Merge branch 'master' into pptc_and_pool_enhancements
This commit is contained in:
commit
5697d047fb
15 changed files with 198 additions and 185 deletions
|
@ -519,13 +519,43 @@ namespace ARMeilleure.CodeGen.X86
|
||||||
Operand src1 = operation.GetSource(0);
|
Operand src1 = operation.GetSource(0);
|
||||||
Operand src2 = operation.GetSource(1);
|
Operand src2 = operation.GetSource(1);
|
||||||
|
|
||||||
ValidateBinOp(dest, src1, src2);
|
|
||||||
|
|
||||||
if (dest.Type.IsInteger())
|
if (dest.Type.IsInteger())
|
||||||
{
|
{
|
||||||
|
// If Destination and Source 1 Operands are the same, perform a standard add as there are no benefits to using LEA.
|
||||||
|
if (dest.Kind == src1.Kind && dest.Value == src1.Value)
|
||||||
|
{
|
||||||
|
ValidateBinOp(dest, src1, src2);
|
||||||
|
|
||||||
context.Assembler.Add(dest, src2, dest.Type);
|
context.Assembler.Add(dest, src2, dest.Type);
|
||||||
}
|
}
|
||||||
else if (dest.Type == OperandType.FP32)
|
else
|
||||||
|
{
|
||||||
|
EnsureSameType(dest, src1, src2);
|
||||||
|
|
||||||
|
int offset;
|
||||||
|
Operand index;
|
||||||
|
|
||||||
|
if (src2.Kind == OperandKind.Constant)
|
||||||
|
{
|
||||||
|
offset = src2.AsInt32();
|
||||||
|
index = null;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
offset = 0;
|
||||||
|
index = src2;
|
||||||
|
}
|
||||||
|
|
||||||
|
MemoryOperand memOp = MemoryOp(dest.Type, src1, index, Multiplier.x1, offset);
|
||||||
|
|
||||||
|
context.Assembler.Lea(dest, memOp, dest.Type);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ValidateBinOp(dest, src1, src2);
|
||||||
|
|
||||||
|
if (dest.Type == OperandType.FP32)
|
||||||
{
|
{
|
||||||
context.Assembler.Addss(dest, src1, src2);
|
context.Assembler.Addss(dest, src1, src2);
|
||||||
}
|
}
|
||||||
|
@ -534,6 +564,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||||
context.Assembler.Addsd(dest, src1, src2);
|
context.Assembler.Addsd(dest, src1, src2);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private static void GenerateBitwiseAnd(CodeGenContext context, Operation operation)
|
private static void GenerateBitwiseAnd(CodeGenContext context, Operation operation)
|
||||||
{
|
{
|
||||||
|
|
|
@ -1273,6 +1273,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||||
switch (operation.Instruction)
|
switch (operation.Instruction)
|
||||||
{
|
{
|
||||||
case Instruction.Add:
|
case Instruction.Add:
|
||||||
|
return !HardwareCapabilities.SupportsVexEncoding && !operation.Destination.Type.IsInteger();
|
||||||
case Instruction.Multiply:
|
case Instruction.Multiply:
|
||||||
case Instruction.Subtract:
|
case Instruction.Subtract:
|
||||||
return !HardwareCapabilities.SupportsVexEncoding || operation.Destination.Type.IsInteger();
|
return !HardwareCapabilities.SupportsVexEncoding || operation.Destination.Type.IsInteger();
|
||||||
|
|
|
@ -33,5 +33,10 @@ namespace ARMeilleure.Translation
|
||||||
{
|
{
|
||||||
return !HighCq && Interlocked.Increment(ref _callCount) == MinCallsForRejit;
|
return !HighCq && Interlocked.Increment(ref _callCount) == MinCallsForRejit;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ResetCallCount()
|
||||||
|
{
|
||||||
|
Interlocked.Exchange(ref _callCount, 0);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -397,33 +397,10 @@ namespace ARMeilleure.Translation
|
||||||
|
|
||||||
public void InvalidateJitCacheRegion(ulong address, ulong size)
|
public void InvalidateJitCacheRegion(ulong address, ulong size)
|
||||||
{
|
{
|
||||||
static bool OverlapsWith(ulong funcAddress, ulong funcSize, ulong address, ulong size)
|
// If rejit is running, stop it as it may be trying to rejit a function on the invalidated region.
|
||||||
{
|
ClearRejitQueue(allowRequeue: true);
|
||||||
return funcAddress < address + size && address < funcAddress + funcSize;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Make a copy of all overlapping functions, as we can't otherwise
|
// TODO: Completely remove functions overlapping the specified range from the cache.
|
||||||
// remove elements from the collection we are iterating.
|
|
||||||
// Doing that before clearing the rejit queue is fine, even
|
|
||||||
// if a function is translated after this, it would only replace
|
|
||||||
// a existing function, as rejit is only triggered on functions
|
|
||||||
// that were already executed before.
|
|
||||||
var toDelete = _funcs.Where(x => OverlapsWith(x.Key, x.Value.GuestSize, address, size)).ToArray();
|
|
||||||
|
|
||||||
if (toDelete.Length != 0)
|
|
||||||
{
|
|
||||||
// If rejit is running, stop it as it may be trying to rejit the functions we are
|
|
||||||
// supposed to remove.
|
|
||||||
ClearRejitQueue();
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (var kv in toDelete)
|
|
||||||
{
|
|
||||||
if (_funcs.TryRemove(kv.Key, out TranslatedFunction func))
|
|
||||||
{
|
|
||||||
EnqueueForDeletion(kv.Key, func);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void EnqueueForDeletion(ulong guestAddress, TranslatedFunction func)
|
private void EnqueueForDeletion(ulong guestAddress, TranslatedFunction func)
|
||||||
|
@ -434,7 +411,7 @@ namespace ARMeilleure.Translation
|
||||||
private void ClearJitCache()
|
private void ClearJitCache()
|
||||||
{
|
{
|
||||||
// Ensure no attempt will be made to compile new functions due to rejit.
|
// Ensure no attempt will be made to compile new functions due to rejit.
