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using Ryujinx.Common.Memory;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Common
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{
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/// <summary>
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/// Audio system output configuration.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct AudioOutputConfiguration
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{
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/// <summary>
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/// The target sample rate of the system.
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/// </summary>
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public uint SampleRate;
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/// <summary>
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/// The target channel count of the system.
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/// </summary>
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public uint ChannelCount;
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/// <summary>
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/// Reserved/unused
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/// </summary>
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public SampleFormat SampleFormat;
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/// <summary>
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/// Reserved/unused.
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/// </summary>
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private Array3<byte> _padding;
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/// <summary>
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/// The initial audio system state.
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/// </summary>
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public AudioDeviceState AudioOutState;
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}
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}
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