diff --git a/src/Ryujinx.Graphics.Metal/EncoderStateManager.cs b/src/Ryujinx.Graphics.Metal/EncoderStateManager.cs index 923f562bd..52d8df57c 100644 --- a/src/Ryujinx.Graphics.Metal/EncoderStateManager.cs +++ b/src/Ryujinx.Graphics.Metal/EncoderStateManager.cs @@ -26,7 +26,7 @@ namespace Ryujinx.Graphics.Metal public readonly MTLIndexType IndexType => _currentState.IndexType; public readonly ulong IndexBufferOffset => _currentState.IndexBufferOffset; public readonly PrimitiveTopology Topology => _currentState.Topology; - public readonly Texture RenderTarget => _currentState.RenderTargets[0]; + public readonly Texture[] RenderTargets => _currentState.RenderTargets; public readonly Texture DepthStencil => _currentState.DepthStencil; // RGBA32F is the biggest format diff --git a/src/Ryujinx.Graphics.Metal/Pipeline.cs b/src/Ryujinx.Graphics.Metal/Pipeline.cs index 67c3da891..dd4a15c6d 100644 --- a/src/Ryujinx.Graphics.Metal/Pipeline.cs +++ b/src/Ryujinx.Graphics.Metal/Pipeline.cs @@ -307,7 +307,7 @@ namespace Ryujinx.Graphics.Metal public void ClearRenderTargetColor(int index, int layer, int layerCount, uint componentMask, ColorF color) { float[] colors = [color.Red, color.Green, color.Blue, color.Alpha]; - var dst = _encoderStateManager.RenderTarget; + var dst = _encoderStateManager.RenderTargets[index]; // TODO: Remove workaround for Wonder which has an invalid texture due to unsupported format if (dst == null)