[HLE/Audio] Use correct audio device names
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4 changed files with 88 additions and 18 deletions
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@ -12,17 +12,19 @@ namespace Ryujinx.Core.OsHle
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internal const int HidSize = 0x40000;
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internal const int HidSize = 0x40000;
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internal const int FontSize = 0x50;
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internal const int FontSize = 0x50;
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private Switch Ns;
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private KProcessScheduler Scheduler;
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private KProcessScheduler Scheduler;
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private ConcurrentDictionary<int, Process> Processes;
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private ConcurrentDictionary<int, Process> Processes;
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internal SystemStateMgr SystemState { get; private set; }
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internal HSharedMem HidSharedMem { get; private set; }
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internal HSharedMem HidSharedMem { get; private set; }
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internal HSharedMem FontSharedMem { get; private set; }
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internal HSharedMem FontSharedMem { get; private set; }
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internal KEvent VsyncEvent { get; private set; }
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internal KEvent VsyncEvent { get; private set; }
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private Switch Ns;
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public Horizon(Switch Ns)
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public Horizon(Switch Ns)
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{
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{
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this.Ns = Ns;
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this.Ns = Ns;
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@ -31,6 +33,8 @@ namespace Ryujinx.Core.OsHle
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Processes = new ConcurrentDictionary<int, Process>();
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Processes = new ConcurrentDictionary<int, Process>();
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SystemState = new SystemStateMgr();
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HidSharedMem = new HSharedMem();
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HidSharedMem = new HSharedMem();
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FontSharedMem = new HSharedMem();
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FontSharedMem = new HSharedMem();
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@ -34,21 +34,23 @@ namespace Ryujinx.Core.OsHle.Services.Aud
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public long ListAudioDeviceName(ServiceCtx Context)
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public long ListAudioDeviceName(ServiceCtx Context)
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{
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{
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string[] Names = new string[] { "FIXME" };
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string[] DeviceNames = SystemStateMgr.AudioOutputs;
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Context.ResponseData.Write(Names.Length);
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Context.ResponseData.Write(DeviceNames.Length);
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long Position = Context.Request.ReceiveBuff[0].Position;
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long Position = Context.Request.ReceiveBuff[0].Position;
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long Size = Context.Request.ReceiveBuff[0].Size;
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long Size = Context.Request.ReceiveBuff[0].Size;
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long BasePosition = Position;
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long BasePosition = Position;
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foreach (string Name in Names)
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foreach (string Name in DeviceNames)
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{
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{
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byte[] Buffer = Encoding.ASCII.GetBytes(Name + '\0');
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byte[] Buffer = Encoding.UTF8.GetBytes(Name + '\0');
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if ((Position - BasePosition) + Buffer.Length > Size)
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if ((Position - BasePosition) + Buffer.Length > Size)
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{
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{
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Context.Ns.Log.PrintError(LogClass.ServiceAudio, $"Output buffer size {Size} too small!");
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break;
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break;
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}
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}
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@ -67,7 +69,9 @@ namespace Ryujinx.Core.OsHle.Services.Aud
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long Position = Context.Request.SendBuff[0].Position;
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long Position = Context.Request.SendBuff[0].Position;
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long Size = Context.Request.SendBuff[0].Size;
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long Size = Context.Request.SendBuff[0].Size;
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string Name = AMemoryHelper.ReadAsciiString(Context.Memory, Position, Size);
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byte[] DeviceNameBuffer = AMemoryHelper.ReadBytes(Context.Memory, Position, Size);
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string DeviceName = Encoding.UTF8.GetString(DeviceNameBuffer);
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Context.Ns.Log.PrintStub(LogClass.ServiceAudio, "Stubbed.");
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Context.Ns.Log.PrintStub(LogClass.ServiceAudio, "Stubbed.");
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@ -76,14 +80,21 @@ namespace Ryujinx.Core.OsHle.Services.Aud
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public long GetActiveAudioDeviceName(ServiceCtx Context)
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public long GetActiveAudioDeviceName(ServiceCtx Context)
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{
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{
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string Name = "FIXME";
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string Name = Context.Ns.Os.SystemState.ActiveAudioOutput;
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long Position = Context.Request.ReceiveBuff[0].Position;
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long Position = Context.Request.ReceiveBuff[0].Position;
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long Size = Context.Request.ReceiveBuff[0].Size;
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long Size = Context.Request.ReceiveBuff[0].Size;
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byte[] Buffer = Encoding.ASCII.GetBytes(Name + '\0');
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byte[] DeviceNameBuffer = Encoding.UTF8.GetBytes(Name + '\0');
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AMemoryHelper.WriteBytes(Context.Memory, Position, Buffer);
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if ((ulong)DeviceNameBuffer.Length <= (ulong)Size)
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{
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AMemoryHelper.WriteBytes(Context.Memory, Position, DeviceNameBuffer);
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}
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else
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{
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Context.Ns.Log.PrintError(LogClass.ServiceAudio, $"Output buffer size {Size} too small!");
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}
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return 0;
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return 0;
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}
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}
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@ -1,5 +1,6 @@
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using ChocolArm64.Memory;
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using ChocolArm64.Memory;
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using Ryujinx.Audio;
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using Ryujinx.Audio;
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using Ryujinx.Core.Logging;
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using Ryujinx.Core.OsHle.Handles;
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using Ryujinx.Core.OsHle.Handles;
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using Ryujinx.Core.OsHle.Ipc;
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using Ryujinx.Core.OsHle.Ipc;
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using System.Collections.Generic;
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using System.Collections.Generic;
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@ -9,6 +10,8 @@ namespace Ryujinx.Core.OsHle.Services.Aud
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{
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{
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class IAudioOutManager : IpcService
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class IAudioOutManager : IpcService
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{
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{
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private const string DefaultAudioOutput = "DeviceOut";
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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@ -25,10 +28,24 @@ namespace Ryujinx.Core.OsHle.Services.Aud
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public long ListAudioOuts(ServiceCtx Context)
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public long ListAudioOuts(ServiceCtx Context)
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{
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{
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long Position = Context.Request.ReceiveBuff[0].Position;
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long Position = Context.Request.ReceiveBuff[0].Position;
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long Size = Context.Request.ReceiveBuff[0].Size;
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AMemoryHelper.WriteBytes(Context.Memory, Position, Encoding.ASCII.GetBytes("iface"));
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int NameCount = 0;
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Context.ResponseData.Write(1);
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byte[] DeviceNameBuffer = Encoding.UTF8.GetBytes(DefaultAudioOutput);
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if ((ulong)DeviceNameBuffer.Length <= (ulong)Size)
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{
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AMemoryHelper.WriteBytes(Context.Memory, Position, DeviceNameBuffer);
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NameCount++;
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}
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else
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{
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Context.Ns.Log.PrintError(LogClass.ServiceAudio, $"Output buffer size {Size} too small!");
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}
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Context.ResponseData.Write(NameCount);
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return 0;
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return 0;
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}
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}
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@ -44,17 +61,21 @@ namespace Ryujinx.Core.OsHle.Services.Aud
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if (DeviceName == string.Empty)
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if (DeviceName == string.Empty)
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{
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{
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DeviceName = "FIXME";
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DeviceName = DefaultAudioOutput;
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}
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}
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long DeviceNamePosition = Context.Request.ReceiveBuff[0].Position;
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long Position = Context.Request.ReceiveBuff[0].Position;
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long DeviceNameSize = Context.Request.ReceiveBuff[0].Size;
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long Size = Context.Request.ReceiveBuff[0].Size;
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byte[] DeviceNameBuffer = Encoding.ASCII.GetBytes(DeviceName);
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byte[] DeviceNameBuffer = Encoding.UTF8.GetBytes(DeviceName);
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if (DeviceName.Length <= DeviceNameSize)
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if ((ulong)DeviceNameBuffer.Length <= (ulong)Size)
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{
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{
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AMemoryHelper.WriteBytes(Context.Memory, DeviceNamePosition, DeviceNameBuffer);
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AMemoryHelper.WriteBytes(Context.Memory, Position, DeviceNameBuffer);
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}
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else
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{
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Context.Ns.Log.PrintError(LogClass.ServiceAudio, $"Output buffer size {Size} too small!");
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}
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}
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int SampleRate = Context.RequestData.ReadInt32();
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int SampleRate = Context.RequestData.ReadInt32();
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34
Ryujinx.Core/OsHle/SystemStateMgr.cs
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34
Ryujinx.Core/OsHle/SystemStateMgr.cs
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@ -0,0 +1,34 @@
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namespace Ryujinx.Core.OsHle
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{
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class SystemStateMgr
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{
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internal static string[] AudioOutputs = new string[]
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{
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"AudioTvOutput",
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"AudioStereoJackOutput",
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"AudioBuiltInSpeakerOutput"
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};
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public string ActiveAudioOutput { get; private set; }
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public SystemStateMgr()
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{
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SetAudioOutputAsBuiltInSpeaker();
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}
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public void SetAudioOutputAsTv()
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{
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ActiveAudioOutput = AudioOutputs[0];
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}
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public void SetAudioOutputAsStereoJack()
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{
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ActiveAudioOutput = AudioOutputs[1];
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}
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public void SetAudioOutputAsBuiltInSpeaker()
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{
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ActiveAudioOutput = AudioOutputs[2];
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}
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}
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}
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