Ryujinx/Ryujinx.Audio/Renderer/Server/StateUpdater.cs

643 lines
24 KiB
C#
Raw Normal View History

using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Parameter.Performance;
using Ryujinx.Audio.Renderer.Server.Effect;
using Ryujinx.Audio.Renderer.Server.MemoryPool;
using Ryujinx.Audio.Renderer.Server.Mix;
using Ryujinx.Audio.Renderer.Server.Performance;
using Ryujinx.Audio.Renderer.Server.Sink;
using Ryujinx.Audio.Renderer.Server.Splitter;
using Ryujinx.Audio.Renderer.Server.Voice;
using Ryujinx.Audio.Renderer.Utils;
using Ryujinx.Common.Logging;
using System;
Reducing Memory Allocations 202303 (#4624) * use ArrayPool, avoid 6000-7000 allocs/sec of runtime * use ArrayPool, avoid ~7k allocs/second during game execution * use ArrayPool, avoid ~3000 allocs/sec during game execution * use MemoryPool, reduce 0.5 MB/sec of new allocations during game execution * avoid over-allocation by setting List<> Capacity when known * remove LINQ in KTimeManager.UnscheduleFutureInvocation * KTimeManager - avoid spinning one more time when the time has arrived * KTimeManager - let SpinWait decide when to Thread.Yield(), and don't SpinOnce() immediately after Thread.Yield() * use MemoryPool, reduce ~175k bytes/sec allocation during game execution * IpcService - call commands via dynamic methods instead of reflection .Invoke(). Faster to call and with fewer allocations because parameters can be passed directly instead of as an array * Make ButtonMappingEntry a record struct to avoid allocations. Set the List<ButtonMappingEntry> capacity according to use. * add MemoryBuffer type for working with MemoryPool<byte> * update changes to use MemoryBuffer * make parameter ReadOnlySpan instead of Span * whitespace fix * Revert "IpcService - call commands via dynamic methods instead of reflection .Invoke(). Faster to call and with fewer allocations because parameters can be passed directly instead of as an array" This reverts commit f2c698bdf65f049e8481c9f2ec7138d9b9a8261d. * tweak KTimeManager spin behavior * replace MemoryBuffer with ByteMemoryPool modeled after System.Buffers.ArrayMemoryPool<T> * make ByteMemoryPoolBuffer responsible for renting memory
2023-04-23 22:06:23 -04:00
using System.Buffers;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
namespace Ryujinx.Audio.Renderer.Server
{
public class StateUpdater
{
private readonly ReadOnlyMemory<byte> _inputOrigin;
private ReadOnlyMemory<byte> _outputOrigin;
private ReadOnlyMemory<byte> _input;
private Memory<byte> _output;
private uint _processHandle;
private BehaviourContext _behaviourContext;
private UpdateDataHeader _inputHeader;
private Memory<UpdateDataHeader> _outputHeader;
private ref UpdateDataHeader OutputHeader => ref _outputHeader.Span[0];
public StateUpdater(ReadOnlyMemory<byte> input, Memory<byte> output, uint processHandle, BehaviourContext behaviourContext)
{
_input = input;
_inputOrigin = _input;
_output = output;
_outputOrigin = _output;
_processHandle = processHandle;
_behaviourContext = behaviourContext;
_inputHeader = SpanIOHelper.Read<UpdateDataHeader>(ref _input);
