NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
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using ChocolArm64.Memory;
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2018-10-17 13:15:50 -04:00
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using Ryujinx.Common.Logging;
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2018-09-08 13:51:50 -04:00
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using Ryujinx.Graphics.Memory;
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2018-08-16 19:47:36 -04:00
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using Ryujinx.HLE.HOS.Services.Nv.NvMap;
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
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using System;
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using System.Collections.Concurrent;
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2018-08-16 19:47:36 -04:00
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namespace Ryujinx.HLE.HOS.Services.Nv.NvGpuAS
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
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{
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class NvGpuASIoctl
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{
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private const int FlagFixedOffset = 1;
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2018-08-15 14:59:51 -04:00
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private const int FlagRemapSubRange = 0x100;
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private static ConcurrentDictionary<Process, NvGpuASCtx> ASCtxs;
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
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static NvGpuASIoctl()
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{
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2018-08-15 14:59:51 -04:00
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ASCtxs = new ConcurrentDictionary<Process, NvGpuASCtx>();
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
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}
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public static int ProcessIoctl(ServiceCtx Context, int Cmd)
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{
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switch (Cmd & 0xffff)
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{
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case 0x4101: return BindChannel (Context);
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case 0x4102: return AllocSpace (Context);
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case 0x4103: return FreeSpace (Context);
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case 0x4105: return UnmapBuffer (Context);
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case 0x4106: return MapBufferEx (Context);
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case 0x4108: return GetVaRegions(Context);
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case 0x4109: return InitializeEx(Context);
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2018-08-15 14:59:51 -04:00
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case 0x4114: return Remap (Context, Cmd);
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
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}
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throw new NotImplementedException(Cmd.ToString("x8"));
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}
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private static int BindChannel(ServiceCtx Context)
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{
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2018-06-02 18:46:09 -04:00
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long InputPosition = Context.Request.GetBufferType0x21().Position;
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long OutputPosition = Context.Request.GetBufferType0x22().Position;
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
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2018-10-17 13:15:50 -04:00
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Logger.PrintStub(LogClass.ServiceNv, "Stubbed.");
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
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return NvResult.Success;
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}
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private static int AllocSpace(ServiceCtx Context)
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{
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2018-06-02 18:46:09 -04:00
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long InputPosition = Context.Request.GetBufferType0x21().Position;
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long OutputPosition = Context.Request.GetBufferType0x22().Position;
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
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NvGpuASAllocSpace Args = AMemoryHelper.Read<NvGpuASAllocSpace>(Context.Memory, InputPosition);
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2018-08-15 14:59:51 -04:00
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NvGpuASCtx ASCtx = GetASCtx(Context);
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
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ulong Size = (ulong)Args.Pages *
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(ulong)Args.PageSize;
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int Result = NvResult.Success;
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2018-08-15 14:59:51 -04:00
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lock (ASCtx)
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
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{
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2018-08-15 14:59:51 -04:00
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//Note: When the fixed offset flag is not set,
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//the Offset field holds the alignment size instead.
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if ((Args.Flags & FlagFixedOffset) != 0)
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{
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Args.Offset = ASCtx.Vmm.ReserveFixed(Args.Offset, (long)Size);
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}
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else
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{
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Args.Offset = ASCtx.Vmm.Reserve((long)Size, Args.Offset);
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}
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
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2018-08-15 14:59:51 -04:00
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if (Args.Offset < 0)
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{
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Args.Offset = 0;
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
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2018-10-17 13:15:50 -04:00
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Logger.PrintWarning(LogClass.ServiceNv, $"Failed to allocate size {Size:x16}!");
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2018-08-15 14:59:51 -04:00
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Result = NvResult.OutOfMemory;
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}
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else
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{
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ASCtx.AddReservation(Args.Offset, (long)Size);
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}
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
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}
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AMemoryHelper.Write(Context.Memory, OutputPosition, Args);
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return Result;
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}
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private static int FreeSpace(ServiceCtx Context)
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{
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2018-06-02 18:46:09 -04:00
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long InputPosition = Context.Request.GetBufferType0x21().Position;
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long OutputPosition = Context.Request.GetBufferType0x22().Position;
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
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NvGpuASAllocSpace Args = AMemoryHelper.Read<NvGpuASAllocSpace>(Context.Memory, InputPosition);
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2018-08-15 14:59:51 -04:00
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NvGpuASCtx ASCtx = GetASCtx(Context);
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
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2018-08-15 14:59:51 -04:00
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int Result = NvResult.Success;
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
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2018-08-15 14:59:51 -04:00
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lock (ASCtx)
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{
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ulong Size = (ulong)Args.Pages *
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(ulong)Args.PageSize;
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
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2018-08-15 14:59:51 -04:00
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if (ASCtx.RemoveReservation(Args.Offset))
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{
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ASCtx.Vmm.Free(Args.Offset, (long)Size);
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}
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else
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{
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2018-10-17 13:15:50 -04:00
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Logger.PrintWarning(LogClass.ServiceNv,
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2018-08-15 14:59:51 -04:00
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$"Failed to free offset 0x{Args.Offset:x16} size 0x{Size:x16}!");
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Result = NvResult.InvalidInput;
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}
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}
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return Result;
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
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}
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private static int UnmapBuffer(ServiceCtx Context)
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{
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2018-06-02 18:46:09 -04:00
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long InputPosition = Context.Request.GetBufferType0x21().Position;
