Merge branch 'master' into patch-10
This commit is contained in:
commit
7436e37ae2
13 changed files with 160 additions and 32 deletions
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@ -80,6 +80,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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{ ShaderIrInst.Frcp, GetFrcpExpr },
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{ ShaderIrInst.Frcp, GetFrcpExpr },
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{ ShaderIrInst.Frsq, GetFrsqExpr },
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{ ShaderIrInst.Frsq, GetFrsqExpr },
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{ ShaderIrInst.Fsin, GetFsinExpr },
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{ ShaderIrInst.Fsin, GetFsinExpr },
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{ ShaderIrInst.Fsqrt, GetFsqrtExpr },
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{ ShaderIrInst.Ftos, GetFtosExpr },
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{ ShaderIrInst.Ftos, GetFtosExpr },
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{ ShaderIrInst.Ftou, GetFtouExpr },
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{ ShaderIrInst.Ftou, GetFtouExpr },
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{ ShaderIrInst.Ipa, GetIpaExpr },
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{ ShaderIrInst.Ipa, GetIpaExpr },
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@ -716,6 +717,8 @@ namespace Ryujinx.Graphics.Gal.Shader
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private string GetFsinExpr(ShaderIrOp Op) => GetUnaryCall(Op, "sin");
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private string GetFsinExpr(ShaderIrOp Op) => GetUnaryCall(Op, "sin");
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private string GetFsqrtExpr(ShaderIrOp Op) => GetUnaryCall(Op, "sqrt");
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private string GetFtosExpr(ShaderIrOp Op)
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private string GetFtosExpr(ShaderIrOp Op)
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{
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{
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return "int(" + GetOperExpr(Op, Op.OperandA) + ")";
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return "int(" + GetOperExpr(Op, Op.OperandA) + ")";
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@ -217,7 +217,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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public static void Mufu(ShaderIrBlock Block, long OpCode)
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public static void Mufu(ShaderIrBlock Block, long OpCode)
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{
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{
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int SubOp = (int)(OpCode >> 20) & 7;
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int SubOp = (int)(OpCode >> 20) & 0xf;
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bool AbsA = ((OpCode >> 46) & 1) != 0;
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bool AbsA = ((OpCode >> 46) & 1) != 0;
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bool NegA = ((OpCode >> 48) & 1) != 0;
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bool NegA = ((OpCode >> 48) & 1) != 0;
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@ -232,6 +232,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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case 3: Inst = ShaderIrInst.Flg2; break;
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case 3: Inst = ShaderIrInst.Flg2; break;
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case 4: Inst = ShaderIrInst.Frcp; break;
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case 4: Inst = ShaderIrInst.Frcp; break;
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case 5: Inst = ShaderIrInst.Frsq; break;
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case 5: Inst = ShaderIrInst.Frsq; break;
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case 8: Inst = ShaderIrInst.Fsqrt; break;
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default: throw new NotImplementedException(SubOp.ToString());
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default: throw new NotImplementedException(SubOp.ToString());
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}
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}
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@ -43,6 +43,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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Frcp,
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Frcp,
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Frsq,
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Frsq,
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Fsin,
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Fsin,
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Fsqrt,
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Ftos,
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Ftos,
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Ftou,
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Ftou,
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Ipa,
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Ipa,
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@ -248,6 +248,15 @@ namespace Ryujinx.HLE.Gpu
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int TextureHandle = Vmm.ReadInt32(Position);
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int TextureHandle = Vmm.ReadInt32(Position);
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if (TextureHandle == 0)
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{
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//TODO: Is this correct?
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//Some games like puyo puyo will have 0 handles.
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//It may be just normal behaviour or a bug caused by sync issues.
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//The game does initialize the value properly after through.
