Formatting
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3 changed files with 13 additions and 14 deletions
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@ -288,35 +288,35 @@ namespace Ryujinx.Graphics.Metal
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public void DrawIndexedIndirect(BufferRange indirectBuffer)
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public void DrawIndexedIndirect(BufferRange indirectBuffer)
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{
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{
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var renderCommandEncoder = GetOrCreateRenderEncoder();
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// var renderCommandEncoder = GetOrCreateRenderEncoder();
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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}
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public void DrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
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public void DrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
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{
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{
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var renderCommandEncoder = GetOrCreateRenderEncoder();
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// var renderCommandEncoder = GetOrCreateRenderEncoder();
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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}
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public void DrawIndirect(BufferRange indirectBuffer)
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public void DrawIndirect(BufferRange indirectBuffer)
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{
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{
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var renderCommandEncoder = GetOrCreateRenderEncoder();
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// var renderCommandEncoder = GetOrCreateRenderEncoder();
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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}
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public void DrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
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public void DrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
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{
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{
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var renderCommandEncoder = GetOrCreateRenderEncoder();
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// var renderCommandEncoder = GetOrCreateRenderEncoder();
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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}
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public void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion)
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public void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion)
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{
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{
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var renderCommandEncoder = GetOrCreateRenderEncoder();
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// var renderCommandEncoder = GetOrCreateRenderEncoder();
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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}
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@ -674,7 +674,7 @@ namespace Ryujinx.Graphics.Metal
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public void TextureBarrier()
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public void TextureBarrier()
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{
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{
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var renderCommandEncoder = GetOrCreateRenderEncoder();
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// var renderCommandEncoder = GetOrCreateRenderEncoder();
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// renderCommandEncoder.MemoryBarrier(MTLBarrierScope.Textures, );
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// renderCommandEncoder.MemoryBarrier(MTLBarrierScope.Textures, );
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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@ -682,7 +682,7 @@ namespace Ryujinx.Graphics.Metal
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public void TextureBarrierTiled()
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public void TextureBarrierTiled()
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{
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{
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var renderCommandEncoder = GetOrCreateRenderEncoder();
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// var renderCommandEncoder = GetOrCreateRenderEncoder();
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// renderCommandEncoder.MemoryBarrier(MTLBarrierScope.Textures, );
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// renderCommandEncoder.MemoryBarrier(MTLBarrierScope.Textures, );
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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@ -88,12 +88,12 @@ namespace Ryujinx.Graphics.Metal
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public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
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public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
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{
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{
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var blitCommandEncoder = _pipeline.GetOrCreateBlitEncoder();
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// var blitCommandEncoder = _pipeline.GetOrCreateBlitEncoder();
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//
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if (destination is Texture destinationTexture)
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// if (destination is Texture destinationTexture)
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{
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// {
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//
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}
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// }
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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}
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@ -1,4 +1,3 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions;
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using Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.StructuredIr;
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