Implement RequestUpdateAudioRendererAuto with a method
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3e6afeb513
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1 changed files with 20 additions and 9 deletions
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@ -18,10 +18,11 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
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{
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{
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{ 4, RequestUpdateAudioRenderer },
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{ 4, RequestUpdateAudioRenderer },
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{ 5, StartAudioRenderer },
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{ 5, StartAudioRenderer },
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{ 6, StopAudioRenderer },
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{ 6, StopAudioRenderer },
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{ 7, QuerySystemEvent }
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{ 7, QuerySystemEvent },
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{ 10, RequestUpdateAudioRendererAuto }
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};
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};
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UpdateEvent = new KEvent();
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UpdateEvent = new KEvent();
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@ -29,9 +30,21 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
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public long RequestUpdateAudioRenderer(ServiceCtx Context)
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public long RequestUpdateAudioRenderer(ServiceCtx Context)
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{
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{
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//(buffer<unknown, 5, 0>) -> (buffer<unknown, 6, 0>, buffer<unknown, 6, 0>)
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RequestUpdateAudioRendererMethod(Context, Context.Request.ReceiveBuff[0].Position);
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long Position = Context.Request.ReceiveBuff[0].Position;
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return 0;
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}
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public long RequestUpdateAudioRendererAuto(ServiceCtx Context)
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{
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RequestUpdateAudioRendererMethod(Context, Context.Request.GetBufferType0x21().Position);
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return 0;
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}
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public void RequestUpdateAudioRendererMethod(ServiceCtx Context, long Position)
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{
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//(buffer<unknown, 5, 0>) -> (buffer<unknown, 6, 0>, buffer<unknown, 6, 0>)
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//0x40 bytes header
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//0x40 bytes header
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Context.Memory.WriteInt32(Position + 0x4, 0xb0); //Behavior Out State Size? (note: this is the last section)
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Context.Memory.WriteInt32(Position + 0x4, 0xb0); //Behavior Out State Size? (note: this is the last section)
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@ -49,8 +62,6 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
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//TODO: We shouldn't be signaling this here.
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//TODO: We shouldn't be signaling this here.
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UpdateEvent.WaitEvent.Set();
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UpdateEvent.WaitEvent.Set();
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return 0;
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}
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}
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public long StartAudioRenderer(ServiceCtx Context)
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public long StartAudioRenderer(ServiceCtx Context)
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