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return;
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}
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int TicIndex = (TextureHandle >> 0) & 0xfffff;
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int TicIndex = (TextureHandle >> 0) & 0xfffff;
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int TscIndex = (TextureHandle >> 20) & 0xfff;
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int TscIndex = (TextureHandle >> 20) & 0xfff;
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@ -314,7 +323,7 @@ namespace Ryujinx.HLE.Gpu
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continue;
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continue;
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}
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}
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for (int Cbuf = 0; Cbuf < ConstBuffers.Length; Cbuf++)
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for (int Cbuf = 0; Cbuf < ConstBuffers[Index].Length; Cbuf++)
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{
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{
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ConstBuffer Cb = ConstBuffers[Index][Cbuf];
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ConstBuffer Cb = ConstBuffers[Index][Cbuf];
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@ -41,6 +41,17 @@ namespace Ryujinx.HLE.Gpu
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TextureSwizzle Swizzle = (TextureSwizzle)((Tic[2] >> 21) & 7);
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TextureSwizzle Swizzle = (TextureSwizzle)((Tic[2] >> 21) & 7);
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if (Swizzle == TextureSwizzle.BlockLinear ||
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Swizzle == TextureSwizzle.BlockLinearColorKey)
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{
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TextureAddress &= ~0x1ffL;
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}
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else if (Swizzle == TextureSwizzle.Pitch ||
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Swizzle == TextureSwizzle.PitchColorKey)
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{
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TextureAddress &= ~0x1fL;
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}
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int Pitch = (Tic[3] & 0xffff) << 5;
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int Pitch = (Tic[3] & 0xffff) << 5;
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int BlockHeightLog2 = (Tic[3] >> 3) & 7;
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int BlockHeightLog2 = (Tic[3] >> 3) & 7;
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@ -10,6 +10,7 @@ namespace Ryujinx.HLE.Gpu
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{
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{
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switch (Texture.Swizzle)
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switch (Texture.Swizzle)
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{
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{
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case TextureSwizzle._1dBuffer:
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case TextureSwizzle.Pitch:
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case TextureSwizzle.Pitch:
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case TextureSwizzle.PitchColorKey:
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case TextureSwizzle.PitchColorKey:
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return new LinearSwizzle(Texture.Pitch, Bpp);
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return new LinearSwizzle(Texture.Pitch, Bpp);
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22
Ryujinx.HLE/OsHle/Services/Aud/AudioRendererParameter.cs
Normal file
22
Ryujinx.HLE/OsHle/Services/Aud/AudioRendererParameter.cs
Normal file
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@ -0,0 +1,22 @@
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.OsHle.Services.Aud
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{
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[StructLayout(LayoutKind.Sequential)]
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struct AudioRendererParameter
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{
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public int SampleRate;
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public int SampleCount;
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public int Unknown8;
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public int UnknownC;
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public int VoiceCount;
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public int SinkCount;
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public int EffectCount;
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public int Unknown1C;
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public int Unknown20;
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public int SplitterCount;
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public int Unknown28;
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public int Unknown2C;
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public int Revision;
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}
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}
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@ -1,8 +1,10 @@
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using ChocolArm64.Memory;
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using Ryujinx.HLE.Logging;
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using Ryujinx.HLE.Logging;
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using Ryujinx.HLE.OsHle.Handles;
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using Ryujinx.HLE.OsHle.Handles;
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using Ryujinx.HLE.OsHle.Ipc;
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using Ryujinx.HLE.OsHle.Ipc;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.OsHle.Services.Aud
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namespace Ryujinx.HLE.OsHle.Services.Aud
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{
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{
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@ -14,7 +16,9 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
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private KEvent UpdateEvent;
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private KEvent UpdateEvent;
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public IAudioRenderer()
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private AudioRendererParameter Params;
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public IAudioRenderer(AudioRendererParameter Params)
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{
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{
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@ -26,34 +30,58 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
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};
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};
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UpdateEvent = new KEvent();
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UpdateEvent = new KEvent();
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this.Params = Params;
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}
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}
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public long RequestUpdateAudioRenderer(ServiceCtx Context)
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public long RequestUpdateAudioRenderer(ServiceCtx Context)
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{
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{
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return RequestUpdateAudioRendererMethod(Context, Context.Request.ReceiveBuff[0].Position);
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return RequestUpdateAudioRendererMethod(Context, Context.Request.ReceiveBuff[0].Position, Context.Request.SendBuff[0].Position);
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}
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}
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public long RequestUpdateAudioRendererAuto(ServiceCtx Context)
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public long RequestUpdateAudioRendererAuto(ServiceCtx Context)
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{
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{
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return RequestUpdateAudioRendererMethod(Context, Context.Request.GetBufferType0x21().Position);
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return RequestUpdateAudioRendererMethod(Context, Context.Request.GetBufferType0x22().Position, Context.Request.GetBufferType0x21().Position);
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}
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}
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public long RequestUpdateAudioRendererMethod(ServiceCtx Context, long Position)
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public long RequestUpdateAudioRendererMethod(ServiceCtx Context, long OutputPosition, long InputPosition)
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{
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{
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//(buffer<unknown, 5, 0>) -> (buffer<unknown, 6, 0>, buffer<unknown, 6, 0>)
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UpdateDataHeader InputDataHeader = AMemoryHelper.Read<UpdateDataHeader>(Context.Memory, InputPosition);
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//0x40 bytes header
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int MemoryPoolOffset = Marshal.SizeOf(InputDataHeader) + InputDataHeader.BehaviorSize;
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Context.Memory.WriteInt32(Position + 0x4, 0xb0); //Behavior Out State Size? (note: this is the last section)
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Context.Memory.WriteInt32(Position + 0x8, 0x18e0); //Memory Pool Out State Size?
