namespace Ryujinx.Graphics.Shader
{
enum OutputTopology
PointList = 1,
LineStrip = 6,
TriangleStrip = 7,
}
static class OutputTopologyExtensions
public static string ToGlslString(this OutputTopology topology)
return topology switch
OutputTopology.LineStrip => "line_strip",
OutputTopology.PointList => "points",
OutputTopology.TriangleStrip => "triangle_strip",
_ => "points",
};