4x4 test passes, 5x5 test fails
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1 changed files with 87 additions and 42 deletions
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@ -4,6 +4,7 @@ using Microsoft.VisualBasic;
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using NUnit.Framework;
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using Ryujinx.Graphics.Gpu;
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using Ryujinx.Graphics.Texture.Astc;
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using Ryujinx.HLE.HOS.Services.SurfaceFlinger;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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@ -47,18 +48,71 @@ namespace Ryujinx.Tests.Graphics
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{
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_workingDir = TestContext.CurrentContext.TestDirectory;
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_testDataDir = Path.Join(_workingDir, "Graphics", "TestData");
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}
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GraphicsConfig.EnableTextureRecompression = false;
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}
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[Test]
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public void Simple_Test()
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// public void
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[TestCase(4, 4)]
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[TestCase(5, 5)]
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public void Paramterized_BlockSizes_Test(int blockWidth, int blockHeight)
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{
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var (encodedRef, decodedRef) = _getTestDataTupleFromShortname("MoreRocks", blockWidth, blockHeight);
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int astcHeaderLength = 16;
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// skip the header. Decode method doesn't work without this and will return false.
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var rawastc = encodedRef.Slice(astcHeaderLength, encodedRef.Length - astcHeaderLength);
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int texWidth = 256;
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int texHeight = 256;
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byte[] outputBuffer = Array.Empty<byte>();
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int depth = 1;
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int levels = 1;
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int layers = 1;
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bool succeeded = AstcDecoder.TryDecodeToRgba8P(rawastc, blockWidth, blockHeight, texWidth, texHeight, depth, levels, layers, out outputBuffer);
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// The decode function said it was valid data and that it could parse it.
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Assert.AreEqual(true, succeeded);
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// Length is the same as the one we made w/ ARM's decoder. That's good.
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Assert.AreEqual(decodedRef.Length, outputBuffer.Length);
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var wordsRef = RgbaWord.FromBytes(decodedRef.ToArray());
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var wordsOut = RgbaWord.FromBytes(outputBuffer);
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var wordDifferences = wordsRef.Select((x, i) => new { index = i, diff = x.Diff(wordsOut[i]) }).ToArray();
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// BUT compression is funny.
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// Calculate the byte differences.
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var byteDifferences = decodedRef.ToArray().Select((x, i) => new { index = i, delta = x - outputBuffer[i] }).ToList();
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var matchCount = byteDifferences.Count(x => x.delta == 0);
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var matchPercent = ((float)matchCount / outputBuffer.Length);
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var wordUnchangedCount = wordDifferences.Count(x => x.diff.IsZero());
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var wordUnchangedPercent = (float)wordUnchangedCount / wordDifferences.Count();
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Debug.WriteLine($"Pixel-wise comparison: {wordUnchangedPercent * 100:F4} ({wordUnchangedCount}/{wordDifferences.Length})");
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Debug.WriteLine($"Byte-wise comparison: {matchPercent * 100:F4} ({matchCount}/{byteDifferences.Count}) were same.");
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for (var threshold = 1; threshold < 16; threshold++)
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{
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var tc = byteDifferences.Count(x => Math.Abs(x.delta) >= threshold);
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var tcp = ((float)tc / byteDifferences.Count);
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Debug.WriteLine($"{tcp * 100:F4}% ({tc}/{byteDifferences.Count}) are different by at least {threshold}.");
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}
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Assert.IsTrue(byteDifferences.All(x => Math.Abs(x.delta) < 2));
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}
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public void _Linear_4x4_Static_Test()
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{
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/// This test doesn't do anything particularly tricky.
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GraphicsConfig.EnableTextureRecompression = false;
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int blockWidth = 4;
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int blockHeight = 4;
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var (original, encodedRef, decodedRef) = _getTestDataTupleFromShortname("MoreRocks", blockWidth, blockHeight);
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var (encodedRef, decodedRef) = _getTestDataTupleFromShortname("MoreRocks", blockWidth, blockHeight);
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int astcHeaderLength = 16;
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// skip the header. Decode method doesn't work without this and will return false.
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@ -73,20 +127,14 @@ namespace Ryujinx.Tests.Graphics
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int layers = 1;
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bool succeeded = AstcDecoder.TryDecodeToRgba8P(rawastc, blockWidth, blockHeight, texWidth, texHeight, depth, levels, layers, out outputBuffer);
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var outputPath = Path.Join(_testDataDir, "output-MoreRocks.l-4x4-100.astc.rgba8");
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// Make sure we're clobbering the test output.
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if (File.Exists(outputPath))
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File.Delete(outputPath);
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File.WriteAllBytes(outputPath, outputBuffer);
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// The decode function said it was valid data and that it could parse it.
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Assert.AreEqual(true, succeeded);
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// Length is the same as the one we made w/ ARM's decoder. That's good.
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Assert.AreEqual(decodedRef.Length, outputBuffer.Length);
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var wordsRef = toWords(decodedRef.ToArray());
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var wordsOut = toWords(outputBuffer);
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var wordsRef = RgbaWord.FromBytes(decodedRef.ToArray());
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var wordsOut = RgbaWord.FromBytes(outputBuffer);
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var wordDifferences = wordsRef.Select((x, i) => new { index = i, diff = x.Diff(wordsOut[i]) }).ToArray();
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// BUT compression is funny.
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@ -98,9 +146,9 @@ namespace Ryujinx.Tests.Graphics
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var wordUnchangedCount = wordDifferences.Count(x => x.diff.IsZero());
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var wordUnchangedPercent = (float)wordUnchangedCount / wordDifferences.Count();
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Debug.WriteLine($"Pixel-wise comparison: {wordUnchangedPercent * 100:F4} ({wordUnchangedCount}/{wordDifferences.Length})");
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Debug.WriteLine($"Byte-wise comparison{matchPercent * 100:F4} ({matchCount}/{byteDifferences.Count}) were same.");
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Debug.WriteLine($"Byte-wise comparison: {matchPercent * 100:F4} ({matchCount}/{byteDifferences.Count}) were same.");
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for (var threshold = 1; threshold< 16; threshold++)
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{
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@ -117,16 +165,13 @@ namespace Ryujinx.Tests.Graphics
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/// </summary>
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/// <param name="shortName"></param>
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/// <returns></returns>
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private (ReadOnlyMemory<byte>, ReadOnlyMemory<byte>, ReadOnlyMemory<byte>) _getTestDataTupleFromShortname(string shortName, int blockWidth, int blockHeight)
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private (ReadOnlyMemory<byte>, ReadOnlyMemory<byte>) _getTestDataTupleFromShortname(string shortName, int blockWidth, int blockHeight)
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{
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var original = _getFileDataFromPath($"{shortName}.png");
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// TODO: add brains for block sizes/etc
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var encodedRef = _getFileDataFromPath($"{shortName}.l-{blockWidth}x{blockHeight}-100.astc");
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// var decodedRef = _getFileDataFromPath($"{shortName}.s4x4.astc.png");
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var rgba8raw = _getFileDataFromPath($"{shortName}.l-{blockWidth}x{blockHeight}-100.astc.rgba");
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return (original, encodedRef, rgba8raw);
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return (encodedRef, rgba8raw);
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}
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private ReadOnlyMemory<byte> _getFileDataFromPath(string relativeFilePath)
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@ -135,28 +180,6 @@ namespace Ryujinx.Tests.Graphics
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return File.ReadAllBytes(fullPath);
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}
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/// <summary>
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/// Return an array of RGBA words given an array of bytes.
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/// </summary>
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/// <param name="rawBytes"></param>
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/// <returns></returns>
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private RgbaWord[] toWords(byte[] rawBytes)
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{
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var result = new List<RgbaWord>();
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// rawbytes has to be factor-of-4-sized.
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for (var i = 0; i < rawBytes.Length; i += 4)
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{
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result.Add(new RgbaWord()
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{
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r = rawBytes[i],
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g = rawBytes[i + 1],
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b = rawBytes[i + 2],
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a = rawBytes[i + 3]
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}) ;
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}
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return result.ToArray();
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}
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private class RgbaWord
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{
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public byte r;
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@ -190,6 +213,28 @@ namespace Ryujinx.Tests.Graphics
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a = (byte)Math.Abs(this.a - other.a)
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};
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}
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/// <summary>
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/// Return an array of RGBA words given an array of bytes.
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/// </summary>
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/// <param name="rawBytes"></param>
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/// <returns></returns>
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public static RgbaWord[] FromBytes(byte[] rawBytes)
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{
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var result = new List<RgbaWord>();
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// rawbytes has to be factor-of-4-sized.
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for (var i = 0; i < rawBytes.Length; i += 4)
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{
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result.Add(new RgbaWord()
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{
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r = rawBytes[i],
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g = rawBytes[i + 1],
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b = rawBytes[i + 2],
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a = rawBytes[i + 3]
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});
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}
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return result.ToArray();
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}
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}
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}
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}
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