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Context.Memory.WriteInt32(Position + 0xc, 0x600); //Voice Out State Size?
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Context.Memory.WriteInt32(Position + 0x14, 0xe0); //Effect Out State Size?
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Context.Memory.WriteInt32(Position + 0x1c, 0x20); //Sink Out State Size?
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Context.Memory.WriteInt32(Position + 0x20, 0x10); //Performance Out State Size?
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Context.Memory.WriteInt32(Position + 0x3c, 0x20e0); //Total Size (including 0x40 bytes header)
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for (int Offset = 0x40; Offset < 0x40 + 0x18e0; Offset += 0x10)
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UpdateDataHeader OutputDataHeader = new UpdateDataHeader();
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OutputDataHeader.Revision = Params.Revision;
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OutputDataHeader.BehaviorSize = 0xb0;
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OutputDataHeader.MemoryPoolsSize = (Params.EffectCount + (Params.VoiceCount * 4)) * 0x10;
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OutputDataHeader.VoicesSize = Params.VoiceCount * 0x10;
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OutputDataHeader.EffectsSize = Params.EffectCount * 0x10;
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OutputDataHeader.SinksSize = Params.SinkCount * 0x20;
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OutputDataHeader.PerformanceManagerSize = 0x10;
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OutputDataHeader.TotalSize = Marshal.SizeOf(OutputDataHeader) + OutputDataHeader.BehaviorSize + OutputDataHeader.MemoryPoolsSize +
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OutputDataHeader.VoicesSize + OutputDataHeader.EffectsSize + OutputDataHeader.SinksSize + OutputDataHeader.PerformanceManagerSize;
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AMemoryHelper.Write(Context.Memory, OutputPosition, OutputDataHeader);
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for (int Offset = 0x40; Offset < 0x40 + OutputDataHeader.MemoryPoolsSize; Offset += 0x10, MemoryPoolOffset += 0x20)
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{
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{
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Context.Memory.WriteInt32(Position + Offset, 5);
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MemoryPoolStates PoolState = (MemoryPoolStates) Context.Memory.ReadInt32(InputPosition + MemoryPoolOffset + 0x10);
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if (PoolState == MemoryPoolStates.RequestAttach)
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{
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Context.Memory.WriteInt32(OutputPosition + Offset, (int)MemoryPoolStates.Attached);
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}
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else if (PoolState == MemoryPoolStates.RequestDetach)
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{
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Context.Memory.WriteInt32(OutputPosition + Offset, (int)MemoryPoolStates.Detached);
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}
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else
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{
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Context.Memory.WriteInt32(OutputPosition + Offset, (int)PoolState);
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}
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}
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}
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//TODO: We shouldn't be signaling this here.
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//TODO: We shouldn't be signaling this here.
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@ -1,6 +1,7 @@
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using Ryujinx.HLE.Logging;
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using Ryujinx.HLE.Logging;
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using Ryujinx.HLE.OsHle.Ipc;
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using Ryujinx.HLE.OsHle.Ipc;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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|
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namespace Ryujinx.HLE.OsHle.Services.Aud
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namespace Ryujinx.HLE.OsHle.Services.Aud
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{
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{
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@ -29,7 +30,23 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
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{
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{
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//Same buffer as GetAudioRendererWorkBufferSize is receive here.
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//Same buffer as GetAudioRendererWorkBufferSize is receive here.
