More shader fixes

This commit is contained in:
Isaac Marovitz 2024-05-22 15:02:21 -04:00 committed by Isaac Marovitz
parent bd14efb220
commit 6f44dcc416
2 changed files with 42 additions and 19 deletions

View file

@ -143,20 +143,32 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
context.EnterScope();
if (context.Definitions.Stage == ShaderStage.Fragment)
{
// TODO: check if it's needed
context.AppendLine("float4 position [[position]];");
}
foreach (var ioDefinition in inputs.OrderBy(x => x.Location))
{
string type = GetVarTypeName(context, context.Definitions.GetUserDefinedType(ioDefinition.Location, isOutput: false));
string name = $"{DefaultNames.IAttributePrefix}{ioDefinition.Location}";
string suffix = context.Definitions.Stage switch
string type = ioDefinition.IoVariable switch
{
ShaderStage.Vertex => $" [[attribute({ioDefinition.Location})]]",
ShaderStage.Fragment => $" [[user(loc{ioDefinition.Location})]]",
IoVariable.Position => "float4",
IoVariable.GlobalId => "uint3",
IoVariable.VertexId => "uint",
IoVariable.VertexIndex => "uint",
_ => GetVarTypeName(context, context.Definitions.GetUserDefinedType(ioDefinition.Location, isOutput: false))
};
string name = ioDefinition.IoVariable switch
{
IoVariable.Position => "position",
IoVariable.GlobalId => "global_id",
IoVariable.VertexId => "vertex_id",
IoVariable.VertexIndex => "vertex_index",
_ => $"{DefaultNames.IAttributePrefix}{ioDefinition.Location}"
};
string suffix = ioDefinition.IoVariable switch
{
IoVariable.Position => "[[position]]",
IoVariable.GlobalId => "[[thread_position_in_grid]]",
IoVariable.VertexId => "[[vertex_id]]",
// TODO: Avoid potential redeclaration
IoVariable.VertexIndex => "[[vertex_id]]",
IoVariable.UserDefined => context.Definitions.Stage == ShaderStage.Fragment ? $"[[user(loc{ioDefinition.Location})]]" : $"[[attribute({ioDefinition.Location})]]",
_ => ""
};

View file

@ -1,3 +1,4 @@
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.Translation;
using System.Globalization;
@ -14,7 +15,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
bool isOutput,
bool isPerPatch)
{
return ioVariable switch
var returnValue = ioVariable switch
{
IoVariable.BaseInstance => ("base_instance", AggregateType.S32),
IoVariable.BaseVertex => ("base_vertex", AggregateType.S32),
@ -29,10 +30,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
IoVariable.PrimitiveId => ("primitive_id", AggregateType.S32),
IoVariable.UserDefined => GetUserDefinedVariableName(definitions, location, component, isOutput, isPerPatch),
IoVariable.VertexId => ("vertex_id", AggregateType.S32),
IoVariable.GlobalId => ("global_id", AggregateType.Vector3 | AggregateType.U32),
// gl_VertexIndex does not have a direct equivalent in MSL
IoVariable.VertexIndex => ("vertex_index", AggregateType.U32),
IoVariable.ViewportIndex => ("viewport_array_index", AggregateType.S32),
IoVariable.FragmentCoord => ("in.position", AggregateType.Vector4 | AggregateType.FP32),
IoVariable.FragmentCoord => ("position", AggregateType.Vector4 | AggregateType.FP32),
_ => (null, AggregateType.Invalid),
};
if (returnValue.Item2 == AggregateType.Invalid)
{
Logger.Warning?.PrintMsg(LogClass.Gpu, $"Unable to find type for IoVariable {ioVariable}!");
}
return returnValue;
}
private static (string, AggregateType) GetUserDefinedVariableName(ShaderDefinitions definitions, int location, int component, bool isOutput, bool isPerPatch)