_outputHeader = SpanMemoryManager<UpdateDataHeader>.Cast(_output.Slice(0, Unsafe.SizeOf<UpdateDataHeader>()));
OutputHeader.Initialize(_behaviourContext.UserRevision);
_output = _output.Slice(Unsafe.SizeOf<UpdateDataHeader>());
}
public ResultCode UpdateBehaviourContext()
{
BehaviourParameter parameter = SpanIOHelper.Read<BehaviourParameter>(ref _input);
if (!BehaviourContext.CheckValidRevision(parameter.UserRevision) || parameter.UserRevision != _behaviourContext.UserRevision)
{
return ResultCode.InvalidUpdateInfo;
}
_behaviourContext.ClearError();
_behaviourContext.UpdateFlags(parameter.Flags);
if (_inputHeader.BehaviourSize != Unsafe.SizeOf<BehaviourParameter>())
{
return ResultCode.InvalidUpdateInfo;
}
return ResultCode.Success;
}
public ResultCode UpdateMemoryPools(Span<MemoryPoolState> memoryPools)
{
PoolMapper mapper = new PoolMapper(_processHandle, _behaviourContext.IsMemoryPoolForceMappingEnabled());
if (memoryPools.Length * Unsafe.SizeOf<MemoryPoolInParameter>() != _inputHeader.MemoryPoolsSize)
{
return ResultCode.InvalidUpdateInfo;
}
foreach (ref MemoryPoolState memoryPool in memoryPools)
{
MemoryPoolInParameter parameter = SpanIOHelper.Read<MemoryPoolInParameter>(ref _input);
ref MemoryPoolOutStatus outStatus = ref SpanIOHelper.GetWriteRef<MemoryPoolOutStatus>(ref _output)[0];
PoolMapper.UpdateResult updateResult = mapper.Update(ref memoryPool, ref parameter, ref outStatus);
if (updateResult != PoolMapper.UpdateResult.Success &&
updateResult != PoolMapper.UpdateResult.MapError &&
updateResult != PoolMapper.UpdateResult.UnmapError)
{
if (updateResult != PoolMapper.UpdateResult.InvalidParameter)
{
throw new InvalidOperationException($"{updateResult}");
}
return ResultCode.InvalidUpdateInfo;
}
}
OutputHeader.MemoryPoolsSize = (uint)(Unsafe.SizeOf<MemoryPoolOutStatus>() * memoryPools.Length);
OutputHeader.TotalSize += OutputHeader.MemoryPoolsSize;
return ResultCode.Success;
}
public ResultCode UpdateVoiceChannelResources(VoiceContext context)
{
if (context.GetCount() * Unsafe.SizeOf<VoiceChannelResourceInParameter>() != _inputHeader.VoiceResourcesSize)
{
return ResultCode.InvalidUpdateInfo;
}
for (int i = 0; i < context.GetCount(); i++)
{
VoiceChannelResourceInParameter parameter = SpanIOHelper.Read<VoiceChannelResourceInParameter>(ref _input);
ref VoiceChannelResource resource = ref context.GetChannelResource(i);
resource.Id = parameter.Id;
2022-08-11 17:07:37 -04:00
parameter.Mix.AsSpan().CopyTo(resource.Mix.AsSpan());
resource.IsUsed = parameter.IsUsed;
}
return ResultCode.Success;
}
public ResultCode UpdateVoices(VoiceContext context, Memory<MemoryPoolState> memoryPools)
{
if (context.GetCount() * Unsafe.SizeOf<VoiceInParameter>() != _inputHeader.VoicesSize)
{
return ResultCode.InvalidUpdateInfo;
}
int initialOutputSize = _output.Length;
ReadOnlySpan<VoiceInParameter> parameters = MemoryMarshal.Cast<byte, VoiceInParameter>(_input.Slice(0, (int)_inputHeader.VoicesSize).Span);
_input = _input.Slice((int)_inputHeader.VoicesSize);
PoolMapper mapper = new PoolMapper(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
// First make everything not in use.