|
||||||
ClearRejitQueue();
|
ClearRejitQueue(allowRequeue: false);
|
||||||
|
|
||||||
foreach (var kv in _funcs)
|
foreach (var kv in _funcs)
|
||||||
{
|
{
|
||||||
|
@ -449,10 +426,25 @@ namespace ARMeilleure.Translation
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ClearRejitQueue()
|
private void ClearRejitQueue(bool allowRequeue)
|
||||||
{
|
{
|
||||||
_backgroundTranslatorLock.AcquireWriterLock(Timeout.Infinite);
|
_backgroundTranslatorLock.AcquireWriterLock(Timeout.Infinite);
|
||||||
|
|
||||||
|
if (allowRequeue)
|
||||||
|
{
|
||||||
|
while (_backgroundStack.TryPop(out var request))
|
||||||
|
{
|
||||||
|
if (_funcs.TryGetValue(request.Address, out var func))
|
||||||
|
{
|
||||||
|
func.ResetCallCount();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
_backgroundStack.Clear();
|
_backgroundStack.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
_backgroundTranslatorLock.ReleaseWriterLock();
|
_backgroundTranslatorLock.ReleaseWriterLock();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -82,7 +82,9 @@ namespace Ryujinx.Graphics.GAL
|
||||||
Bc7Srgb,
|
Bc7Srgb,
|
||||||
Bc6HSfloat,
|
Bc6HSfloat,
|
||||||
Bc6HUfloat,
|
Bc6HUfloat,
|
||||||
|
Etc2RgbUnorm,
|
||||||
Etc2RgbaUnorm,
|
Etc2RgbaUnorm,
|
||||||
|
Etc2RgbSrgb,
|
||||||
Etc2RgbaSrgb,
|
Etc2RgbaSrgb,
|
||||||
R8Uscaled,
|
R8Uscaled,
|
||||||
R8Sscaled,
|
R8Sscaled,
|
||||||
|
|
|
@ -78,7 +78,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
{ 0xa4917, new FormatInfo(Format.Bc7Srgb, 4, 4, 16, 4) },
|
{ 0xa4917, new FormatInfo(Format.Bc7Srgb, 4, 4, 16, 4) },
|
||||||
{ 0x7ff90, new FormatInfo(Format.Bc6HSfloat, 4, 4, 16, 4) },
|
{ 0x7ff90, new FormatInfo(Format.Bc6HSfloat, 4, 4, 16, 4) },
|
||||||
{ 0x7ff91, new FormatInfo(Format.Bc6HUfloat, 4, 4, 16, 4) },
|
{ 0x7ff91, new FormatInfo(Format.Bc6HUfloat, 4, 4, 16, 4) },
|
||||||
|
{ 0x24906, new FormatInfo(Format.Etc2RgbUnorm, 4, 4, 8, 3) },
|
||||||
{ 0x2490b, new FormatInfo(Format.Etc2RgbaUnorm, 4, 4, 16, 4) },
|
{ 0x2490b, new FormatInfo(Format.Etc2RgbaUnorm, 4, 4, 16, 4) },
|
||||||
|
{ 0xa4906, new FormatInfo(Format.Etc2RgbSrgb, 4, 4, 8, 3) },
|
||||||
{ 0xa490b, new FormatInfo(Format.Etc2RgbaSrgb, 4, 4, 16, 4) },
|
{ 0xa490b, new FormatInfo(Format.Etc2RgbaSrgb, 4, 4, 16, 4) },
|
||||||
{ 0x24940, new FormatInfo(Format.Astc4x4Unorm, 4, 4, 16, 4) },
|
{ 0x24940, new FormatInfo(Format.Astc4x4Unorm, 4, 4, 16, 4) },
|
||||||
{ 0x24950, new FormatInfo(Format.Astc5x4Unorm, 5, 4, 16, 4) },
|
{ 0x24950, new FormatInfo(Format.Astc5x4Unorm, 5, 4, 16, 4) },
|
||||||
|
|
|
@ -280,7 +280,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Transformation feedback
|
// Transform feedback
|
||||||
if (tfd != null)
|
if (tfd != null)
|
||||||
{
|
{
|
||||||
foreach (TransformFeedbackDescriptor transform in tfd)
|
foreach (TransformFeedbackDescriptor transform in tfd)
|
||||||
|
@ -311,7 +311,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
|
||||||
/// <param name="data">The raw guest transform feedback descriptors</param>
|
/// <param name="data">The raw guest transform feedback descriptors</param>
|
||||||
/// <param name="header">The guest shader program header</param>
|
/// <param name="header">The guest shader program header</param>
|
||||||
/// <returns>The transform feedback descriptors read from guest</returns>
|
/// <returns>The transform feedback descriptors read from guest</returns>
|
||||||
public static TransformFeedbackDescriptor[] ReadTransformationFeedbackInformations(ref ReadOnlySpan<byte> data, GuestShaderCacheHeader header)
|
public static TransformFeedbackDescriptor[] ReadTransformFeedbackInformation(ref ReadOnlySpan<byte> data, GuestShaderCacheHeader header)
|
||||||
{
|
{
|
||||||
if (header.TransformFeedbackCount != 0)
|
if (header.TransformFeedbackCount != 0)
|
||||||
{
|
{
|
||||||
|
@ -376,9 +376,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
|
||||||
/// <returns>Guest shader cahe entries from the runtime contexts</returns>
|
/// <returns>Guest shader cahe entries from the runtime contexts</returns>
|
||||||
public static GuestShaderCacheEntry[] CreateShaderCacheEntries(MemoryManager memoryManager, ReadOnlySpan<TranslatorContext> shaderContexts)
|
public static GuestShaderCacheEntry[] CreateShaderCacheEntries(MemoryManager memoryManager, ReadOnlySpan<TranslatorContext> shaderContexts)
|
||||||
{
|
{
|
||||||
GuestShaderCacheEntry[] entries = new GuestShaderCacheEntry[shaderContexts.Length];
|
int startIndex = shaderContexts.Length > 1 ? 1 : 0;
|
||||||
|
|
||||||
for (int i = 0; i < shaderContexts.Length; i++)
|
GuestShaderCacheEntry[] entries = new GuestShaderCacheEntry[shaderContexts.Length - startIndex];
|
||||||
|
|
||||||
|
for (int i = startIndex; i < shaderContexts.Length; i++)
|
||||||
{
|
{
|
||||||
TranslatorContext context = shaderContexts[i];
|
TranslatorContext context = shaderContexts[i];
|
||||||
|
|
||||||
|
@ -387,15 +389,17 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
int sizeA = context.AddressA == 0 ? 0 : context.SizeA;
|
TranslatorContext translatorContext2 = i == 1 ? shaderContexts[0] : null;
|
||||||
|
|
||||||
|
int sizeA = translatorContext2 != null ? translatorContext2.Size : 0;
|
||||||
|
|
||||||
byte[] code = new byte[context.Size + sizeA];
|
byte[] code = new byte[context.Size + sizeA];
|
||||||
|
|
||||||
memoryManager.GetSpan(context.Address, context.Size).CopyTo(code);
|
memoryManager.GetSpan(context.Address, context.Size).CopyTo(code);
|
||||||
|
|
||||||
if (context.AddressA != 0)
|
if (translatorContext2 != null)
|
||||||
{
|
{
|
||||||
memoryManager.GetSpan(context.AddressA, context.SizeA).CopyTo(code.AsSpan().Slice(context.Size, context.SizeA));
|
memoryManager.GetSpan(translatorContext2.Address, sizeA).CopyTo(code.AsSpan().Slice(context.Size, sizeA));
|
||||||
}
|
}
|
||||||
|
|
||||||
GuestGpuAccessorHeader gpuAccessorHeader = CreateGuestGpuAccessorCache(context.GpuAccessor);
|
GuestGpuAccessorHeader gpuAccessorHeader = CreateGuestGpuAccessorCache(context.GpuAccessor);
|
||||||
|
@ -421,7 +425,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
entries[i] = entry;
|
entries[i - startIndex] = entry;
|
||||||
}
|
}
|
||||||
|
|
||||||
return entries;
|
return entries;
|
||||||
|
|
|
@ -103,7 +103,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
|
||||||
|
|
||||||
ReadOnlySpan<GuestShaderCacheEntry> cachedShaderEntries = GuestShaderCacheEntry.Parse(ref guestProgramReadOnlySpan, out GuestShaderCacheHeader fileHeader);
|
ReadOnlySpan<GuestShaderCacheEntry> cachedShaderEntries = GuestShaderCacheEntry.Parse(ref guestProgramReadOnlySpan, out GuestShaderCacheHeader fileHeader);
|
||||||
|
|
||||||
TransformFeedbackDescriptor[] tfd = CacheHelper.ReadTransformationFeedbackInformations(ref guestProgramReadOnlySpan, fileHeader);
|
TransformFeedbackDescriptor[] tfd = CacheHelper.ReadTransformFeedbackInformation(ref guestProgramReadOnlySpan, fileHeader);
|
||||||
|
|
||||||
Hash128 newHash = CacheHelper.ComputeGuestHashFromCache(cachedShaderEntries, tfd);
|
Hash128 newHash = CacheHelper.ComputeGuestHashFromCache(cachedShaderEntries, tfd);
|
||||||
|
|
||||||
|
|
|
@ -128,7 +128,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||||
// Reconstruct code holder.
