Unscale textureSize when resolution scaling is used (#2441)
* Unscale textureSize when resolution scaling is used * Fix textureSize on compute * Flag texture size as needing res scale values too
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b02719cf41
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59900d7f00
6 changed files with 40 additions and 8 deletions
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@ -37,7 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <summary>
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/// <summary>
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/// Version of the codegen (to be changed when codegen or guest format change).
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/// Version of the codegen (to be changed when codegen or guest format change).
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/// </summary>
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/// </summary>
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private const ulong ShaderCodeGenVersion = 2412;
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private const ulong ShaderCodeGenVersion = 2439;
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// Progress reporting helpers
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// Progress reporting helpers
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private volatile int _shaderCount;
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private volatile int _shaderCount;
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@ -7,3 +7,13 @@
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}
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}
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return ivec2(vec2(inputVec) * scale);
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return ivec2(vec2(inputVec) * scale);
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}
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}
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int Helper_TextureSizeUnscale(int size, int samplerIndex)
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{
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float scale = cp_renderScale[samplerIndex];
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if (scale == 1.0)
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{
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return size;
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}
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return int(float(size) / scale);
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}
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@ -14,3 +14,13 @@
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return ivec2(vec2(inputVec) * scale);
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return ivec2(vec2(inputVec) * scale);
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}
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}
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}
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}
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int Helper_TextureSizeUnscale(int size, int samplerIndex)
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{
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float scale = abs(fp_renderScale[1 + samplerIndex]);
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if (scale == 1.0)
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{
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return size;
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}
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return int(float(size) / scale);
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}
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@ -55,15 +55,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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string ApplyScaling(string vector)
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string ApplyScaling(string vector)
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{
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{
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int index = context.FindImageDescriptorIndex(texOp);
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if ((context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute) &&
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if ((context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute) &&
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texOp.Inst == Instruction.ImageLoad &&
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texOp.Inst == Instruction.ImageLoad &&
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!isBindless &&
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!isBindless &&
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!isIndexed)
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!isIndexed)
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{
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{
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// Image scales start after texture ones.
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// Image scales start after texture ones.
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int scaleIndex = context.Config.GetTextureDescriptors().Length + index;
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int scaleIndex = context.Config.GetTextureDescriptors().Length + context.FindImageDescriptorIndex(texOp);
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if (pCount == 3 && isArray)
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if (pCount == 3 && isArray)
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{
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{
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@ -461,12 +459,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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{
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{
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if (intCoords)
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if (intCoords)
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{
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{
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int index = context.FindTextureDescriptorIndex(texOp);
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if ((context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute) &&
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if ((context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute) &&
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!isBindless &&
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!isBindless &&
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!isIndexed)
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!isIndexed)
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{
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{
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int index = context.FindTextureDescriptorIndex(texOp);
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if (pCount == 3 && isArray)
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if (pCount == 3 && isArray)
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{
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{
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// The array index is not scaled, just x and y.
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// The array index is not scaled, just x and y.
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@ -608,7 +606,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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}
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}
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else
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else
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{
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{
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return $"textureSize({samplerName}, {lodExpr}){GetMask(texOp.Index)}";
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string texCall = $"textureSize({samplerName}, {lodExpr}){GetMask(texOp.Index)}";
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if ((context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute) &&
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!isBindless &&
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!isIndexed)
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{
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int index = context.FindTextureDescriptorIndex(texOp);
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texCall = "Helper_TextureSizeUnscale(" + texCall + ", " + index + ")";
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}
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return texCall;
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}
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}
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}
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}
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@ -1056,6 +1056,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
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return;
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return;
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}
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}
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context.Config.SetUsedFeature(FeatureFlags.IntegerSampling);
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TextureProperty property = (TextureProperty)op.RawOpCode.Extract(22, 6);
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TextureProperty property = (TextureProperty)op.RawOpCode.Extract(22, 6);
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// TODO: Validate and use property.
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// TODO: Validate and use property.
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@ -242,7 +242,8 @@ namespace Ryujinx.Graphics.Shader.Translation
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}
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}
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else
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else
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{
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{
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SetUsedTextureOrImage(_usedTextures, cbufSlot, handle, type, TextureFormat.Unknown, flags.HasFlag(TextureFlags.IntCoords), false, accurateType);
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bool intCoords = flags.HasFlag(TextureFlags.IntCoords) || inst == Instruction.TextureSize;
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SetUsedTextureOrImage(_usedTextures, cbufSlot, handle, type, TextureFormat.Unknown, intCoords, false, accurateType);
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}
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}
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}
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}
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