NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
using System.Threading;
|
|
|
|
|
2018-08-16 19:47:36 -04:00
|
|
|
namespace Ryujinx.HLE.HOS.Services.Nv.NvMap
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
{
|
|
|
|
class NvMapHandle
|
|
|
|
{
|
|
|
|
public int Handle;
|
|
|
|
public int Id;
|
|
|
|
public int Size;
|
|
|
|
public int Align;
|
|
|
|
public int Kind;
|
|
|
|
public long Address;
|
|
|
|
public bool Allocated;
|
2018-12-02 21:38:47 -05:00
|
|
|
public long DmaMapAddress;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
|
|
|
|
private long Dupes;
|
|
|
|
|
|
|
|
public NvMapHandle()
|
|
|
|
{
|
|
|
|
Dupes = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
public NvMapHandle(int Size) : this()
|
|
|
|
{
|
|
|
|
this.Size = Size;
|
|
|
|
}
|
|
|
|
|
2018-06-23 01:00:44 -04:00
|
|
|
public void IncrementRefCount()
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
{
|
2018-06-23 01:00:44 -04:00
|
|
|
Interlocked.Increment(ref Dupes);
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
public long DecrementRefCount()
|
|
|
|
{
|
2018-08-15 14:59:51 -04:00
|
|
|
return Interlocked.Decrement(ref Dupes);
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|