Cleanup
This commit is contained in:
parent
67fb356e9f
commit
084bc4397f
2 changed files with 9 additions and 9 deletions
|
@ -42,9 +42,9 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||||
public const string ExtraUniformBlockName = "Extra";
|
public const string ExtraUniformBlockName = "Extra";
|
||||||
public const string FlipUniformName = "flip";
|
public const string FlipUniformName = "flip";
|
||||||
|
|
||||||
public const string ProgramName = "program";
|
public const string BasicBlockName = "bb";
|
||||||
public const string ProgramAName = ProgramName + "_a";
|
public const string BasicBlockAName = BasicBlockName + "_a";
|
||||||
public const string ProgramBName = ProgramName + "_b";
|
public const string BasicBlockBName = BasicBlockName + "_b";
|
||||||
|
|
||||||
private string[] StagePrefixes = new string[] { "vp", "tcp", "tep", "gp", "fp" };
|
private string[] StagePrefixes = new string[] { "vp", "tcp", "tep", "gp", "fp" };
|
||||||
|
|
||||||
|
|
|
@ -158,15 +158,15 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||||
|
|
||||||
if (BlocksB != null)
|
if (BlocksB != null)
|
||||||
{
|
{
|
||||||
PrintBlockScope(Blocks, "bb_a");
|
PrintBlockScope(Blocks, GlslDecl.BasicBlockAName);
|
||||||
|
|
||||||
SB.AppendLine();
|
SB.AppendLine();
|
||||||
|
|
||||||
PrintBlockScope(BlocksB, "bb_b");
|
PrintBlockScope(BlocksB, GlslDecl.BasicBlockBName);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
PrintBlockScope(Blocks, "bb");
|
PrintBlockScope(Blocks, GlslDecl.BasicBlockName);
|
||||||
}
|
}
|
||||||
|
|
||||||
SB.AppendLine();
|
SB.AppendLine();
|
||||||
|
@ -421,12 +421,12 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||||
|
|
||||||
if (BlocksB != null)
|
if (BlocksB != null)
|
||||||
{
|
{
|
||||||
PrintProgram(Blocks, "bb_a");
|
PrintProgram(Blocks, GlslDecl.BasicBlockAName);
|
||||||
PrintProgram(BlocksB, "bb_b");
|
PrintProgram(BlocksB, GlslDecl.BasicBlockBName);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
PrintProgram(Blocks, "bb");
|
PrintProgram(Blocks, GlslDecl.BasicBlockName);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Decl.ShaderType != GalShaderType.Geometry)
|
if (Decl.ShaderType != GalShaderType.Geometry)
|
||||||
|
|
Loading…
Reference in a new issue