Merge branch 'master' into patch-10

This commit is contained in:
greggameplayer 2018-06-23 07:54:40 +02:00 committed by GitHub
commit 7436e37ae2
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13 changed files with 160 additions and 32 deletions

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@ -80,6 +80,7 @@ namespace Ryujinx.Graphics.Gal.Shader
{ ShaderIrInst.Frcp, GetFrcpExpr }, { ShaderIrInst.Frcp, GetFrcpExpr },
{ ShaderIrInst.Frsq, GetFrsqExpr }, { ShaderIrInst.Frsq, GetFrsqExpr },
{ ShaderIrInst.Fsin, GetFsinExpr }, { ShaderIrInst.Fsin, GetFsinExpr },
{ ShaderIrInst.Fsqrt, GetFsqrtExpr },
{ ShaderIrInst.Ftos, GetFtosExpr }, { ShaderIrInst.Ftos, GetFtosExpr },
{ ShaderIrInst.Ftou, GetFtouExpr }, { ShaderIrInst.Ftou, GetFtouExpr },
{ ShaderIrInst.Ipa, GetIpaExpr }, { ShaderIrInst.Ipa, GetIpaExpr },
@ -716,6 +717,8 @@ namespace Ryujinx.Graphics.Gal.Shader
private string GetFsinExpr(ShaderIrOp Op) => GetUnaryCall(Op, "sin"); private string GetFsinExpr(ShaderIrOp Op) => GetUnaryCall(Op, "sin");
private string GetFsqrtExpr(ShaderIrOp Op) => GetUnaryCall(Op, "sqrt");
private string GetFtosExpr(ShaderIrOp Op) private string GetFtosExpr(ShaderIrOp Op)
{ {
return "int(" + GetOperExpr(Op, Op.OperandA) + ")"; return "int(" + GetOperExpr(Op, Op.OperandA) + ")";

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@ -217,7 +217,7 @@ namespace Ryujinx.Graphics.Gal.Shader
public static void Mufu(ShaderIrBlock Block, long OpCode) public static void Mufu(ShaderIrBlock Block, long OpCode)
{ {
int SubOp = (int)(OpCode >> 20) & 7; int SubOp = (int)(OpCode >> 20) & 0xf;
bool AbsA = ((OpCode >> 46) & 1) != 0; bool AbsA = ((OpCode >> 46) & 1) != 0;
bool NegA = ((OpCode >> 48) & 1) != 0; bool NegA = ((OpCode >> 48) & 1) != 0;
@ -226,12 +226,13 @@ namespace Ryujinx.Graphics.Gal.Shader
switch (SubOp) switch (SubOp)
{ {
case 0: Inst = ShaderIrInst.Fcos; break; case 0: Inst = ShaderIrInst.Fcos; break;
case 1: Inst = ShaderIrInst.Fsin; break; case 1: Inst = ShaderIrInst.Fsin; break;
case 2: Inst = ShaderIrInst.Fex2; break; case 2: Inst = ShaderIrInst.Fex2; break;
case 3: Inst = ShaderIrInst.Flg2; break; case 3: Inst = ShaderIrInst.Flg2; break;
case 4: Inst = ShaderIrInst.Frcp; break; case 4: Inst = ShaderIrInst.Frcp; break;
case 5: Inst = ShaderIrInst.Frsq; break; case 5: Inst = ShaderIrInst.Frsq; break;
case 8: Inst = ShaderIrInst.Fsqrt; break;
default: throw new NotImplementedException(SubOp.ToString()); default: throw new NotImplementedException(SubOp.ToString());
} }

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@ -43,6 +43,7 @@ namespace Ryujinx.Graphics.Gal.Shader
Frcp, Frcp,
Frsq, Frsq,
Fsin, Fsin,
Fsqrt,
Ftos, Ftos,
Ftou, Ftou,
Ipa, Ipa,