for (int i = 0; i < context.GetCount(); i++)
{
ref VoiceState state = ref context.GetState(i);
state.InUse = false;
}
Reducing Memory Allocations 202303 (#4624) * use ArrayPool, avoid 6000-7000 allocs/sec of runtime * use ArrayPool, avoid ~7k allocs/second during game execution * use ArrayPool, avoid ~3000 allocs/sec during game execution * use MemoryPool, reduce 0.5 MB/sec of new allocations during game execution * avoid over-allocation by setting List<> Capacity when known * remove LINQ in KTimeManager.UnscheduleFutureInvocation * KTimeManager - avoid spinning one more time when the time has arrived * KTimeManager - let SpinWait decide when to Thread.Yield(), and don't SpinOnce() immediately after Thread.Yield() * use MemoryPool, reduce ~175k bytes/sec allocation during game execution * IpcService - call commands via dynamic methods instead of reflection .Invoke(). Faster to call and with fewer allocations because parameters can be passed directly instead of as an array * Make ButtonMappingEntry a record struct to avoid allocations. Set the List<ButtonMappingEntry> capacity according to use. * add MemoryBuffer type for working with MemoryPool<byte> * update changes to use MemoryBuffer * make parameter ReadOnlySpan instead of Span * whitespace fix * Revert "IpcService - call commands via dynamic methods instead of reflection .Invoke(). Faster to call and with fewer allocations because parameters can be passed directly instead of as an array" This reverts commit f2c698bdf65f049e8481c9f2ec7138d9b9a8261d. * tweak KTimeManager spin behavior * replace MemoryBuffer with ByteMemoryPool modeled after System.Buffers.ArrayMemoryPool<T> * make ByteMemoryPoolBuffer responsible for renting memory
2023-04-23 22:06:23 -04:00
Memory<VoiceUpdateState>[] voiceUpdateStatesArray = ArrayPool<Memory<VoiceUpdateState>>.Shared.Rent(Constants.VoiceChannelCountMax);
Span<Memory<VoiceUpdateState>> voiceUpdateStates = voiceUpdateStatesArray.AsSpan(0, Constants.VoiceChannelCountMax);
// Start processing
for (int i = 0; i < context.GetCount(); i++)
{
VoiceInParameter parameter = parameters[i];
Reducing Memory Allocations 202303 (#4624) * use ArrayPool, avoid 6000-7000 allocs/sec of runtime * use ArrayPool, avoid ~7k allocs/second during game execution * use ArrayPool, avoid ~3000 allocs/sec during game execution * use MemoryPool, reduce 0.5 MB/sec of new allocations during game execution * avoid over-allocation by setting List<> Capacity when known * remove LINQ in KTimeManager.UnscheduleFutureInvocation * KTimeManager - avoid spinning one more time when the time has arrived * KTimeManager - let SpinWait decide when to Thread.Yield(), and don't SpinOnce() immediately after Thread.Yield() * use MemoryPool, reduce ~175k bytes/sec allocation during game execution * IpcService - call commands via dynamic methods instead of reflection .Invoke(). Faster to call and with fewer allocations because parameters can be passed directly instead of as an array * Make ButtonMappingEntry a record struct to avoid allocations. Set the List<ButtonMappingEntry> capacity according to use. * add MemoryBuffer type for working with MemoryPool<byte> * update changes to use MemoryBuffer * make parameter ReadOnlySpan instead of Span * whitespace fix * Revert "IpcService - call commands via dynamic methods instead of reflection .Invoke(). Faster to call and with fewer allocations because parameters can be passed directly instead of as an array" This reverts commit f2c698bdf65f049e8481c9f2ec7138d9b9a8261d. * tweak KTimeManager spin behavior * replace MemoryBuffer with ByteMemoryPool modeled after System.Buffers.ArrayMemoryPool<T> * make ByteMemoryPoolBuffer responsible for renting memory
