NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
using ChocolArm64.Memory;
|
|
|
|
using Ryujinx.Core.Logging;
|
|
|
|
using System;
|
|
|
|
using System.Diagnostics;
|
|
|
|
|
|
|
|
namespace Ryujinx.Core.OsHle.Services.Nv.NvGpuGpu
|
|
|
|
{
|
|
|
|
class NvGpuGpuIoctl
|
|
|
|
{
|
|
|
|
private static Stopwatch PTimer;
|
|
|
|
|
|
|
|
private static double TicksToNs;
|
|
|
|
|
|
|
|
static NvGpuGpuIoctl()
|
|
|
|
{
|
|
|
|
PTimer = new Stopwatch();
|
|
|
|
|
|
|
|
PTimer.Start();
|
|
|
|
|
|
|
|
TicksToNs = (1.0 / Stopwatch.Frequency) * 1_000_000_000;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static int ProcessIoctl(ServiceCtx Context, int Cmd)
|
|
|
|
{
|
|
|
|
switch (Cmd & 0xffff)
|
|
|
|
{
|
|
|
|
case 0x4701: return ZcullGetCtxSize (Context);
|
|
|
|
case 0x4702: return ZcullGetInfo (Context);
|
|
|
|
case 0x4703: return ZbcSetTable (Context);
|
|
|
|
case 0x4705: return GetCharacteristics(Context);
|
|
|
|
case 0x4706: return GetTpcMasks (Context);
|
|
|
|
case 0x4714: return GetActiveSlotMask (Context);
|
|
|
|
case 0x471c: return GetGpuTime (Context);
|
|
|
|
}
|
|
|
|
|
|
|
|
throw new NotImplementedException(Cmd.ToString("x8"));
|
|
|
|
}
|
|
|
|
|
|
|
|
private static int ZcullGetCtxSize(ServiceCtx Context)
|
|
|
|
{
|
2018-06-02 18:46:09 -04:00
|
|
|
long OutputPosition = Context.Request.GetBufferType0x22().Position;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
|
2018-05-10 23:19:51 -04:00
|
|
|
NvGpuGpuZcullGetCtxSize Args = new NvGpuGpuZcullGetCtxSize();
|
|
|
|
|
|
|
|
Args.Size = 1;
|
|
|
|
|
|
|
|
AMemoryHelper.Write(Context.Memory, OutputPosition, Args);
|
|
|
|
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
Context.Ns.Log.PrintStub(LogClass.ServiceNv, "Stubbed.");
|
|
|
|
|
|
|
|
return NvResult.Success;
|
|
|
|
}
|
|
|
|
|
|
|
|
private static int ZcullGetInfo(ServiceCtx Context)
|
|
|
|
{
|
2018-06-02 18:46:09 -04:00
|
|
|
long OutputPosition = Context.Request.GetBufferType0x22().Position;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
|
2018-05-10 23:19:51 -04:00
|
|
|
NvGpuGpuZcullGetInfo Args = new NvGpuGpuZcullGetInfo();
|
|
|
|
|
|
|
|
Args.WidthAlignPixels = 0x20;
|
|
|
|
Args.HeightAlignPixels = 0x20;
|
|
|
|
Args.PixelSquaresByAliquots = 0x400;
|
|
|
|
Args.AliquotTotal = 0x800;
|
|
|
|
Args.RegionByteMultiplier = 0x20;
|
|
|
|
Args.RegionHeaderSize = 0x20;
|
|
|
|
Args.SubregionHeaderSize = 0xc0;
|
|
|
|
Args.SubregionWidthAlignPixels = 0x20;
|
|
|
|
Args.SubregionHeightAlignPixels = 0x40;
|
|
|
|
Args.SubregionCount = 0x10;
|
|
|
|
|
|
|
|
AMemoryHelper.Write(Context.Memory, OutputPosition, Args);
|
|
|
|
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
Context.Ns.Log.PrintStub(LogClass.ServiceNv, "Stubbed.");
|
|
|
|
|
|
|
|
return NvResult.Success;
|
|
|
|
}
|
|
|
|
|
|
|
|
private static int ZbcSetTable(ServiceCtx Context)
|
|
|
|
{
|
2018-06-02 18:46:09 -04:00
|
|
|
long InputPosition = Context.Request.GetBufferType0x21().Position;
|
|
|
|
long OutputPosition = Context.Request.GetBufferType0x22().Position;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
|
|
|
|
Context.Ns.Log.PrintStub(LogClass.ServiceNv, "Stubbed.");
|
|
|
|
|
|
|
|
return NvResult.Success;
|
|
|
|
}
|
|
|
|
|
|
|
|
private static int GetCharacteristics(ServiceCtx Context)
|
|
|
|
{
|
2018-06-02 18:46:09 -04:00
|
|
|
long InputPosition = Context.Request.GetBufferType0x21().Position;
|
|
|
|
long OutputPosition = Context.Request.GetBufferType0x22().Position;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
|
|
|
|
NvGpuGpuGetCharacteristics Args = AMemoryHelper.Read<NvGpuGpuGetCharacteristics>(Context.Memory, InputPosition);
|
|
|
|
|
|
|
|
Args.BufferSize = 0xa0;
|
|
|
|
|
|
|
|
Args.Arch = 0x120;
|
|
|
|
Args.Impl = 0xb;
|
|
|
|
Args.Rev = 0xa1;
|
|
|
|
Args.NumGpc = 0x1;
|
|
|
|
Args.L2CacheSize = 0x40000;
|
|
|
|
Args.OnBoardVideoMemorySize = 0x0;
|
|
|
|
Args.NumTpcPerGpc = 0x2;
|
|
|
|
Args.BusType = 0x20;
|
|
|
|
Args.BigPageSize = 0x20000;
|
|
|
|
Args.CompressionPageSize = 0x20000;
|
|
|
|
Args.PdeCoverageBitCount = 0x1b;
|
|
|
|
Args.AvailableBigPageSizes = 0x30000;
|
|
|
|
Args.GpcMask = 0x1;
|
|
|
|
Args.SmArchSmVersion = 0x503;
|
|
|
|
Args.SmArchSpaVersion = 0x503;
|
|
|
|
Args.SmArchWarpCount = 0x80;
|
|
|
|
Args.GpuVaBitCount = 0x28;
|
|
|
|
Args.Reserved = 0x0;
|
|
|
|
Args.Flags = 0x55;
|
|
|
|
Args.TwodClass = 0x902d;
|
|
|
|
Args.ThreedClass = 0xb197;
|
|
|
|
Args.ComputeClass = 0xb1c0;
|
|
|
|
Args.GpfifoClass = 0xb06f;
|
|
|
|
Args.InlineToMemoryClass = 0xa140;
|
|
|
|
Args.DmaCopyClass = 0xb0b5;
|
|
|
|
Args.MaxFbpsCount = 0x1;
|
|
|
|
Args.FbpEnMask = 0x0;
|
|
|
|
Args.MaxLtcPerFbp = 0x2;
|
|
|
|
Args.MaxLtsPerLtc = 0x1;
|
|
|
|
Args.MaxTexPerTpc = 0x0;
|
|
|
|
Args.MaxGpcCount = 0x1;
|
|
|
|
Args.RopL2EnMask0 = 0x21d70;
|
|
|
|
Args.RopL2EnMask1 = 0x0;
|
|
|
|
Args.ChipName = 0x6230326d67;
|
|
|
|
Args.GrCompbitStoreBaseHw = 0x0;
|
|
|
|
|
|
|
|
AMemoryHelper.Write(Context.Memory, OutputPosition, Args);
|
|
|
|
|
|
|
|
return NvResult.Success;
|
|
|
|
}
|
|
|
|
|
|
|
|
private static int GetTpcMasks(ServiceCtx Context)
|
|
|
|
{
|
2018-06-02 18:46:09 -04:00
|
|
|
long InputPosition = Context.Request.GetBufferType0x21().Position;
|
|
|
|
long OutputPosition = Context.Request.GetBufferType0x22().Position;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
|
2018-05-13 21:10:45 -04:00
|
|
|
NvGpuGpuGetTpcMasks Args = AMemoryHelper.Read<NvGpuGpuGetTpcMasks>(Context.Memory, InputPosition);
|
|
|
|
|
|
|
|
if (Args.MaskBufferSize != 0)
|
|
|
|
{
|
|
|
|
Args.TpcMask = 3;
|
|
|
|
}
|
|
|
|
|
|
|
|
AMemoryHelper.Write(Context.Memory, OutputPosition, Args);
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
|
|
|
|
return NvResult.Success;
|
|
|
|
}
|
|
|
|
|
|
|
|
private static int GetActiveSlotMask(ServiceCtx Context)
|
|
|
|
{
|
2018-06-02 18:46:09 -04:00
|
|
|
long OutputPosition = Context.Request.GetBufferType0x22().Position;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
|
2018-05-10 23:19:51 -04:00
|
|
|
NvGpuGpuGetActiveSlotMask Args = new NvGpuGpuGetActiveSlotMask();
|
|
|
|
|
|
|
|
Args.Slot = 0x07;
|
|
|
|
Args.Mask = 0x01;
|
|
|
|
|
|
|
|
AMemoryHelper.Write(Context.Memory, OutputPosition, Args);
|
|
|
|
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
Context.Ns.Log.PrintStub(LogClass.ServiceNv, "Stubbed.");
|
|
|
|
|
|
|
|
return NvResult.Success;
|
|
|
|
}
|
|
|
|
|
|
|
|
private static int GetGpuTime(ServiceCtx Context)
|
|
|
|
{
|
2018-06-02 18:46:09 -04:00
|
|
|
long OutputPosition = Context.Request.GetBufferType0x22().Position;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
|
|
|
|
Context.Memory.WriteInt64(OutputPosition, GetPTimerNanoSeconds());
|
|
|
|
|
|
|
|
return NvResult.Success;
|
|
|
|
}
|
|
|
|
|
|
|
|
private static long GetPTimerNanoSeconds()
|
|
|
|
{
|
|
|
|
double Ticks = PTimer.ElapsedTicks;
|
|
|
|
|
|
|
|
return (long)(Ticks * TicksToNs) & 0xff_ffff_ffff_ffff;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|