|
// Reconstruct code holder.
|
||||||
if (isHostProgramValid)
|
if (isHostProgramValid)
|
||||||
{
|
{
|
||||||
program = new ShaderProgram(entry.Header.Stage, "", entry.Header.Size, entry.Header.SizeA);
|
program = new ShaderProgram(entry.Header.Stage, "");
|
||||||
shaderProgramInfo = hostShaderEntries[0].ToShaderProgramInfo();
|
shaderProgramInfo = hostShaderEntries[0].ToShaderProgramInfo();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -176,7 +176,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||||
ShaderCodeHolder[] shaders = new ShaderCodeHolder[cachedShaderEntries.Length];
|
ShaderCodeHolder[] shaders = new ShaderCodeHolder[cachedShaderEntries.Length];
|
||||||
List<ShaderProgram> shaderPrograms = new List<ShaderProgram>();
|
List<ShaderProgram> shaderPrograms = new List<ShaderProgram>();
|
||||||
|
|
||||||
TransformFeedbackDescriptor[] tfd = CacheHelper.ReadTransformationFeedbackInformations(ref guestProgramReadOnlySpan, fileHeader);
|
TransformFeedbackDescriptor[] tfd = CacheHelper.ReadTransformFeedbackInformation(ref guestProgramReadOnlySpan, fileHeader);
|
||||||
|
|
||||||
TranslationFlags flags = DefaultFlags;
|
TranslationFlags flags = DefaultFlags;
|
||||||
|
|
||||||
|
@ -217,14 +217,17 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||||
|
|
||||||
if (isHostProgramValid)
|
if (isHostProgramValid)
|
||||||
{
|
{
|
||||||
program = new ShaderProgram(entry.Header.Stage, "", entry.Header.Size, entry.Header.SizeA);
|
program = new ShaderProgram(entry.Header.Stage, "");
|
||||||
shaderProgramInfo = hostShaderEntries[i].ToShaderProgramInfo();
|
shaderProgramInfo = hostShaderEntries[i].ToShaderProgramInfo();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
IGpuAccessor gpuAccessor = new CachedGpuAccessor(_context, entry.Code, entry.Header.GpuAccessorHeader, entry.TextureDescriptors);
|
IGpuAccessor gpuAccessor = new CachedGpuAccessor(_context, entry.Code, entry.Header.GpuAccessorHeader, entry.TextureDescriptors);
|
||||||
|
|
||||||
program = Translator.CreateContext((ulong)entry.Header.Size, 0, gpuAccessor, flags, counts).Translate(out shaderProgramInfo);
|
TranslatorContext translatorContext = Translator.CreateContext(0, gpuAccessor, flags, counts);
|
||||||
|
TranslatorContext translatorContext2 = Translator.CreateContext((ulong)entry.Header.Size, gpuAccessor, flags | TranslationFlags.VertexA, counts);
|
||||||
|
|
||||||
|
program = translatorContext.Translate(out shaderProgramInfo, translatorContext2);
|
||||||
}
|
}
|
||||||
|
|
||||||
// NOTE: Vertex B comes first in the shader cache.
|
// NOTE: Vertex B comes first in the shader cache.
|
||||||
|
@ -239,7 +242,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||||
|
|
||||||
if (isHostProgramValid)
|
if (isHostProgramValid)
|
||||||
{
|
{
|
||||||
program = new ShaderProgram(entry.Header.Stage, "", entry.Header.Size, entry.Header.SizeA);
|
program = new ShaderProgram(entry.Header.Stage, "");
|
||||||
shaderProgramInfo = hostShaderEntries[i].ToShaderProgramInfo();
|
shaderProgramInfo = hostShaderEntries[i].ToShaderProgramInfo();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -446,7 +449,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
TranslatorContext[] shaderContexts = new TranslatorContext[Constants.ShaderStages];
|
TranslatorContext[] shaderContexts = new TranslatorContext[Constants.ShaderStages + 1];
|
||||||
|
|
||||||
TransformFeedbackDescriptor[] tfd = GetTransformFeedbackDescriptors(state);
|
TransformFeedbackDescriptor[] tfd = GetTransformFeedbackDescriptors(state);
|
||||||
|
|
||||||
|
@ -461,17 +464,14 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||||
|
|
||||||
if (addresses.VertexA != 0)
|
if (addresses.VertexA != 0)
|
||||||
{
|
{
|
||||||
shaderContexts[0] = DecodeGraphicsShader(state, counts, flags, ShaderStage.Vertex, addresses.Vertex, addresses.VertexA);
|
shaderContexts[0] = DecodeGraphicsShader(state, counts, flags | TranslationFlags.VertexA, ShaderStage.Vertex, addresses.VertexA);
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
shaderContexts[0] = DecodeGraphicsShader(state, counts, flags, ShaderStage.Vertex, addresses.Vertex);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
shaderContexts[1] = DecodeGraphicsShader(state, counts, flags, ShaderStage.TessellationControl, addresses.TessControl);
|
shaderContexts[1] = DecodeGraphicsShader(state, counts, flags, ShaderStage.Vertex, addresses.Vertex);
|
||||||
shaderContexts[2] = DecodeGraphicsShader(state, counts, flags, ShaderStage.TessellationEvaluation, addresses.TessEvaluation);
|
shaderContexts[2] = DecodeGraphicsShader(state, counts, flags, ShaderStage.TessellationControl, addresses.TessControl);
|
||||||
shaderContexts[3] = DecodeGraphicsShader(state, counts, flags, ShaderStage.Geometry, addresses.Geometry);
|
shaderContexts[3] = DecodeGraphicsShader(state, counts, flags, ShaderStage.TessellationEvaluation, addresses.TessEvaluation);
|
||||||
shaderContexts[4] = DecodeGraphicsShader(state, counts, flags, ShaderStage.Fragment, addresses.Fragment);
|
shaderContexts[4] = DecodeGraphicsShader(state, counts, flags, ShaderStage.Geometry, addresses.Geometry);
|
||||||
|
shaderContexts[5] = DecodeGraphicsShader(state, counts, flags, ShaderStage.Fragment, addresses.Fragment);
|
||||||
|
|
||||||
bool isShaderCacheEnabled = _cacheManager != null;
|
bool isShaderCacheEnabled = _cacheManager != null;
|
||||||
bool isShaderCacheReadOnly = false;
|
bool isShaderCacheReadOnly = false;
|
||||||
|
@ -501,11 +501,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||||
// The shader isn't currently cached, translate it and compile it.
