Remove more unused code
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59fdaa744b
commit
9bfb373bdf
7 changed files with 7 additions and 100 deletions
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@ -4,15 +4,11 @@ namespace Ryujinx.Graphics.GAL
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{
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public interface ITexture : IDisposable
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{
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int Handle { get; }
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void CopyTo(ITexture destination, int firstLayer, int firstLevel);
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void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter);
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ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel);
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int GetStorageDebugId();
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byte[] GetData();
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void SetData(Span<byte> data);
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@ -336,8 +336,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
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_context.Renderer.Pipeline.SetDepthMode(depthMode);
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bool transformEnable = GetViewportTransformEnable(state);
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bool flipY = (state.Get<int>(MethodOffset.YControl) & 1) != 0;
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float yFlip = flipY ? -1 : 1;
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@ -349,35 +347,13 @@ namespace Ryujinx.Graphics.Gpu.Engine
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var transform = state.Get<ViewportTransform>(MethodOffset.ViewportTransform, index);
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var extents = state.Get<ViewportExtents> (MethodOffset.ViewportExtents, index);
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RectangleF region;
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if (transformEnable)
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{
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float x = transform.TranslateX - MathF.Abs(transform.ScaleX);
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float y = transform.TranslateY - MathF.Abs(transform.ScaleY);
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float width = transform.ScaleX * 2;
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float height = transform.ScaleY * 2 * yFlip;
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region = new RectangleF(x, y, width, height);
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}
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else
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{
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// It's not possible to fully disable viewport transform, at least with the most
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// common graphics APIs, but we can effectively disable it with a dummy transform.
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// The transform is defined as: xw = (width / 2) * xndc + x + (width / 2)
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// By setting x to -(width / 2), we effectively remove the translation.
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// By setting the width to 2, we remove the scale since 2 / 2 = 1.
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// Now, the only problem is the viewport clipping, that we also can't disable.
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// To prevent the values from being clipped, we multiply (-1, -1, 2, 2) by
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// the maximum supported viewport dimensions.
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// This must be compensated on the shader, by dividing the vertex position
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// by the maximum viewport dimensions.
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float maxSize = _context.Capabilities.MaximumViewportDimensions;
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float halfMaxSize = _context.Capabilities.MaximumViewportDimensions * 0.5f;
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region = new RectangleF(-halfMaxSize, -halfMaxSize, maxSize, maxSize * yFlip);
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}
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RectangleF region = new RectangleF(x, y, width, height);
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viewports[index] = new Viewport(
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region,
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@ -827,19 +803,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
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_context.Renderer.Pipeline.SetProgram(gs.HostProgram);
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}
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/// <summary>
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/// Gets viewport transform enable.
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/// </summary>
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/// <param name="state">Current GPU state</param>
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/// <returns>Viewport transform enable</returns>
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public bool GetViewportTransformEnable(GpuState state)
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{
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// FIXME: We should read ViewportTransformEnable, but it seems that some games writes 0 there?
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// return state.Get<Boolean32>(MethodOffset.ViewportTransformEnable) != 0;
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return true;
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}
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/// <summary>
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/// Gets texture target from a sampler type.
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/// </summary>
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@ -308,8 +308,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
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return Convert.ToInt32(QueryIsTextureRectangle(state, (int)stage - 1, index));
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case QueryInfoName.PrimitiveTopology:
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return (int)GetPrimitiveTopology();
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case QueryInfoName.ViewportTransformEnable:
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return Convert.ToInt32(_context.Methods.GetViewportTransformEnable(state));
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}
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return QueryInfoCommon(info);
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@ -130,24 +130,12 @@ namespace Ryujinx.Graphics.OpenGL
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}
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}
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public int GetStorageDebugId()
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{
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return _parent.GetHashCode();
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}
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public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
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{
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TextureView destinationView = (TextureView)destination;
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TextureCopyUnscaled.Copy(this, destinationView, firstLayer, firstLevel);
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int width = Math.Min(Width, destinationView.Width);
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int height = Math.Min(Height, destinationView.Height);
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int depth = Math.Min(_info.GetDepthOrLayers(), destinationView._info.GetDepthOrLayers());
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int levels = Math.Min(_info.Levels, destinationView._info.Levels);
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if (destinationView._emulatedViewParent != null)
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{
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TextureCopyUnscaled.Copy(
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@ -415,32 +403,8 @@ namespace Ryujinx.Graphics.OpenGL
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GL.BindTexture(target, Handle);
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}
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public void Acquire()
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{
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_acquired = true;
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}
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public void Release()
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{
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_acquired = false;
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if (_pendingDelete)
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{
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_pendingDelete = false;
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Dispose();
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}
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}
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public void Dispose()
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{
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if (_acquired)
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{
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_pendingDelete = true;
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return;
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}
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if (Handle != 0)
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{
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GL.DeleteTexture(Handle);
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@ -11,7 +11,6 @@ namespace Ryujinx.Graphics.Shader
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MaximumViewportDimensions,
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PrimitiveTopology,
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StorageBufferOffsetAlignment,
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SupportsNonConstantTextureOffset,
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ViewportTransformEnable
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SupportsNonConstantTextureOffset
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}
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}
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@ -59,18 +59,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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public void PrepareForReturn()
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{
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if (_config.Stage == ShaderStage.Vertex)
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{
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if (!_config.QueryInfoBool(QueryInfoName.ViewportTransformEnable))
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{
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Operand posX = Attribute(AttributeConsts.PositionX);
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Operand posY = Attribute(AttributeConsts.PositionY);
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this.Copy(posX, this.FPDivide(posX, ConstF(_config.QueryInfo(QueryInfoName.MaximumViewportDimensions) / 2)));
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this.Copy(posY, this.FPDivide(posY, ConstF(_config.QueryInfo(QueryInfoName.MaximumViewportDimensions) / 2)));
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}
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}
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else if (_config.Stage == ShaderStage.Fragment)
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if (_config.Stage == ShaderStage.Fragment)
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{
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if (_config.OmapDepth)
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{
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@ -94,8 +94,6 @@ namespace Ryujinx.Graphics.Shader.Translation
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return 16;
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case QueryInfoName.SupportsNonConstantTextureOffset:
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return Convert.ToInt32(true);
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case QueryInfoName.ViewportTransformEnable:
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return Convert.ToInt32(true);
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}
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}
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