2020-11-20 15:59:01 -05:00
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using System.Collections.Concurrent;
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2018-11-14 21:22:50 -05:00
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using System.Collections.Generic;
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namespace Ryujinx.Audio
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{
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/// <summary>
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/// A Dummy audio renderer that does not output any audio
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/// </summary>
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public class DummyAudioOut : IAalOutput
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{
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private int _lastTrackId = 1;
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private float _volume = 1.0f;
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private ConcurrentQueue<int> _trackIds;
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private ConcurrentQueue<long> _buffers;
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private ConcurrentDictionary<int, ReleaseCallback> _releaseCallbacks;
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private ulong _playedSampleCount;
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public DummyAudioOut()
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{
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_buffers = new ConcurrentQueue<long>();
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_trackIds = new ConcurrentQueue<int>();
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_releaseCallbacks = new ConcurrentDictionary<int, ReleaseCallback>();
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2018-11-14 21:22:50 -05:00
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}
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/// <summary>
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/// Dummy audio output is always available, Baka!
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/// </summary>
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public static bool IsSupported => true;
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public PlaybackState GetState(int trackId) => PlaybackState.Stopped;
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2020-08-18 15:03:55 -04:00
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public bool SupportsChannelCount(int channels)
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{
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return true;
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}
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public int OpenHardwareTrack(int sampleRate, int hardwareChannels, int virtualChannels, ReleaseCallback callback)
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{
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if (!_trackIds.TryDequeue(out int trackId))
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{
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trackId = ++_lastTrackId;
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2018-11-18 20:24:15 -05:00
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}
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_releaseCallbacks[trackId] = callback;
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return trackId;
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}
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public void CloseTrack(int trackId)
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{
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_trackIds.Enqueue(trackId);
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_releaseCallbacks.Remove(trackId, out _);
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}
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public bool ContainsBuffer(int trackID, long bufferTag) => false;
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public long[] GetReleasedBuffers(int trackId, int maxCount)
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{
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List<long> bufferTags = new List<long>();
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for (int i = 0; i < maxCount; i++)
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{
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if (!_buffers.TryDequeue(out long tag))
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{
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break;
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}
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bufferTags.Add(tag);
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}
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return bufferTags.ToArray();
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}
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public void AppendBuffer<T>(int trackId, long bufferTag, T[] buffer) where T : struct
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{
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_buffers.Enqueue(bufferTag);
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_playedSampleCount += (ulong)buffer.Length;
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if (_releaseCallbacks.TryGetValue(trackId, out var callback))
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{
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callback?.Invoke();
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}
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}
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public void Start(int trackId) { }
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public void Stop(int trackId) { }
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public uint GetBufferCount(int trackId) => (uint)_buffers.Count;
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public ulong GetPlayedSampleCount(int trackId) => _playedSampleCount;
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public bool FlushBuffers(int trackId) => false;
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public float GetVolume(int trackId) => _volume;
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public void SetVolume(int trackId, float volume)
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{
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_volume = volume;
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}
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public void Dispose()
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{
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_buffers.Clear();
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}
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}
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}
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