|
// The shader isn't currently cached, translate it and compile it.
|
||||||
ShaderCodeHolder[] shaders = new ShaderCodeHolder[Constants.ShaderStages];
|
ShaderCodeHolder[] shaders = new ShaderCodeHolder[Constants.ShaderStages];
|
||||||
|
|
||||||
shaders[0] = TranslateShader(shaderContexts[0]);
|
shaders[0] = TranslateShader(shaderContexts[1], shaderContexts[0]);
|
||||||
shaders[1] = TranslateShader(shaderContexts[1]);
|
shaders[1] = TranslateShader(shaderContexts[2]);
|
||||||
shaders[2] = TranslateShader(shaderContexts[2]);
|
shaders[2] = TranslateShader(shaderContexts[3]);
|
||||||
shaders[3] = TranslateShader(shaderContexts[3]);
|
shaders[3] = TranslateShader(shaderContexts[4]);
|
||||||
shaders[4] = TranslateShader(shaderContexts[4]);
|
shaders[4] = TranslateShader(shaderContexts[5]);
|
||||||
|
|
||||||
List<IShader> hostShaders = new List<IShader>();
|
List<IShader> hostShaders = new List<IShader>();
|
||||||
|
|
||||||
|
@ -696,15 +696,13 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||||
/// <param name="flags">Flags that controls shader translation</param>
|
/// <param name="flags">Flags that controls shader translation</param>
|
||||||
/// <param name="stage">Shader stage</param>
|
/// <param name="stage">Shader stage</param>
|
||||||
/// <param name="gpuVa">GPU virtual address of the shader code</param>
|
/// <param name="gpuVa">GPU virtual address of the shader code</param>
|
||||||
/// <param name="gpuVaA">Optional GPU virtual address of the "Vertex A" shader code</param>
|
|
||||||
/// <returns>The generated translator context</returns>
|
/// <returns>The generated translator context</returns>
|
||||||
private TranslatorContext DecodeGraphicsShader(
|
private TranslatorContext DecodeGraphicsShader(
|
||||||
GpuState state,
|
GpuState state,
|
||||||
TranslationCounts counts,
|
TranslationCounts counts,
|
||||||
TranslationFlags flags,
|
TranslationFlags flags,
|
||||||
ShaderStage stage,
|
ShaderStage stage,
|
||||||
ulong gpuVa,
|
ulong gpuVa)
|
||||||
ulong gpuVaA = 0)
|
|
||||||
{
|
{
|
||||||
if (gpuVa == 0)
|
if (gpuVa == 0)
|
||||||
{
|
{
|
||||||
|
@ -713,37 +711,31 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||||
|
|
||||||
GpuAccessor gpuAccessor = new GpuAccessor(_context, state, (int)stage - 1);
|
GpuAccessor gpuAccessor = new GpuAccessor(_context, state, (int)stage - 1);
|
||||||
|
|
||||||
if (gpuVaA != 0)
|
|
||||||
{
|
|
||||||
return Translator.CreateContext(gpuVaA, gpuVa, gpuAccessor, flags, counts);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return Translator.CreateContext(gpuVa, gpuAccessor, flags, counts);
|
return Translator.CreateContext(gpuVa, gpuAccessor, flags, counts);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Translates a previously generated translator context to something that the host API accepts.
