Support non-index quad draws
Fixes Deltarune
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ab1e02c56a
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0c562a2c50
2 changed files with 221 additions and 10 deletions
141
src/Ryujinx.Graphics.Metal/IndexBufferPattern.cs
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141
src/Ryujinx.Graphics.Metal/IndexBufferPattern.cs
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@ -0,0 +1,141 @@
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using Ryujinx.Graphics.GAL;
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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{
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[SupportedOSPlatform("macos")]
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internal class IndexBufferPattern : IDisposable
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{
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public int PrimitiveVertices { get; }
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public int PrimitiveVerticesOut { get; }
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public int BaseIndex { get; }
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public int[] OffsetIndex { get; }
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public int IndexStride { get; }
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public bool RepeatStart { get; }
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private readonly MetalRenderer _renderer;
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private int _currentSize;
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private BufferHandle _repeatingBuffer;
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public IndexBufferPattern(MetalRenderer renderer,
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int primitiveVertices,
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int primitiveVerticesOut,
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int baseIndex,
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int[] offsetIndex,
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int indexStride,
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bool repeatStart)
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{
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PrimitiveVertices = primitiveVertices;
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PrimitiveVerticesOut = primitiveVerticesOut;
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BaseIndex = baseIndex;
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OffsetIndex = offsetIndex;
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IndexStride = indexStride;
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RepeatStart = repeatStart;
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_renderer = renderer;
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}
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public int GetPrimitiveCount(int vertexCount)
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{
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return Math.Max(0, (vertexCount - BaseIndex) / IndexStride);
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}
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public int GetConvertedCount(int indexCount)
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{
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int primitiveCount = GetPrimitiveCount(indexCount);
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return primitiveCount * OffsetIndex.Length;
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}
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public IEnumerable<int> GetIndexMapping(int indexCount)
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{
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int primitiveCount = GetPrimitiveCount(indexCount);
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int index = BaseIndex;
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for (int i = 0; i < primitiveCount; i++)
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{
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if (RepeatStart)
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{
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// Used for triangle fan
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yield return 0;
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}
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for (int j = RepeatStart ? 1 : 0; j < OffsetIndex.Length; j++)
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{
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yield return index + OffsetIndex[j];
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}
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index += IndexStride;
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}
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}
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public BufferHandle GetRepeatingBuffer(int vertexCount, out int indexCount)
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{
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int primitiveCount = GetPrimitiveCount(vertexCount);
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indexCount = primitiveCount * PrimitiveVerticesOut;
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int expectedSize = primitiveCount * OffsetIndex.Length;
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if (expectedSize <= _currentSize && _repeatingBuffer != BufferHandle.Null)
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{
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return _repeatingBuffer;
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}
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// Expand the repeating pattern to the number of requested primitives.
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BufferHandle newBuffer = _renderer.BufferManager.CreateWithHandle(expectedSize * sizeof(int));
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// Copy the old data to the new one.
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if (_repeatingBuffer != BufferHandle.Null)
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{
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_renderer.Pipeline.CopyBuffer(_repeatingBuffer, newBuffer, 0, 0, _currentSize * sizeof(int));
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_renderer.BufferManager.Delete(_repeatingBuffer);
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}
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_repeatingBuffer = newBuffer;
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// Add the additional repeats on top.
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int newPrimitives = primitiveCount;
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int oldPrimitives = (_currentSize) / OffsetIndex.Length;
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int[] newData;
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newPrimitives -= oldPrimitives;
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newData = new int[expectedSize - _currentSize];
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int outOffset = 0;
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int index = oldPrimitives * IndexStride + BaseIndex;
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for (int i = 0; i < newPrimitives; i++)
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{
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if (RepeatStart)
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{
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// Used for triangle fan
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newData[outOffset++] = 0;
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}
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for (int j = RepeatStart ? 1 : 0; j < OffsetIndex.Length; j++)
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{
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newData[outOffset++] = index + OffsetIndex[j];
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}
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index += IndexStride;
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}
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_renderer.SetBufferData(newBuffer, _currentSize * sizeof(int), MemoryMarshal.Cast<int, byte>(newData));
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_currentSize = expectedSize;
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return newBuffer;
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}
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public void Dispose()
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{
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if (_repeatingBuffer != BufferHandle.Null)
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{
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_renderer.BufferManager.Delete(_repeatingBuffer);
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_repeatingBuffer = BufferHandle.Null;
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}
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}
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}
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}
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@ -30,6 +30,9 @@ namespace Ryujinx.Graphics.Metal
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public readonly Action EndRenderPassDelegate;
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public readonly Action EndRenderPassDelegate;
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public MTLCommandBuffer CommandBuffer;
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public MTLCommandBuffer CommandBuffer;
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public IndexBufferPattern QuadsToTrisPattern;
