Forcing shader generation into using vec4 to prevent specific crashes

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Darabat 2018-08-03 23:51:57 -03:00 committed by GitHub
parent 8261db61d4
commit 413665a941
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@ -297,7 +297,7 @@ namespace Ryujinx.Graphics.Gal.Shader
{ {
if (DeclInfo.Index >= 0) if (DeclInfo.Index >= 0)
{ {
SB.AppendLine("layout (location = " + DeclInfo.Index + ") " + InOut + " " + "vec4" + ";"); SB.AppendLine("layout (location = " + DeclInfo.Index + ") " + InOut + " " + "vec4 " + DeclInfo.Name + ";");
Count++; Count++;
} }
@ -370,7 +370,7 @@ namespace Ryujinx.Graphics.Gal.Shader
ShaderDeclInfo DeclInfo = KV.Value; ShaderDeclInfo DeclInfo = KV.Value;
string Swizzle = ".xyzw".Substring(0, DeclInfo.Size + 1); string Swizzle = ".xyzw";
if (Decl.ShaderType == GalShaderType.Geometry) if (Decl.ShaderType == GalShaderType.Geometry)
{ {
@ -418,7 +418,7 @@ namespace Ryujinx.Graphics.Gal.Shader
ShaderDeclInfo DeclInfo = KV.Value; ShaderDeclInfo DeclInfo = KV.Value;
string Swizzle = ".xyzw".Substring(0, DeclInfo.Size + 1); string Swizzle = ".xyzw";
string Name = Attr.Name; string Name = Attr.Name;