|
/// Translates a previously generated translator context to something that the host API accepts.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="translatorContext">Current translator context to translate</param>
|
/// <param name="translatorContext">Current translator context to translate</param>
|
||||||
|
/// <param name="translatorContext2">Optional translator context of the shader that should be combined</param>
|
||||||
/// <returns>Compiled graphics shader code</returns>
|
/// <returns>Compiled graphics shader code</returns>
|
||||||
private ShaderCodeHolder TranslateShader(TranslatorContext translatorContext)
|
private ShaderCodeHolder TranslateShader(TranslatorContext translatorContext, TranslatorContext translatorContext2 = null)
|
||||||
{
|
{
|
||||||
if (translatorContext == null)
|
if (translatorContext == null)
|
||||||
{
|
{
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (translatorContext.AddressA != 0)
|
if (translatorContext2 != null)
|
||||||
{
|
{
|
||||||
byte[] codeA = _context.MemoryManager.GetSpan(translatorContext.AddressA, translatorContext.SizeA).ToArray();
|
byte[] codeA = _context.MemoryManager.GetSpan(translatorContext2.Address, translatorContext2.Size).ToArray();
|
||||||
byte[] codeB = _context.MemoryManager.GetSpan(translatorContext.Address, translatorContext.Size).ToArray();
|
byte[] codeB = _context.MemoryManager.GetSpan(translatorContext.Address, translatorContext.Size).ToArray();
|
||||||
|
|
||||||
_dumper.Dump(codeA, compute: false, out string fullPathA, out string codePathA);
|
_dumper.Dump(codeA, compute: false, out string fullPathA, out string codePathA);
|
||||||
_dumper.Dump(codeB, compute: false, out string fullPathB, out string codePathB);
|
_dumper.Dump(codeB, compute: false, out string fullPathB, out string codePathB);
|
||||||
|
|
||||||
ShaderProgram program = translatorContext.Translate(out ShaderProgramInfo shaderProgramInfo);
|
ShaderProgram program = translatorContext.Translate(out ShaderProgramInfo shaderProgramInfo, translatorContext2);
|
||||||
|
|
||||||
if (fullPathA != null && fullPathB != null && codePathA != null && codePathB != null)
|
if (fullPathA != null && fullPathB != null && codePathA != null && codePathB != null)
|
||||||
{
|
{
|
||||||
|
|
|
@ -80,24 +80,26 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
Add(Format.R10G10B10A2Uint, new FormatInfo(4, false, false, All.Rgb10A2ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt2101010Reversed));
|
Add(Format.R10G10B10A2Uint, new FormatInfo(4, false, false, All.Rgb10A2ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt2101010Reversed));
|
||||||
Add(Format.R11G11B10Float, new FormatInfo(3, false, false, All.R11fG11fB10f, PixelFormat.Rgb, PixelType.UnsignedInt10F11F11FRev));
|
Add(Format.R11G11B10Float, new FormatInfo(3, false, false, All.R11fG11fB10f, PixelFormat.Rgb, PixelType.UnsignedInt10F11F11FRev));
|
||||||
Add(Format.R9G9B9E5Float, new FormatInfo(3, false, false, All.Rgb9E5, PixelFormat.Rgb, PixelType.UnsignedInt5999Rev));
|
Add(Format.R9G9B9E5Float, new FormatInfo(3, false, false, All.Rgb9E5, PixelFormat.Rgb, PixelType.UnsignedInt5999Rev));
|
||||||
Add(Format.Bc1RgbUnorm, new FormatInfo(2, true, false, All.CompressedRgbS3tcDxt1Ext));
|
Add(Format.Bc1RgbUnorm, new FormatInfo(3, true, false, All.CompressedRgbS3tcDxt1Ext));
|
||||||
Add(Format.Bc1RgbaUnorm, new FormatInfo(1, true, false, All.CompressedRgbaS3tcDxt1Ext));
|
Add(Format.Bc1RgbaUnorm, new FormatInfo(4, true, false, All.CompressedRgbaS3tcDxt1Ext));
|
||||||
Add(Format.Bc2Unorm, new FormatInfo(1, true, false, All.CompressedRgbaS3tcDxt3Ext));
|
Add(Format.Bc2Unorm, new FormatInfo(4, true, false, All.CompressedRgbaS3tcDxt3Ext));
|
||||||
Add(Format.Bc3Unorm, new FormatInfo(1, true, false, All.CompressedRgbaS3tcDxt5Ext));
|
Add(Format.Bc3Unorm, new FormatInfo(4, true, false, All.CompressedRgbaS3tcDxt5Ext));
|
||||||
Add(Format.Bc1RgbSrgb, new FormatInfo(2, false, false, All.CompressedSrgbS3tcDxt1Ext));
|
Add(Format.Bc1RgbSrgb, new FormatInfo(3, false, false, All.CompressedSrgbS3tcDxt1Ext));
|
||||||
Add(Format.Bc1RgbaSrgb, new FormatInfo(1, true, false, All.CompressedSrgbAlphaS3tcDxt1Ext));
|
Add(Format.Bc1RgbaSrgb, new FormatInfo(4, true, false, All.CompressedSrgbAlphaS3tcDxt1Ext));
|
||||||
Add(Format.Bc2Srgb, new FormatInfo(1, false, false, All.CompressedSrgbAlphaS3tcDxt3Ext));
|
Add(Format.Bc2Srgb, new FormatInfo(4, false, false, All.CompressedSrgbAlphaS3tcDxt3Ext));
|
||||||
Add(Format.Bc3Srgb, new FormatInfo(1, false, false, All.CompressedSrgbAlphaS3tcDxt5Ext));
|
Add(Format.Bc3Srgb, new FormatInfo(4, false, false, All.CompressedSrgbAlphaS3tcDxt5Ext));
|
||||||
Add(Format.Bc4Unorm, new FormatInfo(1, true, false, All.CompressedRedRgtc1));
|
Add(Format.Bc4Unorm, new FormatInfo(1, true, false, All.CompressedRedRgtc1));
|
||||||
Add(Format.Bc4Snorm, new FormatInfo(1, true, false, All.CompressedSignedRedRgtc1));
|
Add(Format.Bc4Snorm, new FormatInfo(1, true, false, All.CompressedSignedRedRgtc1));
|
||||||
Add(Format.Bc5Unorm, new FormatInfo(1, true, false, All.CompressedRgRgtc2));
|
Add(Format.Bc5Unorm, new FormatInfo(2, true, false, All.CompressedRgRgtc2));
|
||||||
Add(Format.Bc5Snorm, new FormatInfo(1, true, false, All.CompressedSignedRgRgtc2));
|
Add(Format.Bc5Snorm, new FormatInfo(2, true, false, All.CompressedSignedRgRgtc2));
|
||||||
Add(Format.Bc7Unorm, new FormatInfo(1, true, false, All.CompressedRgbaBptcUnorm));
|
Add(Format.Bc7Unorm, new FormatInfo(4, true, false, All.CompressedRgbaBptcUnorm));
|
||||||
Add(Format.Bc7Srgb, new FormatInfo(1, false, false, All.CompressedSrgbAlphaBptcUnorm));
