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using LibHac.Ncm ;
using Ryujinx.Common.Logging ;
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using Ryujinx.HLE.HOS.Services.Arp ;
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using Ryujinx.HLE.HOS.Services.Nim.ShopServiceAccessServerInterface ;
namespace Ryujinx.HLE.HOS.Services.Nim
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{
[Service("nim:eca")] // 5.0.0+
class IShopServiceAccessServerInterface : IpcService
{
public IShopServiceAccessServerInterface ( ServiceCtx context ) { }
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[CommandCmif(0)]
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// CreateServerInterface(pid, handle<unknown>, u64) -> object<nn::ec::IShopServiceAccessServer>
public ResultCode CreateServerInterface ( ServiceCtx context )
{
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// Close transfer memory immediately as we don't use it.
context . Device . System . KernelContext . Syscall . CloseHandle ( context . Request . HandleDesc . ToCopy [ 0 ] ) ;
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MakeObject ( context , new IShopServiceAccessServer ( ) ) ;
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Logger . Stub ? . PrintStub ( LogClass . ServiceNim ) ;
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return ResultCode . Success ;
}
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[CommandCmif(4)] // 10.0.0+
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// IsLargeResourceAvailable(pid) -> b8
public ResultCode IsLargeResourceAvailable ( ServiceCtx context )
{
// TODO: Service calls arp:r GetApplicationInstanceId (10.0.0+) then if it fails it calls arp:r GetMicroApplicationInstanceId (10.0.0+)
// then if it fails it returns the arp:r result code.
// NOTE: Firmare 10.0.0+ don't use the Pid here anymore, but the returned InstanceId. We don't support that for now so we can just use the Pid instead.
StorageId baseStorageId = ( StorageId ) ApplicationLaunchProperty . GetByPid ( context ) . BaseGameStorageId ;
// NOTE: Service returns ResultCode.InvalidArgument if baseStorageId is null, doesn't occur in our case.
context . ResponseData . Write ( baseStorageId = = StorageId . Host ) ;
return ResultCode . Success ;
}
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}
}