Fix fragment shader bindings
This commit is contained in:
parent
8dca53685a
commit
35cc208435
2 changed files with 9 additions and 3 deletions
|
@ -123,7 +123,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
||||||
context.AppendLine($"struct VertexIn");
|
context.AppendLine($"struct VertexIn");
|
||||||
break;
|
break;
|
||||||
case ShaderStage.Fragment:
|
case ShaderStage.Fragment:
|
||||||
context.AppendLine($"struct VertexOut");
|
context.AppendLine($"struct FragmentIn");
|
||||||
break;
|
break;
|
||||||
case ShaderStage.Compute:
|
case ShaderStage.Compute:
|
||||||
context.AppendLine($"struct ComputeIn");
|
context.AppendLine($"struct ComputeIn");
|
||||||
|
@ -136,7 +136,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
||||||
{
|
{
|
||||||
string type = GetVarTypeName(context, context.Definitions.GetUserDefinedType(ioDefinition.Location, isOutput: false));
|
string type = GetVarTypeName(context, context.Definitions.GetUserDefinedType(ioDefinition.Location, isOutput: false));
|
||||||
string name = $"{DefaultNames.IAttributePrefix}{ioDefinition.Location}";
|
string name = $"{DefaultNames.IAttributePrefix}{ioDefinition.Location}";
|
||||||
string suffix = context.Definitions.Stage == ShaderStage.Vertex ? $" [[attribute({ioDefinition.Location})]]" : "";
|
string suffix = context.Definitions.Stage switch
|
||||||
|
{
|
||||||
|
ShaderStage.Vertex => $" [[attribute({ioDefinition.Location})]]",
|
||||||
|
ShaderStage.Fragment => $" [[user(loc{ioDefinition.Location})]]",
|
||||||
|
_ => ""
|
||||||
|
};
|
||||||
|
|
||||||
context.AppendLine($"{type} {name}{suffix};");
|
context.AppendLine($"{type} {name}{suffix};");
|
||||||
}
|
}
|
||||||
|
@ -192,6 +197,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
||||||
{
|
{
|
||||||
IoVariable.Position => " [[position]]",
|
IoVariable.Position => " [[position]]",
|
||||||
IoVariable.PointSize => " [[point_size]]",
|
IoVariable.PointSize => " [[point_size]]",
|
||||||
|
IoVariable.UserDefined => $" [[user(loc{ioDefinition.Location})]]",
|
||||||
IoVariable.FragmentOutputColor => $" [[color({ioDefinition.Location})]]",
|
IoVariable.FragmentOutputColor => $" [[color({ioDefinition.Location})]]",
|
||||||
_ => ""
|
_ => ""
|
||||||
};
|
};
|
||||||
|
|
|
@ -106,7 +106,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
||||||
}
|
}
|
||||||
else if (stage == ShaderStage.Fragment)
|
else if (stage == ShaderStage.Fragment)
|
||||||
{
|
{
|
||||||
args = args.Prepend("VertexOut in").ToArray();
|
args = args.Prepend("VertexOut in [[stage_in]]").ToArray();
|
||||||
}
|
}
|
||||||
else if (stage == ShaderStage.Compute)
|
else if (stage == ShaderStage.Compute)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue