Add R32G32B32, R16G16, Z16 texture format
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5 changed files with 62 additions and 0 deletions
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@ -3,9 +3,11 @@ namespace Ryujinx.Graphics.Gal
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public enum GalTextureFormat
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{
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R32G32B32A32 = 0x1,
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R32G32B32 = 0x2,
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R16G16B16A16 = 0x3,
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A8B8G8R8 = 0x8,
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A2B10G10R10 = 0x9,
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R16G16 = 0xc,
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R32 = 0xf,
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BC6H_SF16 = 0x10,
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BC6H_UF16 = 0x11,
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@ -24,6 +26,7 @@ namespace Ryujinx.Graphics.Gal
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BC5 = 0x28,
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Z24S8 = 0x29,
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ZF32 = 0x2f,
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Z16 = 0x3a,
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Astc2D4x4 = 0x40,
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Astc2D5x5 = 0x41,
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Astc2D6x6 = 0x42,
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@ -26,6 +26,7 @@ namespace Ryujinx.Graphics.Gal
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case GalTextureFormat.R16G16B16A16: return GalImageFormat.R16G16B16A16_SNORM;
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case GalTextureFormat.A8B8G8R8: return GalImageFormat.A8B8G8R8_SNORM_PACK32;
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case GalTextureFormat.A2B10G10R10: return GalImageFormat.A2B10G10R10_SNORM_PACK32;
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case GalTextureFormat.R16G16: return GalImageFormat.R16G16_SNORM;
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case GalTextureFormat.G8R8: return GalImageFormat.R8G8_SNORM;
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case GalTextureFormat.R16: return GalImageFormat.R16_SNORM;
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case GalTextureFormat.R8: return GalImageFormat.R8_SNORM;
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@ -40,6 +41,7 @@ namespace Ryujinx.Graphics.Gal
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case GalTextureFormat.R16G16B16A16: return GalImageFormat.R16G16B16A16_UNORM;
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case GalTextureFormat.A8B8G8R8: return GalImageFormat.A8B8G8R8_UNORM_PACK32;
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case GalTextureFormat.A2B10G10R10: return GalImageFormat.A2B10G10R10_UNORM_PACK32;
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case GalTextureFormat.R16G16: return GalImageFormat.R16G16_UNORM;
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case GalTextureFormat.A4B4G4R4: return GalImageFormat.R4G4B4A4_UNORM_PACK16_REVERSED;
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case GalTextureFormat.A1B5G5R5: return GalImageFormat.A1R5G5B5_UNORM_PACK16;
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case GalTextureFormat.B5G6R5: return GalImageFormat.B5G6R5_UNORM_PACK16;
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@ -77,6 +79,7 @@ namespace Ryujinx.Graphics.Gal
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case GalTextureFormat.R16G16B16A16: return GalImageFormat.R16G16B16A16_SINT;
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case GalTextureFormat.A8B8G8R8: return GalImageFormat.A8B8G8R8_SINT_PACK32;
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case GalTextureFormat.A2B10G10R10: return GalImageFormat.A2B10G10R10_SINT_PACK32;
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case GalTextureFormat.R16G16: return GalImageFormat.R16G16_SINT;
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case GalTextureFormat.R32: return GalImageFormat.R32_SINT;
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case GalTextureFormat.G8R8: return GalImageFormat.R8G8_SINT;
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case GalTextureFormat.R16: return GalImageFormat.R16_SINT;
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@ -91,6 +94,7 @@ namespace Ryujinx.Graphics.Gal
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case GalTextureFormat.R16G16B16A16: return GalImageFormat.R16G16B16A16_UINT;
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case GalTextureFormat.A8B8G8R8: return GalImageFormat.A8B8G8R8_UINT_PACK32;
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case GalTextureFormat.A2B10G10R10: return GalImageFormat.A2B10G10R10_UINT_PACK32;
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case GalTextureFormat.R16G16: return GalImageFormat.R16G16_UINT;
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case GalTextureFormat.R32: return GalImageFormat.R32_UINT;
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case GalTextureFormat.G8R8: return GalImageFormat.R8G8_UINT;
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case GalTextureFormat.R16: return GalImageFormat.R16_UINT;
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@ -112,6 +116,7 @@ namespace Ryujinx.Graphics.Gal
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case GalTextureFormat.R32G32B32A32: return GalImageFormat.R32G32B32A32_SFLOAT;
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case GalTextureFormat.R16G16B16A16: return GalImageFormat.R16G16B16A16_SFLOAT;
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case GalTextureFormat.R32: return GalImageFormat.R32_SFLOAT;
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case GalTextureFormat.R16G16: return GalImageFormat.R16G16_SFLOAT;
