Depth Sampler Fixes
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parent
8b2cc4ccf1
commit
3e1f624308
3 changed files with 41 additions and 17 deletions
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@ -149,7 +149,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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context.AppendLine("float4 position [[position]];");
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context.AppendLine("float4 position [[position]];");
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}
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}
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foreach (var ioDefinition in inputs.OrderBy(x => x.Location))
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foreach (var ioDefinition in inputs.OrderBy(x => x.Location))
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{
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{
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string type = ioDefinition.IoVariable switch
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string type = ioDefinition.IoVariable switch
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@ -175,20 +175,25 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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}
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}
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else
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else
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{
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{
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texCall += "sample(";
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texCall += "sample";
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texCall += $"samp_{samplerName}";
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if (isGather)
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{
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texCall += "_gather";
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}
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if (isShadow)
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{
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texCall += "_compare";
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}
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texCall += $"(samp_{samplerName}";
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}
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}
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int coordsCount = texOp.Type.GetDimensions();
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int coordsCount = texOp.Type.GetDimensions();
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int pCount = coordsCount;
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int pCount = coordsCount;
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if (isShadow && !isGather)
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{
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pCount++;
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}
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void Append(string str)
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void Append(string str)
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{
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{
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texCall += ", " + str;
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texCall += ", " + str;
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@ -224,6 +229,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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texCall += ", " + Src(AggregateType.S32);
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texCall += ", " + Src(AggregateType.S32);
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}
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}
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if (isShadow)
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{
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texCall += ", " + Src(AggregateType.S32);
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}
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// TODO: Support offsets
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texCall += ")" + (colorIsVector ? GetMaskMultiDest(texOp.Index) : "");
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texCall += ")" + (colorIsVector ? GetMaskMultiDest(texOp.Index) : "");
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return texCall;
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return texCall;
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@ -158,16 +158,29 @@ namespace Ryujinx.Graphics.Shader
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public static string ToMslTextureType(this SamplerType type)
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public static string ToMslTextureType(this SamplerType type)
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{
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{
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string typeName = (type & SamplerType.Mask) switch
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string typeName;
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if ((type & SamplerType.Shadow) != 0)
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{
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{
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SamplerType.None => "texture",
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typeName = (type & SamplerType.Mask) switch
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SamplerType.Texture1D => "texture1d",
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{
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SamplerType.TextureBuffer => "texturebuffer",
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SamplerType.Texture2D => "depth2d",
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SamplerType.Texture2D => "texture2d",
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SamplerType.TextureCube => "depthcube",
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SamplerType.Texture3D => "texture3d",
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_ => throw new ArgumentException($"Invalid shadow texture type \"{type}\"."),
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SamplerType.TextureCube => "texturecube",
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};
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_ => throw new ArgumentException($"Invalid sampler type \"{type}\"."),
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}
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};
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else
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{
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typeName = (type & SamplerType.Mask) switch
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{
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SamplerType.Texture1D => "texture1d",
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SamplerType.TextureBuffer => "texturebuffer",
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SamplerType.Texture2D => "texture2d",
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SamplerType.Texture3D => "texture3d",
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SamplerType.TextureCube => "texturecube",
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_ => throw new ArgumentException($"Invalid texture type \"{type}\"."),
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};
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}
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if ((type & SamplerType.Multisample) != 0)
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if ((type & SamplerType.Multisample) != 0)
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{
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{
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