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@ -248,6 +248,15 @@ namespace Ryujinx.HLE.Gpu
int TextureHandle = Vmm.ReadInt32(Position); int TextureHandle = Vmm.ReadInt32(Position);
if (TextureHandle == 0)
{
//TODO: Is this correct?
//Some games like puyo puyo will have 0 handles.
//It may be just normal behaviour or a bug caused by sync issues.
//The game does initialize the value properly after through.
return;
}
int TicIndex = (TextureHandle >> 0) & 0xfffff; int TicIndex = (TextureHandle >> 0) & 0xfffff;
int TscIndex = (TextureHandle >> 20) & 0xfff; int TscIndex = (TextureHandle >> 20) & 0xfff;
@ -314,7 +323,7 @@ namespace Ryujinx.HLE.Gpu
continue; continue;
} }
for (int Cbuf = 0; Cbuf < ConstBuffers.Length; Cbuf++) for (int Cbuf = 0; Cbuf < ConstBuffers[Index].Length; Cbuf++)
{ {
ConstBuffer Cb = ConstBuffers[Index][Cbuf]; ConstBuffer Cb = ConstBuffers[Index][Cbuf];

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@ -41,6 +41,17 @@ namespace Ryujinx.HLE.Gpu
TextureSwizzle Swizzle = (TextureSwizzle)((Tic[2] >> 21) & 7); TextureSwizzle Swizzle = (TextureSwizzle)((Tic[2] >> 21) & 7);
if (Swizzle == TextureSwizzle.BlockLinear ||
Swizzle == TextureSwizzle.BlockLinearColorKey)
{
TextureAddress &= ~0x1ffL;
}
else if (Swizzle == TextureSwizzle.Pitch ||
Swizzle == TextureSwizzle.PitchColorKey)
{
TextureAddress &= ~0x1fL;
}
int Pitch = (Tic[3] & 0xffff) << 5; int Pitch = (Tic[3] & 0xffff) << 5;
int BlockHeightLog2 = (Tic[3] >> 3) & 7; int BlockHeightLog2 = (Tic[3] >> 3) & 7;

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@ -10,6 +10,7 @@ namespace Ryujinx.HLE.Gpu
{ {
switch (Texture.Swizzle) switch (Texture.Swizzle)
{ {
case TextureSwizzle._1dBuffer:
case TextureSwizzle.Pitch: case TextureSwizzle.Pitch:
case TextureSwizzle.PitchColorKey: case TextureSwizzle.PitchColorKey:
return new LinearSwizzle(Texture.Pitch, Bpp); return new LinearSwizzle(Texture.Pitch, Bpp);

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@ -0,0 +1,22 @@
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.OsHle.Services.Aud
{
[StructLayout(LayoutKind.Sequential)]
struct AudioRendererParameter
{
public int SampleRate;
public int SampleCount;
public int Unknown8;
public int UnknownC;
public int VoiceCount;
public int SinkCount;
public int EffectCount;
public int Unknown1C;
public int Unknown20;
public int SplitterCount;
public int Unknown28;
public int Unknown2C;
public int Revision;
}
}

