This website requires JavaScript.
Explore
Help
Sign In
stuff
/
Ryujinx
Watch
1
Star
0
Fork
You've already forked Ryujinx
0
Code
Issues
Pull requests
Projects
Releases
Packages
Wiki
Activity
Actions
33e7c89822
Ryujinx
/
Ryujinx.HLE
/
Input
/
HidJoystickPosition.cs
8 lines
127 B
C#
Raw
Normal View
History
Unescape
Escape
Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
2018-06-10 20:46:42 -04:00
namespace
Ryujinx.HLE.Input
Refactor HID, fix issues (#48) * Refactor HID, fix issues * Fix on touch screen code with wrong offset * Don't use magic values * Replace more magic values with actual variables, fix touch screen coordinates on different window sizes
2018-03-02 20:49:17 -05:00
{
public
struct
HidJoystickPosition
{
Adjust naming conventions and general refactoring in HLE Project (#527) * Rename enum fields * Naming conventions * Remove unneeded ".this" * Remove unneeded semicolons * Remove unused Usings * Don't use var * Remove unneeded enum underlying types * Explicitly label class visibility * Remove unneeded @ prefixes * Remove unneeded commas * Remove unneeded if expressions * Method doesn't use unsafe code * Remove unneeded casts * Initialized objects don't need an empty constructor * Remove settings from DotSettings * Revert "Explicitly label class visibility" This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51. * Small changes * Revert external enum renaming * Changes from feedback * Apply previous refactorings to the merged code
2018-12-06 06:16:24 -05:00
public
int
Dx
;
public
int
Dy
;
Refactor HID, fix issues (#48) * Refactor HID, fix issues * Fix on touch screen code with wrong offset * Don't use magic values * Replace more magic values with actual variables, fix touch screen coordinates on different window sizes
2018-03-02 20:49:17 -05:00
}
}
Reference in a new issue
Copy permalink