2021-01-27 18:59:47 -05:00
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float Helper_ShuffleUp(float x, uint index, uint mask, out bool valid)
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2019-10-30 23:29:22 -04:00
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{
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uint segMask = (mask >> 8) & 0x1fu;
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uint minThreadId = gl_SubGroupInvocationARB & segMask;
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uint srcThreadId = gl_SubGroupInvocationARB - index;
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2021-08-30 13:02:40 -04:00
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valid = int(srcThreadId) >= int(minThreadId);
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float v = readInvocationARB(x, srcThreadId);
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return valid ? v : x;
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2019-10-30 23:29:22 -04:00
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}
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