GTAV-Classes/vehicle/CHandlingData.hpp
2024-09-25 01:24:45 +00:00

86 lines
3.1 KiB
C++

#pragma once
#include "CBaseSubHandlingData.hpp"
#include "../rage/atArray.hpp"
#include "../rage/vector.hpp"
#include <cstdint>
class CHandlingData
{
public:
uint64_t qword0; //0x0000
uint32_t m_model_hash; //0x0008
float m_mass; //0x000C
float m_initial_drag_coeff; //0x0010
float m_downforce_multiplier; //0x0014
float m_popup_light_rotation; //0x0018
char pad_001C[4]; //0x001C
rage::fvector3 m_centre_of_mass; //0x0020
char pad_002C[4]; //0x002C
rage::fvector3 m_inertia_mult; //0x0030
char pad_003C[4]; //0x003C
float m_buoyancy; //0x0040
float m_drive_bias_rear; //0x0044
float m_drive_bias_front; //0x0048
float m_acceleration; //0x004C
uint8_t m_initial_drive_gears; //0x0050
char pad_0051[3]; //0x0051
float m_drive_inertia; //0x0054
float m_upshift; //0x0058
float m_downshift; //0x005C
float m_initial_drive_force; //0x0060
float m_drive_max_flat_velocity; //0x0064
float m_initial_drive_max_flat_vel; //0x0068
float m_brake_force; //0x006C
char pad_0070[4]; //0x0070
float m_brake_bias_front; //0x0074
float m_brake_bias_rear; //0x0078
float m_handbrake_force; //0x007C
float m_steering_lock; //0x0080
float m_steering_lock_ratio; //0x0084
float m_traction_curve_max; //0x0088
float m_traction_curve_lateral; //0x008C
float m_traction_curve_min; //0x0090
float m_traction_curve_ratio; //0x0094
float m_curve_lateral; //0x0098
float m_curve_lateral_ratio; //0x009C
float m_traction_spring_delta_max; //0x00A0
float m_traction_spring_delta_max_ratio; //0x00A4
float m_low_speed_traction_loss_mult; //0x00A8
float m_camber_stiffness; //0x00AC
float m_traction_bias_front; //0x00B0
float m_traction_bias_rear; //0x00B4
float m_traction_loss_mult; //0x00B8
float m_suspension_force; //0x00BC
float m_suspension_comp_damp; //0x00C0
float m_suspension_rebound_damp; //0x00C4
float m_suspension_upper_limit; //0x00C8
float m_suspension_lower_limit; //0x00CC
float m_suspension_raise; //0x00D0
float m_suspension_bias_front; //0x00D4
float m_suspension_bias_rear; //0x00D8
float m_anti_rollbar_force; //0x00DC
float m_anti_rollbar_bias_front; //0x00E0
float m_anti_rollbar_bias_rear; //0x00E4
float m_roll_centre_height_front; //0x00E8
float m_roll_centre_height_rear; //0x00EC
float m_collision_damage_mult; //0x00F0
float m_weapon_damamge_mult; //0x00F4
float m_deformation_mult; //0x00F8
float m_engine_damage_mult; //0x00FC
float m_petrol_tank_volume; //0x0100
float m_oil_volume; //0x0104
char pad_0108[4]; //0x0108
rage::fvector3 m_seat_offset_dist; //0x010C
uint32_t m_monetary_value; //0x0118
char pad_011C[8]; //0x011C
uint32_t m_model_flags; //0x0124
uint32_t m_handling_flags; //0x0128
uint32_t m_damage_flags; //0x012C
char pad_0130[12]; //0x0130
uint32_t m_ai_handling_hash; //0x013C
char pad_140[24]; //0x140
rage::atArray<CBaseSubHandlingData*> m_sub_handling_data; // 0x158
}; //Size: 0x0160
static_assert(sizeof(CHandlingData) == 0x168);