|
Add(Format.Bc7Srgb, new FormatInfo(4, false, false, All.CompressedSrgbAlphaBptcUnorm));
|
||||||
Add(Format.Bc6HSfloat, new FormatInfo(1, false, false, All.CompressedRgbBptcSignedFloat));
|
Add(Format.Bc6HSfloat, new FormatInfo(4, false, false, All.CompressedRgbBptcSignedFloat));
|
||||||
Add(Format.Bc6HUfloat, new FormatInfo(1, false, false, All.CompressedRgbBptcUnsignedFloat));
|
Add(Format.Bc6HUfloat, new FormatInfo(4, false, false, All.CompressedRgbBptcUnsignedFloat));
|
||||||
Add(Format.Etc2RgbaUnorm, new FormatInfo(1, false, false, All.CompressedRgba8Etc2Eac));
|
Add(Format.Etc2RgbUnorm, new FormatInfo(3, false, false, All.CompressedRgb8Etc2));
|
||||||
Add(Format.Etc2RgbaSrgb, new FormatInfo(1, false, false, All.CompressedSrgb8Alpha8Etc2Eac));
|
Add(Format.Etc2RgbaUnorm, new FormatInfo(4, false, false, All.CompressedRgba8Etc2Eac));
|
||||||
|
Add(Format.Etc2RgbSrgb, new FormatInfo(3, false, false, All.CompressedSrgb8Etc2));
|
||||||
|
Add(Format.Etc2RgbaSrgb, new FormatInfo(4, false, false, All.CompressedSrgb8Alpha8Etc2Eac));
|
||||||
Add(Format.R8Uscaled, new FormatInfo(1, false, true, All.R8ui, PixelFormat.RedInteger, PixelType.UnsignedByte));
|
Add(Format.R8Uscaled, new FormatInfo(1, false, true, All.R8ui, PixelFormat.RedInteger, PixelType.UnsignedByte));
|
||||||
Add(Format.R8Sscaled, new FormatInfo(1, false, true, All.R8i, PixelFormat.RedInteger, PixelType.Byte));
|
Add(Format.R8Sscaled, new FormatInfo(1, false, true, All.R8i, PixelFormat.RedInteger, PixelType.Byte));
|
||||||
Add(Format.R16Uscaled, new FormatInfo(1, false, true, All.R16ui, PixelFormat.RedInteger, PixelType.UnsignedShort));
|
Add(Format.R16Uscaled, new FormatInfo(1, false, true, All.R16ui, PixelFormat.RedInteger, PixelType.UnsignedShort));
|
||||||
|
@ -138,34 +140,34 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
Add(Format.R32G32B32X32Float, new FormatInfo(4, false, false, All.Rgb32f, PixelFormat.Rgba, PixelType.Float));
|
Add(Format.R32G32B32X32Float, new FormatInfo(4, false, false, All.Rgb32f, PixelFormat.Rgba, PixelType.Float));
|
||||||
Add(Format.R32G32B32X32Uint, new FormatInfo(4, false, false, All.Rgb32ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt));
|
Add(Format.R32G32B32X32Uint, new FormatInfo(4, false, false, All.Rgb32ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt));
|
||||||
Add(Format.R32G32B32X32Sint, new FormatInfo(4, false, false, All.Rgb32i, PixelFormat.RgbaInteger, PixelType.Int));
|
Add(Format.R32G32B32X32Sint, new FormatInfo(4, false, false, All.Rgb32i, PixelFormat.RgbaInteger, PixelType.Int));
|
||||||
Add(Format.Astc4x4Unorm, new FormatInfo(1, true, false, All.CompressedRgbaAstc4X4Khr));
|
Add(Format.Astc4x4Unorm, new FormatInfo(4, true, false, All.CompressedRgbaAstc4X4Khr));
|
||||||
Add(Format.Astc5x4Unorm, new FormatInfo(1, true, false, All.CompressedRgbaAstc5X4Khr));
|
Add(Format.Astc5x4Unorm, new FormatInfo(4, true, false, All.CompressedRgbaAstc5X4Khr));
|
||||||
Add(Format.Astc5x5Unorm, new FormatInfo(1, true, false, All.CompressedRgbaAstc5X5Khr));
|
Add(Format.Astc5x5Unorm, new FormatInfo(4, true, false, All.CompressedRgbaAstc5X5Khr));
|
||||||
Add(Format.Astc6x5Unorm, new FormatInfo(1, true, false, All.CompressedRgbaAstc6X5Khr));
|
Add(Format.Astc6x5Unorm, new FormatInfo(4, true, false, All.CompressedRgbaAstc6X5Khr));
|
||||||
Add(Format.Astc6x6Unorm, new FormatInfo(1, true, false, All.CompressedRgbaAstc6X6Khr));
|
Add(Format.Astc6x6Unorm, new FormatInfo(4, true, false, All.CompressedRgbaAstc6X6Khr));
|
||||||
Add(Format.Astc8x5Unorm, new FormatInfo(1, true, false, All.CompressedRgbaAstc8X5Khr));
|
Add(Format.Astc8x5Unorm, new FormatInfo(4, true, false, All.CompressedRgbaAstc8X5Khr));
|
||||||
Add(Format.Astc8x6Unorm, new FormatInfo(1, true, false, All.CompressedRgbaAstc8X6Khr));
|
Add(Format.Astc8x6Unorm, new FormatInfo(4, true, false, All.CompressedRgbaAstc8X6Khr));
|
||||||
Add(Format.Astc8x8Unorm, new FormatInfo(1, true, false, All.CompressedRgbaAstc8X8Khr));
|
Add(Format.Astc8x8Unorm, new FormatInfo(4, true, false, All.CompressedRgbaAstc8X8Khr));
|
||||||
Add(Format.Astc10x5Unorm, new FormatInfo(1, true, false, All.CompressedRgbaAstc10X5Khr));
|
Add(Format.Astc10x5Unorm, new FormatInfo(4, true, false, All.CompressedRgbaAstc10X5Khr));
|
||||||
Add(Format.Astc10x6Unorm, new FormatInfo(1, true, false, All.CompressedRgbaAstc10X6Khr));
|
Add(Format.Astc10x6Unorm, new FormatInfo(4, true, false, All.CompressedRgbaAstc10X6Khr));
|
||||||
Add(Format.Astc10x8Unorm, new FormatInfo(1, true, false, All.CompressedRgbaAstc10X8Khr));
|
Add(Format.Astc10x8Unorm, new FormatInfo(4, true, false, All.CompressedRgbaAstc10X8Khr));
|
||||||
Add(Format.Astc10x10Unorm, new FormatInfo(1, true, false, All.CompressedRgbaAstc10X10Khr));
|
Add(Format.Astc10x10Unorm, new FormatInfo(4, true, false, All.CompressedRgbaAstc10X10Khr));
|
||||||
Add(Format.Astc12x10Unorm, new FormatInfo(1, true, false, All.CompressedRgbaAstc12X10Khr));
|
Add(Format.Astc12x10Unorm, new FormatInfo(4, true, false, All.CompressedRgbaAstc12X10Khr));
|
||||||
Add(Format.Astc12x12Unorm, new FormatInfo(1, true, false, All.CompressedRgbaAstc12X12Khr));
|
Add(Format.Astc12x12Unorm, new FormatInfo(4, true, false, All.CompressedRgbaAstc12X12Khr));
|
||||||
Add(Format.Astc4x4Srgb, new FormatInfo(1, false, false, All.CompressedSrgb8Alpha8Astc4X4Khr));
|
Add(Format.Astc4x4Srgb, new FormatInfo(4, false, false, All.CompressedSrgb8Alpha8Astc4X4Khr));
|
||||||
Add(Format.Astc5x4Srgb, new FormatInfo(1, false, false, All.CompressedSrgb8Alpha8Astc5X4Khr));
|
Add(Format.Astc5x4Srgb, new FormatInfo(4, false, false, All.CompressedSrgb8Alpha8Astc5X4Khr));