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case GalTextureFormat.BC6H_SF16: return GalImageFormat.BC6H_SFLOAT_BLOCK;
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case GalTextureFormat.BC6H_UF16: return GalImageFormat.BC6H_UFLOAT_BLOCK;
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case GalTextureFormat.R16: return GalImageFormat.R16_SFLOAT;
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@ -138,6 +143,9 @@ namespace Ryujinx.Graphics.Gal
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case GalFrameBufferFormat.R11G11B10Float: return GalImageFormat.B10G11R11_UFLOAT_PACK32;
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case GalFrameBufferFormat.RGBA32Float: return GalImageFormat.R32G32B32A32_SFLOAT;
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case GalFrameBufferFormat.RG16Snorm: return GalImageFormat.R16G16_SNORM;
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case GalFrameBufferFormat.RG16Unorm: return GalImageFormat.R16G16_UNORM;
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case GalFrameBufferFormat.RG16Sint: return GalImageFormat.R16G16_SINT;
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case GalFrameBufferFormat.RG16Uint: return GalImageFormat.R16G16_UINT;
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case GalFrameBufferFormat.RG16Float: return GalImageFormat.R16G16_SFLOAT;
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case GalFrameBufferFormat.RG8Snorm: return GalImageFormat.R8_SNORM;
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case GalFrameBufferFormat.RGBA8Snorm: return GalImageFormat.A8B8G8R8_SNORM_PACK32;
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@ -166,6 +174,9 @@ namespace Ryujinx.Graphics.Gal
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case GalImageFormat.R32G32B32A32_SFLOAT:
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case GalImageFormat.R32G32B32A32_SINT:
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case GalImageFormat.R32G32B32A32_UINT:
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case GalImageFormat.R32G32B32_SFLOAT:
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case GalImageFormat.R32G32B32_SINT:
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case GalImageFormat.R32G32B32_UINT:
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case GalImageFormat.R16G16B16A16_SFLOAT:
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case GalImageFormat.R16G16B16A16_SINT:
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case GalImageFormat.R16G16B16A16_UINT:
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@ -187,6 +198,7 @@ namespace Ryujinx.Graphics.Gal
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case GalImageFormat.BC7_UNORM_BLOCK:
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case GalImageFormat.R16G16_SFLOAT:
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case GalImageFormat.R16G16_SINT:
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case GalImageFormat.R16G16_UINT:
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case GalImageFormat.R16G16_SNORM:
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case GalImageFormat.R16G16_UNORM:
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case GalImageFormat.R8G8_SINT:
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@ -132,6 +132,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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case GalImageFormat.R32G32B32A32_SFLOAT: return (PixelInternalFormat.Rgba32f, PixelFormat.Rgba, PixelType.Float);
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case GalImageFormat.R32G32B32A32_SINT: return (PixelInternalFormat.Rgba32i, PixelFormat.RgbaInteger, PixelType.Int);
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case GalImageFormat.R32G32B32A32_UINT: return (PixelInternalFormat.Rgba32ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt);
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case GalImageFormat.R32G32B32_SFLOAT: return (PixelInternalFormat.Rgb32f, PixelFormat.Rgb, PixelType.Float);
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case GalImageFormat.R32G32B32_SINT: return (PixelInternalFormat.Rgb32i, PixelFormat.RgbInteger, PixelType.Int);
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case GalImageFormat.R32G32B32_UINT: return (PixelInternalFormat.Rgb32ui, PixelFormat.RgbInteger, PixelType.UnsignedInt);
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case GalImageFormat.R16G16B16A16_SFLOAT: return (PixelInternalFormat.Rgba16f, PixelFormat.Rgba, PixelType.HalfFloat);
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case GalImageFormat.R16G16B16A16_SINT: return (PixelInternalFormat.Rgba16i, PixelFormat.RgbaInteger, PixelType.Short);
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case GalImageFormat.R16G16B16A16_UINT: return (PixelInternalFormat.Rgba16ui, PixelFormat.RgbaInteger, PixelType.UnsignedShort);
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@ -149,6 +152,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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case GalImageFormat.B5G6R5_UNORM_PACK16: return (PixelInternalFormat.Rgba, PixelFormat.Rgb, PixelType.UnsignedShort565);
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case GalImageFormat.R16G16_SFLOAT: return (PixelInternalFormat.Rg16f, PixelFormat.Rg, PixelType.HalfFloat);
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case GalImageFormat.R16G16_SINT: return (PixelInternalFormat.Rg16i, PixelFormat.RgInteger, PixelType.Short);
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case GalImageFormat.R16G16_UINT: return (PixelInternalFormat.Rg16ui, PixelFormat.RgInteger, PixelType.UnsignedShort);
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case GalImageFormat.R16G16_SNORM: return (PixelInternalFormat.Rg16Snorm, PixelFormat.Rg, PixelType.Byte);
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case GalImageFormat.R16G16_UNORM: return (PixelInternalFormat.Rg16, PixelFormat.Rg, PixelType.UnsignedShort);
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case GalImageFormat.R8G8_SINT: return (PixelInternalFormat.Rg8i, PixelFormat.RgInteger, PixelType.Byte);
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@ -39,6 +39,11 @@ namespace Ryujinx.HLE.Gpu.Texture
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case GalImageFormat.R32G32B32A32_UINT:
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return Image.Width * Image.Height * 16;
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case GalImageFormat.R32G32B32_SFLOAT:
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case GalImageFormat.R32G32B32_SINT:
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case GalImageFormat.R32G32B32_UINT:
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return Image.Width * Image.Height * 12;
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case GalImageFormat.R16G16B16A16_SFLOAT:
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case GalImageFormat.R16G16B16A16_SINT:
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case GalImageFormat.R16G16B16A16_SNORM:
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@ -11,9 +11,11 @@ namespace Ryujinx.HLE.Gpu.Texture
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switch (Texture.Format)
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{
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case GalTextureFormat.R32G32B32A32: return Read16Bpp (Memory, Texture);
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case GalTextureFormat.R32G32B32: return Read12Bpp (Memory, Texture);
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case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture);
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case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture);
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case GalTextureFormat.A2B10G10R10: return Read4Bpp (Memory, Texture);
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case GalTextureFormat.R16G16: return Read4Bpp (Memory, Texture);
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case GalTextureFormat.R32: return Read4Bpp (Memory, Texture);
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case GalTextureFormat.BF10GF11RF11: return Read4Bpp (Memory, Texture);
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case GalTextureFormat.Z24S8: return Read4Bpp (Memory, Texture);
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@ -32,6 +34,7 @@ namespace Ryujinx.HLE.Gpu.Texture
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case GalTextureFormat.BC4: return Read8Bpt4x4 (Memory, Texture);
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case GalTextureFormat.BC5: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
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case GalTextureFormat.ZF32: return Read4Bpp (Memory, Texture);
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case GalTextureFormat.Z16: return Read2Bpp (Memory, Texture);
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case GalTextureFormat.Astc2D4x4: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
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case GalTextureFormat.Astc2D5x5: return Read16BptCompressedTexture(Memory, Texture, 5, 5);
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case GalTextureFormat.Astc2D6x6: return Read16BptCompressedTexture(Memory, Texture, 6, 6);
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@ -258,6 +261,41 @@ namespace Ryujinx.HLE.Gpu.Texture
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return Output;
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}
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private unsafe static byte[] Read12Bpp(IAMemory Memory, TextureInfo Texture)
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{
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int Width = Texture.Width;
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int Height = Texture.Height;
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byte[] Output = new byte[Width * Height * 12];
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ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 12);
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(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
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Memory,
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Texture.Position);
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fixed (byte* BuffPtr = Output)
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{
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long OutOffs = 0;
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for (int Y = 0; Y < Height; Y++)
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for (int X = 0; X < Width; X++)
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{
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long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
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long PxLow = CpuMem.ReadInt64(Position + Offset);
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int PxHigh = CpuMem.ReadInt32(Position + Offset + 8);
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*(long*)(BuffPtr + OutOffs) = PxLow;
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*(int*)(BuffPtr + OutOffs + 8) = PxHigh;
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OutOffs += 12;
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}
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}
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return Output;
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}
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private unsafe static byte[] Read16Bpp(IAMemory Memory, TextureInfo Texture)
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{
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int Width = Texture.Width;
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