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@ -1,8 +1,10 @@
using ChocolArm64.Memory;
using Ryujinx.HLE.Logging; using Ryujinx.HLE.Logging;
using Ryujinx.HLE.OsHle.Handles; using Ryujinx.HLE.OsHle.Handles;
using Ryujinx.HLE.OsHle.Ipc; using Ryujinx.HLE.OsHle.Ipc;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.OsHle.Services.Aud namespace Ryujinx.HLE.OsHle.Services.Aud
{ {
@ -14,7 +16,9 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
private KEvent UpdateEvent; private KEvent UpdateEvent;
public IAudioRenderer() private AudioRendererParameter Params;
public IAudioRenderer(AudioRendererParameter Params)
{ {
m_Commands = new Dictionary<int, ServiceProcessRequest>() m_Commands = new Dictionary<int, ServiceProcessRequest>()
{ {
@ -26,34 +30,58 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
}; };
UpdateEvent = new KEvent(); UpdateEvent = new KEvent();
this.Params = Params;
} }
public long RequestUpdateAudioRenderer(ServiceCtx Context) public long RequestUpdateAudioRenderer(ServiceCtx Context)
{ {
return RequestUpdateAudioRendererMethod(Context, Context.Request.ReceiveBuff[0].Position);
return RequestUpdateAudioRendererMethod(Context, Context.Request.ReceiveBuff[0].Position, Context.Request.SendBuff[0].Position);
} }
public long RequestUpdateAudioRendererAuto(ServiceCtx Context) public long RequestUpdateAudioRendererAuto(ServiceCtx Context)
{ {
return RequestUpdateAudioRendererMethod(Context, Context.Request.GetBufferType0x21().Position); return RequestUpdateAudioRendererMethod(Context, Context.Request.GetBufferType0x22().Position, Context.Request.GetBufferType0x21().Position);
} }
public long RequestUpdateAudioRendererMethod(ServiceCtx Context, long Position) public long RequestUpdateAudioRendererMethod(ServiceCtx Context, long OutputPosition, long InputPosition)
{ {
//(buffer<unknown, 5, 0>) -> (buffer<unknown, 6, 0>, buffer<unknown, 6, 0>) UpdateDataHeader InputDataHeader = AMemoryHelper.Read<UpdateDataHeader>(Context.Memory, InputPosition);
//0x40 bytes header int MemoryPoolOffset = Marshal.SizeOf(InputDataHeader) + InputDataHeader.BehaviorSize;
Context.Memory.WriteInt32(Position + 0x4, 0xb0); //Behavior Out State Size? (note: this is the last section)
Context.Memory.WriteInt32(Position + 0x8, 0x18e0); //Memory Pool Out State Size?
Context.Memory.WriteInt32(Position + 0xc, 0x600); //Voice Out State Size?
Context.Memory.WriteInt32(Position + 0x14, 0xe0); //Effect Out State Size?
Context.Memory.WriteInt32(Position + 0x1c, 0x20); //Sink Out State Size?
Context.Memory.WriteInt32(Position + 0x20, 0x10); //Performance Out State Size?
Context.Memory.WriteInt32(Position + 0x3c, 0x20e0); //Total Size (including 0x40 bytes header)
for (int Offset = 0x40; Offset < 0x40 + 0x18e0; Offset += 0x10) UpdateDataHeader OutputDataHeader = new UpdateDataHeader();
OutputDataHeader.Revision = Params.Revision;
OutputDataHeader.BehaviorSize = 0xb0;
OutputDataHeader.MemoryPoolsSize = (Params.EffectCount + (Params.VoiceCount * 4)) * 0x10;
OutputDataHeader.VoicesSize = Params.VoiceCount * 0x10;
OutputDataHeader.EffectsSize = Params.EffectCount * 0x10;
OutputDataHeader.SinksSize = Params.SinkCount * 0x20;
OutputDataHeader.PerformanceManagerSize = 0x10;
OutputDataHeader.TotalSize = Marshal.SizeOf(OutputDataHeader) + OutputDataHeader.BehaviorSize + OutputDataHeader.MemoryPoolsSize +
OutputDataHeader.VoicesSize + OutputDataHeader.EffectsSize + OutputDataHeader.SinksSize + OutputDataHeader.PerformanceManagerSize;
AMemoryHelper.Write(Context.Memory, OutputPosition, OutputDataHeader);
for (int Offset = 0x40; Offset < 0x40 + OutputDataHeader.MemoryPoolsSize; Offset += 0x10, MemoryPoolOffset += 0x20)
{ {
Context.Memory.WriteInt32(Position + Offset, 5); MemoryPoolStates PoolState = (MemoryPoolStates) Context.Memory.ReadInt32(InputPosition + MemoryPoolOffset + 0x10);
if (PoolState == MemoryPoolStates.RequestAttach)
{
Context.Memory.WriteInt32(OutputPosition + Offset, (int)MemoryPoolStates.Attached);
}
else if (PoolState == MemoryPoolStates.RequestDetach)
{
Context.Memory.WriteInt32(OutputPosition + Offset, (int)MemoryPoolStates.Detached);
}
else
{
Context.Memory.WriteInt32(OutputPosition + Offset, (int)PoolState);
}
} }
//TODO: We shouldn't be signaling this here. //TODO: We shouldn't be signaling this here.

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@ -1,6 +1,7 @@
using Ryujinx.HLE.Logging; using Ryujinx.HLE.Logging;
using Ryujinx.HLE.OsHle.Ipc; using Ryujinx.HLE.OsHle.Ipc;
using System.Collections.Generic; using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.OsHle.Services.Aud namespace Ryujinx.HLE.OsHle.Services.Aud
{ {
@ -29,7 +30,23 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
{ {
//Same buffer as GetAudioRendererWorkBufferSize is receive here. //Same buffer as GetAudioRendererWorkBufferSize is receive here.
MakeObject(Context, new IAudioRenderer()); AudioRendererParameter Params = new AudioRendererParameter();
Params.SampleRate = Context.RequestData.ReadInt32();
Params.SampleCount = Context.RequestData.ReadInt32();
Params.Unknown8 = Context.RequestData.ReadInt32();
Params.UnknownC = Context.RequestData.ReadInt32();
Params.VoiceCount = Context.RequestData.ReadInt32();
Params.SinkCount = Context.RequestData.ReadInt32();
Params.EffectCount = Context.RequestData.ReadInt32();
Params.Unknown1C = Context.RequestData.ReadInt32();
Params.Unknown20 = Context.RequestData.ReadInt32();
Params.SplitterCount = Context.RequestData.ReadInt32();
Params.Unknown28 = Context.RequestData.ReadInt32();
Params.Unknown2C = Context.RequestData.ReadInt32();
Params.Revision = Context.RequestData.ReadInt32();
MakeObject(Context, new IAudioRenderer(Params));
return 0; return 0;
} }
@ -48,7 +65,7 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
long Unknown24 = Context.RequestData.ReadUInt32(); long Unknown24 = Context.RequestData.ReadUInt32();
long Unknown28 = Context.RequestData.ReadUInt32(); //SplitterCount long Unknown28 = Context.RequestData.ReadUInt32(); //SplitterCount
long Unknown2c = Context.RequestData.ReadUInt32(); //Not used here in FW3.0.1 long Unknown2c = Context.RequestData.ReadUInt32(); //Not used here in FW3.0.1
int RevMagic = Context.RequestData.ReadInt32(); int RevMagic = Context.RequestData.ReadInt32();
int Version = (RevMagic - Rev0Magic) >> 24; int Version = (RevMagic - Rev0Magic) >> 24;

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@ -0,0 +1,13 @@
namespace Ryujinx.HLE.OsHle.Services.Aud
{
enum MemoryPoolStates : int
{
Invalid = 0x0,
Unknown = 0x1,
RequestDetach = 0x2,
Detached = 0x3,
RequestAttach = 0x4,
Attached = 0x5,
Released = 0x6,
}
}

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@ -0,0 +1,22 @@
namespace Ryujinx.HLE.OsHle.Services.Aud
{
struct UpdateDataHeader
{
public int Revision;
public int BehaviorSize;
public int MemoryPoolsSize;
public int VoicesSize;
public int VoiceResourceSize;
public int EffectsSize;
public int MixesSize;
public int SinksSize;
public int PerformanceManagerSize;
public int Unknown24;
public int Unknown28;
public int Unknown2C;
public int Unknown30;
public int Unknown34;
public int Unknown38;
public int TotalSize;
}
}

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@ -24,14 +24,14 @@ namespace Ryujinx.HLE.OsHle.Services.Nv.NvMap
this.Size = Size; this.Size = Size;
} }
public long IncrementRefCount() public void IncrementRefCount()
{ {
return Interlocked.Increment(ref Dupes); Interlocked.Increment(ref Dupes);
} }
public long DecrementRefCount() public long DecrementRefCount()
{ {
return Interlocked.Decrement(ref Dupes); return Interlocked.Decrement(ref Dupes) + 1;
} }
} }
} }

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@ -163,9 +163,9 @@ namespace Ryujinx.HLE.OsHle.Services.Nv.NvMap
return NvResult.InvalidInput; return NvResult.InvalidInput;
} }
long RefCount = Map.DecrementRefCount(); long OldRefCount = Map.DecrementRefCount();
if (RefCount <= 0) if (OldRefCount <= 1)
{ {
DeleteNvMap(Context, Args.Handle); DeleteNvMap(Context, Args.Handle);
@ -178,7 +178,7 @@ namespace Ryujinx.HLE.OsHle.Services.Nv.NvMap
Args.Flags = FlagNotFreedYet; Args.Flags = FlagNotFreedYet;
} }
Args.RefCount = RefCount; Args.RefCount = OldRefCount;
Args.Size = Map.Size; Args.Size = Map.Size;
AMemoryHelper.Write(Context.Memory, OutputPosition, Args); AMemoryHelper.Write(Context.Memory, OutputPosition, Args);