Ryujinx/Ryujinx.Graphics.Gpu/Memory/IRange.cs

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namespace Ryujinx.Graphics.Gpu.Memory
{
/// <summary>
/// Range of memory.
/// </summary>
/// <typeparam name="T">GPU resource type</typeparam>
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interface IRange<T>
{
ulong Address { get; }
ulong Size { get; }
bool OverlapsWith(ulong address, ulong size);
}
}