Use copy dependencies for the Intel/AMD view format workaround (#2144)
* This might help AMD a bit * Removal of old workaround.
This commit is contained in:
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bec67dbef7
commit
212e472c9f
7 changed files with 15 additions and 68 deletions
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@ -5,6 +5,7 @@ namespace Ryujinx.Graphics.GAL
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public bool SupportsAstcCompression { get; }
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public bool SupportsAstcCompression { get; }
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public bool SupportsImageLoadFormatted { get; }
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public bool SupportsImageLoadFormatted { get; }
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public bool SupportsNonConstantTextureOffset { get; }
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public bool SupportsNonConstantTextureOffset { get; }
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public bool SupportsMismatchingViewFormat { get; }
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public bool SupportsViewportSwizzle { get; }
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public bool SupportsViewportSwizzle { get; }
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public int MaximumComputeSharedMemorySize { get; }
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public int MaximumComputeSharedMemorySize { get; }
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@ -15,6 +16,7 @@ namespace Ryujinx.Graphics.GAL
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bool supportsAstcCompression,
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bool supportsAstcCompression,
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bool supportsImageLoadFormatted,
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bool supportsImageLoadFormatted,
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bool supportsNonConstantTextureOffset,
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bool supportsNonConstantTextureOffset,
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bool supportsMismatchingViewFormat,
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bool supportsViewportSwizzle,
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bool supportsViewportSwizzle,
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int maximumComputeSharedMemorySize,
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int maximumComputeSharedMemorySize,
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float maximumSupportedAnisotropy,
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float maximumSupportedAnisotropy,
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@ -23,6 +25,7 @@ namespace Ryujinx.Graphics.GAL
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SupportsAstcCompression = supportsAstcCompression;
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SupportsAstcCompression = supportsAstcCompression;
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SupportsImageLoadFormatted = supportsImageLoadFormatted;
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SupportsImageLoadFormatted = supportsImageLoadFormatted;
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SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
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SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
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SupportsMismatchingViewFormat = supportsMismatchingViewFormat;
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SupportsViewportSwizzle = supportsViewportSwizzle;
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SupportsViewportSwizzle = supportsViewportSwizzle;
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MaximumComputeSharedMemorySize = maximumComputeSharedMemorySize;
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MaximumComputeSharedMemorySize = maximumComputeSharedMemorySize;
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MaximumSupportedAnisotropy = maximumSupportedAnisotropy;
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MaximumSupportedAnisotropy = maximumSupportedAnisotropy;
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@ -1014,6 +1014,15 @@ namespace Ryujinx.Graphics.Gpu.Image
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result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewTargetCompatible(Info, info));
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result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewTargetCompatible(Info, info));
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result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewSubImagesInBounds(Info, info, firstLayer, firstLevel));
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result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewSubImagesInBounds(Info, info, firstLayer, firstLevel));
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if (result == TextureViewCompatibility.Full && Info.FormatInfo.Format != info.FormatInfo.Format && !_context.Capabilities.SupportsMismatchingViewFormat)
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{
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// AMD and Intel have a bug where the view format is always ignored;
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// they use the parent format instead.
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// Create a copy dependency to avoid this issue.
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result = TextureViewCompatibility.CopyOnly;
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}
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return (Info.SamplesInX == info.SamplesInX &&
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return (Info.SamplesInX == info.SamplesInX &&
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Info.SamplesInY == info.SamplesInY) ? result : TextureViewCompatibility.Incompatible;
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Info.SamplesInY == info.SamplesInY) ? result : TextureViewCompatibility.Incompatible;
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}
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}
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@ -40,15 +40,7 @@ namespace Ryujinx.Graphics.OpenGL
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FramebufferAttachment attachment = FramebufferAttachment.ColorAttachment0 + index;
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FramebufferAttachment attachment = FramebufferAttachment.ColorAttachment0 + index;
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if (HwCapabilities.Vendor == HwCapabilities.GpuVendor.Amd ||
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GL.FramebufferTexture(FramebufferTarget.Framebuffer, attachment, color?.Handle ?? 0, 0);
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HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelWindows)
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{
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GL.FramebufferTexture(FramebufferTarget.Framebuffer, attachment, color?.GetIncompatibleFormatViewHandle() ?? 0, 0);
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}
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else
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{
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GL.FramebufferTexture(FramebufferTarget.Framebuffer, attachment, color?.Handle ?? 0, 0);
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}
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_colors[index] = color;
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_colors[index] = color;
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}
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}
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@ -92,21 +84,6 @@ namespace Ryujinx.Graphics.OpenGL
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}
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}
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}
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}
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public void SignalModified()
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{
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if (HwCapabilities.Vendor == HwCapabilities.GpuVendor.Amd ||
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HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelWindows)
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{
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for (int i = 0; i < 8; i++)
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{
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if (_colors[i] != null)
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{
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_colors[i].SignalModified();
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}
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}
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}
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}
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public void SetDualSourceBlend(bool enable)
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public void SetDualSourceBlend(bool enable)
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{
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{
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bool oldEnable = _dualSourceBlend;
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bool oldEnable = _dualSourceBlend;
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@ -36,6 +36,7 @@ namespace Ryujinx.Graphics.OpenGL
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public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value;
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public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value;
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public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia;
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public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia;
