextStage.Definitions.Stage != ShaderStage.Fragment &&
+ (nextStage.Definitions.Stage != ShaderStage.Geometry || !nextStage.Definitions.GpPassthrough))
{
- bool usesSharedMemory = _config.UsedFeatures.HasFlag(FeatureFlags.SharedMemory);
+ Definitions.LastInVertexPipeline = false;
+ }
+ }
- _config.ResourceManager.SetCurrentSharedMemory(GpuAccessor.QueryComputeSharedMemorySize(), usesSharedMemory);
+ public ShaderProgram Translate()
+ {
+ ResourceManager resourceManager = CreateResourceManager();
+
+ bool usesLocalMemory = _program.UsedFeatures.HasFlag(FeatureFlags.LocalMemory);
+
+ resourceManager.SetCurrentLocalMemory(_localMemorySize, usesLocalMemory);
+
+ if (Stage == ShaderStage.Compute)
+ {
+ bool usesSharedMemory = _program.UsedFeatures.HasFlag(FeatureFlags.SharedMemory);
+
+ resourceManager.SetCurrentSharedMemory(GpuAccessor.QueryComputeSharedMemorySize(), usesSharedMemory);
}
- FunctionCode[] code = EmitShader(_program, _config, initializeOutputs: other == null, out _);
+ FunctionCode[] code = EmitShader(this, resourceManager, _program, initializeOutputs: true, out _);
- if (other != null)
+ return Translate(code, resourceManager, UsedFeatures, _program.ClipDistancesWritten);
+ }
+
+ public ShaderProgram Translate(TranslatorContext other)
+ {
+ ResourceManager resourceManager = CreateResourceManager();
+
+ bool usesLocalMemory = _program.UsedFeatures.HasFlag(FeatureFlags.LocalMemory);
+ resourceManager.SetCurrentLocalMemory(_localMemorySize, usesLocalMemory);
+
+ FunctionCode[] code = EmitShader(this, resourceManager, _program, initializeOutputs: false, out _);
+
+ bool otherUsesLocalMemory = other._program.UsedFeatures.HasFlag(FeatureFlags.LocalMemory);
+ resourceManager.SetCurrentLocalMemory(other._localMemorySize, otherUsesLocalMemory);
+
+ FunctionCode[] otherCode = EmitShader(other, resourceManager, other._program, initializeOutputs: true, out int aStart);
+
+ code = Combine(otherCode, code, aStart);
+
+ return Translate(
+ code,
+ resourceManager,
+ UsedFeatures | other.UsedFeatures,
+ (byte)(_program.ClipDistancesWritten | other._program.ClipDistancesWritten));
+ }
+
+ private ShaderProgram Translate(FunctionCode[] functions, ResourceManager resourceManager, FeatureFlags usedFeatures, byte clipDistancesWritten)
+ {
+ var cfgs = new ControlFlowGraph[functions.Length];
+ var frus = new RegisterUsage.FunctionRegisterUsage[functions.Length];
+
+ for (int i = 0; i < functions.Length; i++)
{
- other._config.MergeOutputUserAttributes(_config.UsedOutputAttributes, Enumerable.Empty());
+ cfgs[i] = ControlFlowGraph.Create(functions[i].Code);
- // We need to share the resource manager since both shaders accesses the same constant buffers.
- other._config.ResourceManager = _config.ResourceManager;
- other._config.ResourceManager.SetCurrentLocalMemory(other._config.LocalMemorySize, other._config.UsedFeatures.HasFlag(FeatureFlags.LocalMemory));
-
- FunctionCode[] otherCode = EmitShader(other._program, other._config, initializeOutputs: true, out int aStart);
-
- code = Combine(otherCode, code, aStart);
-
- _config.InheritFrom(other._config);
+ if (i != 0)
+ {
+ frus[i] = RegisterUsage.RunPass(cfgs[i]);
+ }
}
- return Translator.Translate(code, _config);
+ List funcs = new(functions.Length);
+
+ for (int i = 0; i < functions.Length; i++)
+ {
+ funcs.Add(null);
+ }
+
+ HelperFunctionManager hfm = new(funcs, Definitions.Stage);
+
+ for (int i = 0; i < functions.Length; i++)
+ {
+ var cfg = cfgs[i];
+
+ int inArgumentsCount = 0;
+ int outArgumentsCount = 0;
+
+ if (i != 0)
+ {
+ var fru = frus[i];
+
+ inArgumentsCount = fru.InArguments.Length;
+ outArgumentsCount = fru.OutArguments.Length;
+ }
+
+ if (cfg.Blocks.Length != 0)
+ {
+ RegisterUsage.FixupCalls(cfg.Blocks, frus);
+
+ Dominance.FindDominators(cfg);
+ Dominance.FindDominanceFrontiers(cfg.Blocks);
+
+ Ssa.Rename(cfg.Blocks);
+
+ TransformContext context = new(
+ hfm,
+ cfg.Blocks,
+ resourceManager,
+ GpuAccessor,
+ Options.TargetLanguage,
+ Definitions.Stage,
+ ref usedFeatures);
+
+ Optimizer.RunPass(context);
+ TransformPasses.RunPass(context);
+ }
+
+ funcs[i] = new Function(cfg.Blocks, $"fun{i}", false, inArgumentsCount, outArgumentsCount);
+ }
+
+ var identification = ShaderIdentifier.Identify(funcs, GpuAccessor, Definitions.Stage, Definitions.InputTopology, out int layerInputAttr);
+
+ return Generate(
+ funcs,
+ AttributeUsage,
+ Definitions,
+ resourceManager,
+ usedFeatures,
+ clipDistancesWritten,
+ identification,
+ layerInputAttr);
+ }
+
+ private ShaderProgram Generate(
+ IReadOnlyList funcs,
+ AttributeUsage attributeUsage,
+ ShaderDefinitions definitions,
+ ResourceManager resourceManager,
+ FeatureFlags usedFeatures,
+ byte clipDistancesWritten,
+ ShaderIdentification identification = ShaderIdentification.None,
+ int layerInputAttr = 0)
+ {
+ var sInfo = StructuredProgram.MakeStructuredProgram(
+ funcs,
+ attributeUsage,
+ definitions,
+ resourceManager,
+ Options.Flags.HasFlag(TranslationFlags.DebugMode));
+
+ var info = new ShaderProgramInfo(
+ resourceManager.GetConstantBufferDescriptors(),
+ resourceManager.GetStorageBufferDescriptors(),
+ resourceManager.GetTextureDescriptors(),
+ resourceManager.GetImageDescriptors(),
+ identification,
+ layerInputAttr,
+ definitions.Stage,
+ usedFeatures.HasFlag(FeatureFlags.FragCoordXY),
+ usedFeatures.HasFlag(FeatureFlags.InstanceId),
+ usedFeatures.HasFlag(FeatureFlags.DrawParameters),
+ usedFeatures.HasFlag(FeatureFlags.RtLayer),
+ clipDistancesWritten,
+ definitions.OmapTargets);
+
+ var hostCapabilities = new HostCapabilities(
+ GpuAccessor.QueryHostReducedPrecision(),
+ GpuAccessor.QueryHostSupportsFragmentShaderInterlock(),
+ GpuAccessor.QueryHostSupportsFragmentShaderOrderingIntel(),
+ GpuAccessor.QueryHostSupportsGeometryShaderPassthrough(),
+ GpuAccessor.QueryHostSupportsShaderBallot(),
+ GpuAccessor.QueryHostSupportsShaderBarrierDivergence(),
+ GpuAccessor.QueryHostSupportsTextureShadowLod(),
+ GpuAccessor.QueryHostSupportsViewportMask());
+
+ var parameters = new CodeGenParameters(attributeUsage, definitions, resourceManager.Properties, hostCapabilities, GpuAccessor, Options.TargetApi);
+
+ return Options.TargetLanguage switch
+ {
+ TargetLanguage.Glsl => new ShaderProgram(info, TargetLanguage.Glsl, GlslGenerator.Generate(sInfo, parameters)),
+ TargetLanguage.Spirv => new ShaderProgram(info, TargetLanguage.Spirv, SpirvGenerator.Generate(sInfo, parameters)),
+ _ => throw new NotImplementedException(Options.TargetLanguage.ToString()),
+ };
+ }
+
+ private ResourceManager CreateResourceManager()
+ {
+ ResourceManager resourceManager = new(Definitions.Stage, GpuAccessor);
+
+ if (!GpuAccessor.QueryHostSupportsTransformFeedback() && GpuAccessor.QueryTransformFeedbackEnabled())
+ {
+ StructureType tfeInfoStruct = new(new StructureField[]
+ {
+ new StructureField(AggregateType.Array | AggregateType.U32, "base_offset", 4),
+ new StructureField(AggregateType.U32, "vertex_count")
+ });
+
+ BufferDefinition tfeInfoBuffer = new(BufferLayout.Std430, 1, Constants.TfeInfoBinding, "tfe_info", tfeInfoStruct);
+ resourceManager.Properties.AddOrUpdateStorageBuffer(tfeInfoBuffer);
+
+ StructureType tfeDataStruct = new(new StructureField[]
+ {
+ new StructureField(AggregateType.Array | AggregateType.U32, "data", 0)
+ });
+
+ for (int i = 0; i < Constants.TfeBuffersCount; i++)
+ {
+ int binding = Constants.TfeBufferBaseBinding + i;
+ BufferDefinition tfeDataBuffer = new(BufferLayout.Std430, 1, binding, $"tfe_data{i}", tfeDataStruct);
+ resourceManager.Properties.AddOrUpdateStorageBuffer(tfeDataBuffer);
+ }
+ }
+
+ return resourceManager;
}
public ShaderProgram GenerateGeometryPassthrough()
{
- int outputAttributesMask = _config.UsedOutputAttributes;
- int layerOutputAttr = _config.LayerOutputAttribute;
+ int outputAttributesMask = AttributeUsage.UsedOutputAttributes;
+ int layerOutputAttr = LayerOutputAttribute;
OutputTopology outputTopology;
int maxOutputVertices;
- switch (GpuAccessor.QueryPrimitiveTopology())
+ switch (Definitions.InputTopology)
{
case InputTopology.Points:
outputTopology = OutputTopology.PointList;
@@ -204,9 +428,10 @@ namespace Ryujinx.Graphics.Shader.Translation
break;
}
- ShaderConfig config = new(ShaderStage.Geometry, outputTopology, maxOutputVertices, GpuAccessor, _config.Options);
+ var attributeUsage = new AttributeUsage(GpuAccessor);
+ var resourceManager = new ResourceManager(ShaderStage.Geometry, GpuAccessor);
- EmitterContext context = new(default, config, false);
+ var context = new EmitterContext();
for (int v = 0; v < maxOutputVertices; v++)
{
@@ -231,10 +456,7 @@ namespace Ryujinx.Graphics.Shader.Translation
else
{
context.Store(StorageKind.Output, IoVariable.UserDefined, null, Const(attrIndex), Const(c), value);
- config.SetOutputUserAttribute(attrIndex);
}
-
- config.SetInputUserAttribute(attrIndex, c);
}
}
@@ -254,16 +476,15 @@ namespace Ryujinx.Graphics.Shader.Translation
var cfg = ControlFlowGraph.Create(operations);
var function = new Function(cfg.Blocks, "main", false, 0, 0);
- var sInfo = StructuredProgram.MakeStructuredProgram(new[] { function }, config);
+ var definitions = new ShaderDefinitions(
+ ShaderStage.Geometry,
+ GpuAccessor.QueryGraphicsState(),
+ false,
+ 1,
+ outputTopology,
+ maxOutputVertices);
- var info = config.CreateProgramInfo();
-
- return config.Options.TargetLanguage switch
- {
- TargetLanguage.Glsl => new ShaderProgram(info, TargetLanguage.Glsl, GlslGenerator.Generate(sInfo, config)),
- TargetLanguage.Spirv => new ShaderProgram(info, TargetLanguage.Spirv, SpirvGenerator.Generate(sInfo, config)),
- _ => throw new NotImplementedException(config.Options.TargetLanguage.ToString()),
- };
+ return Generate(new[] { function }, attributeUsage, definitions, resourceManager, FeatureFlags.RtLayer, 0);
}
}
}