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public IndexBufferPattern TriFanToTrisPattern;
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internal CommandBufferScoped? PreloadCbs { get; private set; }
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internal CommandBufferScoped? PreloadCbs { get; private set; }
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internal CommandBufferScoped Cbs { get; private set; }
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internal CommandBufferScoped Cbs { get; private set; }
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internal MTLCommandEncoder? CurrentEncoder { get; private set; }
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internal MTLCommandEncoder? CurrentEncoder { get; private set; }
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@ -49,6 +52,9 @@ namespace Ryujinx.Graphics.Metal
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internal void InitEncoderStateManager(BufferManager bufferManager)
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internal void InitEncoderStateManager(BufferManager bufferManager)
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{
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{
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_encoderStateManager = new EncoderStateManager(_device, bufferManager, this);
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_encoderStateManager = new EncoderStateManager(_device, bufferManager, this);
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QuadsToTrisPattern = new IndexBufferPattern(_renderer, 4, 6, 0, [0, 1, 2, 0, 2, 3], 4, false);
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TriFanToTrisPattern = new IndexBufferPattern(_renderer, 3, 3, 2, [int.MinValue, -1, 0], 1, true);
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}
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}
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public void SaveState()
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public void SaveState()
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@ -360,10 +366,33 @@ namespace Ryujinx.Graphics.Metal
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public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance)
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public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance)
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{
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{
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if (vertexCount == 0)
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{
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return;
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}
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var renderCommandEncoder = GetOrCreateRenderEncoder(true);
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var renderCommandEncoder = GetOrCreateRenderEncoder(true);
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// TODO: Support topology re-indexing to provide support for TriangleFans
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if (TopologyUnsupported(_encoderStateManager.Topology))
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var primitiveType = _encoderStateManager.Topology.Convert();
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{
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var pattern = GetIndexBufferPattern();
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BufferHandle handle = pattern.GetRepeatingBuffer(vertexCount, out int indexCount);
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var buffer = _renderer.BufferManager.GetBuffer(handle, false);
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var mtlBuffer = buffer.Get(Cbs, 0, indexCount * sizeof(int)).Value;
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var primitiveType = TopologyRemap(_encoderStateManager.Topology).Convert();
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renderCommandEncoder.DrawIndexedPrimitives(
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primitiveType,
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(ulong)indexCount,
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MTLIndexType.UInt32,
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mtlBuffer,
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0);
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}
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else
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{
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var primitiveType = TopologyRemap(_encoderStateManager.Topology).Convert();
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renderCommandEncoder.DrawPrimitives(
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renderCommandEncoder.DrawPrimitives(
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primitiveType,
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primitiveType,
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@ -372,13 +401,54 @@ namespace Ryujinx.Graphics.Metal
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(ulong)instanceCount,
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(ulong)instanceCount,
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(ulong)firstInstance);
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(ulong)firstInstance);
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}
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}
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}
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private IndexBufferPattern GetIndexBufferPattern()
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{
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return _encoderStateManager.Topology switch
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{
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PrimitiveTopology.Quads => QuadsToTrisPattern,
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PrimitiveTopology.TriangleFan or PrimitiveTopology.Polygon => TriFanToTrisPattern,
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_ => throw new NotSupportedException($"Unsupported topology: {_encoderStateManager.Topology}"),
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};
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}
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private PrimitiveTopology TopologyRemap(PrimitiveTopology topology)
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{
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return topology switch
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{
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PrimitiveTopology.Quads => PrimitiveTopology.Triangles,
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PrimitiveTopology.QuadStrip => PrimitiveTopology.TriangleStrip,
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PrimitiveTopology.TriangleFan or PrimitiveTopology.Polygon => PrimitiveTopology.Triangles,
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_ => topology,
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};
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}
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private bool TopologyUnsupported(PrimitiveTopology topology)
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{
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return topology switch
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{
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PrimitiveTopology.Quads or PrimitiveTopology.TriangleFan or PrimitiveTopology.Polygon => true,
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_ => false,
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};
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}
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public void DrawIndexed(int indexCount, int instanceCount, int firstIndex, int firstVertex, int firstInstance)
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public void DrawIndexed(int indexCount, int instanceCount, int firstIndex, int firstVertex, int firstInstance)
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{
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{
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if (indexCount == 0)
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{
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return;
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}
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var renderCommandEncoder = GetOrCreateRenderEncoder(true);
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var renderCommandEncoder = GetOrCreateRenderEncoder(true);
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// TODO: Support topology re-indexing to provide support for TriangleFans
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// TODO: Reindex unsupported topologies
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var primitiveType = _encoderStateManager.Topology.Convert();
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if (TopologyUnsupported(_encoderStateManager.Topology))
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{
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Logger.Warning?.Print(LogClass.Gpu, $"Drawing indexed with unsupported topology: {_encoderStateManager.Topology}");
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}
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var primitiveType = TopologyRemap(_encoderStateManager.Topology).Convert();
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var indexBuffer = _encoderStateManager.IndexBuffer;
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var indexBuffer = _encoderStateManager.IndexBuffer;
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