|
||||||
Add(Format.Astc5x5Srgb, new FormatInfo(1, false, false, All.CompressedSrgb8Alpha8Astc5X5Khr));
|
Add(Format.Astc5x5Srgb, new FormatInfo(4, false, false, All.CompressedSrgb8Alpha8Astc5X5Khr));
|
||||||
Add(Format.Astc6x5Srgb, new FormatInfo(1, false, false, All.CompressedSrgb8Alpha8Astc6X5Khr));
|
Add(Format.Astc6x5Srgb, new FormatInfo(4, false, false, All.CompressedSrgb8Alpha8Astc6X5Khr));
|
||||||
Add(Format.Astc6x6Srgb, new FormatInfo(1, false, false, All.CompressedSrgb8Alpha8Astc6X6Khr));
|
Add(Format.Astc6x6Srgb, new FormatInfo(4, false, false, All.CompressedSrgb8Alpha8Astc6X6Khr));
|
||||||
Add(Format.Astc8x5Srgb, new FormatInfo(1, false, false, All.CompressedSrgb8Alpha8Astc8X5Khr));
|
Add(Format.Astc8x5Srgb, new FormatInfo(4, false, false, All.CompressedSrgb8Alpha8Astc8X5Khr));
|
||||||
Add(Format.Astc8x6Srgb, new FormatInfo(1, false, false, All.CompressedSrgb8Alpha8Astc8X6Khr));
|
Add(Format.Astc8x6Srgb, new FormatInfo(4, false, false, All.CompressedSrgb8Alpha8Astc8X6Khr));
|
||||||
Add(Format.Astc8x8Srgb, new FormatInfo(1, false, false, All.CompressedSrgb8Alpha8Astc8X8Khr));
|
Add(Format.Astc8x8Srgb, new FormatInfo(4, false, false, All.CompressedSrgb8Alpha8Astc8X8Khr));
|
||||||
Add(Format.Astc10x5Srgb, new FormatInfo(1, false, false, All.CompressedSrgb8Alpha8Astc10X5Khr));
|
Add(Format.Astc10x5Srgb, new FormatInfo(4, false, false, All.CompressedSrgb8Alpha8Astc10X5Khr));
|
||||||
Add(Format.Astc10x6Srgb, new FormatInfo(1, false, false, All.CompressedSrgb8Alpha8Astc10X6Khr));
|
Add(Format.Astc10x6Srgb, new FormatInfo(4, false, false, All.CompressedSrgb8Alpha8Astc10X6Khr));
|
||||||
Add(Format.Astc10x8Srgb, new FormatInfo(1, false, false, All.CompressedSrgb8Alpha8Astc10X8Khr));
|
Add(Format.Astc10x8Srgb, new FormatInfo(4, false, false, All.CompressedSrgb8Alpha8Astc10X8Khr));
|
||||||
Add(Format.Astc10x10Srgb, new FormatInfo(1, false, false, All.CompressedSrgb8Alpha8Astc10X10Khr));
|
Add(Format.Astc10x10Srgb, new FormatInfo(4, false, false, All.CompressedSrgb8Alpha8Astc10X10Khr));
|
||||||
Add(Format.Astc12x10Srgb, new FormatInfo(1, false, false, All.CompressedSrgb8Alpha8Astc12X10Khr));
|
Add(Format.Astc12x10Srgb, new FormatInfo(4, false, false, All.CompressedSrgb8Alpha8Astc12X10Khr));
|
||||||
Add(Format.Astc12x12Srgb, new FormatInfo(1, false, false, All.CompressedSrgb8Alpha8Astc12X12Khr));
|
Add(Format.Astc12x12Srgb, new FormatInfo(4, false, false, All.CompressedSrgb8Alpha8Astc12X12Khr));
|
||||||
Add(Format.B5G6R5Unorm, new FormatInfo(3, true, false, All.Rgb565, PixelFormat.Rgb, PixelType.UnsignedShort565));
|
Add(Format.B5G6R5Unorm, new FormatInfo(3, true, false, All.Rgb565, PixelFormat.Rgb, PixelType.UnsignedShort565));
|
||||||
Add(Format.B5G5R5X1Unorm, new FormatInfo(4, true, false, All.Rgb5, PixelFormat.Bgra, PixelType.UnsignedShort5551));
|
Add(Format.B5G5R5X1Unorm, new FormatInfo(4, true, false, All.Rgb5, PixelFormat.Bgra, PixelType.UnsignedShort5551));
|
||||||
Add(Format.B5G5R5A1Unorm, new FormatInfo(4, true, false, All.Rgb5A1, PixelFormat.Bgra, PixelType.UnsignedShort5551));
|
Add(Format.B5G5R5A1Unorm, new FormatInfo(4, true, false, All.Rgb5A1, PixelFormat.Bgra, PixelType.UnsignedShort5551));
|
||||||
|
|
|
@ -8,15 +8,10 @@ namespace Ryujinx.Graphics.Shader
|
||||||
|
|
||||||
public string Code { get; private set; }
|
public string Code { get; private set; }
|
||||||
|
|
||||||
public int SizeA { get; }
|
public ShaderProgram(ShaderStage stage, string code)
|
||||||
public int Size { get; }
|
|
||||||
|
|
||||||
public ShaderProgram(ShaderStage stage, string code, int size, int sizeA)
|
|
||||||
{
|
{
|
||||||
Stage = stage;
|
Stage = stage;
|
||||||
Code = code;
|
Code = code;
|
||||||
SizeA = sizeA;
|
|
||||||
Size = size;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Prepend(string line)
|
public void Prepend(string line)
|
||||||
|
|
|
@ -36,22 +36,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
return new TranslatorContext(address, cfg, config);
|
return new TranslatorContext(address, cfg, config);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static TranslatorContext CreateContext(
|
internal static ShaderProgram Translate(FunctionCode[] functions, ShaderConfig config, out ShaderProgramInfo shaderProgramInfo)
|
||||||
ulong addressA,
|
|
||||||
ulong addressB,
|
|
||||||
IGpuAccessor gpuAccessor,
|
|
||||||
TranslationFlags flags,
|
|
||||||
TranslationCounts counts = null)
|
|
||||||
{
|
|
||||||
counts ??= new TranslationCounts();
|
|
||||||
|
|
||||||
Block[][] cfgA = DecodeShader(addressA, gpuAccessor, flags | TranslationFlags.VertexA, counts, out ShaderConfig configA);
|
|
||||||
Block[][] cfgB = DecodeShader(addressB, gpuAccessor, flags, counts, out ShaderConfig configB);
|
|
||||||
|
|
||||||
return new TranslatorContext(addressA, addressB, cfgA, cfgB, configA, configB);
|
|
||||||
}
|
|
||||||
|
|
||||||
internal static ShaderProgram Translate(FunctionCode[] functions, ShaderConfig config, out ShaderProgramInfo shaderProgramInfo, int sizeA = 0)
|
|
||||||
{
|
{
|
||||||
var cfgs = new ControlFlowGraph[functions.Length];
|
var cfgs = new ControlFlowGraph[functions.Length];
|
||||||
var frus = new RegisterUsage.FunctionRegisterUsage[functions.Length];
|
var frus = new RegisterUsage.FunctionRegisterUsage[functions.Length];
|
||||||
|
@ -113,7 +98,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
|
|
||||||
string glslCode = program.Code;
|
string glslCode = program.Code;
|
||||||
|
|
||||||
return new ShaderProgram(config.Stage, glslCode, config.Size, sizeA);
|
