Fix Vertex Attributes in Wonder & Kirby
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20e1d1cd33
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a7e5c26011
2 changed files with 63 additions and 42 deletions
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@ -19,7 +19,6 @@ namespace Ryujinx.Graphics.Metal
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public Dictionary<ulong, MTLTexture> VertexTextures = new();
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public Dictionary<ulong, MTLSamplerState> VertexSamplers = new();
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public List<BufferInfo> VertexBuffers = [];
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public List<BufferInfo> UniformBuffers = [];
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public List<BufferInfo> StorageBuffers = [];
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@ -47,10 +46,12 @@ namespace Ryujinx.Graphics.Metal
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// Changes to attachments take recreation!
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public MTLTexture DepthStencil = default;
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public MTLTexture[] RenderTargets = new MTLTexture[MaxColorAttachments];
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public MTLVertexDescriptor VertexDescriptor = new();
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public Dictionary<int, BlendDescriptor> BlendDescriptors = new();
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public ColorF BlendColor = new();
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public VertexBufferDescriptor[] VertexBuffers = [];
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public VertexAttribDescriptor[] VertexAttribs = [];
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public EncoderState() { }
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}
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}
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@ -117,7 +117,7 @@ namespace Ryujinx.Graphics.Metal
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}
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}
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renderPipelineDescriptor.VertexDescriptor = _currentState.VertexDescriptor;
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renderPipelineDescriptor.VertexDescriptor = BuildVertexDescriptor(_currentState.VertexBuffers, _currentState.VertexAttribs);
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if (_currentState.VertexFunction != null)
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{
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@ -156,7 +156,7 @@ namespace Ryujinx.Graphics.Metal
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SetDepthClamp(renderCommandEncoder, _currentState.DepthClipMode);
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SetScissors(renderCommandEncoder, _currentState.Scissors);
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SetViewports(renderCommandEncoder, _currentState.Viewports);
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SetBuffers(renderCommandEncoder, _currentState.VertexBuffers);
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SetVertexBuffers(renderCommandEncoder, _currentState.VertexBuffers);
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SetBuffers(renderCommandEncoder, _currentState.UniformBuffers, true);
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SetBuffers(renderCommandEncoder, _currentState.StorageBuffers, true);
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SetCullMode(renderCommandEncoder, _currentState.CullMode);
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@ -231,20 +231,7 @@ namespace Ryujinx.Graphics.Metal
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public void UpdateVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
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{
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for (int i = 0; i < vertexAttribs.Length; i++)
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{
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if (!vertexAttribs[i].IsZero)
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{
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// TODO: Format should not be hardcoded
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var attrib = _currentState.VertexDescriptor.Attributes.Object((ulong)i);
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attrib.Format = MTLVertexFormat.Float4;
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attrib.BufferIndex = (ulong)vertexAttribs[i].BufferIndex;
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attrib.Offset = (ulong)vertexAttribs[i].Offset;
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var layout = _currentState.VertexDescriptor.Layouts.Object((ulong)vertexAttribs[i].BufferIndex);
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layout.Stride = 1;
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}
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}
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_currentState.VertexAttribs = vertexAttribs.ToArray();
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// Requires recreating pipeline
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if (_pipeline.CurrentEncoderType == EncoderType.Render)
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@ -255,7 +242,7 @@ namespace Ryujinx.Graphics.Metal
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public void UpdateBlendDescriptors(int index, BlendDescriptor blend)
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{
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_currentState.BlendDescriptors.Add(index, blend);
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_currentState.BlendDescriptors[index] = blend;
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_currentState.BlendColor = blend.BlendConstant;
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// Requires recreating pipeline
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@ -422,33 +409,14 @@ namespace Ryujinx.Graphics.Metal
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}
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}
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// Inlineable
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public void UpdateVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
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{
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_currentState.VertexBuffers = [];
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_currentState.VertexBuffers = vertexBuffers.ToArray();
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for (int i = 0; i < vertexBuffers.Length; i++)
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// Requires recreating pipeline
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if (_pipeline.CurrentEncoderType == EncoderType.Render)
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{
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if (vertexBuffers[i].Stride != 0)
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{
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var layout = _currentState.VertexDescriptor.Layouts.Object((ulong)i);
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layout.Stride = (ulong)vertexBuffers[i].Stride;
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_currentState.VertexBuffers.Add(new BufferInfo
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{
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Handle = vertexBuffers[i].Buffer.Handle.ToIntPtr(),
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Offset = vertexBuffers[i].Buffer.Offset,
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Index = i
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});
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}
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}
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// Inline Update
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if (_pipeline.CurrentEncoderType == EncoderType.Render && _pipeline.CurrentEncoder != null)
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{
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var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
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SetBuffers(renderCommandEncoder, _currentState.VertexBuffers);
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_pipeline.EndCurrentPass();
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}
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}
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@ -593,6 +561,58 @@ namespace Ryujinx.Graphics.Metal
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}
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}
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private static MTLVertexDescriptor BuildVertexDescriptor(VertexBufferDescriptor[] bufferDescriptors, VertexAttribDescriptor[] attribDescriptors)
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{
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var vertexDescriptor = new MTLVertexDescriptor();
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var usedIndexes = new List<int>();
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// TODO: Handle 'zero' buffers
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for (int i = 0; i < attribDescriptors.Length; i++)
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{
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var attrib = vertexDescriptor.Attributes.Object((ulong)i);
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// TODO: Format should not be hardcoded
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attrib.Format = MTLVertexFormat.Float4;
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usedIndexes.Add(attribDescriptors[i].BufferIndex);
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attrib.BufferIndex = (ulong)attribDescriptors[i].BufferIndex;
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attrib.Offset = (ulong)attribDescriptors[i].Offset;
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}
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for (int i = 0; i < bufferDescriptors.Length; i++)
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{
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if (usedIndexes.Contains(i))
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{
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var layout = vertexDescriptor.Layouts.Object((ulong)i);
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layout.Stride = (ulong)bufferDescriptors[i].Stride;
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}
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else
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{
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var layout = vertexDescriptor.Layouts.Object((ulong)i);
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layout.Stride = 0;
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}
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}
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return vertexDescriptor;
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}
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private static void SetVertexBuffers(MTLRenderCommandEncoder renderCommandEncoder, VertexBufferDescriptor[] bufferDescriptors)
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{
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var buffers = new List<BufferInfo>();
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for (int i = 0; i < bufferDescriptors.Length; i++)
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{
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buffers.Add(new BufferInfo
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{
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Handle = bufferDescriptors[i].Buffer.Handle.ToIntPtr(),
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Offset = bufferDescriptors[i].Buffer.Offset,
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Index = i
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});
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}
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SetBuffers(renderCommandEncoder, buffers);
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}
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private static void SetBuffers(MTLRenderCommandEncoder renderCommandEncoder, List<BufferInfo> buffers, bool fragment = false)
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{
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foreach (var buffer in buffers)
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