GTAV-Classes/netsync/nodes/player/CPlayerWantedAndLOSDataNode.hpp
2024-09-25 01:24:45 +00:00

27 lines
925 B
C++

#pragma once
#include <cstdint>
#include "rage/vector.hpp"
#include "netsync/CProjectBaseSyncDataNode.hpp"
#pragma pack(push,4)
class CPlayerWantedAndLOSDataNode : CSyncDataNodeInfrequent
{
public:
rage::fvector3 m_wanted_position; // 0xC0
int m_time_in_prev_pursuit; // 0xCC
rage::fvector3 m_unk_position; // 0xD0
int m_time_in_pursuit; // 0xDC
int m_wanted_level; // 0xE0
int m_unk_wanted_level; // 0xE4
int m_current_time; // 0xE8
int m_unk_player_bitset; // 0xEC
int m_pursuit_start_time; // 0xF0
uint8_t m_fake_wanted_level; // 0xF4
bool m_cops_cant_see_player; // 0xF5
bool m_is_evading; // 0xF6
bool m_pending_wanted_level; // 0xF7
bool m_unk3; // 0xF8
uint8_t m_unk_player_index; // 0xF9
};
static_assert(sizeof(CPlayerWantedAndLOSDataNode) == 0xFC);
#pragma pack(pop)