Fix a small size related issue on MapBufferEx and add the BC7U texture format
This commit is contained in:
parent
adeb8793c2
commit
49fd76db0f
6 changed files with 11 additions and 8 deletions
|
@ -44,6 +44,7 @@ namespace Ryujinx.Core.Gpu
|
|||
return W * H * 8;
|
||||
}
|
||||
|
||||
case GalTextureFormat.BC7U:
|
||||
case GalTextureFormat.BC2:
|
||||
case GalTextureFormat.BC3:
|
||||
case GalTextureFormat.BC5:
|
||||
|
|
|
@ -18,6 +18,7 @@ namespace Ryujinx.Core.Gpu
|
|||
case GalTextureFormat.B5G6R5: return Read565 (Memory, Texture);
|
||||
case GalTextureFormat.G8R8: return Read2Bpp (Memory, Texture);
|
||||
case GalTextureFormat.R8: return Read1Bpp (Memory, Texture);
|
||||
case GalTextureFormat.BC7U: return Read16Bpt4x4(Memory, Texture);
|
||||
case GalTextureFormat.BC1: return Read8Bpt4x4 (Memory, Texture);
|
||||
case GalTextureFormat.BC2: return Read16Bpt4x4(Memory, Texture);
|
||||
case GalTextureFormat.BC3: return Read16Bpt4x4(Memory, Texture);
|
||||
|
|
|
@ -140,11 +140,9 @@ namespace Ryujinx.Core.OsHle.Services.Nv.NvGpuAS
|
|||
|
||||
if (Size == 0)
|
||||
{
|
||||
Size = Map.Size;
|
||||
Size = (uint)Map.Size;
|
||||
}
|
||||
|
||||
Size = Map.Size;
|
||||
|
||||
int Result = NvResult.Success;
|
||||
|
||||
//Note: When the fixed offset flag is not set,
|
||||
|
|
|
@ -8,6 +8,7 @@ namespace Ryujinx.Graphics.Gal
|
|||
R32 = 0xf,
|
||||
A1B5G5R5 = 0x14,
|
||||
B5G6R5 = 0x15,
|
||||
BC7U = 0x17,
|
||||
G8R8 = 0x18,
|
||||
R8 = 0x1d,
|
||||
BC1 = 0x24,
|
||||
|
|
|
@ -76,6 +76,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
{
|
||||
switch (Format)
|
||||
{
|
||||
case GalTextureFormat.BC7U: return PixelInternalFormat.CompressedRgbaBptcUnorm;
|
||||
case GalTextureFormat.BC1: return PixelInternalFormat.CompressedRgbaS3tcDxt1Ext;
|
||||
case GalTextureFormat.BC2: return PixelInternalFormat.CompressedRgbaS3tcDxt3Ext;
|
||||
case GalTextureFormat.BC3: return PixelInternalFormat.CompressedRgbaS3tcDxt5Ext;
|
||||
|
|
|
@ -202,6 +202,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
{
|
||||
switch (Format)
|
||||
{
|
||||
case GalTextureFormat.BC7U:
|
||||
case GalTextureFormat.BC1:
|
||||
case GalTextureFormat.BC2:
|
||||
case GalTextureFormat.BC3:
|
||||
|
|
Loading…
Reference in a new issue