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public static bool RequiresSyncFlush => _gpuVendor.Value == GpuVendor.Amd || _gpuVendor.Value == GpuVendor.IntelWindows || _gpuVendor.Value == GpuVendor.IntelUnix;
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public static bool RequiresSyncFlush => _gpuVendor.Value == GpuVendor.Amd || _gpuVendor.Value == GpuVendor.IntelWindows || _gpuVendor.Value == GpuVendor.IntelUnix;
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public static bool SupportsMismatchingViewFormat => _gpuVendor.Value != GpuVendor.Amd && _gpuVendor.Value != GpuVendor.IntelWindows;
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public static int MaximumComputeSharedMemorySize => _maximumComputeSharedMemorySize.Value;
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public static int MaximumComputeSharedMemorySize => _maximumComputeSharedMemorySize.Value;
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public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value;
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public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value;
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@ -10,8 +10,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
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private readonly TextureStorage _parent;
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private readonly TextureStorage _parent;
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private TextureView _incompatibleFormatView;
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public ITextureInfo Storage => _parent;
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public ITextureInfo Storage => _parent;
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public int FirstLayer { get; private set; }
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public int FirstLayer { get; private set; }
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@ -102,35 +100,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
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return _parent.CreateView(info, firstLayer, firstLevel);
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return _parent.CreateView(info, firstLayer, firstLevel);
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}
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}
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public int GetIncompatibleFormatViewHandle()
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{
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// AMD and Intel have a bug where the view format is always ignored;
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// they use the parent format instead.
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// As a workaround we create a new texture with the correct
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// format, and then do a copy after the draw.
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if (_parent.Info.Format != Format)
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{
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if (_incompatibleFormatView == null)
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{
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_incompatibleFormatView = (TextureView)_renderer.CreateTexture(Info, ScaleFactor);
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}
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_renderer.TextureCopy.CopyUnscaled(_parent, _incompatibleFormatView, FirstLayer, 0, FirstLevel, 0);
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return _incompatibleFormatView.Handle;
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}
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return Handle;
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}
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public void SignalModified()
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{
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if (_incompatibleFormatView != null)
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{
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_renderer.TextureCopy.CopyUnscaled(_incompatibleFormatView, _parent, 0, FirstLayer, 0, FirstLevel);
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}
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}
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public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
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public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
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{
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{
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TextureView destinationView = (TextureView)destination;
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TextureView destinationView = (TextureView)destination;
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@ -634,13 +603,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
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private void DisposeHandles()
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private void DisposeHandles()
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{
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{
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if (_incompatibleFormatView != null)
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{
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_incompatibleFormatView.Dispose();
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_incompatibleFormatView = null;
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}
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if (Handle != 0)
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if (Handle != 0)
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{
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{
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GL.DeleteTexture(Handle);
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GL.DeleteTexture(Handle);
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@ -110,8 +110,6 @@ namespace Ryujinx.Graphics.OpenGL
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GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer.Color, index, colors);
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GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer.Color, index, colors);
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RestoreComponentMask(index);
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RestoreComponentMask(index);
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_framebuffer.SignalModified();
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}
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}
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public void ClearRenderTargetDepthStencil(float depthValue, bool depthMask, int stencilValue, int stencilMask)
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public void ClearRenderTargetDepthStencil(float depthValue, bool depthMask, int stencilValue, int stencilMask)
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@ -154,8 +152,6 @@ namespace Ryujinx.Graphics.OpenGL
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{
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{
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GL.DepthMask(_depthMask);
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GL.DepthMask(_depthMask);
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}
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}
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_framebuffer.SignalModified();
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}
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}
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public void CopyBuffer(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size)
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public void CopyBuffer(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size)
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@ -1224,8 +1220,6 @@ namespace Ryujinx.Graphics.OpenGL
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private void PostDraw()
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private void PostDraw()
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{
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{
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_framebuffer?.SignalModified();
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if (_tfEnabled)
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if (_tfEnabled)
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{
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{
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for (int i = 0; i < Constants.MaxTransformFeedbackBuffers; i++)
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for (int i = 0; i < Constants.MaxTransformFeedbackBuffers; i++)
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@ -97,6 +97,7 @@ namespace Ryujinx.Graphics.OpenGL
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HwCapabilities.SupportsAstcCompression,
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HwCapabilities.SupportsAstcCompression,
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HwCapabilities.SupportsImageLoadFormatted,
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HwCapabilities.SupportsImageLoadFormatted,
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HwCapabilities.SupportsNonConstantTextureOffset,
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HwCapabilities.SupportsNonConstantTextureOffset,
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HwCapabilities.SupportsMismatchingViewFormat,
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HwCapabilities.SupportsViewportSwizzle,
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HwCapabilities.SupportsViewportSwizzle,
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HwCapabilities.MaximumComputeSharedMemorySize,
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HwCapabilities.MaximumComputeSharedMemorySize,
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HwCapabilities.MaximumSupportedAnisotropy,
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HwCapabilities.MaximumSupportedAnisotropy,
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