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long OutputPosition = Context.Request.GetBufferType0x22().Position;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
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NvGpuASUnmapBuffer Args = AMemoryHelper.Read<NvGpuASUnmapBuffer>(Context.Memory, InputPosition);
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2018-08-15 14:59:51 -04:00
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NvGpuASCtx ASCtx = GetASCtx(Context);
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
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2018-08-15 14:59:51 -04:00
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lock (ASCtx)
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
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{
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2018-08-15 14:59:51 -04:00
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if (ASCtx.RemoveMap(Args.Offset, out long Size))
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{
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if (Size != 0)
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{
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ASCtx.Vmm.Free(Args.Offset, Size);
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}
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}
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else
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{
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2018-10-17 13:15:50 -04:00
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Logger.PrintWarning(LogClass.ServiceNv, $"Invalid buffer offset {Args.Offset:x16}!");
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2018-08-15 14:59:51 -04:00
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}
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
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}
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return NvResult.Success;
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}
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private static int MapBufferEx(ServiceCtx Context)
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{
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2018-08-15 14:59:51 -04:00
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const string MapErrorMsg = "Failed to map fixed buffer with offset 0x{0:x16} and size 0x{1:x16}!";
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2018-06-02 18:46:09 -04:00
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long InputPosition = Context.Request.GetBufferType0x21().Position;
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long OutputPosition = Context.Request.GetBufferType0x22().Position;
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
|
|
|
|
NvGpuASMapBufferEx Args = AMemoryHelper.Read<NvGpuASMapBufferEx>(Context.Memory, InputPosition);
|
|
|
|
|
2018-08-15 14:59:51 -04:00
|
|
|
NvGpuASCtx ASCtx = GetASCtx(Context);
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
|
|
|
|
NvMapHandle Map = NvMapIoctl.GetNvMapWithFb(Context, Args.NvMapHandle);
|
|
|
|
|
|
|
|
if (Map == null)
|
|
|
|
{
|
2018-10-17 13:15:50 -04:00
|
|
|
Logger.PrintWarning(LogClass.ServiceNv, $"Invalid NvMap handle 0x{Args.NvMapHandle:x8}!");
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
|
|
|
|
return NvResult.InvalidInput;
|
|
|
|
}
|
|
|
|
|
2018-08-15 14:59:51 -04:00
|
|
|
long PA;
|
|
|
|
|
|
|
|
if ((Args.Flags & FlagRemapSubRange) != 0)
|
|
|
|
{
|
|
|
|
lock (ASCtx)
|
|
|
|
{
|
|
|
|
if (ASCtx.TryGetMapPhysicalAddress(Args.Offset, out PA))
|
|
|
|
{
|
|
|
|
long VA = Args.Offset + Args.BufferOffset;
|
|
|
|
|
|
|
|
PA += Args.BufferOffset;
|
|
|
|
|
|
|
|
if (ASCtx.Vmm.Map(PA, VA, Args.MappingSize) < 0)
|
|
|
|
{
|
|
|
|
string Msg = string.Format(MapErrorMsg, VA, Args.MappingSize);
|
|
|
|
|
2018-10-17 13:15:50 -04:00
|
|
|
Logger.PrintWarning(LogClass.ServiceNv, Msg);
|
2018-08-15 14:59:51 -04:00
|
|
|
|
|
|
|
return NvResult.InvalidInput;
|
|
|
|
}
|
|
|
|
|
|
|
|
return NvResult.Success;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2018-10-17 13:15:50 -04:00
|
|
|
Logger.PrintWarning(LogClass.ServiceNv, $"Address 0x{Args.Offset:x16} not mapped!");
|
2018-08-15 14:59:51 -04:00
|
|
|
|
|
|
|
return NvResult.InvalidInput;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
PA = Map.Address + Args.BufferOffset;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
|
|
|
|
long Size = Args.MappingSize;
|
|
|
|
|
|
|
|
if (Size == 0)
|
|
|
|
{
|
2018-06-10 00:00:43 -04:00
|
|
|
Size = (uint)Map.Size;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
int Result = NvResult.Success;
|
|
|
|
|
2018-08-15 14:59:51 -04:00
|
|
|
lock (ASCtx)
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
{
|
2018-08-15 14:59:51 -04:00
|
|
|
//Note: When the fixed offset flag is not set,
|
|
|
|
//the Offset field holds the alignment size instead.
|
|
|
|
bool VaAllocated = (Args.Flags & FlagFixedOffset) == 0;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
|
2018-08-15 14:59:51 -04:00
|
|
|
if (!VaAllocated)
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
{
|
2018-08-15 14:59:51 -04:00
|
|
|
if (ASCtx.ValidateFixedBuffer(Args.Offset, Size))
|
|
|
|
{
|
|
|
|
Args.Offset = ASCtx.Vmm.Map(PA, Args.Offset, Size);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
string Msg = string.Format(MapErrorMsg, Args.Offset, Size);
|
|
|
|
|
2018-10-17 13:15:50 -04:00
|
|
|
Logger.PrintWarning(LogClass.ServiceNv, Msg);
|
2018-08-15 14:59:51 -04:00
|
|
|
|
|
|
|
Result = NvResult.InvalidInput;
|
|
|
|
}
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
}
|
2018-08-15 14:59:51 -04:00
|
|
|
else
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
{
|
2018-08-15 14:59:51 -04:00
|
|
|
Args.Offset = ASCtx.Vmm.Map(PA, Size);
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
if (Args.Offset < 0)
|
|
|
|
{
|
|
|
|
Args.Offset = 0;
|
|
|
|
|
2018-10-17 13:15:50 -04:00
|
|
|
Logger.PrintWarning(LogClass.ServiceNv, $"Failed to map size 0x{Size:x16}!");
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
|
|
|
|
Result = NvResult.InvalidInput;
|
|
|
|
}
|
2018-08-15 14:59:51 -04:00
|
|
|
else
|
|
|
|
{
|
|
|
|
ASCtx.AddMap(Args.Offset, Size, PA, VaAllocated);
|
|
|
|
}
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
AMemoryHelper.Write(Context.Memory, OutputPosition, Args);
|
|
|
|
|
|
|
|
return Result;
|
|
|
|
}
|
|
|
|
|
|
|
|
private static int GetVaRegions(ServiceCtx Context)
|
|
|
|
{
|
2018-06-02 18:46:09 -04:00
|
|
|
long InputPosition = Context.Request.GetBufferType0x21().Position;
|
|
|
|
long OutputPosition = Context.Request.GetBufferType0x22().Position;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
|
2018-10-17 13:15:50 -04:00
|
|
|
Logger.PrintStub(LogClass.ServiceNv, "Stubbed.");
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
|
|
|
|
return NvResult.Success;
|
|
|
|
}
|
|
|
|
|
|
|
|
private static int InitializeEx(ServiceCtx Context)
|
|
|
|
{
|
2018-06-02 18:46:09 -04:00
|
|
|
long InputPosition = Context.Request.GetBufferType0x21().Position;
|
|
|
|
long OutputPosition = Context.Request.GetBufferType0x22().Position;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
|
2018-10-17 13:15:50 -04:00
|
|
|
Logger.PrintStub(LogClass.ServiceNv, "Stubbed.");
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
|
|
|
|
return NvResult.Success;
|
|
|
|
}
|
|
|
|
|
2018-08-15 14:59:51 -04:00
|
|
|
private static int Remap(ServiceCtx Context, int Cmd)
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
{
|
2018-08-15 14:59:51 -04:00
|
|
|
int Count = ((Cmd >> 16) & 0xff) / 0x14;
|
|
|
|
|
2018-06-02 18:46:09 -04:00
|
|
|
long InputPosition = Context.Request.GetBufferType0x21().Position;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
|
2018-08-15 14:59:51 -04:00
|
|
|
for (int Index = 0; Index < Count; Index++, InputPosition += 0x14)
|
|
|
|
{
|
|
|
|
NvGpuASRemap Args = AMemoryHelper.Read<NvGpuASRemap>(Context.Memory, InputPosition);
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
|
2018-08-15 14:59:51 -04:00
|
|
|
NvGpuVmm Vmm = GetASCtx(Context).Vmm;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
|
2018-08-15 14:59:51 -04:00
|
|
|
NvMapHandle Map = NvMapIoctl.GetNvMapWithFb(Context, Args.NvMapHandle);
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
|
2018-08-15 14:59:51 -04:00
|
|
|
if (Map == null)
|
|
|
|
{
|
2018-10-17 13:15:50 -04:00
|
|
|
Logger.PrintWarning(LogClass.ServiceNv, $"Invalid NvMap handle 0x{Args.NvMapHandle:x8}!");
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
|
2018-08-15 14:59:51 -04:00
|
|
|
return NvResult.InvalidInput;
|
|
|
|
}
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
|
2018-08-15 14:59:51 -04:00
|
|
|
long Result = Vmm.Map(Map.Address, (long)(uint)Args.Offset << 16,
|
|
|
|
(long)(uint)Args.Pages << 16);
|
|
|
|
|
|
|
|
if (Result < 0)
|
|
|
|
{
|
2018-10-17 13:15:50 -04:00
|
|
|
Logger.PrintWarning(LogClass.ServiceNv,
|
2018-08-15 14:59:51 -04:00
|
|
|
$"Page 0x{Args.Offset:x16} size 0x{Args.Pages:x16} not allocated!");
|
|
|
|
|
|
|
|
return NvResult.InvalidInput;
|
|
|
|
}
|
|
|
|
}
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
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return NvResult.Success;
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}
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2018-08-15 14:59:51 -04:00
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public static NvGpuASCtx GetASCtx(ServiceCtx Context)
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
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{
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2018-08-15 14:59:51 -04:00
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return ASCtxs.GetOrAdd(Context.Process, (Key) => new NvGpuASCtx(Context));
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
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}
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public static void UnloadProcess(Process Process)
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{
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2018-08-15 14:59:51 -04:00
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ASCtxs.TryRemove(Process, out _);
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
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}
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}
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}
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