Scale texture resolution before sending to backend (#1646)
* Work * Propagate scale factor to copy temp. Not really needed, just here for consistency * PR feedback
This commit is contained in:
parent
780c7530d6
commit
423da5cc91
7 changed files with 47 additions and 52 deletions
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@ -181,7 +181,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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{
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Debug.Assert(!isView);
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Debug.Assert(!isView);
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TextureCreateInfo createInfo = TextureManager.GetCreateInfo(Info, _context.Capabilities);
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TextureCreateInfo createInfo = TextureManager.GetCreateInfo(Info, _context.Capabilities, ScaleFactor);
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HostTexture = _context.Renderer.CreateTexture(createInfo, ScaleFactor);
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HostTexture = _context.Renderer.CreateTexture(createInfo, ScaleFactor);
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SynchronizeMemory(); // Load the data.
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SynchronizeMemory(); // Load the data.
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@ -204,7 +204,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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ScaleFactor = GraphicsConfig.ResScale;
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ScaleFactor = GraphicsConfig.ResScale;
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}
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}
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TextureCreateInfo createInfo = TextureManager.GetCreateInfo(Info, _context.Capabilities);
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TextureCreateInfo createInfo = TextureManager.GetCreateInfo(Info, _context.Capabilities, ScaleFactor);
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HostTexture = _context.Renderer.CreateTexture(createInfo, ScaleFactor);
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HostTexture = _context.Renderer.CreateTexture(createInfo, ScaleFactor);
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}
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}
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}
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}
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@ -232,8 +232,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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ScaleFactor,
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ScaleFactor,
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ScaleMode);
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ScaleMode);
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TextureCreateInfo createInfo = TextureManager.GetCreateInfo(info, _context.Capabilities);
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TextureCreateInfo createInfo = TextureManager.GetCreateInfo(info, _context.Capabilities, ScaleFactor);
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texture.HostTexture = HostTexture.CreateView(createInfo, firstLayer, firstLevel);
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texture.HostTexture = HostTexture.CreateView(createInfo, firstLayer, firstLevel);
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_viewStorage.AddView(texture);
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_viewStorage.AddView(texture);
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@ -375,7 +374,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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Info.SwizzleB,
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Info.SwizzleB,
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Info.SwizzleA));
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Info.SwizzleA));
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TextureCreateInfo createInfo = TextureManager.GetCreateInfo(Info, _context.Capabilities);
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TextureCreateInfo createInfo = TextureManager.GetCreateInfo(Info, _context.Capabilities, ScaleFactor);
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if (_viewStorage != this)
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if (_viewStorage != this)
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{
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{
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@ -451,7 +450,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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Info.SwizzleB,
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Info.SwizzleB,
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Info.SwizzleA);
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Info.SwizzleA);
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TextureCreateInfo createInfo = TextureManager.GetCreateInfo(viewInfo, _context.Capabilities);
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TextureCreateInfo createInfo = TextureManager.GetCreateInfo(viewInfo, _context.Capabilities, ScaleFactor);
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for (int i = 0; i < Info.DepthOrLayers; i++)
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for (int i = 0; i < Info.DepthOrLayers; i++)
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{
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{
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@ -475,8 +474,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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{
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if (storage == null)
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if (storage == null)
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{
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{
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TextureCreateInfo createInfo = TextureManager.GetCreateInfo(Info, _context.Capabilities);
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TextureCreateInfo createInfo = TextureManager.GetCreateInfo(Info, _context.Capabilities, scale);
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storage = _context.Renderer.CreateTexture(createInfo, scale);
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storage = _context.Renderer.CreateTexture(createInfo, scale);
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}
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}
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@ -530,12 +528,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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Logger.Debug?.Print(LogClass.Gpu, $" Recreating view {Info.Width}x{Info.Height} {Info.FormatInfo.Format.ToString()}.");
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Logger.Debug?.Print(LogClass.Gpu, $" Recreating view {Info.Width}x{Info.Height} {Info.FormatInfo.Format.ToString()}.");
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view.ScaleFactor = scale;
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view.ScaleFactor = scale;
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TextureCreateInfo viewCreateInfo = TextureManager.GetCreateInfo(view.Info, _context.Capabilities);
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TextureCreateInfo viewCreateInfo = TextureManager.GetCreateInfo(view.Info, _context.Capabilities, scale);
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ITexture newView = HostTexture.CreateView(viewCreateInfo, view._firstLayer - _firstLayer, view._firstLevel - _firstLevel);
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ITexture newView = HostTexture.CreateView(viewCreateInfo, view._firstLayer - _firstLayer, view._firstLevel - _firstLevel);
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view.ReplaceStorage(newView);
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view.ReplaceStorage(newView);
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view.ScaleMode = newScaleMode;
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view.ScaleMode = newScaleMode;
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}
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}
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}
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}
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@ -833,7 +833,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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TextureInfo overlapInfo = AdjustSizes(texture, overlap.Info, oInfo.FirstLevel);
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TextureInfo overlapInfo = AdjustSizes(texture, overlap.Info, oInfo.FirstLevel);
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TextureCreateInfo createInfo = GetCreateInfo(overlapInfo, _context.Capabilities);
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TextureCreateInfo createInfo = GetCreateInfo(overlapInfo, _context.Capabilities, overlap.ScaleFactor);
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if (texture.ScaleFactor != overlap.ScaleFactor)
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if (texture.ScaleFactor != overlap.ScaleFactor)
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{
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{
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@ -1054,8 +1054,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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/// </summary>
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/// <param name="info">Texture information</param>
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/// <param name="info">Texture information</param>
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/// <param name="caps">GPU capabilities</param>
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/// <param name="caps">GPU capabilities</param>
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/// <param name="scale">Texture scale factor, to be applied to the texture size</param>
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/// <returns>The texture creation information</returns>
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/// <returns>The texture creation information</returns>
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public static TextureCreateInfo GetCreateInfo(TextureInfo info, Capabilities caps)
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public static TextureCreateInfo GetCreateInfo(TextureInfo info, Capabilities caps, float scale)
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{
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{
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FormatInfo formatInfo = info.FormatInfo;
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FormatInfo formatInfo = info.FormatInfo;
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@ -1092,6 +1093,12 @@ namespace Ryujinx.Graphics.Gpu.Image
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int depth = info.GetDepth() * info.GetLayers();
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int depth = info.GetDepth() * info.GetLayers();
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if (scale != 1f)
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{
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width = (int)MathF.Ceiling(width * scale);
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height = (int)MathF.Ceiling(height * scale);
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}
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return new TextureCreateInfo(
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return new TextureCreateInfo(
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width,
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width,
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height,
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height,
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@ -1,6 +1,5 @@
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using OpenTK.Graphics.OpenGL;
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL;
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using System;
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namespace Ryujinx.Graphics.OpenGL.Image
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namespace Ryujinx.Graphics.OpenGL.Image
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{
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{
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@ -10,8 +9,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
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public TextureCreateInfo Info { get; }
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public TextureCreateInfo Info { get; }
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public int Width { get; }
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public int Width => Info.Width;
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public int Height { get; }
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public int Height => Info.Height;
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public float ScaleFactor { get; }
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public float ScaleFactor { get; }
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public Target Target => Info.Target;
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public Target Target => Info.Target;
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@ -20,8 +19,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
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public TextureBase(TextureCreateInfo info, float scaleFactor = 1f)
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public TextureBase(TextureCreateInfo info, float scaleFactor = 1f)
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{
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{
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Info = info;
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Info = info;
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Width = (int)Math.Ceiling(Info.Width * scaleFactor);
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Height = (int)Math.Ceiling(Info.Height * scaleFactor);
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ScaleFactor = scaleFactor;
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ScaleFactor = scaleFactor;
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Handle = GL.GenTexture();
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Handle = GL.GenTexture();
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@ -129,7 +129,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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public TextureView BgraSwap(TextureView from)
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public TextureView BgraSwap(TextureView from)
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{
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{
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TextureView to = (TextureView)_renderer.CreateTexture(from.Info, 1f);
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TextureView to = (TextureView)_renderer.CreateTexture(from.Info, from.ScaleFactor);
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EnsurePbo(from);
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EnsurePbo(from);
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@ -15,16 +15,15 @@ namespace Ryujinx.Graphics.OpenGL.Image
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int srcLayer,
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int srcLayer,
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int dstLayer,
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int dstLayer,
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int srcLevel,
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int srcLevel,
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int dstLevel,
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int dstLevel)
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float scaleFactor = 1f)
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{
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{
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int srcWidth = (int)Math.Ceiling(srcInfo.Width * scaleFactor);
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int srcWidth = srcInfo.Width;
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int srcHeight = (int)Math.Ceiling(srcInfo.Height * scaleFactor);
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int srcHeight = srcInfo.Height;
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int srcDepth = srcInfo.GetDepthOrLayers();
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int srcDepth = srcInfo.GetDepthOrLayers();
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int srcLevels = srcInfo.Levels;
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int srcLevels = srcInfo.Levels;
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int dstWidth = (int)Math.Ceiling(dstInfo.Width * scaleFactor);
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int dstWidth = dstInfo.Width;
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int dstHeight = (int)Math.Ceiling(dstInfo.Height * scaleFactor);
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int dstHeight = dstInfo.Height;
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int dstDepth = dstInfo.GetDepthOrLayers();
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int dstDepth = dstInfo.GetDepthOrLayers();
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int dstLevels = dstInfo.Levels;
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int dstLevels = dstInfo.Levels;
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@ -37,9 +37,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
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GL.BindTexture(target, Handle);
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GL.BindTexture(target, Handle);
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int width = (int)Math.Ceiling(Info.Width * ScaleFactor);
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int height = (int)Math.Ceiling(Info.Height * ScaleFactor);
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FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
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FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
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SizedInternalFormat internalFormat;
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SizedInternalFormat internalFormat;
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@ -60,7 +57,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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TextureTarget1d.Texture1D,
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TextureTarget1d.Texture1D,
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Info.Levels,
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Info.Levels,
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internalFormat,
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internalFormat,
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width);
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Info.Width);
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break;
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break;
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case Target.Texture1DArray:
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case Target.Texture1DArray:
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@ -68,8 +65,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
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TextureTarget2d.Texture1DArray,
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TextureTarget2d.Texture1DArray,
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Info.Levels,
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Info.Levels,
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internalFormat,
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internalFormat,
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width,
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Info.Width,
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height);
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Info.Height);
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break;
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break;
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case Target.Texture2D:
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case Target.Texture2D:
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@ -77,8 +74,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
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TextureTarget2d.Texture2D,
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TextureTarget2d.Texture2D,
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Info.Levels,
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Info.Levels,
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internalFormat,
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internalFormat,
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width,
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Info.Width,
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height);
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Info.Height);
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break;
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break;
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case Target.Texture2DArray:
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case Target.Texture2DArray:
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@ -86,8 +83,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
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TextureTarget3d.Texture2DArray,
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TextureTarget3d.Texture2DArray,
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Info.Levels,
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Info.Levels,
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internalFormat,
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internalFormat,
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width,
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Info.Width,
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height,
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Info.Height,
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Info.Depth);
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Info.Depth);
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break;
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break;
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@ -96,8 +93,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
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TextureTargetMultisample2d.Texture2DMultisample,
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TextureTargetMultisample2d.Texture2DMultisample,
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Info.Samples,
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Info.Samples,
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internalFormat,
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internalFormat,
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width,
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Info.Width,
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height,
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Info.Height,
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true);
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true);
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break;
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break;
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@ -106,8 +103,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
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TextureTargetMultisample3d.Texture2DMultisampleArray,
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TextureTargetMultisample3d.Texture2DMultisampleArray,
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Info.Samples,
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Info.Samples,
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internalFormat,
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internalFormat,
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width,
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Info.Width,
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height,
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Info.Height,
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Info.Depth,
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Info.Depth,
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true);
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true);
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break;
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break;
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@ -117,8 +114,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
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TextureTarget3d.Texture3D,
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TextureTarget3d.Texture3D,
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Info.Levels,
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Info.Levels,
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internalFormat,
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internalFormat,
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width,
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Info.Width,
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height,
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Info.Height,
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Info.Depth);
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Info.Depth);
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break;
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break;
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@ -127,8 +124,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
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TextureTarget2d.TextureCubeMap,
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TextureTarget2d.TextureCubeMap,
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Info.Levels,
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Info.Levels,
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internalFormat,
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internalFormat,
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width,
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Info.Width,
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height);
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Info.Height);
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break;
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break;
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case Target.CubemapArray:
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case Target.CubemapArray:
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@ -136,8 +133,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
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(TextureTarget3d)All.TextureCubeMapArray,
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(TextureTarget3d)All.TextureCubeMapArray,
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Info.Levels,
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Info.Levels,
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internalFormat,
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internalFormat,
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width,
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Info.Width,
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height,
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Info.Height,
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Info.Depth);
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Info.Depth);
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break;
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break;
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@ -134,7 +134,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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_incompatibleFormatView = (TextureView)_renderer.CreateTexture(Info, ScaleFactor);
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_incompatibleFormatView = (TextureView)_renderer.CreateTexture(Info, ScaleFactor);
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}
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}
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TextureCopyUnscaled.Copy(_parent.Info, _incompatibleFormatView.Info, _parent.Handle, _incompatibleFormatView.Handle, FirstLayer, 0, FirstLevel, 0, ScaleFactor);
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TextureCopyUnscaled.Copy(_parent.Info, _incompatibleFormatView.Info, _parent.Handle, _incompatibleFormatView.Handle, FirstLayer, 0, FirstLevel, 0);
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return _incompatibleFormatView.Handle;
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return _incompatibleFormatView.Handle;
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}
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}
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{
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{
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if (_incompatibleFormatView != null)
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if (_incompatibleFormatView != null)
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{
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{
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TextureCopyUnscaled.Copy(_incompatibleFormatView.Info, _parent.Info, _incompatibleFormatView.Handle, _parent.Handle, 0, FirstLayer, 0, FirstLevel, ScaleFactor);
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TextureCopyUnscaled.Copy(_incompatibleFormatView.Info, _parent.Info, _incompatibleFormatView.Handle, _parent.Handle, 0, FirstLayer, 0, FirstLevel);
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}
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}
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}
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}
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{
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{
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TextureView destinationView = (TextureView)destination;
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TextureView destinationView = (TextureView)destination;
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TextureCopyUnscaled.Copy(Info, destinationView.Info, Handle, destinationView.Handle, 0, firstLayer, 0, firstLevel, ScaleFactor);
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TextureCopyUnscaled.Copy(Info, destinationView.Info, Handle, destinationView.Handle, 0, firstLayer, 0, firstLevel);
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if (destinationView._emulatedViewParent != null)
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if (destinationView._emulatedViewParent != null)
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{
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{
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@ -166,8 +166,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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0,
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0,
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destinationView.FirstLayer,
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destinationView.FirstLayer,
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0,
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0,
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destinationView.FirstLevel,
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destinationView.FirstLevel);
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ScaleFactor);
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}
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}
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}
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}
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