2023-04-23 22:06:23 -04:00
voiceUpdateStates.Fill(Memory<VoiceUpdateState>.Empty);
ref VoiceOutStatus outStatus = ref SpanIOHelper.GetWriteRef<VoiceOutStatus>(ref _output)[0];
if (parameter.InUse)
{
ref VoiceState currentVoiceState = ref context.GetState(i);
for (int channelResourceIndex = 0; channelResourceIndex < parameter.ChannelCount; channelResourceIndex++)
{
int channelId = parameter.ChannelResourceIds[channelResourceIndex];
Debug.Assert(channelId >= 0 && channelId < context.GetCount());
voiceUpdateStates[channelResourceIndex] = context.GetUpdateStateForCpu(channelId);
}
if (parameter.IsNew)
{
currentVoiceState.Initialize();
}
currentVoiceState.UpdateParameters(out ErrorInfo updateParameterError, ref parameter, ref mapper, ref _behaviourContext);
if (updateParameterError.ErrorCode != ResultCode.Success)
{
_behaviourContext.AppendError(ref updateParameterError);
}
currentVoiceState.UpdateWaveBuffers(out ErrorInfo[] waveBufferUpdateErrorInfos, ref parameter, voiceUpdateStates, ref mapper, ref _behaviourContext);
foreach (ref ErrorInfo errorInfo in waveBufferUpdateErrorInfos.AsSpan())
{
if (errorInfo.ErrorCode != ResultCode.Success)
{
_behaviourContext.AppendError(ref errorInfo);
}
}
currentVoiceState.WriteOutStatus(ref outStatus, ref parameter, voiceUpdateStates);
}
}
Reducing Memory Allocations 202303 (#4624) * use ArrayPool, avoid 6000-7000 allocs/sec of runtime * use ArrayPool, avoid ~7k allocs/second during game execution * use ArrayPool, avoid ~3000 allocs/sec during game execution * use MemoryPool, reduce 0.5 MB/sec of new allocations during game execution * avoid over-allocation by setting List<> Capacity when known * remove LINQ in KTimeManager.UnscheduleFutureInvocation * KTimeManager - avoid spinning one more time when the time has arrived * KTimeManager - let SpinWait decide when to Thread.Yield(), and don't SpinOnce() immediately after Thread.Yield() * use MemoryPool, reduce ~175k bytes/sec allocation during game execution * IpcService - call commands via dynamic methods instead of reflection .Invoke(). Faster to call and with fewer allocations because parameters can be passed directly instead of as an array * Make ButtonMappingEntry a record struct to avoid allocations. Set the List<ButtonMappingEntry> capacity according to use. * add MemoryBuffer type for working with MemoryPool<byte> * update changes to use MemoryBuffer * make parameter ReadOnlySpan instead of Span * whitespace fix * Revert "IpcService - call commands via dynamic methods instead of reflection .Invoke(). Faster to call and with fewer allocations because parameters can be passed directly instead of as an array" This reverts commit f2c698bdf65f049e8481c9f2ec7138d9b9a8261d. * tweak KTimeManager spin behavior * replace MemoryBuffer with ByteMemoryPool modeled after System.Buffers.ArrayMemoryPool<T> * make ByteMemoryPoolBuffer responsible for renting memory
2023-04-23 22:06:23 -04:00
ArrayPool<Memory<VoiceUpdateState>>.Shared.Return(voiceUpdateStatesArray);
int currentOutputSize = _output.Length;
OutputHeader.VoicesSize = (uint)(Unsafe.SizeOf<VoiceOutStatus>() * context.GetCount());
OutputHeader.TotalSize += OutputHeader.VoicesSize;
Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.VoicesSize);
return ResultCode.Success;
}
private static void ResetEffect<T>(ref BaseEffect effect, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{
effect.ForceUnmapBuffers(mapper);
switch (parameter.Type)
{
case EffectType.Invalid:
effect = new BaseEffect();
break;
case EffectType.BufferMix:
effect = new BufferMixEffect();
break;
case EffectType.AuxiliaryBuffer:
effect = new AuxiliaryBufferEffect();
break;
case EffectType.Delay:
effect = new DelayEffect();
break;
case EffectType.Reverb:
effect = new ReverbEffect();
break;
case EffectType.Reverb3d:
effect = new Reverb3dEffect();
break;
case EffectType.BiquadFilter:
effect = new BiquadFilterEffect();
break;
case EffectType.Limiter:
effect = new LimiterEffect();
break;
case EffectType.CaptureBuffer:
effect = new CaptureBufferEffect();
break;
case EffectType.Compressor:
effect = new CompressorEffect();
break;
default:
throw new NotImplementedException($"EffectType {parameter.Type} not implemented!");
}
}
public ResultCode UpdateEffects(EffectContext context, bool isAudioRendererActive, Memory<MemoryPoolState> memoryPools)
{
if (_behaviourContext.IsEffectInfoVersion2Supported())
{
return UpdateEffectsVersion2(context, isAudioRendererActive, memoryPools);
}
else
{
return UpdateEffectsVersion1(context, isAudioRendererActive, memoryPools);
}
}
public ResultCode UpdateEffectsVersion2(EffectContext context, bool isAudioRendererActive, Memory<MemoryPoolState> memoryPools)
{
if (context.GetCount() * Unsafe.SizeOf<EffectInParameterVersion2>() != _inputHeader.EffectsSize)
{
return ResultCode.InvalidUpdateInfo;
}
int initialOutputSize = _output.Length;
ReadOnlySpan<EffectInParameterVersion2> parameters = MemoryMarshal.Cast<byte, EffectInParameterVersion2>(_input.Slice(0, (int)_inputHeader.EffectsSize).Span);
_input = _input.Slice((int)_inputHeader.EffectsSize);
PoolMapper mapper = new PoolMapper(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
for (int i = 0; i < context.GetCount(); i++)
{
EffectInParameterVersion2 parameter = parameters[i];
ref EffectOutStatusVersion2 outStatus = ref SpanIOHelper.GetWriteRef<EffectOutStatusVersion2>(ref _output)[0];
ref BaseEffect effect = ref context.GetEffect(i);
if (!effect.IsTypeValid(ref parameter))
{
ResetEffect(ref effect, ref parameter, mapper);
}
effect.Update(out ErrorInfo updateErrorInfo, ref parameter, mapper);
if (updateErrorInfo.ErrorCode != ResultCode.Success)
{
_behaviourContext.AppendError(ref updateErrorInfo);
}
effect.StoreStatus(ref outStatus, isAudioRendererActive);
if (parameter.IsNew)
{
effect.InitializeResultState(ref context.GetDspState(i));
effect.InitializeResultState(ref context.GetState(i));
}
effect.UpdateResultState(ref outStatus.ResultState, ref context.GetState(i));
}
int currentOutputSize = _output.Length;
OutputHeader.EffectsSize = (uint)(Unsafe.SizeOf<EffectOutStatusVersion2>() * context.GetCount());
OutputHeader.TotalSize += OutputHeader.EffectsSize;
Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.EffectsSize);
return ResultCode.Success;
}
public ResultCode UpdateEffectsVersion1(EffectContext context, bool isAudioRendererActive, Memory<MemoryPoolState> memoryPools)
{
if (context.GetCount() * Unsafe.SizeOf<EffectInParameterVersion1>() != _inputHeader.EffectsSize)
{
return ResultCode.InvalidUpdateInfo;
}
int initialOutputSize = _output.Length;
ReadOnlySpan<EffectInParameterVersion1> parameters = MemoryMarshal.Cast<byte, EffectInParameterVersion1>(_input.Slice(0, (int)_inputHeader.EffectsSize).Span);
_input = _input.Slice((int)_inputHeader.EffectsSize);
PoolMapper mapper = new PoolMapper(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
for (int i = 0; i < context.GetCount(); i++)
{
EffectInParameterVersion1 parameter = parameters[i];
ref EffectOutStatusVersion1 outStatus = ref SpanIOHelper.GetWriteRef<EffectOutStatusVersion1>(ref _output)[0];
ref BaseEffect effect = ref context.GetEffect(i);
if (!effect.IsTypeValid(ref parameter))
{
ResetEffect(ref effect, ref parameter, mapper);
}
effect.Update(out ErrorInfo updateErrorInfo, ref parameter, mapper);
if (updateErrorInfo.ErrorCode != ResultCode.Success)
{
_behaviourContext.AppendError(ref updateErrorInfo);
}
effect.StoreStatus(ref outStatus, isAudioRendererActive);
}
int currentOutputSize = _output.Length;
OutputHeader.EffectsSize = (uint)(Unsafe.SizeOf<EffectOutStatusVersion1>() * context.GetCount());
OutputHeader.TotalSize += OutputHeader.EffectsSize;
Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.EffectsSize);
return ResultCode.Success;
}
public ResultCode UpdateSplitter(SplitterContext context)
{
if (context.Update(_input.Span, out int consumedSize))
{
_input = _input.Slice(consumedSize);
return ResultCode.Success;
}
else
{
return ResultCode.InvalidUpdateInfo;
}
}
private bool CheckMixParametersValidity(MixContext mixContext, uint mixBufferCount, uint inputMixCount, ReadOnlySpan<MixParameter> parameters)
{
uint maxMixStateCount = mixContext.GetCount();
uint totalRequiredMixBufferCount = 0;
for (int i = 0; i < inputMixCount; i++)
{
if (parameters[i].IsUsed)
{
if (parameters[i].DestinationMixId != Constants.UnusedMixId &&
parameters[i].DestinationMixId > maxMixStateCount &&
parameters[i].MixId != Constants.FinalMixId)
{
return true;
}
totalRequiredMixBufferCount += parameters[i].BufferCount;
}
}
return totalRequiredMixBufferCount > mixBufferCount;
}
public ResultCode UpdateMixes(MixContext mixContext, uint mixBufferCount, EffectContext effectContext, SplitterContext splitterContext)
{
uint mixCount;
uint inputMixSize;
uint inputSize = 0;
if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported())
{
MixInParameterDirtyOnlyUpdate parameter = MemoryMarshal.Cast<byte, MixInParameterDirtyOnlyUpdate>(_input.Span)[0];
mixCount = parameter.MixCount;
inputSize += (uint)Unsafe.SizeOf<MixInParameterDirtyOnlyUpdate>();
}
else
{
mixCount = mixContext.GetCount();
}
inputMixSize = mixCount * (uint)Unsafe.SizeOf<MixParameter>();
inputSize += inputMixSize;
if (inputSize != _inputHeader.MixesSize)
{
return ResultCode.InvalidUpdateInfo;
}
if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported())
{
_input = _input.Slice(Unsafe.SizeOf<MixInParameterDirtyOnlyUpdate>());
}
ReadOnlySpan<MixParameter> parameters = MemoryMarshal.Cast<byte, MixParameter>(_input.Span.Slice(0, (int)inputMixSize));
_input = _input.Slice((int)inputMixSize);
if (CheckMixParametersValidity(mixContext, mixBufferCount, mixCount, parameters))
{
return ResultCode.InvalidUpdateInfo;
}
bool isMixContextDirty = false;
for (int i = 0; i < parameters.Length; i++)
{
MixParameter parameter = parameters[i];
int mixId = i;
if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported())
{
mixId = parameter.MixId;
}
ref MixState mix = ref mixContext.GetState(mixId);
if (parameter.IsUsed != mix.IsUsed)
{
mix.IsUsed = parameter.IsUsed;
if (parameter.IsUsed)
{
mix.ClearEffectProcessingOrder();
}
isMixContextDirty = true;
}
if (mix.IsUsed)
{
isMixContextDirty |= mix.Update(mixContext.EdgeMatrix, ref parameter, effectContext, splitterContext, _behaviourContext);
}
}
if (isMixContextDirty)
{
if (_behaviourContext.IsSplitterSupported() && splitterContext.UsingSplitter())
{
if (!mixContext.Sort(splitterContext))
{
return ResultCode.InvalidMixSorting;
}
}
else
{
mixContext.Sort();
}
}
return ResultCode.Success;
}
private static void ResetSink(ref BaseSink sink, ref SinkInParameter parameter)
{
sink.CleanUp();
switch (parameter.Type)
{
case SinkType.Invalid:
sink = new BaseSink();
break;
case SinkType.CircularBuffer:
sink = new CircularBufferSink();
break;
case SinkType.Device:
sink = new DeviceSink();
break;
default:
