Ryujinx/Ryujinx.Graphics/Gal/OpenGL/OglEnumConverter.cs

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using OpenTK.Graphics.OpenGL;
using System;
namespace Ryujinx.Graphics.Gal.OpenGL
{
static class OglEnumConverter
{
public static FrontFaceDirection GetFrontFace(GalFrontFace frontFace)
{
switch (frontFace)
{
case GalFrontFace.Cw: return FrontFaceDirection.Cw;
case GalFrontFace.Ccw: return FrontFaceDirection.Ccw;
}
throw new ArgumentException(nameof(frontFace) + " \"" + frontFace + "\" is not valid!");
}
public static CullFaceMode GetCullFace(GalCullFace cullFace)
{
switch (cullFace)
{
case GalCullFace.Front: return CullFaceMode.Front;
case GalCullFace.Back: return CullFaceMode.Back;
case GalCullFace.FrontAndBack: return CullFaceMode.FrontAndBack;
}
throw new ArgumentException(nameof(cullFace) + " \"" + cullFace + "\" is not valid!");
}
public static StencilOp GetStencilOp(GalStencilOp op)
{
switch (op)
{
case GalStencilOp.Keep: return StencilOp.Keep;
case GalStencilOp.Zero: return StencilOp.Zero;
case GalStencilOp.Replace: return StencilOp.Replace;
case GalStencilOp.Incr: return StencilOp.Incr;
case GalStencilOp.Decr: return StencilOp.Decr;
case GalStencilOp.Invert: return StencilOp.Invert;
case GalStencilOp.IncrWrap: return StencilOp.IncrWrap;
case GalStencilOp.DecrWrap: return StencilOp.DecrWrap;
}
throw new ArgumentException(nameof(op) + " \"" + op + "\" is not valid!");
}
public static DepthFunction GetDepthFunc(GalComparisonOp func)
{
return (DepthFunction)GetFunc(func);
}
public static StencilFunction GetStencilFunc(GalComparisonOp func)
{
return (StencilFunction)GetFunc(func);
}
private static All GetFunc(GalComparisonOp func)
{
if ((int)func >= (int)All.Never &&
(int)func <= (int)All.Always)
{
return (All)func;
}
switch (func)
{
case GalComparisonOp.Never: return All.Never;
case GalComparisonOp.Less: return All.Less;
case GalComparisonOp.Equal: return All.Equal;
case GalComparisonOp.Lequal: return All.Lequal;
case GalComparisonOp.Greater: return All.Greater;
case GalComparisonOp.NotEqual: return All.Notequal;
case GalComparisonOp.Gequal: return All.Gequal;
case GalComparisonOp.Always: return All.Always;
}
throw new ArgumentException(nameof(func) + " \"" + func + "\" is not valid!");
}
public static DrawElementsType GetDrawElementsType(GalIndexFormat format)
{
switch (format)
{
case GalIndexFormat.Byte: return DrawElementsType.UnsignedByte;
case GalIndexFormat.Int16: return DrawElementsType.UnsignedShort;
case GalIndexFormat.Int32: return DrawElementsType.UnsignedInt;
}
throw new ArgumentException(nameof(format) + " \"" + format + "\" is not valid!");
}
public static PrimitiveType GetPrimitiveType(GalPrimitiveType type)
{
switch (type)
{
case GalPrimitiveType.Points: return PrimitiveType.Points;
case GalPrimitiveType.Lines: return PrimitiveType.Lines;
case GalPrimitiveType.LineLoop: return PrimitiveType.LineLoop;
case GalPrimitiveType.LineStrip: return PrimitiveType.LineStrip;
case GalPrimitiveType.Triangles: return PrimitiveType.Triangles;
case GalPrimitiveType.TriangleStrip: return PrimitiveType.TriangleStrip;
case GalPrimitiveType.TriangleFan: return PrimitiveType.TriangleFan;
case GalPrimitiveType.Polygon: return PrimitiveType.Polygon;
case GalPrimitiveType.LinesAdjacency: return PrimitiveType.LinesAdjacency;
case GalPrimitiveType.LineStripAdjacency: return PrimitiveType.LineStripAdjacency;
case GalPrimitiveType.TrianglesAdjacency: return PrimitiveType.TrianglesAdjacency;
case GalPrimitiveType.TriangleStripAdjacency: return PrimitiveType.TriangleStripAdjacency;
case GalPrimitiveType.Patches: return PrimitiveType.Patches;
}
throw new ArgumentException(nameof(type) + " \"" + type + "\" is not valid!");
}
public static ShaderType GetShaderType(GalShaderType type)
{
switch (type)
{
case GalShaderType.Vertex: return ShaderType.VertexShader;
case GalShaderType.TessControl: return ShaderType.TessControlShader;
case GalShaderType.TessEvaluation: return ShaderType.TessEvaluationShader;
case GalShaderType.Geometry: return ShaderType.GeometryShader;
case GalShaderType.Fragment: return ShaderType.FragmentShader;
}
throw new ArgumentException(nameof(type) + " \"" + type + "\" is not valid!");
}
public static (PixelInternalFormat, PixelFormat, PixelType) GetImageFormat(GalImageFormat format)
{
switch (format)
{
case GalImageFormat.Rgba32 | GalImageFormat.Float: return (PixelInternalFormat.Rgba32f, PixelFormat.Rgba, PixelType.Float);
case GalImageFormat.Rgba32 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba32i, PixelFormat.RgbaInteger, PixelType.Int);
case GalImageFormat.Rgba32 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba32ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt);
case GalImageFormat.Rgba16 | GalImageFormat.Float: return (PixelInternalFormat.Rgba16f, PixelFormat.Rgba, PixelType.HalfFloat);
case GalImageFormat.Rgba16 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba16i, PixelFormat.RgbaInteger, PixelType.Short);
case GalImageFormat.Rgba16 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba16ui, PixelFormat.RgbaInteger, PixelType.UnsignedShort);
case GalImageFormat.Rgba16 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba16, PixelFormat.Rgba, PixelType.UnsignedShort);
case GalImageFormat.Rg32 | GalImageFormat.Float: return (PixelInternalFormat.Rg32f, PixelFormat.Rg, PixelType.Float);
case GalImageFormat.Rg32 | GalImageFormat.Sint: return (PixelInternalFormat.Rg32i, PixelFormat.RgInteger, PixelType.Int);
case GalImageFormat.Rg32 | GalImageFormat.Uint: return (PixelInternalFormat.Rg32ui, PixelFormat.RgInteger, PixelType.UnsignedInt);
case GalImageFormat.Rgbx8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb8, PixelFormat.Rgba, PixelType.UnsignedByte);
case GalImageFormat.Rgba8 | GalImageFormat.Snorm: return (PixelInternalFormat.Rgba8Snorm, PixelFormat.Rgba, PixelType.Byte);
case GalImageFormat.Rgba8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba8, PixelFormat.Rgba, PixelType.UnsignedByte);
case GalImageFormat.Rgba8 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba8i, PixelFormat.RgbaInteger, PixelType.Byte);
case GalImageFormat.Rgba8 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba8ui, PixelFormat.RgbaInteger, PixelType.UnsignedByte);
case GalImageFormat.Rgba8 | GalImageFormat.Srgb: return (PixelInternalFormat.Srgb8Alpha8, PixelFormat.Rgba, PixelType.UnsignedByte);
case GalImageFormat.Bgra8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba8, PixelFormat.Bgra, PixelType.UnsignedByte);
case GalImageFormat.Bgra8 | GalImageFormat.Srgb: return (PixelInternalFormat.Srgb8Alpha8, PixelFormat.Bgra, PixelType.UnsignedByte);
case GalImageFormat.Rgba4 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba4, PixelFormat.Rgba, PixelType.UnsignedShort4444Reversed);
case GalImageFormat.Rgb10A2 | GalImageFormat.Uint: return (PixelInternalFormat.Rgb10A2ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt2101010Reversed);
case GalImageFormat.Rgb10A2 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb10A2, PixelFormat.Rgba, PixelType.UnsignedInt2101010Reversed);
case GalImageFormat.R32 | GalImageFormat.Float: return (PixelInternalFormat.R32f, PixelFormat.Red, PixelType.Float);
case GalImageFormat.R32 | GalImageFormat.Sint: return (PixelInternalFormat.R32i, PixelFormat.Red, PixelType.Int);
case GalImageFormat.R32 | GalImageFormat.Uint: return (PixelInternalFormat.R32ui, PixelFormat.Red, PixelType.UnsignedInt);
case GalImageFormat.Bgr5A1 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb5A1, PixelFormat.Rgba, PixelType.UnsignedShort5551);
case GalImageFormat.Rgb5A1 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb5A1, PixelFormat.Rgba, PixelType.UnsignedShort1555Reversed);
case GalImageFormat.Rgb565 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba, PixelFormat.Rgb, PixelType.UnsignedShort565Reversed);
case GalImageFormat.Bgr565 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba, PixelFormat.Rgb, PixelType.UnsignedShort565);
case GalImageFormat.Rg16 | GalImageFormat.Float: return (PixelInternalFormat.Rg16f, PixelFormat.Rg, PixelType.HalfFloat);
case GalImageFormat.Rg16 | GalImageFormat.Sint: return (PixelInternalFormat.Rg16i, PixelFormat.RgInteger, PixelType.Short);
case GalImageFormat.Rg16 | GalImageFormat.Snorm: return (PixelInternalFormat.Rg16Snorm, PixelFormat.Rg, PixelType.Short);
case GalImageFormat.Rg16 | GalImageFormat.Uint: return (PixelInternalFormat.Rg16ui, PixelFormat.RgInteger, PixelType.UnsignedShort);
case GalImageFormat.Rg16 | GalImageFormat.Unorm: return (PixelInternalFormat.Rg16, PixelFormat.Rg, PixelType.UnsignedShort);
case GalImageFormat.Rg8 | GalImageFormat.Sint: return (PixelInternalFormat.Rg8i, PixelFormat.RgInteger, PixelType.Byte);
case GalImageFormat.Rg8 | GalImageFormat.Snorm: return (PixelInternalFormat.Rg8Snorm, PixelFormat.Rg, PixelType.Byte);
case GalImageFormat.Rg8 | GalImageFormat.Uint: return (PixelInternalFormat.Rg8ui, PixelFormat.RgInteger, PixelType.UnsignedByte);
case GalImageFormat.Rg8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rg8, PixelFormat.Rg, PixelType.UnsignedByte);
case GalImageFormat.R16 | GalImageFormat.Float: return (PixelInternalFormat.R16f, PixelFormat.Red, PixelType.HalfFloat);
case GalImageFormat.R16 | GalImageFormat.Sint: return (PixelInternalFormat.R16i, PixelFormat.RedInteger, PixelType.Short);
case GalImageFormat.R16 | GalImageFormat.Snorm: return (PixelInternalFormat.R16Snorm, PixelFormat.Red, PixelType.Short);
case GalImageFormat.R16 | GalImageFormat.Uint: return (PixelInternalFormat.R16ui, PixelFormat.RedInteger, PixelType.UnsignedShort);
case GalImageFormat.R16 | GalImageFormat.Unorm: return (PixelInternalFormat.R16, PixelFormat.Red, PixelType.UnsignedShort);
case GalImageFormat.R8 | GalImageFormat.Sint: return (PixelInternalFormat.R8i, PixelFormat.RedInteger, PixelType.Byte);
case GalImageFormat.R8 | GalImageFormat.Snorm: return (PixelInternalFormat.R8Snorm, PixelFormat.Red, PixelType.Byte);
case GalImageFormat.R8 | GalImageFormat.Uint: return (PixelInternalFormat.R8ui, PixelFormat.RedInteger, PixelType.UnsignedByte);
case GalImageFormat.R8 | GalImageFormat.Unorm: return (PixelInternalFormat.R8, PixelFormat.Red, PixelType.UnsignedByte);
case GalImageFormat.R11G11B10 | GalImageFormat.Float: return (PixelInternalFormat.R11fG11fB10f, PixelFormat.Rgb, PixelType.UnsignedInt10F11F11FRev);
case GalImageFormat.D16 | GalImageFormat.Unorm: return (PixelInternalFormat.DepthComponent16, PixelFormat.DepthComponent, PixelType.UnsignedShort);
case GalImageFormat.D24 | GalImageFormat.Unorm: return (PixelInternalFormat.DepthComponent24, PixelFormat.DepthComponent, PixelType.UnsignedInt);
case GalImageFormat.D24S8 | GalImageFormat.Uint: return (PixelInternalFormat.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248);
case GalImageFormat.D24S8 | GalImageFormat.Unorm: return (PixelInternalFormat.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248);
case GalImageFormat.D32 | GalImageFormat.Float: return (PixelInternalFormat.DepthComponent32f, PixelFormat.DepthComponent, PixelType.Float);
case GalImageFormat.D32S8 | GalImageFormat.Float: return (PixelInternalFormat.Depth32fStencil8, PixelFormat.DepthStencil, PixelType.Float32UnsignedInt248Rev);
}
throw new NotImplementedException($"{format & GalImageFormat.FormatMask} {format & GalImageFormat.TypeMask}");
}
public static All GetDepthCompareFunc(DepthCompareFunc depthCompareFunc)
Initial non 2D textures support (#525) * Initial non 2D textures support - Shaders still need to be changed - Some types aren't yet implemented * Start implementing texture instructions suffixes Fix wrong texture type with cube and TEXS Also support array textures in TEX and TEX.B Clean up TEX and TEXS coords managment Fix TEXS.LL with non-2d textures Implement TEX.AOFFI Get the right arguments for TEX, TEXS and TLDS Also, store suffix operands in appropriate values to support multiple suffix combinaisons * Support depth in read/writeTexture Also support WrapR and detect mipmap * Proper cube map textures support + fix TEXS.LZ * Implement depth compare * some code clean up * Implement CubeMap textures in OGLTexture.Create * Implement TLD4 and TLD4S * Add Texture 1D support * updates comments * fix some code style issues * Fix some nits + rename some things to be less confusing * Remove GetSuffix local functions * AOFFI => AOffI * TextureType => GalTextureTarget * finish renaming TextureType to TextureTarget * Disable LL, LZ and LB support in the decompiler This needs more work at the GL level (GLSL implementation should be right) * Revert "Disable LL, LZ and LB support in the decompiler" This reverts commit 64536c3d9f673645faff3152838d1413c3203395. * Fix TEXS ARRAY_2D index * ImageFormat depth should be 1 for all image format * Fix shader build issues with sampler1DShadow and texture * Fix DC & AOFFI combinaison with TEX/TEXS * Support AOFFI with TLD4 and TLD4S * Fix shader compilation error for TLD4.AOFFI with no DC * Fix binding isuses on the 2d copy engine TODO: support 2d array copy * Support 2D array copy operation in the 2D engine This make every copy right in the GPU side. Thie CPU copy probably needs to be updated * Implement GetGpuSize + fix somes issues with 2d engine copies TODO: mipmap level in it * Don't throw an exception in the layer handling * Fix because of rebase * Reject 2d layers of non textures in 2d copy engine * Add 3D textures and mipmap support on BlockLinearSwizzle * Fix naming on new BitUtils methods * gpu cache: Make sure to invalidate textures that doesn't have the same target * Add the concept of layer count for array instead of using depth Also cleanup GetGpuSize as Swizzle can compute the size with mipmap * Support multi layer with mip map in ReadTexture * Add more check for cache invalidation & remove cubemap and cubemap array code for now Also fix compressed 2d array * Fix texelFetchOffset shader build error * Start looking into cube map again Also add some way to log write in register in engines * fix write register log levles * Remove debug logs in WriteRegister * Disable AOFFI support on non NVIDIA drivers * Fix code align
2019-02-27 20:12:24 -05:00
{
switch (depthCompareFunc)
Initial non 2D textures support (#525) * Initial non 2D textures support - Shaders still need to be changed - Some types aren't yet implemented * Start implementing texture instructions suffixes Fix wrong texture type with cube and TEXS Also support array textures in TEX and TEX.B Clean up TEX and TEXS coords managment Fix TEXS.LL with non-2d textures Implement TEX.AOFFI Get the right arguments for TEX, TEXS and TLDS Also, store suffix operands in appropriate values to support multiple suffix combinaisons * Support depth in read/writeTexture Also support WrapR and detect mipmap * Proper cube map textures support + fix TEXS.LZ * Implement depth compare * some code clean up * Implement CubeMap textures in OGLTexture.Create * Implement TLD4 and TLD4S * Add Texture 1D support * updates comments * fix some code style issues * Fix some nits + rename some things to be less confusing * Remove GetSuffix local functions * AOFFI => AOffI * TextureType => GalTextureTarget * finish renaming TextureType to TextureTarget * Disable LL, LZ and LB support in the decompiler This needs more work at the GL level (GLSL implementation should be right) * Revert "Disable LL, LZ and LB support in the decompiler" This reverts commit 64536c3d9f673645faff3152838d1413c3203395. * Fix TEXS ARRAY_2D index * ImageFormat depth should be 1 for all image format * Fix shader build issues with sampler1DShadow and texture * Fix DC & AOFFI combinaison with TEX/TEXS * Support AOFFI with TLD4 and TLD4S * Fix shader compilation error for TLD4.AOFFI with no DC * Fix binding isuses on the 2d copy engine TODO: support 2d array copy * Support 2D array copy operation in the 2D engine This make every copy right in the GPU side. Thie CPU copy probably needs to be updated * Implement GetGpuSize + fix somes issues with 2d engine copies TODO: mipmap level in it * Don't throw an exception in the layer handling * Fix because of rebase * Reject 2d layers of non textures in 2d copy engine * Add 3D textures and mipmap support on BlockLinearSwizzle * Fix naming on new BitUtils methods * gpu cache: Make sure to invalidate textures that doesn't have the same target * Add the concept of layer count for array instead of using depth Also cleanup GetGpuSize as Swizzle can compute the size with mipmap * Support multi layer with mip map in ReadTexture * Add more check for cache invalidation & remove cubemap and cubemap array code for now Also fix compressed 2d array * Fix texelFetchOffset shader build error * Start looking into cube map again Also add some way to log write in register in engines * fix write register log levles * Remove debug logs in WriteRegister * Disable AOFFI support on non NVIDIA drivers * Fix code align
2019-02-27 20:12:24 -05:00
{
case DepthCompareFunc.LEqual:
return All.Lequal;
case DepthCompareFunc.GEqual:
return All.Gequal;
case DepthCompareFunc.Less:
return All.Less;
case DepthCompareFunc.Greater:
return All.Greater;
case DepthCompareFunc.Equal:
return All.Equal;
case DepthCompareFunc.NotEqual:
return All.Notequal;
case DepthCompareFunc.Always:
return All.Always;
case DepthCompareFunc.Never:
return All.Never;
default:
throw new ArgumentException(nameof(depthCompareFunc) + " \"" + depthCompareFunc + "\" is not valid!");
Initial non 2D textures support (#525) * Initial non 2D textures support - Shaders still need to be changed - Some types aren't yet implemented * Start implementing texture instructions suffixes Fix wrong texture type with cube and TEXS Also support array textures in TEX and TEX.B Clean up TEX and TEXS coords managment Fix TEXS.LL with non-2d textures Implement TEX.AOFFI Get the right arguments for TEX, TEXS and TLDS Also, store suffix operands in appropriate values to support multiple suffix combinaisons * Support depth in read/writeTexture Also support WrapR and detect mipmap * Proper cube map textures support + fix TEXS.LZ * Implement depth compare * some code clean up * Implement CubeMap textures in OGLTexture.Create * Implement TLD4 and TLD4S * Add Texture 1D support * updates comments * fix some code style issues * Fix some nits + rename some things to be less confusing * Remove GetSuffix local functions * AOFFI => AOffI * TextureType => GalTextureTarget * finish renaming TextureType to TextureTarget * Disable LL, LZ and LB support in the decompiler This needs more work at the GL level (GLSL implementation should be right) * Revert "Disable LL, LZ and LB support in the decompiler" This reverts commit 64536c3d9f673645faff3152838d1413c3203395. * Fix TEXS ARRAY_2D index * ImageFormat depth should be 1 for all image format * Fix shader build issues with sampler1DShadow and texture * Fix DC & AOFFI combinaison with TEX/TEXS * Support AOFFI with TLD4 and TLD4S * Fix shader compilation error for TLD4.AOFFI with no DC * Fix binding isuses on the 2d copy engine TODO: support 2d array copy * Support 2D array copy operation in the 2D engine This make every copy right in the GPU side. Thie CPU copy probably needs to be updated * Implement GetGpuSize + fix somes issues with 2d engine copies TODO: mipmap level in it * Don't throw an exception in the layer handling * Fix because of rebase * Reject 2d layers of non textures in 2d copy engine * Add 3D textures and mipmap support on BlockLinearSwizzle * Fix naming on new BitUtils methods * gpu cache: Make sure to invalidate textures that doesn't have the same target * Add the concept of layer count for array instead of using depth Also cleanup GetGpuSize as Swizzle can compute the size with mipmap * Support multi layer with mip map in ReadTexture * Add more check for cache invalidation & remove cubemap and cubemap array code for now Also fix compressed 2d array * Fix texelFetchOffset shader build error * Start looking into cube map again Also add some way to log write in register in engines * fix write register log levles * Remove debug logs in WriteRegister * Disable AOFFI support on non NVIDIA drivers * Fix code align
2019-02-27 20:12:24 -05:00
}
}
public static InternalFormat GetCompressedImageFormat(GalImageFormat format)
{
switch (format)
{
case GalImageFormat.BptcSfloat | GalImageFormat.Float: return InternalFormat.CompressedRgbBptcSignedFloat;
case GalImageFormat.BptcUfloat | GalImageFormat.Float: return InternalFormat.CompressedRgbBptcUnsignedFloat;
case GalImageFormat.BptcUnorm | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaBptcUnorm;
case GalImageFormat.BptcUnorm | GalImageFormat.Srgb: return InternalFormat.CompressedSrgbAlphaBptcUnorm;
case GalImageFormat.BC1 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaS3tcDxt1Ext;
case GalImageFormat.BC1 | GalImageFormat.Srgb: return InternalFormat.CompressedSrgbAlphaS3tcDxt1Ext;
case GalImageFormat.BC2 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaS3tcDxt3Ext;
case GalImageFormat.BC2 | GalImageFormat.Srgb: return InternalFormat.CompressedSrgbAlphaS3tcDxt3Ext;
case GalImageFormat.BC3 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaS3tcDxt5Ext;
case GalImageFormat.BC3 | GalImageFormat.Srgb: return InternalFormat.CompressedSrgbAlphaS3tcDxt5Ext;
case GalImageFormat.BC4 | GalImageFormat.Snorm: return InternalFormat.CompressedSignedRedRgtc1;
case GalImageFormat.BC4 | GalImageFormat.Unorm: return InternalFormat.CompressedRedRgtc1;
case GalImageFormat.BC5 | GalImageFormat.Snorm: return InternalFormat.CompressedSignedRgRgtc2;
case GalImageFormat.BC5 | GalImageFormat.Unorm: return InternalFormat.CompressedRgRgtc2;
}
throw new NotImplementedException($"{format & GalImageFormat.FormatMask} {format & GalImageFormat.TypeMask}");
}
public static All GetTextureSwizzle(GalTextureSource source)
{
switch (source)
{
case GalTextureSource.Zero: return All.Zero;
case GalTextureSource.Red: return All.Red;
case GalTextureSource.Green: return All.Green;
case GalTextureSource.Blue: return All.Blue;
case GalTextureSource.Alpha: return All.Alpha;
case GalTextureSource.OneInt: return All.One;
case GalTextureSource.OneFloat: return All.One;
}
throw new ArgumentException(nameof(source) + " \"" + source + "\" is not valid!");
}
public static TextureWrapMode GetTextureWrapMode(GalTextureWrap wrap)
{
switch (wrap)
{
case GalTextureWrap.Repeat: return TextureWrapMode.Repeat;
case GalTextureWrap.MirroredRepeat: return TextureWrapMode.MirroredRepeat;
case GalTextureWrap.ClampToEdge: return TextureWrapMode.ClampToEdge;
case GalTextureWrap.ClampToBorder: return TextureWrapMode.ClampToBorder;
case GalTextureWrap.Clamp: return TextureWrapMode.Clamp;
}
if (OglExtension.TextureMirrorClamp)
{
switch (wrap)
{
case GalTextureWrap.MirrorClampToEdge: return (TextureWrapMode)ExtTextureMirrorClamp.MirrorClampToEdgeExt;
case GalTextureWrap.MirrorClampToBorder: return (TextureWrapMode)ExtTextureMirrorClamp.MirrorClampToBorderExt;
case GalTextureWrap.MirrorClamp: return (TextureWrapMode)ExtTextureMirrorClamp.MirrorClampExt;
}
}
else
{
//Fallback to non-mirrored clamps
switch (wrap)
{
case GalTextureWrap.MirrorClampToEdge: return TextureWrapMode.ClampToEdge;
case GalTextureWrap.MirrorClampToBorder: return TextureWrapMode.ClampToBorder;
case GalTextureWrap.MirrorClamp: return TextureWrapMode.Clamp;
}
}
throw new ArgumentException(nameof(wrap) + " \"" + wrap + "\" is not valid!");
}
public static TextureMinFilter GetTextureMinFilter(
GalTextureFilter minFilter,
GalTextureMipFilter mipFilter)
{
//TODO: Mip (needs mipmap support first).
switch (minFilter)
{
case GalTextureFilter.Nearest: return TextureMinFilter.Nearest;
case GalTextureFilter.Linear: return TextureMinFilter.Linear;
}
throw new ArgumentException(nameof(minFilter) + " \"" + minFilter + "\" is not valid!");
}
public static TextureMagFilter GetTextureMagFilter(GalTextureFilter filter)
{
switch (filter)
{
case GalTextureFilter.Nearest: return TextureMagFilter.Nearest;
case GalTextureFilter.Linear: return TextureMagFilter.Linear;
}
throw new ArgumentException(nameof(filter) + " \"" + filter + "\" is not valid!");
}
public static BlendEquationMode GetBlendEquation(GalBlendEquation blendEquation)
{
switch (blendEquation)
{
case GalBlendEquation.FuncAdd:
case GalBlendEquation.FuncAddGl:
return BlendEquationMode.FuncAdd;
case GalBlendEquation.FuncSubtract:
case GalBlendEquation.FuncSubtractGl:
return BlendEquationMode.FuncSubtract;
case GalBlendEquation.FuncReverseSubtract:
case GalBlendEquation.FuncReverseSubtractGl:
return BlendEquationMode.FuncReverseSubtract;
case GalBlendEquation.Min:
case GalBlendEquation.MinGl:
return BlendEquationMode.Min;
case GalBlendEquation.Max:
case GalBlendEquation.MaxGl:
return BlendEquationMode.Max;
}
throw new ArgumentException(nameof(blendEquation) + " \"" + blendEquation + "\" is not valid!");
}
public static BlendingFactor GetBlendFactor(GalBlendFactor blendFactor)
{
switch (blendFactor)
{
case GalBlendFactor.Zero:
case GalBlendFactor.ZeroGl:
return BlendingFactor.Zero;
case GalBlendFactor.One:
case GalBlendFactor.OneGl:
return BlendingFactor.One;
case GalBlendFactor.SrcColor:
case GalBlendFactor.SrcColorGl:
return BlendingFactor.SrcColor;
case GalBlendFactor.OneMinusSrcColor:
case GalBlendFactor.OneMinusSrcColorGl:
return BlendingFactor.OneMinusSrcColor;
case GalBlendFactor.DstColor:
case GalBlendFactor.DstColorGl:
return BlendingFactor.DstColor;
case GalBlendFactor.OneMinusDstColor:
case GalBlendFactor.OneMinusDstColorGl:
return BlendingFactor.OneMinusDstColor;
case GalBlendFactor.SrcAlpha:
case GalBlendFactor.SrcAlphaGl:
return BlendingFactor.SrcAlpha;
case GalBlendFactor.OneMinusSrcAlpha:
case GalBlendFactor.OneMinusSrcAlphaGl:
return BlendingFactor.OneMinusSrcAlpha;
case GalBlendFactor.DstAlpha:
case GalBlendFactor.DstAlphaGl:
return BlendingFactor.DstAlpha;
case GalBlendFactor.OneMinusDstAlpha:
case GalBlendFactor.OneMinusDstAlphaGl:
return BlendingFactor.OneMinusDstAlpha;
case GalBlendFactor.OneMinusConstantColor:
case GalBlendFactor.OneMinusConstantColorGl:
return BlendingFactor.OneMinusConstantColor;
case GalBlendFactor.ConstantAlpha:
case GalBlendFactor.ConstantAlphaGl:
return BlendingFactor.ConstantAlpha;
case GalBlendFactor.OneMinusConstantAlpha:
case GalBlendFactor.OneMinusConstantAlphaGl:
return BlendingFactor.OneMinusConstantAlpha;
case GalBlendFactor.SrcAlphaSaturate:
case GalBlendFactor.SrcAlphaSaturateGl:
return BlendingFactor.SrcAlphaSaturate;
case GalBlendFactor.Src1Color:
case GalBlendFactor.Src1ColorGl:
return BlendingFactor.Src1Color;
case GalBlendFactor.OneMinusSrc1Color:
case GalBlendFactor.OneMinusSrc1ColorGl:
return (BlendingFactor)BlendingFactorSrc.OneMinusSrc1Color;
case GalBlendFactor.Src1Alpha:
case GalBlendFactor.Src1AlphaGl:
return BlendingFactor.Src1Alpha;
case GalBlendFactor.OneMinusSrc1Alpha:
case GalBlendFactor.OneMinusSrc1AlphaGl:
return (BlendingFactor)BlendingFactorSrc.OneMinusSrc1Alpha;
case GalBlendFactor.ConstantColor:
case GalBlendFactor.ConstantColorGl:
return BlendingFactor.ConstantColor;
}
throw new ArgumentException(nameof(blendFactor) + " \"" + blendFactor + "\" is not valid!");
}
}
}