126 lines
3.4 KiB
C#
126 lines
3.4 KiB
C#
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using System.IO;
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namespace Ryujinx.Graphics.Gpu.Engine
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{
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class ShaderDumper
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{
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private const int ShaderHeaderSize = 0x50;
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private GpuContext _context;
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private string _runtimeDir;
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private string _dumpPath;
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private int _dumpIndex;
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public int CurrentDumpIndex => _dumpIndex;
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public ShaderDumper(GpuContext context)
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{
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_context = context;
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_dumpIndex = 1;
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}
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public void Dump(ulong gpuVa, bool compute)
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{
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_dumpPath = GraphicsConfig.ShadersDumpPath;
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if (string.IsNullOrWhiteSpace(_dumpPath))
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{
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return;
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}
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string fileName = "Shader" + _dumpIndex.ToString("d4") + ".bin";
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string fullPath = Path.Combine(FullDir(), fileName);
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string codePath = Path.Combine(CodeDir(), fileName);
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_dumpIndex++;
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ulong headerSize = compute ? 0UL : ShaderHeaderSize;
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using (FileStream fullFile = File.Create(fullPath))
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using (FileStream codeFile = File.Create(codePath))
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{
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BinaryWriter fullWriter = new BinaryWriter(fullFile);
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BinaryWriter codeWriter = new BinaryWriter(codeFile);
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for (ulong i = 0; i < headerSize; i += 4)
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{
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fullWriter.Write(_context.MemoryAccessor.ReadInt32(gpuVa + i));
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}
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ulong offset = 0;
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ulong instruction = 0;
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// Dump until a NOP instruction is found.
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while ((instruction >> 48 & 0xfff8) != 0x50b0)
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{
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uint word0 = (uint)_context.MemoryAccessor.ReadInt32(gpuVa + headerSize + offset + 0);
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uint word1 = (uint)_context.MemoryAccessor.ReadInt32(gpuVa + headerSize + offset + 4);
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instruction = word0 | (ulong)word1 << 32;
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// Zero instructions (other kind of NOP) stop immediately,
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// this is to avoid two rows of zeroes.
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if (instruction == 0)
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{
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break;
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}
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fullWriter.Write(instruction);
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codeWriter.Write(instruction);
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offset += 8;
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}
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// Align to meet nvdisasm requirements.
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while (offset % 0x20 != 0)
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{
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fullWriter.Write(0);
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codeWriter.Write(0);
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offset += 4;
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}
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}
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}
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private string FullDir()
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{
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return CreateAndReturn(Path.Combine(DumpDir(), "Full"));
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}
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private string CodeDir()
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{
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return CreateAndReturn(Path.Combine(DumpDir(), "Code"));
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}
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private string DumpDir()
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{
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if (string.IsNullOrEmpty(_runtimeDir))
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{
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int index = 1;
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do
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{
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_runtimeDir = Path.Combine(_dumpPath, "Dumps" + index.ToString("d2"));
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index++;
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}
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while (Directory.Exists(_runtimeDir));
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Directory.CreateDirectory(_runtimeDir);
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}
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return _runtimeDir;
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}
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private static string CreateAndReturn(string dir)
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{
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Directory.CreateDirectory(dir);
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return dir;
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}
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}
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}
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