Merge remote-tracking branch 'upstream/master'

This commit is contained in:
MS-DOS1999 2018-07-18 13:00:56 +02:00
commit 9d987f24a0
14 changed files with 358 additions and 20 deletions

View file

@ -144,6 +144,50 @@ namespace Ryujinx.Graphics.Gal.Shader
EmitFsetp(Block, OpCode, ShaderOper.RR); EmitFsetp(Block, OpCode, ShaderOper.RR);
} }
public static void Iadd_C(ShaderIrBlock Block, long OpCode)
{
EmitIadd(Block, OpCode, ShaderOper.CR);
}
public static void Iadd_I(ShaderIrBlock Block, long OpCode)
{
EmitIadd(Block, OpCode, ShaderOper.Imm);
}
public static void Iadd_I32(ShaderIrBlock Block, long OpCode)
{
ShaderIrNode OperA = GetOperGpr8 (OpCode);
ShaderIrNode OperB = GetOperImm32_20(OpCode);
bool NegA = ((OpCode >> 56) & 1) != 0;
OperA = GetAluIneg(OperA, NegA);
ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Add, OperA, OperB);
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
}
public static void Iadd_R(ShaderIrBlock Block, long OpCode)
{
EmitIadd(Block, OpCode, ShaderOper.RR);
}
public static void Iadd3_C(ShaderIrBlock Block, long OpCode)
{
EmitIadd3(Block, OpCode, ShaderOper.CR);
}
public static void Iadd3_I(ShaderIrBlock Block, long OpCode)
{
EmitIadd3(Block, OpCode, ShaderOper.Imm);
}
public static void Iadd3_R(ShaderIrBlock Block, long OpCode)
{
EmitIadd3(Block, OpCode, ShaderOper.RR);
}
public static void Imnmx_C(ShaderIrBlock Block, long OpCode) public static void Imnmx_C(ShaderIrBlock Block, long OpCode)
{ {
EmitImnmx(Block, OpCode, ShaderOper.CR); EmitImnmx(Block, OpCode, ShaderOper.CR);
@ -184,6 +228,21 @@ namespace Ryujinx.Graphics.Gal.Shader
EmitIscadd(Block, OpCode, ShaderOper.RR); EmitIscadd(Block, OpCode, ShaderOper.RR);
} }
public static void Iset_C(ShaderIrBlock Block, long OpCode)
{
EmitIset(Block, OpCode, ShaderOper.CR);
}
public static void Iset_I(ShaderIrBlock Block, long OpCode)
{
EmitIset(Block, OpCode, ShaderOper.Imm);
}
public static void Iset_R(ShaderIrBlock Block, long OpCode)
{
EmitIset(Block, OpCode, ShaderOper.RR);
}
public static void Isetp_C(ShaderIrBlock Block, long OpCode) public static void Isetp_C(ShaderIrBlock Block, long OpCode)
{ {
EmitIsetp(Block, OpCode, ShaderOper.CR); EmitIsetp(Block, OpCode, ShaderOper.CR);
@ -215,13 +274,13 @@ namespace Ryujinx.Graphics.Gal.Shader
case 2: Inst = ShaderIrInst.Xor; break; case 2: Inst = ShaderIrInst.Xor; break;
} }
ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), InvA); ShaderIrNode OperB = GetAluNot(GetOperImm32_20(OpCode), InvB);
//SubOp == 3 is pass, used by the not instruction //SubOp == 3 is pass, used by the not instruction
//which just moves the inverted register value. //which just moves the inverted register value.
if (SubOp < 3) if (SubOp < 3)
{ {
ShaderIrNode OperB = GetAluNot(GetOperImm32_20(OpCode), InvB); ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), InvA);
ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB); ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB);
@ -229,10 +288,25 @@ namespace Ryujinx.Graphics.Gal.Shader
} }
else else
{ {
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode)); Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperB), OpCode));
} }
} }
public static void Lop_C(ShaderIrBlock Block, long OpCode)
{
EmitLop(Block, OpCode, ShaderOper.CR);
}
public static void Lop_I(ShaderIrBlock Block, long OpCode)
{
EmitLop(Block, OpCode, ShaderOper.Imm);
}
public static void Lop_R(ShaderIrBlock Block, long OpCode)
{
EmitLop(Block, OpCode, ShaderOper.RR);
}
public static void Mufu(ShaderIrBlock Block, long OpCode) public static void Mufu(ShaderIrBlock Block, long OpCode)
{ {
int SubOp = (int)(OpCode >> 20) & 0xf; int SubOp = (int)(OpCode >> 20) & 0xf;
@ -533,6 +607,92 @@ namespace Ryujinx.Graphics.Gal.Shader
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
} }
private static void EmitIadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
{
ShaderIrNode OperA = GetOperGpr8(OpCode);
ShaderIrNode OperB;
switch (Oper)
{
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
default: throw new ArgumentException(nameof(Oper));
}
bool NegA = ((OpCode >> 49) & 1) != 0;
bool NegB = ((OpCode >> 48) & 1) != 0;
OperA = GetAluIneg(OperA, NegA);
OperB = GetAluIneg(OperB, NegB);
ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Add, OperA, OperB);
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
}
private static void EmitIadd3(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
{
int Mode = (int)((OpCode >> 37) & 3);
bool Neg1 = ((OpCode >> 51) & 1) != 0;
bool Neg2 = ((OpCode >> 50) & 1) != 0;
bool Neg3 = ((OpCode >> 49) & 1) != 0;
int Height1 = (int)((OpCode >> 35) & 3);
int Height2 = (int)((OpCode >> 33) & 3);
int Height3 = (int)((OpCode >> 31) & 3);
ShaderIrNode OperB;
switch (Oper)
{
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
default: throw new ArgumentException(nameof(Oper));
}
ShaderIrNode ApplyHeight(ShaderIrNode Src, int Height)
{
if (Oper != ShaderOper.RR)
{
return Src;
}
switch (Height)
{
case 0: return Src;
case 1: return new ShaderIrOp(ShaderIrInst.And, Src, new ShaderIrOperImm(0xffff));
case 2: return new ShaderIrOp(ShaderIrInst.Lsr, Src, new ShaderIrOperImm(16));
default: throw new InvalidOperationException();
}
}
ShaderIrNode Src1 = GetAluIneg(ApplyHeight(GetOperGpr8(OpCode), Height1), Neg1);
ShaderIrNode Src2 = GetAluIneg(ApplyHeight(OperB, Height2), Neg2);
ShaderIrNode Src3 = GetAluIneg(ApplyHeight(GetOperGpr39(OpCode), Height3), Neg3);
ShaderIrOp Sum = new ShaderIrOp(ShaderIrInst.Add, Src1, Src2);
if (Oper == ShaderOper.RR)
{
switch (Mode)
{
case 1: Sum = new ShaderIrOp(ShaderIrInst.Lsr, Sum, new ShaderIrOperImm(16)); break;
case 2: Sum = new ShaderIrOp(ShaderIrInst.Lsl, Sum, new ShaderIrOperImm(16)); break;
}
}
//Note: Here there should be a "+ 1" when carry flag is set
//but since carry is mostly ignored by other instructions, it's excluded for now
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), new ShaderIrOp(ShaderIrInst.Add, Sum, Src3)), OpCode));
}
private static void EmitIscadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper) private static void EmitIscadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
{ {
bool NegB = ((OpCode >> 48) & 1) != 0; bool NegB = ((OpCode >> 48) & 1) != 0;
@ -821,6 +981,54 @@ namespace Ryujinx.Graphics.Gal.Shader
Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode)); Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
} }
private static void EmitLop(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
{
int SubOp = (int)(OpCode >> 41) & 3;
bool InvA = ((OpCode >> 39) & 1) != 0;
bool InvB = ((OpCode >> 40) & 1) != 0;
ShaderIrInst Inst = 0;
switch (SubOp)
{
case 0: Inst = ShaderIrInst.And; break;
case 1: Inst = ShaderIrInst.Or; break;
case 2: Inst = ShaderIrInst.Xor; break;
}
ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), InvA);
ShaderIrNode OperB;
switch (Oper)
{
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
default: throw new ArgumentException(nameof(Oper));
}
OperB = GetAluNot(OperB, InvB);
ShaderIrNode Op;
if (SubOp < 3)
{
Op = new ShaderIrOp(Inst, OperA, OperB);
}
else
{
Op = OperB;
}
ShaderIrNode Compare = new ShaderIrOp(ShaderIrInst.Cne, Op, new ShaderIrOperImm(0));
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperPred48(OpCode), Compare), OpCode));
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
}
private static void EmitXmad(ShaderIrBlock Block, long OpCode, ShaderOper Oper) private static void EmitXmad(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
{ {
//TODO: Confirm SignAB/C, it is just a guess. //TODO: Confirm SignAB/C, it is just a guess.

View file

@ -156,6 +156,11 @@ namespace Ryujinx.Graphics.Gal.Shader
return new ShaderIrOperPred((int)(OpCode >> 39) & 7); return new ShaderIrOperPred((int)(OpCode >> 39) & 7);
} }
public static ShaderIrOperPred GetOperPred48(long OpCode)
{
return new ShaderIrOperPred((int)((OpCode >> 48) & 7));
}
public static ShaderIrInst GetCmp(long OpCode) public static ShaderIrInst GetCmp(long OpCode)
{ {
switch ((int)(OpCode >> 49) & 7) switch ((int)(OpCode >> 49) & 7)

View file

@ -113,6 +113,21 @@ namespace Ryujinx.Graphics.Gal.Shader
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Gpr), OpCode)); Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Gpr), OpCode));
} }
public static void Sel_C(ShaderIrBlock Block, long OpCode)
{
EmitSel(Block, OpCode, ShaderOper.CR);
}
public static void Sel_I(ShaderIrBlock Block, long OpCode)
{
EmitSel(Block, OpCode, ShaderOper.Imm);
}
public static void Sel_R(ShaderIrBlock Block, long OpCode)
{
EmitSel(Block, OpCode, ShaderOper.RR);
}
private static void EmitF2f(ShaderIrBlock Block, long OpCode, ShaderOper Oper) private static void EmitF2f(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
{ {
bool NegA = ((OpCode >> 45) & 1) != 0; bool NegA = ((OpCode >> 45) & 1) != 0;
@ -340,6 +355,28 @@ namespace Ryujinx.Graphics.Gal.Shader
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode)); Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode));
} }
private static void EmitSel(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
{
ShaderIrOperGpr Dst = GetOperGpr0 (OpCode);
ShaderIrNode Pred = GetOperPred39N(OpCode);
ShaderIrNode ResultA = GetOperGpr8(OpCode);
ShaderIrNode ResultB;
switch (Oper)
{
case ShaderOper.CR: ResultB = GetOperCbuf34 (OpCode); break;
case ShaderOper.Imm: ResultB = GetOperImm19_20(OpCode); break;
case ShaderOper.RR: ResultB = GetOperGpr20 (OpCode); break;
default: throw new ArgumentException(nameof(Oper));
}
Block.AddNode(GetPredNode(new ShaderIrCond(Pred, new ShaderIrAsg(Dst, ResultA), false), OpCode));
Block.AddNode(GetPredNode(new ShaderIrCond(Pred, new ShaderIrAsg(Dst, ResultB), true), OpCode));
}
private static IntType GetIntType(long OpCode) private static IntType GetIntType(long OpCode)
{ {
bool Signed = ((OpCode >> 13) & 1) != 0; bool Signed = ((OpCode >> 13) & 1) != 0;

View file

@ -64,6 +64,13 @@ namespace Ryujinx.Graphics.Gal.Shader
Set("0100110011100x", ShaderDecode.I2i_C); Set("0100110011100x", ShaderDecode.I2i_C);
Set("0011100x11100x", ShaderDecode.I2i_I); Set("0011100x11100x", ShaderDecode.I2i_I);
Set("0101110011100x", ShaderDecode.I2i_R); Set("0101110011100x", ShaderDecode.I2i_R);
Set("0100110000010x", ShaderDecode.Iadd_C);
Set("0011100000010x", ShaderDecode.Iadd_I);
Set("0001110x0xxxxx", ShaderDecode.Iadd_I32);
Set("0101110000010x", ShaderDecode.Iadd_R);
Set("010011001100xx", ShaderDecode.Iadd3_C);
Set("001110001100xx", ShaderDecode.Iadd3_I);
Set("010111001100xx", ShaderDecode.Iadd3_R);
Set("0100110000100x", ShaderDecode.Imnmx_C); Set("0100110000100x", ShaderDecode.Imnmx_C);
Set("0011100x00100x", ShaderDecode.Imnmx_I); Set("0011100x00100x", ShaderDecode.Imnmx_I);
Set("0101110000100x", ShaderDecode.Imnmx_R); Set("0101110000100x", ShaderDecode.Imnmx_R);
@ -71,13 +78,19 @@ namespace Ryujinx.Graphics.Gal.Shader
Set("0100110000011x", ShaderDecode.Iscadd_C); Set("0100110000011x", ShaderDecode.Iscadd_C);
Set("0011100x00011x", ShaderDecode.Iscadd_I); Set("0011100x00011x", ShaderDecode.Iscadd_I);
Set("0101110000011x", ShaderDecode.Iscadd_R); Set("0101110000011x", ShaderDecode.Iscadd_R);
Set("010010110101xx", ShaderDecode.Iset_C);
Set("001101100101xx", ShaderDecode.Iset_I);
Set("010110110101xx", ShaderDecode.Iset_R);
Set("010010110110xx", ShaderDecode.Isetp_C); Set("010010110110xx", ShaderDecode.Isetp_C);
Set("0011011x0110xx", ShaderDecode.Isetp_I); Set("0011011x0110xx", ShaderDecode.Isetp_I);
Set("010110110110xx", ShaderDecode.Isetp_R); Set("010110110110xx", ShaderDecode.Isetp_R);
Set("111000110011xx", ShaderDecode.Kil); Set("111000110011xx", ShaderDecode.Kil);
Set("1110111111011x", ShaderDecode.Ld_A); Set("1110111111011x", ShaderDecode.Ld_A);
Set("1110111110010x", ShaderDecode.Ld_C); Set("1110111110010x", ShaderDecode.Ld_C);
Set("0100110001000x", ShaderDecode.Lop_C);
Set("0011100001000x", ShaderDecode.Lop_I);
Set("000001xxxxxxxx", ShaderDecode.Lop_I32); Set("000001xxxxxxxx", ShaderDecode.Lop_I32);
Set("0101110001000x", ShaderDecode.Lop_R);
Set("0100110010011x", ShaderDecode.Mov_C); Set("0100110010011x", ShaderDecode.Mov_C);
Set("0011100x10011x", ShaderDecode.Mov_I); Set("0011100x10011x", ShaderDecode.Mov_I);
Set("000000010000xx", ShaderDecode.Mov_I32); Set("000000010000xx", ShaderDecode.Mov_I32);
@ -87,6 +100,9 @@ namespace Ryujinx.Graphics.Gal.Shader
Set("0100110010010x", ShaderDecode.Rro_C); Set("0100110010010x", ShaderDecode.Rro_C);
Set("0011100x10010x", ShaderDecode.Rro_I); Set("0011100x10010x", ShaderDecode.Rro_I);
Set("0101110010010x", ShaderDecode.Rro_R); Set("0101110010010x", ShaderDecode.Rro_R);
Set("0100110010100x", ShaderDecode.Sel_C);
Set("0011100010100x", ShaderDecode.Sel_I);
Set("0101110010100x", ShaderDecode.Sel_R);
Set("0100110001001x", ShaderDecode.Shl_C); Set("0100110001001x", ShaderDecode.Shl_C);
Set("0011100x01001x", ShaderDecode.Shl_I); Set("0011100x01001x", ShaderDecode.Shl_I);
Set("0101110001001x", ShaderDecode.Shl_R); Set("0101110001001x", ShaderDecode.Shl_R);

View file

@ -2,6 +2,7 @@ using ChocolArm64.Memory;
using Ryujinx.HLE.Loaders.Executables; using Ryujinx.HLE.Loaders.Executables;
using Ryujinx.HLE.OsHle; using Ryujinx.HLE.OsHle;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO;
namespace Ryujinx.HLE.Loaders namespace Ryujinx.HLE.Loaders
{ {
@ -15,6 +16,8 @@ namespace Ryujinx.HLE.Loaders
public string Name { get; private set; } public string Name { get; private set; }
public string FilePath { get; private set; }
private AMemory Memory; private AMemory Memory;
public long ImageBase { get; private set; } public long ImageBase { get; private set; }
@ -26,7 +29,12 @@ namespace Ryujinx.HLE.Loaders
m_SymbolTable = new Dictionary<long, string>(); m_SymbolTable = new Dictionary<long, string>();
Name = Exe.Name; FilePath = Exe.FilePath;
if (FilePath != null)
{
Name = Path.GetFileNameWithoutExtension(FilePath.Replace(Homebrew.TemporaryNroSuffix, ""));
}
this.Memory = Memory; this.Memory = Memory;
this.ImageBase = ImageBase; this.ImageBase = ImageBase;

View file

@ -2,7 +2,7 @@ namespace Ryujinx.HLE.Loaders.Executables
{ {
public interface IExecutable public interface IExecutable
{ {
string Name { get; } string FilePath { get; }
byte[] Text { get; } byte[] Text { get; }
byte[] RO { get; } byte[] RO { get; }

View file

@ -4,7 +4,7 @@ namespace Ryujinx.HLE.Loaders.Executables
{ {
class Nro : IExecutable class Nro : IExecutable
{ {
public string Name { get; private set; } public string FilePath { get; private set; }
public byte[] Text { get; private set; } public byte[] Text { get; private set; }
public byte[] RO { get; private set; } public byte[] RO { get; private set; }
@ -16,9 +16,9 @@ namespace Ryujinx.HLE.Loaders.Executables
public int DataOffset { get; private set; } public int DataOffset { get; private set; }
public int BssSize { get; private set; } public int BssSize { get; private set; }
public Nro(Stream Input, string Name) public Nro(Stream Input, string FilePath)
{ {
this.Name = Name; this.FilePath = FilePath;
BinaryReader Reader = new BinaryReader(Input); BinaryReader Reader = new BinaryReader(Input);

View file

@ -6,7 +6,7 @@ namespace Ryujinx.HLE.Loaders.Executables
{ {
class Nso : IExecutable class Nso : IExecutable
{ {
public string Name { get; private set; } public string FilePath { get; private set; }
public byte[] Text { get; private set; } public byte[] Text { get; private set; }
public byte[] RO { get; private set; } public byte[] RO { get; private set; }
@ -29,9 +29,9 @@ namespace Ryujinx.HLE.Loaders.Executables
HasDataHash = 1 << 5 HasDataHash = 1 << 5
} }
public Nso(Stream Input, string Name) public Nso(Stream Input, string FilePath)
{ {
this.Name = Name; this.FilePath = FilePath;
BinaryReader Reader = new BinaryReader(Input); BinaryReader Reader = new BinaryReader(Input);

View file

@ -1,11 +1,14 @@
using ChocolArm64.Memory; using ChocolArm64.Memory;
using System.Text;
namespace Ryujinx.HLE.OsHle namespace Ryujinx.HLE.OsHle
{ {
static class Homebrew static class Homebrew
{ {
public const string TemporaryNroSuffix = ".ryu_tmp.nro";
//http://switchbrew.org/index.php?title=Homebrew_ABI //http://switchbrew.org/index.php?title=Homebrew_ABI
public static void WriteHbAbiData(AMemory Memory, long Position, int MainThreadHandle) public static void WriteHbAbiData(AMemory Memory, long Position, int MainThreadHandle, string SwitchPath)
{ {
Memory.Manager.Map(Position, AMemoryMgr.PageSize, (int)MemoryType.Normal, AMemoryPerm.RW); Memory.Manager.Map(Position, AMemoryMgr.PageSize, (int)MemoryType.Normal, AMemoryPerm.RW);
@ -15,6 +18,11 @@ namespace Ryujinx.HLE.OsHle
//NextLoadPath //NextLoadPath
WriteConfigEntry(Memory, ref Position, 2, 0, Position + 0x200, Position + 0x400); WriteConfigEntry(Memory, ref Position, 2, 0, Position + 0x200, Position + 0x400);
// Argv
long ArgvPosition = Position + 0xC00;
WriteConfigEntry(Memory, ref Position, 5, 0, 0, ArgvPosition);
Memory.WriteBytes(ArgvPosition, Encoding.ASCII.GetBytes(SwitchPath + "\0"));
//AppletType //AppletType
WriteConfigEntry(Memory, ref Position, 7); WriteConfigEntry(Memory, ref Position, 7);

View file

@ -87,19 +87,36 @@ namespace Ryujinx.HLE.OsHle
MainProcess.Run(); MainProcess.Run();
} }
public void LoadProgram(string FileName) public void LoadProgram(string FilePath)
{ {
bool IsNro = Path.GetExtension(FileName).ToLower() == ".nro"; bool IsNro = Path.GetExtension(FilePath).ToLower() == ".nro";
string Name = Path.GetFileNameWithoutExtension(FileName); string Name = Path.GetFileNameWithoutExtension(FilePath);
string SwitchFilePath = Ns.VFs.SystemPathToSwitchPath(FilePath);
if (IsNro && (SwitchFilePath == null || !SwitchFilePath.StartsWith("sdmc:/")))
{
// TODO: avoid copying the file if we are already inside a sdmc directory
string SwitchPath = $"sdmc:/switch/{Name}{Homebrew.TemporaryNroSuffix}";
string TempPath = Ns.VFs.SwitchPathToSystemPath(SwitchPath);
string SwitchDir = Path.GetDirectoryName(TempPath);
if (!Directory.Exists(SwitchDir))
{
Directory.CreateDirectory(SwitchDir);
}
File.Copy(FilePath, TempPath, true);
FilePath = TempPath;
}
Process MainProcess = MakeProcess(); Process MainProcess = MakeProcess();
using (FileStream Input = new FileStream(FileName, FileMode.Open)) using (FileStream Input = new FileStream(FilePath, FileMode.Open))
{ {
MainProcess.LoadProgram(IsNro MainProcess.LoadProgram(IsNro
? (IExecutable)new Nro(Input, Name) ? (IExecutable)new Nro(Input, FilePath)
: (IExecutable)new Nso(Input, Name)); : (IExecutable)new Nso(Input, FilePath));
} }
MainProcess.SetEmptyArgs(); MainProcess.SetEmptyArgs();

View file

@ -13,6 +13,7 @@ using Ryujinx.HLE.OsHle.Services.Nv;
using System; using System;
using System.Collections.Concurrent; using System.Collections.Concurrent;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO;
using System.Text; using System.Text;
namespace Ryujinx.HLE.OsHle namespace Ryujinx.HLE.OsHle
@ -155,7 +156,9 @@ namespace Ryujinx.HLE.OsHle
{ {
HbAbiDataPosition = AMemoryHelper.PageRoundUp(Executables[0].ImageEnd); HbAbiDataPosition = AMemoryHelper.PageRoundUp(Executables[0].ImageEnd);
Homebrew.WriteHbAbiData(Memory, HbAbiDataPosition, Handle); string SwitchPath = Ns.VFs.SystemPathToSwitchPath(Executables[0].FilePath);
Homebrew.WriteHbAbiData(Memory, HbAbiDataPosition, Handle, SwitchPath);
MainThread.Thread.ThreadState.X0 = (ulong)HbAbiDataPosition; MainThread.Thread.ThreadState.X0 = (ulong)HbAbiDataPosition;
MainThread.Thread.ThreadState.X1 = ulong.MaxValue; MainThread.Thread.ThreadState.X1 = ulong.MaxValue;
@ -400,6 +403,11 @@ namespace Ryujinx.HLE.OsHle
{ {
if (Disposing && !Disposed) if (Disposing && !Disposed)
{ {
if (NeedsHbAbi && Executables[0].FilePath.EndsWith(Homebrew.TemporaryNroSuffix))
{
File.Delete(Executables[0].FilePath);
}
//If there is still some thread running, disposing the objects is not //If there is still some thread running, disposing the objects is not
//safe as the thread may try to access those resources. Instead, we set //safe as the thread may try to access those resources. Instead, we set
//the flag to have the Process disposed when all threads finishes. //the flag to have the Process disposed when all threads finishes.

View file

@ -81,8 +81,9 @@ namespace Ryujinx.HLE
Gpu.Fifo.DispatchCalls(); Gpu.Fifo.DispatchCalls();
} }
internal virtual void OnFinish(EventArgs e) public virtual void OnFinish(EventArgs e)
{ {
Os.Dispose();
Finish?.Invoke(this, e); Finish?.Invoke(this, e);
} }

View file

@ -45,6 +45,35 @@ namespace Ryujinx.HLE
public string GetGameSavesPath() => MakeDirAndGetFullPath(NandPath); public string GetGameSavesPath() => MakeDirAndGetFullPath(NandPath);
public string SwitchPathToSystemPath(string SwitchPath)
{
string[] Parts = SwitchPath.Split(":");
if (Parts.Length != 2)
{
return null;
}
return GetFullPath(MakeDirAndGetFullPath(Parts[0]), Parts[1]);
}
public string SystemPathToSwitchPath(string SystemPath)
{
string BaseSystemPath = GetBasePath() + "/";
if (SystemPath.StartsWith(BaseSystemPath))
{
string RawPath = SystemPath.Replace(BaseSystemPath, "");
int FirstSeparatorOffset = RawPath.IndexOf('/');
if (FirstSeparatorOffset == -1)
{
return $"{RawPath}:/";
}
string BasePath = RawPath.Substring(0, FirstSeparatorOffset);
string FileName = RawPath.Substring(FirstSeparatorOffset + 1);
return $"{BasePath}:/{FileName}";
}
return null;
}
private string MakeDirAndGetFullPath(string Dir) private string MakeDirAndGetFullPath(string Dir)
{ {
string FullPath = Path.Combine(GetBasePath(), Dir); string FullPath = Path.Combine(GetBasePath(), Dir);

View file

@ -68,6 +68,7 @@ namespace Ryujinx
}; };
Screen.MainLoop(); Screen.MainLoop();
Ns.OnFinish(EventArgs.Empty);
} }
Environment.Exit(0); Environment.Exit(0);