275 lines
9.2 KiB
C#
275 lines
9.2 KiB
C#
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using ARMeilleure.Decoders;
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using ARMeilleure.IntermediateRepresentation;
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using ARMeilleure.Translation;
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using System;
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using System.Diagnostics;
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using static ARMeilleure.Instructions.InstEmitSimdHelper;
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using static ARMeilleure.Instructions.InstEmitSimdHelper32;
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using static ARMeilleure.IntermediateRepresentation.OperandHelper;
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namespace ARMeilleure.Instructions
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{
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static partial class InstEmit32
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{
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private static int FlipVdBits(int vd, bool lowBit)
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{
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if (lowBit)
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{
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// Move the low bit to the top.
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return ((vd & 0x1) << 4) | (vd >> 1);
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}
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else
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{
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// Move the high bit to the bottom.
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return ((vd & 0xf) << 1) | (vd >> 4);
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}
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}
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private static Operand EmitSaturateFloatToInt(ArmEmitterContext context, Operand op1, bool unsigned)
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{
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if (op1.Type == OperandType.FP64)
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{
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if (unsigned)
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{
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return context.Call(new _U32_F64(SoftFallback.SatF64ToU32), op1);
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}
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else
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{
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return context.Call(new _S32_F64(SoftFallback.SatF64ToS32), op1);
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}
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}
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else
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{
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if (unsigned)
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{
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return context.Call(new _U32_F32(SoftFallback.SatF32ToU32), op1);
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}
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else
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{
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return context.Call(new _S32_F32(SoftFallback.SatF32ToS32), op1);
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}
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}
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}
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public static void Vcvt_V(ArmEmitterContext context)
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{
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OpCode32Simd op = (OpCode32Simd)context.CurrOp;
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bool unsigned = (op.Opc & 1) != 0;
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bool toInteger = (op.Opc & 2) != 0;
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OperandType floatSize = (op.Size == 2) ? OperandType.FP32 : OperandType.FP64;
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if (toInteger)
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{
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EmitVectorUnaryOpF32(context, (op1) =>
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{
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return EmitSaturateFloatToInt(context, op1, unsigned);
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});
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}
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else
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{
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if (unsigned)
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{
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EmitVectorUnaryOpZx32(context, (op1) => EmitFPConvert(context, op1, floatSize, false));
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}
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else
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{
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EmitVectorUnaryOpSx32(context, (op1) => EmitFPConvert(context, op1, floatSize, true));
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}
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}
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}
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public static void Vcvt_FD(ArmEmitterContext context)
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{
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OpCode32SimdS op = (OpCode32SimdS)context.CurrOp;
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int vm = op.Vm;
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int vd;
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if (op.Size == 3)
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{
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vd = FlipVdBits(op.Vd, false);
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// Double to single.
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Operand fp = ExtractScalar(context, OperandType.FP64, vm);
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Operand res = context.ConvertToFP(OperandType.FP32, fp);
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InsertScalar(context, vd, res);
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}
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else
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{
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vd = FlipVdBits(op.Vd, true);
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// Single to double.
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Operand fp = ExtractScalar(context, OperandType.FP32, vm);
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Operand res = context.ConvertToFP(OperandType.FP64, fp);
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InsertScalar(context, vd, res);
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}
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}
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public static void Vcvt_FI(ArmEmitterContext context)
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{
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OpCode32SimdCvtFI op = (OpCode32SimdCvtFI)context.CurrOp;
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bool toInteger = (op.Opc2 & 0b100) != 0;
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OperandType floatSize = op.RegisterSize == RegisterSize.Int64 ? OperandType.FP64 : OperandType.FP32;
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if (toInteger)
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{
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bool unsigned = (op.Opc2 & 1) == 0;
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bool roundWithFpscr = op.Opc != 1;
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Operand toConvert = ExtractScalar(context, floatSize, op.Vm);
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Operand asInteger;
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// TODO: Fast Path.
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if (roundWithFpscr)
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{
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// These need to get the FPSCR value, so it's worth noting we'd need to do a c# call at some point.
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if (floatSize == OperandType.FP64)
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{
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if (unsigned)
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{
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asInteger = context.Call(new _U32_F64(SoftFallback.DoubleToUInt32), toConvert);
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}
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else
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{
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asInteger = context.Call(new _S32_F64(SoftFallback.DoubleToInt32), toConvert);
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}
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}
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else
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{
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if (unsigned)
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{
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asInteger = context.Call(new _U32_F32(SoftFallback.FloatToUInt32), toConvert);
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}
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else
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{
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asInteger = context.Call(new _S32_F32(SoftFallback.FloatToInt32), toConvert);
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}
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}
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}
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else
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{
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// Round towards zero.
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asInteger = EmitSaturateFloatToInt(context, toConvert, unsigned);
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}
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InsertScalar(context, op.Vd, asInteger);
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}
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else
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{
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bool unsigned = op.Opc == 0;
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Operand toConvert = ExtractScalar(context, OperandType.I32, op.Vm);
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Operand asFloat = EmitFPConvert(context, toConvert, floatSize, !unsigned);
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InsertScalar(context, op.Vd, asFloat);
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}
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}
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public static Operand EmitRoundMathCall(ArmEmitterContext context, MidpointRounding roundMode, Operand n)
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{
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IOpCode32Simd op = (IOpCode32Simd)context.CurrOp;
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Delegate dlg;
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if ((op.Size & 1) == 0)
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{
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dlg = new _F32_F32_MidpointRounding(MathF.Round);
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}
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else /* if ((op.Size & 1) == 1) */
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{
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dlg = new _F64_F64_MidpointRounding(Math.Round);
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}
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return context.Call(dlg, n, Const((int)roundMode));
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}
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public static void Vcvt_R(ArmEmitterContext context)
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{
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OpCode32SimdCvtFI op = (OpCode32SimdCvtFI)context.CurrOp;
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OperandType floatSize = op.RegisterSize == RegisterSize.Int64 ? OperandType.FP64 : OperandType.FP32;
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bool unsigned = (op.Opc & 1) == 0;
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Operand toConvert = ExtractScalar(context, floatSize, op.Vm);
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switch (op.Opc2)
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{
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case 0b00: // Away
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toConvert = EmitRoundMathCall(context, MidpointRounding.AwayFromZero, toConvert);
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break;
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case 0b01: // Nearest
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toConvert = EmitRoundMathCall(context, MidpointRounding.ToEven, toConvert);
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break;
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case 0b10: // Towards positive infinity
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toConvert = EmitUnaryMathCall(context, MathF.Ceiling, Math.Ceiling, toConvert);
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break;
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case 0b11: // Towards negative infinity
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toConvert = EmitUnaryMathCall(context, MathF.Floor, Math.Floor, toConvert);
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break;
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}
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Operand asInteger;
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asInteger = EmitSaturateFloatToInt(context, toConvert, unsigned);
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InsertScalar(context, op.Vd, asInteger);
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}
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public static void Vrint_RM(ArmEmitterContext context)
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{
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OpCode32SimdCvtFI op = (OpCode32SimdCvtFI)context.CurrOp;
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OperandType floatSize = op.RegisterSize == RegisterSize.Int64 ? OperandType.FP64 : OperandType.FP32;
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Operand toConvert = ExtractScalar(context, floatSize, op.Vm);
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switch (op.Opc2)
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{
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case 0b00: // Away
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toConvert = EmitRoundMathCall(context, MidpointRounding.AwayFromZero, toConvert);
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break;
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case 0b01: // Nearest
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toConvert = EmitRoundMathCall(context, MidpointRounding.ToEven, toConvert);
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break;
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case 0b10: // Towards positive infinity
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toConvert = EmitUnaryMathCall(context, MathF.Ceiling, Math.Ceiling, toConvert);
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break;
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case 0b11: // Towards negative infinity
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toConvert = EmitUnaryMathCall(context, MathF.Floor, Math.Floor, toConvert);
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break;
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}
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InsertScalar(context, op.Vd, toConvert);
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}
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public static void Vrint_Z(ArmEmitterContext context)
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{
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EmitScalarUnaryOpF32(context, (op1) => EmitUnaryMathCall(context, MathF.Truncate, Math.Truncate, op1));
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}
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private static Operand EmitFPConvert(ArmEmitterContext context, Operand value, OperandType type, bool signed)
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{
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Debug.Assert(value.Type == OperandType.I32 || value.Type == OperandType.I64);
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if (signed)
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{
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return context.ConvertToFP(type, value);
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}
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else
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{
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return context.ConvertToFPUI(type, value);
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}
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}
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}
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}
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