throw new NotImplementedException($"SinkType {parameter.Type} not implemented!");
}
}
public ResultCode UpdateSinks(SinkContext context, Memory<MemoryPoolState> memoryPools)
{
PoolMapper mapper = new PoolMapper(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
if (context.GetCount() * Unsafe.SizeOf<SinkInParameter>() != _inputHeader.SinksSize)
{
return ResultCode.InvalidUpdateInfo;
}
int initialOutputSize = _output.Length;
ReadOnlySpan<SinkInParameter> parameters = MemoryMarshal.Cast<byte, SinkInParameter>(_input.Slice(0, (int)_inputHeader.SinksSize).Span);
_input = _input.Slice((int)_inputHeader.SinksSize);
for (int i = 0; i < context.GetCount(); i++)
{
SinkInParameter parameter = parameters[i];
ref SinkOutStatus outStatus = ref SpanIOHelper.GetWriteRef<SinkOutStatus>(ref _output)[0];
ref BaseSink sink = ref context.GetSink(i);
if (!sink.IsTypeValid(ref parameter))
{
ResetSink(ref sink, ref parameter);
}
sink.Update(out ErrorInfo updateErrorInfo, ref parameter, ref outStatus, mapper);
if (updateErrorInfo.ErrorCode != ResultCode.Success)
{
_behaviourContext.AppendError(ref updateErrorInfo);
}
}
int currentOutputSize = _output.Length;
OutputHeader.SinksSize = (uint)(Unsafe.SizeOf<SinkOutStatus>() * context.GetCount());
OutputHeader.TotalSize += OutputHeader.SinksSize;
Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.SinksSize);
return ResultCode.Success;
}
public ResultCode UpdatePerformanceBuffer(PerformanceManager manager, Span<byte> performanceOutput)
{
if (Unsafe.SizeOf<PerformanceInParameter>() != _inputHeader.PerformanceBufferSize)
{
return ResultCode.InvalidUpdateInfo;
}
PerformanceInParameter parameter = SpanIOHelper.Read<PerformanceInParameter>(ref _input);
ref PerformanceOutStatus outStatus = ref SpanIOHelper.GetWriteRef<PerformanceOutStatus>(ref _output)[0];
if (manager != null)
{
outStatus.HistorySize = manager.CopyHistories(performanceOutput);
manager.SetTargetNodeId(parameter.TargetNodeId);
}
else
{
outStatus.HistorySize = 0;
}
OutputHeader.PerformanceBufferSize = (uint)Unsafe.SizeOf<PerformanceOutStatus>();
OutputHeader.TotalSize += OutputHeader.PerformanceBufferSize;
return ResultCode.Success;
}
public ResultCode UpdateErrorInfo()
{
ref BehaviourErrorInfoOutStatus outStatus = ref SpanIOHelper.GetWriteRef<BehaviourErrorInfoOutStatus>(ref _output)[0];
2022-08-11 17:07:37 -04:00
_behaviourContext.CopyErrorInfo(outStatus.ErrorInfos.AsSpan(), out outStatus.ErrorInfosCount);
OutputHeader.BehaviourSize = (uint)Unsafe.SizeOf<BehaviourErrorInfoOutStatus>();
OutputHeader.TotalSize += OutputHeader.BehaviourSize;
return ResultCode.Success;
}
public ResultCode UpdateRendererInfo(ulong elapsedFrameCount)
{
ref RendererInfoOutStatus outStatus = ref SpanIOHelper.GetWriteRef<RendererInfoOutStatus>(ref _output)[0];
outStatus.ElapsedFrameCount = elapsedFrameCount;
OutputHeader.RenderInfoSize = (uint)Unsafe.SizeOf<RendererInfoOutStatus>();
OutputHeader.TotalSize += OutputHeader.RenderInfoSize;
return ResultCode.Success;
}
public ResultCode CheckConsumedSize()
{
int consumedInputSize = _inputOrigin.Length - _input.Length;
int consumedOutputSize = _outputOrigin.Length - _output.Length;
if (consumedInputSize != _inputHeader.TotalSize)
{
Logger.Error?.Print(LogClass.AudioRenderer, $"Consumed input size mismatch (got {consumedInputSize} expected {_inputHeader.TotalSize})");
return ResultCode.InvalidUpdateInfo;
}
if (consumedOutputSize != OutputHeader.TotalSize)
{
Logger.Error?.Print(LogClass.AudioRenderer, $"Consumed output size mismatch (got {consumedOutputSize} expected {OutputHeader.TotalSize})");
return ResultCode.InvalidUpdateInfo;
}
return ResultCode.Success;
}
}
}