return new ShaderProgram(config.Stage, glslCode);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static Block[][] DecodeShader(
|
private static Block[][] DecodeShader(
|
||||||
|
|
|
@ -10,16 +10,12 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
public class TranslatorContext
|
public class TranslatorContext
|
||||||
{
|
{
|
||||||
private readonly Block[][] _cfg;
|
private readonly Block[][] _cfg;
|
||||||
private readonly Block[][] _cfgA;
|
|
||||||
private ShaderConfig _config;
|
private ShaderConfig _config;
|
||||||
private ShaderConfig _configA;
|
|
||||||
|
|
||||||
public ulong Address { get; }
|
public ulong Address { get; }
|
||||||
public ulong AddressA { get; }
|
|
||||||
|
|
||||||
public ShaderStage Stage => _config.Stage;
|
public ShaderStage Stage => _config.Stage;
|
||||||
public int Size => _config.Size;
|
public int Size => _config.Size;
|
||||||
public int SizeA => _configA != null ? _configA.Size : 0;
|
|
||||||
|
|
||||||
public HashSet<int> TextureHandlesForCache => _config.TextureHandlesForCache;
|
public HashSet<int> TextureHandlesForCache => _config.TextureHandlesForCache;
|
||||||
|
|
||||||
|
@ -28,21 +24,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
internal TranslatorContext(ulong address, Block[][] cfg, ShaderConfig config)
|
internal TranslatorContext(ulong address, Block[][] cfg, ShaderConfig config)
|
||||||
{
|
{
|
||||||
Address = address;
|
Address = address;
|
||||||
AddressA = 0;
|
|
||||||
_config = config;
|
_config = config;
|
||||||
_configA = null;
|
|
||||||
_cfg = cfg;
|
_cfg = cfg;
|
||||||
_cfgA = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
internal TranslatorContext(ulong addressA, ulong addressB, Block[][] cfgA, Block[][] cfgB, ShaderConfig configA, ShaderConfig configB)
|
|
||||||
{
|
|
||||||
Address = addressB;
|
|
||||||
AddressA = addressA;
|
|
||||||
_config = configB;
|
|
||||||
_configA = configA;
|
|
||||||
_cfg = cfgB;
|
|
||||||
_cfgA = cfgA;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private static bool IsUserAttribute(Operand operand)
|
private static bool IsUserAttribute(Operand operand)
|
||||||
|
@ -141,20 +124,19 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
return output;
|
return output;
|
||||||
}
|
}
|
||||||
|
|
||||||
public ShaderProgram Translate(out ShaderProgramInfo shaderProgramInfo)
|
public ShaderProgram Translate(out ShaderProgramInfo shaderProgramInfo, TranslatorContext other = null)
|
||||||
{
|
{
|
||||||
FunctionCode[] code = EmitShader(_cfg, _config);
|
FunctionCode[] code = EmitShader(_cfg, _config);
|
||||||
|
|
||||||
if (_configA != null)
|
if (other != null)
|
||||||
{
|
{
|
||||||
FunctionCode[] codeA = EmitShader(_cfgA, _configA);
|
_config.SetUsedFeature(other._config.UsedFeatures);
|
||||||
|
TextureHandlesForCache.UnionWith(other.TextureHandlesForCache);
|
||||||
|
|
||||||
_config.SetUsedFeature(_configA.UsedFeatures);
|
code = Combine(EmitShader(other._cfg, other._config), code);
|
||||||
|
|
||||||
code = Combine(codeA, code);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return Translator.Translate(code, _config, out shaderProgramInfo, SizeA);
|
return Translator.Translate(code, _config, out shaderProgramInfo);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1506,15 +1506,33 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
|
||||||
{
|
{
|
||||||
KProcess currentProcess = KernelStatic.GetCurrentProcess();
|
KProcess currentProcess = KernelStatic.GetCurrentProcess();
|
||||||
|
|
||||||
serverAddress = currentProcess.MemoryManager.GetDramAddressFromVa(serverAddress);
|
while (size > 0)
|
||||||
|
{
|
||||||
|
ulong copySize = Math.Min(PageSize - (serverAddress & (PageSize - 1)), PageSize - (clientAddress & (PageSize - 1)));
|
||||||
|
|
||||||
|
if (copySize > size)
|
||||||
|
{
|
||||||
|
copySize = size;
|
||||||
|
}
|
||||||
|
|
||||||
|
ulong serverDramAddr = currentProcess.MemoryManager.GetDramAddressFromVa(serverAddress);
|
||||||
|
ulong clientDramAddr = GetDramAddressFromVa(clientAddress);
|
||||||
|
|
||||||
|
if (serverDramAddr != clientDramAddr)
|
||||||
|
{
|
||||||
if (toServer)
|
if (toServer)
|
||||||
{
|
{
|
||||||
_context.Memory.Copy(serverAddress, GetDramAddressFromVa(clientAddress), size);
|
_context.Memory.Copy(serverDramAddr, clientDramAddr, copySize);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_context.Memory.Copy(GetDramAddressFromVa(clientAddress), serverAddress, size);
|
_context.Memory.Copy(clientDramAddr, serverDramAddr, copySize);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
serverAddress += copySize;
|
||||||
|
clientAddress += copySize;
|
||||||
|
size -= copySize;
|
||||||
}
|
}
|
||||||
|
|
||||||
return KernelResult.Success;
|
return KernelResult.Success;
|
||||||
|
|
|
@ -5,6 +5,7 @@ using Ryujinx.Ui;
|
||||||
using System;
|
using System;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using System.Reflection;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
namespace Ryujinx.Modules
|
namespace Ryujinx.Modules
|
||||||
|
@ -32,6 +33,7 @@ namespace Ryujinx.Modules
|
||||||
_mainWindow = mainWindow;
|
_mainWindow = mainWindow;
|
||||||
_buildUrl = buildUrl;
|
_buildUrl = buildUrl;
|
||||||
|
|
||||||
|
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png");
|
||||||
MainText.Text = "Do you want to update Ryujinx to the latest version?";
|
MainText.Text = "Do you want to update Ryujinx to the latest version?";
|
||||||
SecondaryText.Text = $"{Program.Version} -> {newVersion}";
|
SecondaryText.Text = $"{Program.Version} -> {newVersion}";
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue