2018-09-08 13:51:50 -04:00
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using ChocolArm64.Memory;
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2019-02-27 20:12:24 -05:00
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using Ryujinx.Common;
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2018-09-08 13:51:50 -04:00
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using Ryujinx.Graphics.Gal;
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using Ryujinx.Graphics.Memory;
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namespace Ryujinx.Graphics.Texture
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{
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static class TextureHelper
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{
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2018-09-18 00:30:35 -04:00
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public static ISwizzle GetSwizzle(GalImage Image)
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2018-09-08 13:51:50 -04:00
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{
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2018-09-18 00:30:35 -04:00
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int BlockWidth = ImageUtils.GetBlockWidth (Image.Format);
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2019-02-27 20:12:24 -05:00
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int BlockHeight = ImageUtils.GetBlockHeight (Image.Format);
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int BlockDepth = ImageUtils.GetBlockDepth (Image.Format);
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2018-09-18 00:30:35 -04:00
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int BytesPerPixel = ImageUtils.GetBytesPerPixel(Image.Format);
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2018-09-08 13:51:50 -04:00
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2019-02-27 20:12:24 -05:00
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int Width = BitUtils.DivRoundUp(Image.Width, BlockWidth);
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int Height = BitUtils.DivRoundUp(Image.Height, BlockHeight);
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int Depth = BitUtils.DivRoundUp(Image.Depth, BlockDepth);
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2018-09-08 13:51:50 -04:00
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2018-09-18 00:30:35 -04:00
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if (Image.Layout == GalMemoryLayout.BlockLinear)
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2018-09-08 13:51:50 -04:00
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{
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2018-09-18 00:30:35 -04:00
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int AlignMask = Image.TileWidth * (64 / BytesPerPixel) - 1;
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2018-09-08 13:51:50 -04:00
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2018-09-18 00:30:35 -04:00
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Width = (Width + AlignMask) & ~AlignMask;
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2018-09-08 13:51:50 -04:00
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2019-02-27 20:12:24 -05:00
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return new BlockLinearSwizzle(
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Width,
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Height,
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Depth,
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Image.GobBlockHeight,
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Image.GobBlockDepth,
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BytesPerPixel);
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2018-09-18 00:30:35 -04:00
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}
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else
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{
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2019-02-27 20:12:24 -05:00
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return new LinearSwizzle(Image.Pitch, BytesPerPixel, Width, Height);
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2018-09-18 00:30:35 -04:00
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}
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2018-09-08 13:51:50 -04:00
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}
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2018-10-30 21:43:02 -04:00
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public static (MemoryManager Memory, long Position) GetMemoryAndPosition(
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IMemory Memory,
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long Position)
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2018-09-08 13:51:50 -04:00
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{
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if (Memory is NvGpuVmm Vmm)
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{
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return (Vmm.Memory, Vmm.GetPhysicalAddress(Position));
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}
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2018-10-30 21:43:02 -04:00
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return ((MemoryManager)Memory, Position);
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2018-09-08 13:51:50 -04:00
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}
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}
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}
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