Implement A2B10G10R10
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c99b2884e4
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4 changed files with 5 additions and 1 deletions
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@ -5,6 +5,7 @@ namespace Ryujinx.Graphics.Gal
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R32G32B32A32 = 0x1,
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R16G16B16A16 = 0x3,
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A8B8G8R8 = 0x8,
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A2B10G10R10 = 0x9,
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R32 = 0xf,
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A1B5G5R5 = 0x14,
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B5G6R5 = 0x15,
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@ -73,6 +73,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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case GalTextureFormat.R32G32B32A32: return (PixelFormat.Rgba, PixelType.Float);
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case GalTextureFormat.R16G16B16A16: return (PixelFormat.Rgba, PixelType.HalfFloat);
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case GalTextureFormat.A8B8G8R8: return (PixelFormat.Rgba, PixelType.UnsignedByte);
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case GalTextureFormat.A2B10G10R10: return (PixelFormat.Rgba, PixelType.UnsignedInt2101010Reversed);
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case GalTextureFormat.R32: return (PixelFormat.Red, PixelType.Float);
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case GalTextureFormat.A1B5G5R5: return (PixelFormat.Rgba, PixelType.UnsignedShort5551);
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case GalTextureFormat.B5G6R5: return (PixelFormat.Rgb, PixelType.UnsignedShort565);
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@ -204,4 +205,4 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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throw new ArgumentException(nameof(BlendFactor));
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}
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}
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}
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}
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@ -31,6 +31,7 @@ namespace Ryujinx.HLE.Gpu.Texture
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case GalTextureFormat.R32G32B32A32: return Texture.Width * Texture.Height * 16;
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case GalTextureFormat.R16G16B16A16: return Texture.Width * Texture.Height * 8;
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case GalTextureFormat.A8B8G8R8: return Texture.Width * Texture.Height * 4;
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case GalTextureFormat.A2B10G10R10: return Texture.Width * Texture.Height * 4;
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case GalTextureFormat.R32: return Texture.Width * Texture.Height * 4;
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case GalTextureFormat.A1B5G5R5: return Texture.Width * Texture.Height * 2;
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case GalTextureFormat.B5G6R5: return Texture.Width * Texture.Height * 2;
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@ -13,6 +13,7 @@ namespace Ryujinx.HLE.Gpu.Texture
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case GalTextureFormat.R32G32B32A32: return Read16Bpp (Memory, Texture);
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case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture);
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case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture);
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case GalTextureFormat.A2B10G10R10: return Read4Bpp (Memory, Texture);
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case GalTextureFormat.R32: return Read4Bpp (Memory, Texture);
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case GalTextureFormat.A1B5G5R5: return Read5551 (Memory, Texture);
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case GalTextureFormat.B5G6R5: return Read565 (Memory, Texture);
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