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MakeObject(Context, new IAudioRenderer());
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AudioRendererParameter Params = new AudioRendererParameter();
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Params.SampleRate = Context.RequestData.ReadInt32();
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Params.SampleCount = Context.RequestData.ReadInt32();
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Params.Unknown8 = Context.RequestData.ReadInt32();
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Params.UnknownC = Context.RequestData.ReadInt32();
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Params.VoiceCount = Context.RequestData.ReadInt32();
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Params.SinkCount = Context.RequestData.ReadInt32();
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Params.EffectCount = Context.RequestData.ReadInt32();
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Params.Unknown1C = Context.RequestData.ReadInt32();
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Params.Unknown20 = Context.RequestData.ReadInt32();
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Params.SplitterCount = Context.RequestData.ReadInt32();
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Params.Unknown28 = Context.RequestData.ReadInt32();
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Params.Unknown2C = Context.RequestData.ReadInt32();
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Params.Revision = Context.RequestData.ReadInt32();
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MakeObject(Context, new IAudioRenderer(Params));
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return 0;
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return 0;
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}
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}
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|
13
Ryujinx.HLE/OsHle/Services/Aud/MemoryPoolStates.cs
Normal file
13
Ryujinx.HLE/OsHle/Services/Aud/MemoryPoolStates.cs
Normal file
|
@ -0,0 +1,13 @@
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|
namespace Ryujinx.HLE.OsHle.Services.Aud
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|
{
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|
enum MemoryPoolStates : int
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|
{
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|
Invalid = 0x0,
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Unknown = 0x1,
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RequestDetach = 0x2,
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Detached = 0x3,
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RequestAttach = 0x4,
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|
Attached = 0x5,
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Released = 0x6,
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|
}
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|
}
|
22
Ryujinx.HLE/OsHle/Services/Aud/UpdateDataHeader.cs
Normal file
22
Ryujinx.HLE/OsHle/Services/Aud/UpdateDataHeader.cs
Normal file
|
@ -0,0 +1,22 @@
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|
namespace Ryujinx.HLE.OsHle.Services.Aud
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|
{
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|
struct UpdateDataHeader
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{
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|
public int Revision;
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|
public int BehaviorSize;
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public int MemoryPoolsSize;
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|
public int VoicesSize;
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|
public int VoiceResourceSize;
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public int EffectsSize;
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|
public int MixesSize;
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|
public int SinksSize;
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public int PerformanceManagerSize;
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|
public int Unknown24;
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public int Unknown28;
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|
public int Unknown2C;
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|
public int Unknown30;
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|
public int Unknown34;
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public int Unknown38;
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|
public int TotalSize;
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|
}
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|
}
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|
@ -24,14 +24,14 @@ namespace Ryujinx.HLE.OsHle.Services.Nv.NvMap
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||||||
this.Size = Size;
|
this.Size = Size;
|
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}
|
}
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|
|
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public long IncrementRefCount()
|
public void IncrementRefCount()
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{
|
{
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return Interlocked.Increment(ref Dupes);
|
Interlocked.Increment(ref Dupes);
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}
|
}
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|
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public long DecrementRefCount()
|
public long DecrementRefCount()
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{
|
{
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return Interlocked.Decrement(ref Dupes);
|
return Interlocked.Decrement(ref Dupes) + 1;
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}
|
}
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}
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}
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}
|
}
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|
@ -163,9 +163,9 @@ namespace Ryujinx.HLE.OsHle.Services.Nv.NvMap
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return NvResult.InvalidInput;
|
return NvResult.InvalidInput;
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}
|
}
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long RefCount = Map.DecrementRefCount();
|
long OldRefCount = Map.DecrementRefCount();
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|
|
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if (RefCount <= 0)
|
if (OldRefCount <= 1)
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{
|
{
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DeleteNvMap(Context, Args.Handle);
|
DeleteNvMap(Context, Args.Handle);
|
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|
|
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|
@ -178,7 +178,7 @@ namespace Ryujinx.HLE.OsHle.Services.Nv.NvMap
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||||||
Args.Flags = FlagNotFreedYet;
|
Args.Flags = FlagNotFreedYet;
|
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}
|
}
|
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|
|
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Args.RefCount = RefCount;
|
Args.RefCount = OldRefCount;
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Args.Size = Map.Size;
|
Args.Size = Map.Size;
|
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|
|
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AMemoryHelper.Write(Context.Memory, OutputPosition, Args);
|
AMemoryHelper.Write(Context.Memory, OutputPosition, Args);
|
||||||
|
|
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