If one shader fails, whole program fails
This commit is contained in:
parent
511db833db
commit
a58d1cffe4
1 changed files with 17 additions and 18 deletions
|
@ -28,9 +28,9 @@ namespace Ryujinx.Graphics.Metal
|
|||
{
|
||||
Logger.Warning?.Print(LogClass.Gpu, $"Shader linking failed: \n{StringHelper.String(libraryError.LocalizedDescription)}");
|
||||
_status = ProgramLinkStatus.Failure;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
switch (shaders[index].Stage)
|
||||
{
|
||||
case ShaderStage.Compute:
|
||||
|
@ -46,11 +46,10 @@ namespace Ryujinx.Graphics.Metal
|
|||
Logger.Warning?.Print(LogClass.Gpu, $"Cannot handle stage {shaders[index].Stage}!");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
_status = ProgramLinkStatus.Success;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public ProgramLinkStatus CheckProgramLink(bool blocking)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue