Forgot depth
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@ -18,6 +18,7 @@ namespace Ryujinx.Graphics.Metal
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public TextureCreateInfo Info => _info;
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public TextureCreateInfo Info => _info;
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public int Width => Info.Width;
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public int Width => Info.Width;
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public int Height => Info.Height;
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public int Height => Info.Height;
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public int Depth => Info.Depth;
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public Texture(MTLDevice device, Pipeline pipeline, TextureCreateInfo info)
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public Texture(MTLDevice device, Pipeline pipeline, TextureCreateInfo info)
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{
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{
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@ -30,6 +31,7 @@ namespace Ryujinx.Graphics.Metal
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descriptor.Usage = MTLTextureUsage.ShaderRead | MTLTextureUsage.ShaderWrite | MTLTextureUsage.RenderTarget;
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descriptor.Usage = MTLTextureUsage.ShaderRead | MTLTextureUsage.ShaderWrite | MTLTextureUsage.RenderTarget;
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descriptor.Width = (ulong)Width;
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descriptor.Width = (ulong)Width;
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descriptor.Height = (ulong)Height;
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descriptor.Height = (ulong)Height;
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descriptor.Depth = (ulong)Depth;
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descriptor.Depth = (ulong)Info.Depth;
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descriptor.Depth = (ulong)Info.Depth;
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descriptor.SampleCount = (ulong)Info.Samples;
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descriptor.SampleCount = (ulong)Info.Samples;
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descriptor.MipmapLevelCount = (ulong)Info.Levels;
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descriptor.MipmapLevelCount = (ulong)Info.Levels;
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