32 lines
1,014 B
C#
32 lines
1,014 B
C#
|
using Ryujinx.HLE.HOS.Kernel.Threading;
|
|||
|
|
|||
|
namespace Ryujinx.HLE.HOS.Services.Time.Clock
|
|||
|
{
|
|||
|
abstract class SystemClockCore
|
|||
|
{
|
|||
|
public abstract SteadyClockCore GetSteadyClockCore();
|
|||
|
|
|||
|
public abstract ResultCode GetSystemClockContext(KThread thread, out SystemClockContext context);
|
|||
|
|
|||
|
public abstract ResultCode SetSystemClockContext(SystemClockContext context);
|
|||
|
|
|||
|
public abstract ResultCode Flush(SystemClockContext context);
|
|||
|
|
|||
|
public bool IsClockSetup(KThread thread)
|
|||
|
{
|
|||
|
ResultCode result = GetSystemClockContext(thread, out SystemClockContext context);
|
|||
|
|
|||
|
if (result == ResultCode.Success)
|
|||
|
{
|
|||
|
SteadyClockCore steadyClockCore = GetSteadyClockCore();
|
|||
|
|
|||
|
SteadyClockTimePoint steadyClockTimePoint = steadyClockCore.GetCurrentTimePoint(thread);
|
|||
|
|
|||
|
return steadyClockTimePoint.ClockSourceId == context.SteadyTimePoint.ClockSourceId;
|
|||
|
}
|
|||
|
|
|||
|
return false;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|